- Joined
- Aug 21, 2013
I find it funny, the one GAAS hit they have had Helldivers 2, is also the one they didn't buy the dev for.
Sony wasn't wrong for trying their hand at GAAS games. Too big of market to not when you are the size of Sony, but the way they went about it was retard.
1. Moves studio known to make single player hits into wasting time on GAAS games, creating a worse lack of games this gen then otherwise would have been. Most of these seem canceled, wasting years of devs time and seems unlikely to repurpose assets from those games for something else.
2. You buy most of these studios before the game has even been shown to the public. Had they waited for the public showing of Concord before buying the studio, they could have seen how bad of idea from that alone it was.
3. Bought Bungie, when isn't even working on a follow up it now dying GAAS hit of the past Destiny 2. So if they ever do get around to making Destiny 3, the ip will be long past anyone caring.
4, Had 12 GAAS games in the work at one point. Even if all 12 had the chance of being hits, that is a lot of unneeded self cannibalisation.
It's somewhat ludicrous they thought they could run all of these GAAS games concurrently and successfully on the same platform. Maybe between 2 or 3 divergent genres, but all 12? Insane.
This would be a much better purchase than Bungie, and for gods sake Sony, please save Mortal Kombat from WB..
"For God's sake Sony, please kill Mortal Kombat harder than it has been already."
You're a faggot, Hermie.