Somehow RPGnet returned. Their latest mod clown show: trying to do Dark Sun without the problematic elements.
For the normal people out there, Dark Sun is a DND setting from 35 years ago, and not updated since at least 2010, set in a crapsack world where the environment was ruined by overuse of magic. It leans heavily towards gray-and-black morality
Wikipedia:
Dark Sun's designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and character classes were altered or omitted to better suit the setting's darker themes.
Google dark sun problematic :
"Thematically as others have mentioned, Dark Sun features a lot of slavery, genocide, suffering, and casual cruelty and evil "
"Despite its popularity, D&D executive producer Kyle Brink says the Dark Sun TTRPG setting hasn't seen a comeback as it's too problematic"
One of the many, many problematic elements are Muls, their term for a half-dwarf half-human:
They retain the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of their dwarven heritage --a rare combination of qualities that makes muls more than a simple blend of the two races. Because they are strong, tough, quick, and blessed with fantastic endurance, muls are high prized as slaves. In fact, most muls are born into slavery, products of the slave pits —owners recognize the muls' assets as gladiators and laborers, and so order the births of as many muls as can be managed within the ranks of their slaves. Muls are born sterile —they cannot perpetuate their kind.
I think you can guess where this is going.
Are we allowed to link directly to RPGnet threads?
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