Sony hate thread

I find it funny, the one GAAS hit they have had Helldivers 2, is also the one they didn't buy the dev for.

Sony wasn't wrong for trying their hand at GAAS games. Too big of market to not when you are the size of Sony, but the way they went about it was retard.

1. Moves studio known to make single player hits into wasting time on GAAS games, creating a worse lack of games this gen then otherwise would have been. Most of these seem canceled, wasting years of devs time and seems unlikely to repurpose assets from those games for something else.

2. You buy most of these studios before the game has even been shown to the public. Had they waited for the public showing of Concord before buying the studio, they could have seen how bad of idea from that alone it was.

3. Bought Bungie, when isn't even working on a follow up it now dying GAAS hit of the past Destiny 2. So if they ever do get around to making Destiny 3, the ip will be long past anyone caring.

4, Had 12 GAAS games in the work at one point. Even if all 12 had the chance of being hits, that is a lot of unneeded self cannibalisation.

It's somewhat ludicrous they thought they could run all of these GAAS games concurrently and successfully on the same platform. Maybe between 2 or 3 divergent genres, but all 12? Insane.

This would be a much better purchase than Bungie, and for gods sake Sony, please save Mortal Kombat from WB..

"For God's sake Sony, please kill Mortal Kombat harder than it has been already."

You're a faggot, Hermie.
 
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This graph has been trotted out on that faggot pro-sony site for the last two years, as an example of why the PS5 is doing so well. However, it's very, very dodgy number counting.
Operating income for the PS5 includes sales and PSN figures from the PS4 and PC and coutns them as PS5.
Any MTX purchased on PS4, all PSN+ subscriptions and entertainment purchased on a PS4 is calculated as a PS5 sale. Same with remakes and remasters.
As you can see in the bottom right-hand segment, the first two years of the PS5 life were highly successful, no doubt about it. Following that, once the launch exclusives dried up, the money takes a big hit. The third year Operating income is 2/3rds what it was the previous year and in the following years it never matches or exceeds the first two.
This is backwards to every other generation (you can see the evidence on this graph, though Sega, Nintendo and MS follow similar patterns), where the profit to start with is low, due to losses incurred by R+D of the console, followed by years of high profitability as more hardware and more software - in the forms of exclusives, are sold on the platform.

TL;DR - The Sony shills are banding this around as proof that the PS5 is doing great, but it's pure cope. The numbers are rigged, the drop off in income is apparent and should be ringing alarm bells.

Don't mistake this for me being bitter and hating Sony, it isn't. I just hate fucking sycophants who argue against logic and believe in the lies that their favourite [insert product] manufacturer tells them.
The fact that they combined PS4 and PS5 income, something they never did before ever, and refused to ever post PS5 numbers separately should make it obvious how bad it's actually doing. Even without looking at any numbers, just seeing them do that should alert you to bullshit happening
 
As if it could get any worse. At least there'd be cool crossover potential.
It can absolutely be made worse, and I checked out by MK11.

This is Sony we're talking about here - King of the Dead IP Graveyard, Chief Gaming Company of Performative Activism, Master of Self-Imposed Fan Alienation, Druckmann's Personal Stomping Grounds. The only reason you'd send Mortal Kombat over there is for it to die.
 
I hate to double post if I manage to get this all typed up before someone else posts inbetween, but man, the sheer gall of how misleading this shit is and how easily retards fall for it actually gets me MATI. First, I already alluded to this, but the phrase "PS5 Generation" refers to every single dollar they've made since January 1st 2020. The PS5 didn't even release until November 12th. That's basically an entire year where the PS5 wasn't out yet (with record-breaking mtx spending) being counted as solely PS5. Furthermore, PS5 users didn't overtake PS4 users until LAST QUARTER. Important, because the 30% cut of all mtx purchased through psn is where Sony makes 100% of their money. Really, it's more like 350% because they'd be at least $5 BILLION in the red every single year since PS5 launched without that 30% cut of every fortnite lootbox, robux, genshit pull, cod, fifa, etc on psn. Which leads me to my next point, SIE's profit margins are abysmal. Even a small shift could have rather drastic impact on them, which is why they're constantly raising prices, yet the margin still keeps shrinking. To top it all off, they still only made it over the finish line because they didn't just combine all the profits from 1994-2019, they also subtracted the losses from the PS3 years.

This is the kind of slide that exists solely to reassure investors who are too scared to say anything because if they speak up about it and it gains traction, they stand to lose money due to their stock price falling as a result.
 
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This is the kind of slide that exists solely to reassure investors who are too scared to say anything because if they speak up about it and it gains traction, they stand to lose money due to their stock price falling as a result.
No coincidence that after decades of slap-fighting, the financial arm of Sony was finally spun off.
 
It's somewhat ludicrous they thought they could run all of these GAAS games concurrently and successfully on the same platform. Maybe between 2 or 3 divergent genres, but all 12? Insane.

I believe the reasoning behind this business strategy is far more insidious.

Sony never believed that all those games would be successful, They were hedging their bets, they have no idea what projects will succeed nor can predict what the market or players want so they approved as many GAAS projects as they could in hopes that one, maybe even two would hit it big and generate enough profit to recoup the cost of the other failed projects.

The more I think about it, the more it makes sense in a twisted sort of way. It is like the survival strategy of some animal species that have lots of offspring just so as to increase the odds of survival. Just like a sea turtle that lays hundreds of eggs only for the majority of the hatchlings to die shortly after, so long a few make it to adulthood the sacrifice of the rest makes it worth it.
 
It's somewhat ludicrous they thought they could run all of these GAAS games concurrently and successfully on the same platform. Maybe between 2 or 3 divergent genres, but all 12? Insane.

I can kinda see the logic in it. From an outsider to the genre looking in, it seems to me that whether a game blows up or is DOA is random. So if Sony was making the dozen in full expectation that only one or two had legs and was going to kill the rest after three months, and *budgeted accordingly*, it'd be a more sound strategy than having one and dumping $500 mil just to have it probably shit the bed at launch.
 
I can kinda see the logic in it. From an outsider to the genre looking in, it seems to me that whether a game blows up or is DOA is random. So if Sony was making the dozen in full expectation that only one or two had legs and was going to kill the rest after three months, and *budgeted accordingly*, it'd be a more sound strategy than having one and dumping $500 mil just to have it probably shit the bed at launch.
Releasing them all and hope one survives is a strategy. Killing them off as they show signs of failure is another.
Neither strategy has a hope in the face of journos glazing every shit game to "own the chuds", toxic positivity within the company attacking anyone who expresses a concern or with Hulst declaring his favourite pet projects that he will defend and advocate for while advocating for shutting down other teams who were actively succeeding in the market.
 
New rumours are that a Sony exclusive is heading to Switch 2. My money is on Horizon because Hulst is a whore.

What are your guesses?
Mine is a random third party game. Stellar Blade and the formerly exclusive FF games are my guesses. It was worded deliberately vaguely and is from a spotty source, so expect only bullshit from them.
 
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Stellar Blade is borderline soft-confirmed. They just gave the entire dev team switch 2s as a gift, and when asked about porting it to switch 2, they refused to deny it, and instead gave the empty statement "there hasn't been any official announcement yet" (no shit, that's why they were asking). Rule #1 of corpo-speak, anything less than outright denial is a yes.
 
I'm like 10-15 years late with this, but the same issues that plagued the Xbox 360 with the red ring of death also affected the PS3 (look up bumpgate). Sony fixed the issue in latter half of 2008. Around the same time the fixed 360 boards came out which are reliable. Yet MS got 10 times the amount of shit for it when they were the only ones to extend the warranty for all systems affected. A friend of mine who got an early (close to launch) PS3 was out of luck and had to purchase another.
But then, MS did have their system out for an entire year longer so of course got more flack for having more unreliable systems overall, but it was an industry wide fault with the 90nm chip making process.
 
PS5 was such a fucking wasted generation. The PS6 is reportedly two years away and they are still making PS4 games. I don't know if it was COVID that fucked it up but Jesus fucking Christ.
It's a good reminder that the PS2 had the last few games made for it when the PS4 was already out. Current gen so wasted thus far. PS5's hardware is more than fine to last another few years before they release something new. They should go at least 8 years on current hardware.

Doesn't feel like it's been 5 years. Covid really fucked up our time perception.
 
It's a good reminder that the PS2 had the last few games made for it when the PS4 was already out. Current gen so wasted thus far. PS5's hardware is more than fine to last another few years before they release something new. They should go at least 8 years on current hardware.

Doesn't feel like it's been 5 years. Covid really fucked up our time perception.
Ps2 was buoyed by the 3rd world and the fact the wii was popular, which was definitely stronger, but not enough so that a non-waggle game couldn't be ported. Ps4's case is the fact that Ps5 software sales are completely abysmal, the boost in power the Ps5 provides is minimal, and costs are skyrocketing, meaning they need to release things on every platform possible.
 
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