Sony hate thread

Is handing your IP to some rando really love?
in the right hands?
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it absolutely is. better than doing absolutely fucking nothing with it.
 
in the right hands?
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it absolutely is. better than doing absolutely fucking nothing with it.
Well Fallout New Vegas was the original devs and Assault sucked so yeah, be careful what you wish for. I can go ahead and post Delala Battletoads, early Activision Crash and Spyro, Metal Gear Survive, etc.

Edit: Also, Dread was headed by the original creator, even if a bunch of Spaniards built it, and at least purports to use his original Metroid 4 story.
 
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Assault sucked
Star Fox Assault was fine. The base gameplay works and multiplayer can be fun, its main issue is just the single-player campaign feels too short and shallow. And it's understandable that happened when you look into the dev history and see that it was originally meant to be a multiplayer-only arcade game that they later got told to quickly turn it into a console game with a single-player story mode. It could have served as a decent basis for later Star Fox games to work off of if Nintendo actually gave a shit about the series.
 
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As if we needed more proof that nu-Sony hates their old Japanese stuff with a passion. *sigh*
>Jumping Flash
Wait, you mean that game where you're always looking at the ground when you jump high? That game that fucking Bubsy 3D copied for it's jumping mechanics???

Ah yes, I believe it would have done gangbusters on VR.... you know, after people cleaned up the puke they would have left all over their living room floors while playing it.
 
some grade-A copium from Hulst and Nishito

Some investors are concerned that the improved specs of Switch 2 and Nintendo’s improved relationships with third party publishers will lead to tougher competition for PlayStation in the next few years. What do you think of those concerns?​

Hideaki Nishino: We closely monitor the overall gaming industry, including the action of other market participants. Additionally, a catalyst in the market is great for the industry as a whole. As they invigorate excitement they demand more product, so it’s great to have people launching new things.

As I mentioned previously, we have a different strategy. PlayStation 5 is designed for immersive gaming experiences, and this includes the innovative DualSense controller features as well. We believe PS5-level performance is required to achieve a great experience on big screens, and in this way we have provided a unique offering for players and creators in this current console generation.

Publisher strategies are increasingly shifting towards being multi-platform, so more platforms can run the same game, which is great from a creator’s perspective. Among those platformers, our mission is that we will continue to be the best place to play and publish. As such, we have empowered our creators to leverage our offering and the services to create amazing, unique experiences for players with high engagement and great monetization opportunities. We have done this consistently as the industry and competitive dynamics have evolved.

PlayStation Studio and our franchises have a special role in showcasing the PlayStation experience and then strengthening the player’s relationship with us.

Some investors are also concerned that Nintendo’s appeal to the younger generation could lead to market share declines for PlayStation if those younger users choose not to graduate to PlayStation as they age. What is Sony Interactive doing to increase its addressable market among younger users and its overall mix of users?​

Hideaki Nishino: The PlayStation brand and offering has resonated with a wide range of players over 3 decades now. The number of users engaged on our platform continues to grow. By supporting such a large number of creators, we are able to provide the largest range of content available, catering to all demographics, geographics and play styles, ect..

We believe that by constantly investing in players’ relationship with the brand and our relationship with creators, we will ensure we stay close to all players’ hearts through their lifetime.

Herman Hulst: On the first party content side, we’re also reaching to a greater range of audiences more directly, including younger players with our first party lineup in addition to our franchises with more multi-generational fan bases such as Marvel Spider-Man. We also have franchises that appeal to a range of different player segments. Horizon’s a good example, it’s very popular with female players. Astro Bot…has been a hit with children and adults alike.

We continue to drive engagement to PlayStation’s ecosystem and brand by bringing franchises to new formats; film, television and anime. Anime in particular is appealing to key younger audiences, so that’s going to be very helpful for us.
 
NGL, I have been playing Cyberpunk on the Switch 2 and it runs great, the level of difference to a PS5 is minuscule. The issue they have now is that all these companies are going to be willing to port and sacrifice their fidelity for more profit and less development costs. Seeing how Cyberpunk plays on a Switch gives me faith that Elden Ring will run just fine. On top of that, it was a clever move by CD and Nintendo to exhibit the abilities of the Switch 2 by using Cyberpunk, aka a benchmark game.

I have said prior in the thread that to get the most out of gaming, you just need a PC and a switch because Nintendo delivers first-party bangers. Whilst Steam has everything else. Hell, this nigga is hyped for my transatlantic flight because I will be playing fucking Gex on a flight. After my PS5 bricked, I pulled out the Switch a lot more, I replayed Odyssey, and I realized Sony and Microsoft have not, in years, made me smile or think of a game song, etc.

Sony has nothing, wow, a game where I am preached to by a mongrel black person shooting webs. Sign me the fuck up!
 
Romeo is a Deadman and 007 were the only games that looked good to me.
RiaD looks okay, nothing more, nothing less. Which is amazing by modern standards, I suppose.

Imagine how much sales they'd get if they just did:
1. Marvel vs DC
2. Marvel vs. Dragonball

Easy fucking 20 million sales right there, bonus cred if they dont saddle the game with MTX or paid DLC.
Shonen Jump VS DC, if they made Goku better than Superman I'd buy 2 copies.

Final Fantasy Tactics: Woke Edition incoming?
Square always wokeifies their ports, so yes.

And the bloodstained sequel... game still looks pretty ugly, though the 1st one was fun enough.
First game wasn't a looker either, but yeah, it was fun.

it was a clever move by CD and Nintendo to exhibit the abilities of the Switch 2 by using Cyberpunk, aka a benchmark game.
A game from 5 years ago that runs on XBO was a clever way to exhibit Switch 2's abilities...? I don't know about that one...
 
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