Unpopular Opinions about Video Games

I don't like the "I'm pirating for muh games preservation" argument (or any hand wringing about le ebil capitalism corporations justify it)
This and when they get into autistic semantics games. Like "ermmm actually it's not stealing, because nothing has actually been taken, only copied!"
Okay pal, you would be freaking the fuck out if someone made a "copy" of your bank account info or any nude pictures you have of yourself or a significant other and spread them around the Internet. Like you said, these people need to just say "I'm gonna steal it lol" and move on. I think stealing from modern game devs is rather based, anyway.
 
Moral-fagging about piracy's pretty gay, but it is quadruply so when the games are 20+ years old and only exist on aging hardware. If, for example, I'm curious about a game or system that was never sold in my home country, both of which are now decades out of print, then it is nobody's business but my own if I decide to download and emulate it. No one's making money off the game anymore, because all of the people who made it have all (hopefully) gone on to do bigger and brighter things, so I am causing no harm to anyone's business.
 
Moral-fagging about piracy's pretty gay, but it is quadruply so when the games are 20+ years old and only exist on aging hardware. If, for example, I'm curious about a game or system that was never sold in my home country, both of which are now decades out of print, then it is nobody's business but my own if I decide to download and emulate it. No one's making money off the game anymore, because all of the people who made it have all (hopefully) gone on to do bigger and brighter things, so I am causing no harm to anyone's business.
I’m still in the camp of obtaining old games physically if possible as I tangibly own it and can have it indefinitely.
 
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I’m still in the camp of obtaining old games physically if possible as I tangibly own it and can have it indefinitely.
I have no problem with that. In fact, I've bought several old games and systems online. However, Nintendofags who agree with them shutting down retro emulation sites need to realize that, while perfectly legal to buy them second-hand, it doesn't result in money in Nintendo's pocket either, so in the end, they're still down a sale.

There's also some other cons to collecting old systems that make emulation an essential tool for preservation, whether it's disc/bit rot, or systems like the Saturn having their disc drives rot away. Still, I think being able to say I own such things is pretty cool in its own right.
 
There's also some other cons to collecting old systems that make emulation an essential tool for preservation, whether it's disc/bit rot, or systems like the Saturn having their disc drives rot away. Still, I think being able to say I own such things is pretty cool in its own right.
Like with anything, are you collecting it for some purpose or just compulsively hoarding it? I don't wish to get into the debate of "is emulation/piracy stealing" or the moral implications of it. You DO have to question on why have rights for IPs yet you're not doing anything with them.
 
Like with anything, are you collecting it for some purpose or just compulsively hoarding it? I don't wish to get into the debate of "is emulation/piracy stealing" or the moral implications of it. You DO have to question on why have rights for IPs yet you're not doing anything with them.
I bought them because I wanted to play those games or systems. For instance, Saturn emulation in its current state leaves much to be desired, so buying a Saturn and an Action Replay to bypass region-locking was the only means I had at the time to play the games I was interested in playing.

As for the topic of "Piracy as preservation" or "Sitting on IPs you aren't doing anything with," I think Ross Scott puts my stance on it into better words than I ever could:
 
Moral-fagging about piracy's pretty gay

These days, I run into more people online moralfagging about how righteous piracy is than how evil it is. Just spare me the absurd rationalizations about standing against moral evil or saving civilization by playing a cracked copy of Baldur's Gate 3. 90% of the time, people who pirate games do it because they don't feel like paying for it and can easily get away with stealing it. It's not really any more complex that.
 
Just spare me the absurd rationalizations about standing against moral evil or saving civilization by playing a cracked copy of Baldur's Gate 3.
Yeah, I give zero fucks about that game. Pirate it or don't, that's up to you. My concern is with games that are no-longer supported by their original creators and would be at-risk of disappearing forever if efforts to preserve them weren't a thing. A modern game being digitally distributed online by a major corporation is only at-risk of disappearing if there's some kind of licensing issue (which is also bullshit, but for different reasons), or if Valve goes under.
 
This and when they get into autistic semantics games. Like "ermmm actually it's not stealing, because nothing has actually been taken, only copied!"
Okay pal, you would be freaking the fuck out if someone made a "copy" of your bank account info or any nude pictures you have of yourself or a significant other and spread them around the Internet. Like you said, these people need to just say "I'm gonna steal it lol" and move on. I think stealing from modern game devs is rather based, anyway.
That's a false equivalence, ain't it? The reason why "copying" someone's bank info is a problem is because there's only the one money inside the bank account and someone else would be able to take it from you. That is stealing because only person can have it, unlike pirating games where no one loses any game copies, it only maybe causes the seller to lose the potential to have gotten a payment out of the pirate. And people would have a problem with the nude picture scenario because it's an invasion of privacy, not because of the copying of pictures itself.

I get getting annoying by moralfagging over piracy or whatever, but "it's not stealing because the original owner lost nothing" is a pretty airtight rhetorical argument and you're going to need better than that if you want to argue against it.
 
hese days, I run into more people online moralfagging about how righteous piracy is than how evil it is.
That sounds like a personal skill issue, vantablack niggerbro, as your retarded drivel just exposes you being sheltered from literally 99% of the communities where the topic of piracy comes up and every faggot starts moralfagging about how heckin ebil it is. It is the era of fags sucking corpo cock like nobody's business.

Seeing every popular enthusiast, emulator and modding community be filled with moralfagging niggers QQing about piracy and then reading your horseshit is just hilarious. As is your mentally stunted insistence that you are both brave and valid for buying Madden 26 at full price like a dim witted nigger. You're fucking delusional, the only theft here is you stealing oxygen from human beings.
Okay pal, you would be freaking the fuck out if someone made a "copy" of your bank account info
Nigger, you are typing retarded nonsense.
 
That's a false equivalence, ain't it? The reason why "copying" someone's bank info is a problem is because there's only the one money inside the bank account and someone else would be able to take it from you. That is stealing because only person can have it, unlike pirating games where no one loses any game copies
The principal remains the same, regardless of the damage done. If the argument was "Sure I'm stealing, but at least I'm not directly taking money out of someone's bank account", I wouldn't disagree at all. I would actually say that stealing from game devs is a good thing, as I hate them and they deserve to suffer.
But when I see people claiming that data theft doesn't qualify as theft unless the victim loses access to the data, I ask myself if they would be fine with their data being copied and distributed as well. If this logic only applies to video games and music, then they should specify that. They don't, because that would make their efforts to justify stealing for the sake of convenience transparent.
 
The principal remains the same, regardless of the damage done. If the argument was "Sure I'm stealing, but at least I'm not directly taking money out of someone's bank account", I wouldn't disagree at all. I would actually say that stealing from game devs is a good thing, as I hate them and they deserve to suffer.
But when I see people claiming that data theft doesn't qualify as theft unless the victim loses access to the data, I ask myself if they would be fine with their data being copied and distributed as well. If this logic only applies to video games and music, then they should specify that. They don't, because that would make their efforts to justify stealing for the sake of convenience transparent.
It isn't theft though. Digital goods like video games aren't physical objects that are being taken from an owner, it's just information that's stored in an object instead of a human brain. Like information, it's just being "learned" and spread around, rather than stolen. Theft is mainly viewed as bad because objects that belong to you can be viewed as an extension of yourself, so having something taken from you is similar to someone say ripping your eye out and taking it. Less extreme, but it was yours, they took it from you, and you're now missing something because of it.

But you can't really "own" information the same way because it's purely conceptual and easily copied into others, at best you can own an idea in so far as you're acknowledged by others as the first one to think of it. Technically one could make the philosophical argument that ideas aren't even created by people so much as naturally spawned within, but I won't get into that since it will get gay quickly. Since you can't "lose" information, protection of it in any context isn't based on the same principle as to why theft is wrong, it's more about what the material consequences are for that information spreading. Any sort of embarrassing information is guarded because the person doesn't want others to think lesser of them for knowing it. A criminal like a murderer wants to guard the information that they did the crime so they won't be punished by others for it. Someone locking material goods behind an information barrier like a pass code is really trying to guard the goods, not the pass code itself, the information just becomes a means to an end. In the case of media like video games, the information is guarded from being copied willy-nilly by anyone so that the one legally acknowledged as the "owner" of it is the only legal source for others to obtain the info from, and therefore increases the chance of the owner getting paid money in exchange for the information.

Which is to say that copyright doesn't really exist to protect ownership per se, it's more about maintaining certain circumstances that insure the copyright owner's ability to make money off people paying for the information that that they're legally acknowledged as the owner of. It's not so much a right to ownership, and more of a right to make money.

Of course... You could call this theft for short. But the different moral dimension to it is always in the back of people's heads even if they haven't articulated why to themselves, which is why people don't view piracy as the same as theft, and don't view people who have digitally pirated something as thieves. And because of all that, you can't make any exact equivalence to people having other sorts of data copied and spread, because the consequences to that (which is what matters) is different, and so falls under different moral dilemmas.
 
It isn't theft though. Digital goods like video games aren't physical objects that are being taken from an owner, it's just information that's stored in an object instead of a human brain. Like information, it's just being "learned" and spread around, rather than stolen. Theft is mainly viewed as bad because objects that belong to you can be viewed as an extension of yourself, so having something taken from you is similar to someone say ripping your eye out and taking it. Less extreme, but it was yours, they took it from you, and you're now missing something because of it.
I see it as this: you're not taking the source code of the game and selling it as your own, you're merely taking the software and redistributing or copying it. Of course, there's terms and conditions of your shrink license that prohibits you from doing so lest you face legal consequences, but how could you enforce that? Well, unless it's an unreleased game that broke street date, then the developer/publisher have a case of seeking legal action or a cease and desist.

Could it be classified as "theft?" I suppose, but let's use older games as a rebuttal. The Simpsons: Hit & Run's original developer/publisher are not around anymore as they were back then. It's considered abandonware since it's difficult to obtain the game through legitimate means and the source code of the title is likely lost. Also, it'd be a challenge to rerelease/remaster the title as EA currently owns the game rights for the Simpsons IP, Radical Entertainment/Vivendi Games were the original developer/publisher of the title and Disney owns the Simpsons brand. (I believe Radical/Vivendi are under the Activision umbrella, which that is owned by Microsoft, but they still have to go to EA and Disney to approve.)

Now, you'd have to rely on having the original hardware (PS2, Xbox, GC, PC) and having an original copy or hunting one down for presumably high prices. The scarity creates another issue as well. What if the last copies get damaged, lost, destroyed? Then, nobody could play it. This is where emulation comes into play: somebody somewhere has ripped the PC software and the console ports and uploaded them to be freely distributed only. With that, it could still be played and most importantly, preserved outside of its legal limbo.

If somebody would give me a moral position on why emulation/piracy is unethical, consider this: wouldn't it be just as unethical to let any media be lost if one would have the capabilities to preserve it by any means necessary?
 
I reckon it is
It's not though. It's a copyright violation. There's nothing physical to steal, if I go into a game store hop the counter and take a game disc that's theft, where as me downloading something from a torrent site would be me downloading an illegal copy of the item thus violating the copyright of the owner.
 
You can totally write a nice lengthy review of a game with less than 2 hours of playtime.
That's like writing a review of a country after spending 2 days in it on milling around the airport.
This and when they get into autistic semantics games. Like "ermmm actually it's not stealing, because nothing has actually been taken, only copied!"
...yes, you do not take away the owner's copy of the game. It can be called appropiation, but not theft. Anyway, you're not buying the game, you're buying the right to play the game. Read the license.

Personally I wouldn't buy what I pirate since something costing $25 costs me circa about $125 after currency exchange and I have more important things to spend my money on in the slavhole I live in. I play mostly freeware and abandonware games anyway.
 
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