Video Game Archival Autism / TCRF / Jul / Sonic Retro / And More - Harvest Troon: Friends of Byuu-Near-al town

Transexual vs transgender, big difference! I knew something was off when every mention of "sex" (as in man or woman, not the act of fucking) started being replaced with "gender" (well u see its very complicated because behaviors change over time and what is accepted today wasnt back then and social construct and asjdhdjsjs)
Personally, I miss when they called themselves "transvestites", and they were just big gay party animals in lingerie who did loads of drugs and kept to themselves, never once shutting down an entire community in a fit of rage because somebody maybe used the word "sir" in his presence.

Huh, yeah, so I guess he's rapidly unmasking himself as we speak.

Dare I wonder if he visits KF...?
 
Personally, I miss when they called themselves "transvestites", and they were just big gay party animals in lingerie who did loads of drugs and kept to themselves, never once shutting down an entire community in a fit of rage because somebody maybe used the word "sir" in his presence.
technically speaking i'd say the majority of today's agp troons would fall close to the criteria for transvestic disorder as they pretty much do it for sexual arousal and don't actually experience gender dysphoria (which is the differential) but i highly doubt most farmers really want to split hairs on the nuance of different brands of troonery

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that said the person on the last page who i'd quote otherwise that made a differentiation between transsexual and transgender is bigbrained and this is why you'd see people like buck angel or blaire white hammering home the gulf of difference between the two. it's in the diagnostics which is why you see so many in the rainbow brigade attempting to drag all of this away from the standards defined by mental health professionals and into the realm of self-identification
 
See above; tranny confirmed.
IIRC one of the other Sonic Xtreme developers already pretty much confirmed that Chris Coffin is tranny a long, long time ago. I think it was Chris Senn either in an interview with one of the Sonic autism websites or on his own website in a Q&A section. Somebody asked if the Christina Coffin then working at DICE and the Chris Coffin who worked on Sonic Xtreme were the same person. Seems I'm unable to find the source for this in the amount of time I'm willing to spend though.
 
Then, if normal folk try to make an alternative, it almost never works out. The Duke Nukem Forever 2001 fiasco is a good example. Is it because normal, working-class folk simply don't have the time and resources to compete against terminally online men-in-dresses?
It will never not be funny to me that we finally got DNF2001 leaked only for it to be taken over by yet another group of incompetent retards that will also never finish it
While I don't disagree with your point, I think a tranny takeover of Touhou was an inevitability due to several factors:
Isn't Touhou one of the most polarized communities out there? ie it's either extremely right wing or extremely left wing and there is pockets of both sides of the community? MLP used to be the same way, before there was a "purge" of right winger bronies. I wouldn't call it a takeover as much as an autist magnet, from both sides.
 
Oh damn, I’m retarded. Nice to have some evidence though. Honestly I can’t say I’m not a little disappointed.
You really expected a bio woman to make a completely new engine for one single game in a console infamous for its extremely complicated architecture that still can't be emulated properly? Not saying they don't exist, but they're like 0.1% of 0.1%, and extremely reclusive 99% of the time.
Dare I wonder if he visits KF...?
Tranny communities (especially gaming ones) are all connected, so even if he doesn't know of this site directly he probably saw xkeeper's kvetching at some point through some other tranny sharing it.
IIRC one of the other Sonic Xtreme developers already pretty much confirmed that Chris Coffin is tranny a long, long time ago. I think it was Chris Senn either in an interview with one of the Sonic autism websites or on his own website in a Q&A section. Somebody asked if the Christina Coffin then working at DICE and the Chris Coffin who worked on Sonic Xtreme were the same person. Seems I'm unable to find the source for this in the amount of time I'm willing to spend though.
Well even if it's not the exact one, there's the interview with Mike Wallis at SOST I linked earlier where he refers to Coffin as a male.
 
Isn't Touhou one of the most polarized communities out there? ie it's either extremely right wing or extremely left wing and there is pockets of both sides of the community? MLP used to be the same way, before there was a "purge" of right winger bronies. I wouldn't call it a takeover as much as an autist magnet, from both sides.
Yeah, it's a bit of an autist magnet, due to the aforementioned Rule 34 making it a highly visible target for coomers. Though when I joined, most people there weren't trannies, and the communities were pretty apolitical, so from my perspective it was indeed a take-over.
 
Well even if it's not the exact one, there's the interview with Mike Wallis at SOST I linked earlier where he refers to Coffin as a male.
The one I'm referring to had Senn (or whomever it was) saying something along the lines of "there may have been some external changes but it's always been the same Chris and always will be to me".

I only managed to find this Sonic Xtreme FAQ page where Senn changes between Christina and Chris depending on which revision you look at. Oddly enough it's the oldest versions which say "Christina Coffin". The newer ones say "Chris Coffin".

I think what I'm referring to might have been on senntient.com's forum which means it's probably impossible to dig it up now since archive.org is quite bad at archiving forum content.
 
Yeah, it's a bit of an autist magnet, due to the aforementioned Rule 34 making it a highly visible target for coomers. Though when I joined, most people there weren't trannies, and the communities were pretty apolitical, so from my perspective it was indeed a take-over.
You could say the same for New Vegas community: relatively normal for years, recently had a few troons infesting it(still mostly normal, unless you actually believe the astro turfed 4chan memes), but now all of a sudden it was always a troon game only troons play if you ask your average tourist or zoomie. I was never big into touhou but I know quite a few "normal" fans(as normal as they get, anyways) and a few right wing ones. The troons are likely an outlier or a loud minority, just like with New Vegas, making the situation much worse than it really is to an outsider. Politi-warring is normal, that's just how internet and fandoms are now, for better or worse, so of course you will get a few insulated left wing tranny/commie communities.
You really expected a bio woman to make a completely new engine for one single game in a console infamous for its extremely complicated architecture that still can't be emulated properly? Not saying they don't exist, but they're like 0.1% of 0.1%, and extremely reclusive 99% of the time.
Yeah, that was always something of an anomaly that didn't sit right with me. If anyone here knows their gaming history, the only time women were generally involved with games to any degree like this on small projects was with point n click adventure titles in the 80s and 90s, since most of the "game" is just writing for it. Quite a few bigwigs in those times were women, actually, but usually in writing, directing or producing roles for those games, I don't remember any major programming credits. Do we have confirmation when this guy trooned out? It would be interesting to see which studios in the late 90s/early 2000s were okay with an open transvestite in their office.
 
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What if Coffin's just a Brony who time-traveled?
Been awhile since I followed Brony Spergs (it was one of my Majors while pursuing my degree in Lolcow Anthropology), but I think Applejack was a prominent pony character even before G4, the version of the show all the internet weirdos loved.

Given his age, it's possible Coffin was a fan of early My Little Pony, like Her Royal Majesty Chrischan was, which would actually make a lot of sense since early MLP was made exclusively for girls, and pretty much every guy who enjoyed that show trooned out eventually.
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Or maybe he called himself Applejack because he's a raging alcoholic?

Who can say.
 
You really expected a bio woman to make a completely new engine for one single game in a console infamous for its extremely complicated architecture that still can't be emulated properly? Not saying they don't exist, but they're like 0.1% of 0.1%, and extremely reclusive 99% of the time.

Yeah, that was always something of an anomaly that didn't sit right with me. If anyone here knows their gaming history, the only time women were generally involved with games to any degree like this on small projects was with point n click adventure titles in the 80s and 90s, since most of the "game" is just writing for it
There's Corrinne Yu who's been a 3D graphics programmer in the game industry for decades now who's probably not trans.
edit: or at least until late 2014

Also since nobody answered this yet (not hard to find info though):
Didn't Burger Bill later marry a troon from iD?
Yes, Paul Jaquays aka Jennell Jaquays.
 
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It will never not be funny to me that we finally got DNF2001 leaked only for it to be taken over by yet another group of incompetent retards that will also never finish it
As someone who's delved into video game development, and has even taken classes with actual professional game devs (although not a professional dev myself), I can tell you that most modders and >gamers have no fucking idea what video game development entails. They always bitch about how they could do a much better job than the devs, but it's demonstrated time and time again that they never could, which leads to this lol. It's kind of like having someone who listens to a lot of music believe they have what it takes to be a professional composer, or some dude who believes watching a lot of yuri hentai makes him a woman.

Most of these people have "ideas" on how to make their dream video game, but no clue of what it takes to execute it. Besides, most modders are only changing what has already been completed (good or not), and only modify things, hance the name. That's a completely different skill set than building something entirely from scratch or picking up something that was only half-developed, but they always do so because they themselves would like to see the game (or whatever) in whatever state they envision. One of the primary ideas game devs (particularly directors and designers) working in the industry keep in their minds, is that your audience is not (You). You're working for a target audience, and you need to know what the audience wants, even when making something entirely new, like a new IP. (You) should never be your own audience. That last part is what most >indie devs cannot comprehend. The successful indies do understand this, though.

Most video games ever made have entire design documents written for them during pre-production, and usually about 85-90% of it gets discarded during development. Sites like TCRF help document these kinds of thing in the "pre-release info" and "development info" subpages, just so you have an idea, and you'll see that in basically every game ever created there used to be, more often than not, a ton of really cool-sounding ideas that never made it to the released version. Makes you wonder "why didn't they go ahead with this? it sounds so cool!", but the truth is, it only sounds cool on paper. Any developer would understand a lot of those ideas when implemented would probably make you snooze, add absolutely nothing to the experience, or actively make the game feel like it has no focus at all and might even be Alt+F4-inducing. Besides, implementing those things takes developer time (and time is money in these cases, since devs need to be paid).

People that have this idea that "video games are art" are fucking stupid as well. Video games are software first and foremost, and they use art to make themselves appealing to customers. Sure, some legendary AAA developers might have said they make "art" at times, but that's mostly because they tend to be the type of person that has unusual talent and/or infinite creativity and can spit out ideas that are good and engaging, but also have been given a team of hundreds of developers and a colossal budget to make that idea happen. And that doesn't stop feature-creep from happening a lot of the time, which is basically the inverse of what I mentioned above; basically when you already discarded most of the inviable ideas that were conceived during pre-production, but then you start thinking "what if we added X and Y to the game?" during production. If you don't have good leadership in the team able to say NO to impractical ideas and axe them before they hatch, shit like FFXV is bound to happen, where you waste many years and a fuckton of money adding features that are completely impractical and add nothing to the experience, and you end up cutting in the end anyway.

DNF2001 was basically a victim of feature-creep, but also poor leadership. The entire game was literally just built to have these cool set pieces to show in trailers (which they did), but their entire focus was nothing else but these cool set pieces, and they worked really hard to come up with ways to connect those in any sort of interesting way, but they failed. And when they realized they failed, they had already wasted years and many thousands of dollars on it. Such a prototype is impossible to salvage, because it was never created to have a gameplay loop in the first place.

At the end of the day, good stories, great art, great music, etc, will make for a great experience. But a video game is just that, a game. It needs a good and engaging gameplay loop to keep the player entertained and hooked to the experience. If there's no gameplay loop, there's literally nothing to do. Think of any video game you've ever played that you enjoyed, and if you're capable of decomposing it to its bare essentials, you'll be able to identify a satisfying gameplay loop in it, even if you take out all the art, music, story, etc. The gameplay would still be solid if it had none of the decorations. It's why so many thousands of indie games fail every year trying to be the next Hollow Knight, because they fail to realize Hollow Knight has an incredibly simple but solid gameplay loop as well underneath its presentation (they also fail to realize they're their own target audience, but I already said that).
 
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Someone pointed out that he’s credited as Christina in a game from 2001, so the last few years of the 90s would be my best guess.
Right, but where did he work since he got his new name? It will be hilarious to see which offices were "progressive" enough to hire an open transvestite in the early 2000s.
 
A while back, TVGHF put out a new website that gives public access to scans of magazines and BTS game development content.
Last I checked, they didn't allow downloads to these scans and content because of "legal reasons", 1 - 10 on how desperately should we scrape everything there is from that site in order to incorporate it here?
That's easily a 10 for me. I'm very much a sperg for gaming magazines and magazines in general (especially from pre-internet and early internet days), although in terms of dumping, I'd guess they're worth having their own thread dedicated to that, but that's just me, I'm open to second opinions.
It will never not be funny to me that we finally got DNF2001 leaked only for it to be taken over by yet another group of incompetent retards that will also never finish it
I didn't even know there were attempts at furnishing Duke Nuken Forever 2001 and having it formally released. How did that one get fumbled?
People that have this idea that "video games are art" are fucking stupid as well. Video games are software first and foremost, and they use art to make themselves appealing to customers. Sure, some legendary AAA developers might have said they make "art" at times, but that's mostly because they tend to be the type of person that has unusual talent and/or infinite creativity and can spit out ideas that are good and engaging, but also have been given a team of hundreds of developers and a colossal budget to make that idea happen.
That reminds me of how the subhumans on the "Youtube Poop community" (AKA YouChew and its spin-offs) do those same mental gymnastics with the YTP fad and wacky zany videos. None of those creatures even believe there's anything genuinely artistic about that shit; they just want to come off as smug and pretentious and lord it over everyone else, XCreeper-style.
 
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People that have this idea that "video games are art" are fucking stupid as well.
I think this used to get thrown around as a bid for legitimacy and status (especially to shield from censors), then mutated into being thrown around as a pretext for censorship. Nobody says all these things together at the same time, but usually the thought is "Video games are art, all art is political, therefore I am entitled to impose my political preference upon video games." So I agree, it's retarded.

Video games are software first and foremost, and they use art to make themselves appealing to customers.
This ties to your point about modding too. Modders work with architectural decisions somewhat set in stone, while developing a game also involves making those architectural decisions. My favorite example is that people by now have learned the issues with tying physics ticks to framerate and repeat it in criticism, but they probably don't realize why it was possible to get away with it for so long. (I think it's at least in part because there used to be a time you could meaningfully count cycles when writing code, so you could make a reasonable prediction on how fast a game is going to run.) On the other hand, most gamedevs now work with Unreal/Unity/Gamebryo prefab sloppa, and if they're lucky, they get to ask the in-house engine devs to change it, don't they?

You're working for a target audience, and you need to know what the audience wants, even when making something entirely new, like a new IP. (You) should never be your own audience.
I can see why corpos might think that. I think it applies if you want to make it big, but it also leads to focus tested slop, and competently executing on a niche vision that the dev wants to do has a place. Even so, devs and the audience will necessarily have a different view on the game. You're entirely right about gamers not knowing how to execute on game development, and I also think that being an enthusiast doesn't automatically make you good at making a game.

Sites like TCRF help document these kinds of thing in the "pre-release info" and "development info" subpages, just so you have an idea, and you'll see that in basically every game ever created there used to be, more often than not, a ton of really cool-sounding ideas that never made it to the released version. Makes you wonder "why didn't they go ahead with this? it sounds so cool!", but the truth is, it only sounds cool on paper.
The appeal of cut content doesn't have to be "oh this would have been so cool", but seeing a bit of the developer's perspective. Not to PL too much, but I made some Action Replay codes for older console games, and sometimes it's fun to speculate on what the fuck the devs were smoking when they went with a particular technical decision.

Do I have a point to make? No, not really, the post was just big enough that I didn't want to slap on an agree react and move on.
 
I can see why corpos might think that. I think it applies if you want to make it big, but it also leads to focus tested slop, and competently executing on a niche vision that the dev wants to do has a place. Even so, devs and the audience will necessarily have a different view on the game. You're entirely right about gamers not knowing how to execute on game development, and I also think that being an enthusiast doesn't automatically make you good at making a game.
Oh yeah, but in cases like these (I can think of something like Stardew Valley and Undertale), there is a bit of luck as well because there is a niche that has been unfulfilled by large studios for a very long time, probably even decades. This leads to some lone dev, or a small team to fill in the space accidentally without actually doing any research for a possible target audience, simply because they miss that type of game, and it just so happens to be something a large portion of people agree has been missing.

Thing is, cases like these are luck, and pretty much like winning the lottery. The thousands of indie devs that think they're gonna win the lottery of rediscovering an abandoned niche are not considering the odds of this happening to them are astronomically low.
 
I didn't even know there were attempts at furnishing Duke Nuken Forever 2001 and having it formally released. How did that one get fumbled?
Simple, before people even went thru all the levels in the beta, clout chasing niggers and trannies started getting cozy and planning on how they would finish the game, not because that's the right thing to do but because it needs to be done "their way"(ie censorship, one of the first changes were removing Duke's "problematic" lines of dialogue) and for content down the line. That Gianni guy that does all the duke voices in popular internet media and Tyler McNigger of all people were one of the first big names on the restoration discord server.
Several years later, absolutely nothing of value came out of the project, likely never will. Good news is that the game is open source so technically anyone can finish this project, if they want. There is no need to depend on the trannies, but so far nobody else has been autistic enough to give it a try, at least that I know of.
 
Thing is, cases like these are luck, and pretty much like winning the lottery. The thousands of indie devs that think they're gonna win the lottery of rediscovering an abandoned niche are not considering the odds of this happening to them are astronomically low.
Yeah, you see either the success stories or the high profile failures in media, but quiet failures far outnumber them.
 
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