The Outer Worlds 2 (discuss the first one here as well)

There is several actual African characters in Outer Worlds 1, names and accents and all. This isn't anything new, and frankly I would actually prefer to have native African characters to American dindus if we have to have them at all. Just posting a random black female NPC we know nothing about isn't an argument.
Having shitty characters isn't really an issue here at any rate, it will be a bigger problem if you can't kill them ala Avowed. Remember, OW1 let you kill every NPC you meet except for Pickle Rick who is very conveniently hiding behind a sheet of bulletproof glass every time you see him.
Rick Sanchez is unkillable because he's the Yes Man of The Outer Worlds.

So you still have someone to finish the game with even if you have irreversiblely tanked rep with all other factions.
 
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Rick Sanchez is unkillable because he's the Yes Man of The Outer Worlds.

So you still have someone to finish the game with even if you have irreversiblely tanked rep with all other factions.
Problem here is that there really isn't any factions you can side with, it's either Rick Sanchez or the nigger woman and both of their main quests are exactly the same, right down to the final battle except for a few reskins and flavor text(Board does technically have a few extra quests but they're all shitty, highlight is killing off entirety of Edgewater if you really want to).
This game really needed a few more quest branches so you could have options for completing the main quest like in New Vegas or even Fallout 4. Space Pirates could be their own faction, Board glowies who want to overthrow the retarded leadership and turn the colony into a military efficient dictatorship could be another one, I can even see a proper anarchist/Iconoclast route where you destroy all the corpos. For all the blustering about muh capitalism bad you can't actually do much harm to the corporations outside one shitty little town at the start, which is gonna fall apart or get taken out by the Board glowies one way or another no matter what you do. I hope they're thinking about this for the sequel, having only two routes that are so black and white was one of the biggest disappointments to me.
 
The popularity of Buffy and Marvel made Whedon-esc writing define a generation. So much so that people use the short hand "millennial writing". Guardians of the Galaxy and Borderlands have done the same to sci-fi. But is it a formula that can work? I was never a fan of GotG or Borderlands but a lot of people seem to like them.
As I see it Whedonesque writing isn't necessarily bad on its own, especially when it's Joss Whedon or James Gunn doing it (for Joss it's his style and he usually knows best when to dial back the Buffytalk, for Gunn he's a slop auteur and knows how to pace out a big dumb crowd pleaser).
The issue with Whedon writing is part of a greater issue with postmodernism; it isn't that it exists, it's that everybody uses it (even when it's completely unfitting) and nobody understands how to use it. Hack writers shove it into any story regardless of tone or genre, and their understanding of it is cargo-cult at best and corporate "this is what everybody else is doing" at worst.
 
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Trick people into buying a Sonic the Hedgehog game which was only about 17% Sonic the Hedgehog, before blindsiding players by forcing them to work through a protracted fishing simulator as a morbidly obese, mentally retarded cat voiced by Duke Nukem, who lumbered as though experiencing severe hemorrhoidal inflammation, and may or may not be in a homosexual relationship with a frog.
Alex Jones simulator?
 
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Chat, did anyone feel like they wanted to replay the outer worlds, if you did play it? I have felt zero desire to replay it. I feel like that is very very bad for an RPG.
It has no replayability because there's no real character building or exploration. You kinda just go from quest marker to quest marker while loading up on +25 carry weight perks
 
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It has no replayability because there's no real character building or exploration. You kinda just go from quest marker to quest marker while loading up on +25 carry weight perks
Hey, I murdered the priest guy. I could replay it to learn about him.

But I just don't want to.
 
I guarantee there will be a tranny main character. Was in development at exactly the wrong time.
Probably a tranny companion at the very least. In the extended direct showcase thing, they were hesitant to show faces of anyone besides the nigger companion, probably because they knew they'd get made fun of after that happened with Avowed.
 
I was going to say that I hope they replace the CEO of Obsidian but then I remembered that they are part of Microsoft so it can only get worse.
 
I smirked pretty hard during the Summer Games Showcase when literally throughout the entire trailer you had hair/faces clipping through helmets, bodies clipping through spacesuits, enemies clipping into the environment, some of the worst clipping I've ever seen period.

This was a trailer designed to sell people on the game and they couldn't even be remotely fucked to make sure it looked good.
 
This was a trailer designed to sell people on the game and they couldn't even be remotely fucked to make sure it looked good.
The CEO said that he wants his studio to make "good enough" games and not try something new or original that could change the industry. This kind of leadership will not motivate his employees to do their best.
No wonder he was among the soydevs who were sweating hard when they saw Baldur's Gate 3 being a huge success.
 
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From the Xbox Games Showcase, it looks like they've addressed some of the problems with the first game's character system.

Skill groups have been abandoned entirely. The groups that actually made sense (Melee, Ranged, and Dialog) are each just a single skill now. Melee skill now also includes blocking, which is a no-brainer since you could only block with melee weapons.

Perks now have skill requirements, and some of the old unlocks from skill milestones are now perks that cost points. So there may be some actual decisions to make in perk selection.
 
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Skill groups have been abandoned entirely. The groups that actually made sense (Melee, Ranged, and Dialog) are each just a single skill now. Melee skill now also includes blocking, which is a no-brainer since you could only block with melee weapons.
That's actually a degression, that means we will have less build variety and a "I maxed out everything" problem that Fallout 3 and to the lesser extent New Vegas has. At least with several redundant(but still useful) skills you never had that problem in Outer Worlds, especially with a low level cap and whopping 150 max skill point cap per skill instead of 100 in 3D Fallout games.
Perks now have skill requirements, and some of the old unlocks from skill milestones are now perks that cost points. So there may be some actual decisions to make in perk selection.
I actually liked the generic perk system, reminded me of the first two Fallout games(and Tactics) where you had low selection, but most of it was usable in some way by nearly every character. The hyper specialized system of F3/NV where each build had it's own custom tailored perks never really did anything for me.
Little things like clipping don't bother me, this is nothing if you're used to the jank of old CRPGs and Bethesda games. What I am more worried about is if the game will be short again, have some retarded woke shit in it(which is very plausible if Avowed is anything to go by) and more importantly, if they fuck up the game's balance. Outer Worlds was slightly more balanced than your average Bethesda game but not quite as much as New Vegas, it was a happy middleground where the early game was difficult but you could easily set up your character to cheese the rest of the game rather quickly(except for the start of the DLCs, which were brutally hard). I hope they don't fuck up the balance they had, that's one of the few things the game had going for it.
 
The anti capitalist game published by one of the richest companies costing 80$.
The lack of self awareness is truly next level.
the developers themselves are likely leftoids, but the guys running Obsidian and then Microsoft aren't, I think the artstyle looks pretty good despite the cringe voice acting, at best for me personally its just something ill end up playing once or twice on game pass, its just not worth $80, you could make a better argument for Fallout 5 costing $80 (though id still vehemently disagree with that)
 
the developers themselves are likely leftoids, but the guys running Obsidian and then Microsoft aren't, I think the artstyle looks pretty good despite the cringe voice acting, at best for me personally its just something ill end up playing once or twice on game pass, its just not worth $80, you could make a better argument for Fallout 5 costing $80 (though id still vehemently disagree with that)
The game is Tim Cain's baby and he is the sole reason why the franchise isn't a total shitshow. There were much grander plans for the first game, and the universe at large, but when he realized what kind of retarded millenial monkeys he was working with, everything had to be scaled down(something he is on record not happy with) and the tone was changed from dark and moody to reddit writing(there is glimpses of the old game still left in the final product, for example the space bandit quest that is interesting most of the way thru but takes the most reddit turn you could possibly predict)

Now, the wildcard is what has happened within Obsidian offices over the last 6 years and if Tim Cain was able to tard wrangle his crew this around. He does not work with Obsidian anymore but he is still commissioned on this project, so he should have some pull. Either way, you shouldn't support modern day Obsidian or Microsoft and you should pirate it instead. If it can't be cracked, it's not worth playing.
 
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