[00:00] A man who is familiar with the gaming industry continues his secret investigation.
[00:05] Nintendo 64
[00:07] With the release just around the corner, the time has come to reveal the full picture.
[00:12] Koushi Watanabe is going.
[00:15] Super Mario 64, finally completed today.
[00:18] Well, of course, I would like to talk to Mr. Shigeru Miyamoto.
[00:23] Thank you.
[00:24] Thank you.
[00:25] Finally, the long-awaited Super Mario 64 has been completed, and we have a direct interview with Nintendo's Shigeru Miyamoto, who is said to be the father of Mario.
[00:34] Super Mario 64 is a game that everyone is looking forward to, but what kind of game is it?
[00:39] What kind of game is it?
[00:39] Yes.
[00:40] Yes.
[00:41] Well, the theme is to make something that hasn't been done before.
[00:45] Yes.
[00:45] Yes. So, I wanted to make something that I wanted to touch.
[00:48] Yes, yes.
[00:49] So, in that sense, the theme is that you can create a new bonsai garden in the drawer.
[00:56] Oh, a box garden?
[00:56] Yes.
[00:57] Is that a space?
[00:58] Yes, it's a space.
[00:59] So, this time, 15 worlds are included, and, well, this is, you know, there's a snowy mountain, and this grassland, and the cave over there, and I can talk about them in a little more detail.
[01:10] Oh, oh, oh, oh.
[01:11] There's a simple map, and it's not just a map, but a world with snowy mountains.
[01:17] Something like that.
[01:17] Penguins live in the mountains.
[01:20] Oh.
[01:20] This is a three-dimensional space, and the fact that it's 3D is very important.
[01:24] That's right.
[01:25] Yes.
[01:26] I played a lot with E3.
[01:28] Somehow, even if you don't have a strategy, just wandering around the place, even if you don't go any further, you can enjoy it, which is very novel.
[01:35] Yes, yes, yes.
[01:37] It's the same space all day long, wandering around in the snowy mountains, and I thought, this is good.
[01:42] So, I think that area is very new.
[01:45] Oh, thank you.
[01:45] Yes.
[01:46] I want to make something like that.
[01:47] I feel like I've already done it.
[01:49] As you mentioned earlier, it's like the games up to now.
[01:55] Of course.
[01:55] This time, there are three Koopas, No. 1, No. 2, and No. 3.
[01: 59] Yes.
[02:00] I see. So hardcore gamers will be satisfied.
[02:03] I think so.
[02:04] I see.
[02:06] The game itself, the reputation of everyone's feeling of playing.
[02:10] Well, we've taken monitors from all over, from adults and college students to elementary school students and first graders.
[02:18] Oh, is that so?
[02:19] So, the little kids were able to take it in a big way, and the first thing they touched was the star, and it was a game where you take the star and turn it around. To get the first star, it takes a little kid about an hour.
[02:31] So, when the monitor is finished for an hour, it's interesting to take one star and see what happens.
[02:35] Oh, I want to do it again.
[02:36] Oh. So, why is it that, well, just running around makes them happy.
[02:40] Ah, just running around feels good.
[02:42] So, we are really happy to hear that. That's what I'm thinking about.
[02:46] So, when you get to the top, it changes a little.
[02:49] Around the third day, you can't stop.
[02:52] As you move around as you like, you gradually understand the world, and you want to play with it in your own way.
[02:58] That's right.
[02:59] Oh, it's like a traditional simulation game, and I feel like I can enjoy it.
[03:03] It's pretty close.
[03:04] Right?
[03:05] Oh, is that so?
[03:07] Sorry for the delay.
[03:09] I finally got it right.
[03:12] Well, when you touch the new controller, your world view changes completely.
[03:17] Yeah.
[03:17] So, well, prepare for something quite new, and, well, please brace yourself.
[03:23] Yes.
[03:24] I'm sure that once you get used to this 64 system, you'll be able to play new games for years to come.
[03:34] Really feeling it.
[03:35] It's a strong PR.
[03:36] No, but I was touching it like this with the E3.
[03:39] Even now, I really want to play it, I really do.
[03:42] I really want to try it out.
[03:44] For example, it's not like I want to go to the third stage after going to the second stage, but it's been a long time since I've played a game that I really want to try, and that feeling is fresh.
[03: 52] Thank you.
[03: 53] You've really worked hard.
[03:54] Well, you can rest for a while.
[03:56] That's right.
[03:57] You can take a little break.
[03:59] Take a rest.
[04:00] Well, thank you.
[04:01] It was Shigeru Miyamoto.
[04:05] It could not be realized in the video games until now.
[04:08] The world of computer graphics animation.
[04:12] Nintendo 64
[04:15] When you move the 3D stick on the new controller, you can control Mario on the 3D game stage.
[04:27] Nintendo 64
[04:29] The game changes.
[04:31] 64 returns.
[04:35] A world of computer graphics animation that could not be realized in previous video games.
[04:41] Nintendo 64.
[04:45] Yes.
[04:46] When you move the 3D stick equipped on the new controller, you can control the Mario you have never seen, such as Kanemario and Metal Mario.
[04:57] Yes.
[04:57] Wow, that's it.
[04:58] Nintendo 64.
[05:00] The game changes.
[05:01] 64 is back.