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Somehow RPGnet returned. Their latest mod clown show: trying to do Dark Sun without the problematic elements.

For the normal people out there, Dark Sun is a DND setting from 35 years ago, and not updated since at least 2010, set in a crapsack world where the environment was ruined by overuse of magic. It leans heavily towards gray-and-black morality

Wikipedia: Dark Sun's designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and character classes were altered or omitted to better suit the setting's darker themes.

Google dark sun problematic : "Thematically as others have mentioned, Dark Sun features a lot of slavery, genocide, suffering, and casual cruelty and evil "
"Despite its popularity, D&D executive producer Kyle Brink says the Dark Sun TTRPG setting hasn't seen a comeback as it's too problematic"


One of the many, many problematic elements are Muls, their term for a half-dwarf half-human: They retain the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of their dwarven heritage --a rare combination of qualities that makes muls more than a simple blend of the two races. Because they are strong, tough, quick, and blessed with fantastic endurance, muls are high prized as slaves. In fact, most muls are born into slavery, products of the slave pits —owners recognize the muls' assets as gladiators and laborers, and so order the births of as many muls as can be managed within the ranks of their slaves. Muls are born sterile —they cannot perpetuate their kind.

I think you can guess where this is going.

Are we allowed to link directly to RPGnet threads?

1749665588214.webp
 
Somehow RPGnet returned. Their latest mod clown show: trying to do Dark Sun without the problematic elements.

For the normal people out there, Dark Sun is a DND setting from 35 years ago, and not updated since at least 2010, set in a crapsack world where the environment was ruined by overuse of magic. It leans heavily towards gray-and-black morality

Wikipedia: Dark Sun's designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and character classes were altered or omitted to better suit the setting's darker themes.

Google dark sun problematic : "Thematically as others have mentioned, Dark Sun features a lot of slavery, genocide, suffering, and casual cruelty and evil "
"Despite its popularity, D&D executive producer Kyle Brink says the Dark Sun TTRPG setting hasn't seen a comeback as it's too problematic"


One of the many, many problematic elements are Muls, their term for a half-dwarf half-human: They retain the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of their dwarven heritage --a rare combination of qualities that makes muls more than a simple blend of the two races. Because they are strong, tough, quick, and blessed with fantastic endurance, muls are high prized as slaves. In fact, most muls are born into slavery, products of the slave pits —owners recognize the muls' assets as gladiators and laborers, and so order the births of as many muls as can be managed within the ranks of their slaves. Muls are born sterile —they cannot perpetuate their kind.

I think you can guess where this is going.

Are we allowed to link directly to RPGnet threads?

View attachment 7488651
As someone who studies biology (to better kill all humans), this post makes my processors hurt in new and unique ways.

UPDATE:

Oh wow I went and found that thread for myself...

1749667485892.webp
 
Dark Sun was one of the few 90s AD&D settings that weren't terribly cringe and didn't try to be kid friendly. It was badass, had a strong creative vision behind it, had great art direction and the materials continued to be solid until the revised boxed set which just ruined it. It's a small miracle it happened and stayed good as long as it did, because TSR had an incredible talent for turning everything to shit. Of course RPGNet would go all Concerned Church Lady on it.
 
In case you can't follow their logic, if you depict a Bad Thing:
  • If it's something white people have ever done, and you don't depict the Bad Thing as racist, you're endorsing it, or at least denying its racist origins.
  • If it's something nonwhite people have done, if your depiction of Bad Thing is makes the people who do it look bad, you're drawing on racist myths, which is racist.
  • If it's something players can engage in, you're endorsing it.
  • Specifically with slavery, any enslaved group of people automatically becomes a metaphor for black people.
    • This is racist, obviously.
    • Anything you say about the slave race is something you're saying about black people.
    • The slavers are stand-ins for white people, obviously, which means if you don't depict them as racist and super-evil, you're defending the CSA.
This is why modern D&D is mostly about magical gay prom and lectures about misgendering. Evil's just too danged problematic. Then of course, add in that heavy-handed RPG.net moderation approach of, "No, we're not having a discussion. You've been accused of racism, now repent."
 
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In case you can't follow their logic, if you depict a Bad Thing:
  • If it's something white people have ever done, and you don't depict the Bad Thing as racist, you're endorsing it, or at least
  • If it's something nonwhite people have done, if your depiction of Bad Thing is makes the people who do it look bad, you're drawing on racist myths, which is racist
  • If it's something players can engage in, you're endorsing it
  • Specifically with slavery, any enslaved group of people automatically becomes a metaphor for black people
    • This is racist, obviously
    • Anything you say about the slave race is something you're saying about black people
    • The slavers are stand-ins for white people, obviously, which means if you don't depict them as racist and super-evil, you're defending the CSA
This is why modern D&D is mostly about magical gay prom and lectures about misgendering. Evil's just too danged problematic. Then of course, add in that heavy-handed RPG.net moderation approach of, "No, we're not having a discussion. You've been accused of racism, now repent."
I honestly can't believe I didn't pick up on it before. This was legitimately informative.

I will now resume drinking.
 
The problem with Woke and message boards is that there is nothing to discuss. The correct stances on every Woke issue are already decided. There's nothing to debate, there's no questions to ask. The message board only exists to be a hugbox, and to suss out who is a Secret Hitler.
All thats left for them to do is cry and panic when any slightly right leaning politician wins an election and with hunt/purity spiral amongst themselves.
 
I wish every RPGnet user a very merry medieval Europeans were racist as fuck and that's a good thing.

Any high fantasy setting isn't complete without casual racism towards elves, goblins, orcs, and especially lizardpeople.

If you live for exponentially longer, look like a femboy, do nothing all day and have knife ears, you're gonna get called names. Especially faggot.

I don't think anyone hates dwarves. They have jobs and drink. They're not vantablack giganiggers like goblins or orcs. Their relationship with metallurgy is probably sexual but I think that's a good thing.

Somehow RPGnet returned. Their latest mod clown show: trying to do Dark Sun without the problematic elements.

For the normal people out there, Dark Sun is a DND setting from 35 years ago, and not updated since at least 2010, set in a crapsack world where the environment was ruined by overuse of magic. It leans heavily towards gray-and-black morality

Wikipedia: Dark Sun's designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and character classes were altered or omitted to better suit the setting's darker themes.

Google dark sun problematic : "Thematically as others have mentioned, Dark Sun features a lot of slavery, genocide, suffering, and casual cruelty and evil "
"Despite its popularity, D&D executive producer Kyle Brink says the Dark Sun TTRPG setting hasn't seen a comeback as it's too problematic"


One of the many, many problematic elements are Muls, their term for a half-dwarf half-human: They retain the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of their dwarven heritage --a rare combination of qualities that makes muls more than a simple blend of the two races. Because they are strong, tough, quick, and blessed with fantastic endurance, muls are high prized as slaves. In fact, most muls are born into slavery, products of the slave pits —owners recognize the muls' assets as gladiators and laborers, and so order the births of as many muls as can be managed within the ranks of their slaves. Muls are born sterile —they cannot perpetuate their kind.

I think you can guess where this is going.

Are we allowed to link directly to RPGnet threads?

View attachment 7488651
"Thematically problematic" storytelling is a really good vector for good storytelling. Moral dilemmas and bleak settings are part of literature. 1984 was written about a horrible time to live in, not Orwell's imagined paradise.

I hate faggots so much. They ruin everything. If Tolkien were alive he'd recant everything and beg for a holocaust. All of his work is left as material for trannies to goon over. If my magnum opus and the genre it spawned were turned into tranny ideology porn I'd kill myself.

Fags will get a doctorate in literature and refuse to write a story that mentions slavery except to overthrow it. Nigger they teach you this in high school. What did you think all that reading was for?

In case you can't follow their logic, if you depict a Bad Thing:
  • If it's something white people have ever done, and you don't depict the Bad Thing as racist, you're endorsing it, or at least denying its racist origins.
  • If it's something nonwhite people have done, if your depiction of Bad Thing is makes the people who do it look bad, you're drawing on racist myths, which is racist.
  • If it's something players can engage in, you're endorsing it.
  • Specifically with slavery, any enslaved group of people automatically becomes a metaphor for black people.
    • This is racist, obviously.
    • Anything you say about the slave race is something you're saying about black people.
    • The slavers are stand-ins for white people, obviously, which means if you don't depict them as racist and super-evil, you're defending the CSA.
This is why modern D&D is mostly about magical gay prom and lectures about misgendering. Evil's just too danged problematic. Then of course, add in that heavy-handed RPG.net moderation approach of, "No, we're not having a discussion. You've been accused of racism, now repent."
Room temp IQ storytelling. Literally "you're not allowed to be the bad guy". We're already seeing the next step: depicting slavery is racist no matter how you do it. Genderfaggots would censor an RPG about Harriet Tubman because slavery is involved.
 
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I don't think anyone hates dwarves. They have jobs and drink. They're not vantablack giganiggers like goblins or orcs. Their relationship with metallurgy is probably sexual but I think that's a good thing.
And yet, the best swords in all of Oerth are elvenwork.

1749916084283.webp

Room temp IQ storytelling. Literally "you're not allowed to be the bad guy".

No, it's worse than that, even the bad guys aren't allowed to be the bad guys. They accomplished this by declaring that every concept of evil that is familiar to us is actually grounded in racist tropes. Savage tribes? Racist. Cannibals? Racist. Blood cults? Racist. Desert nomads? Racist.

Another neat trick they pull is based on the notion that white people are uniquely evil in all of human history. See, since sexism, racism, homophobia, libraries without a Drag Queen Story Hour, etc, are the singular creations of white people, it's as absurd to put them in a fictional setting, any fictional setting, as it would be to put the Mormon Church, a Porsche 1911, or the Taj Mahal. Since it's so absurd to think they would exist outside of the constructs of white supremacy, you need a damn good reason to include them, as they are so incredibly troubling and damaging to neurodivergent lush-bodied Black transfolx. The only good reason, it turns out, is to give the players an opportunity to achieve social justice.
 
View attachment 7502438


(((Elvish))) propaganda.
Elven supremacy isn't propaganda; it's just a fact of life.

Elven smith: Behold, my finest work, a sword that is as light as a feather, grants its wielder the power to fly, and shields its bearer against the magical assaults of evil. I shall name it Elan'dir, and it shall be used to defend our sky-castle that only appears in the material realm once every 728 years.
Dwarven smith: I made an axe that can also be used to sterilize rat meat, which I eat frequently. I will hide it in a latrine.
 
Elven supremacy isn't propaganda; it's just a fact of life.

Elven smith: Behold, my finest work, a sword that is as light as a feather, grants its wielder the power to fly, and shields its bearer against the magical assaults of evil. I shall name it Elan'dir, and it shall be used to defend our sky-castle that only appears in the material realm once every 728 years.
Dwarven smith: I made an axe that can also be used to sterilize rat meat, which I eat frequently. I will hide it in a latrine.
Go hug a tree you hippie dandelion-eating beardless niggerfaggot.
 
Elven supremacy isn't propaganda; it's just a fact of life.

Elven smith: Behold, my finest work, a sword that is as light as a feather, grants its wielder the power to fly, and shields its bearer against the magical assaults of evil. I shall name it Elan'dir, and it shall be used to defend our sky-castle that only appears in the material realm once every 728 years.
Dwarven smith: I made an axe that can also be used to sterilize rat meat, which I eat frequently. I will hide it in a latrine.
Elves are just better at everything, including killing elves.

I wonder if RPGnet would help me with my RPG idea...

View attachment 7503648
I am curious as to how their hardline stance against AI will go if Silicon Valley gets their way and it becomes more heavily integrated into the internet.
 
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