Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Mork Borg is absolute retard trash, its an art book they try to pretend is an RPG, but they at least had to hire artists which is more effort than the usual PtbA trash.
Mörk Borg is fun. People forget that it's a party game. It's meant to be played after you've had a couple of beers.

Also you're mixing something up. The original book is made by the artist/graphic designer and writer. They didn't hire any extra artists.
 
Any game can be called fun if you have impaired judgement via intoxication and play with friends. Thirsty Swords Lesbians can be made fun in the same way, especially given there is at least one hypergay camp setting and a sky pirates one that wasn't too bad. Drunken friends can definitely have fun with that in mind.

So can Sigmata if you take it as a shitpost. Hell, I played in two fucking games of Sigmata that took it as a shitpost. I had fun playing the demented conspiracy spewing cowboy robot that could turn people into rotting bones, but I'd still not rate that book good.

I think it's a genuine cop-out to use that excuse, since it basically is admitting you bought a mediocre artbook that anyone with a few hours of experience in GIMP could shit out assets for. The only reason I'm less harsh with it now (besides seeing its competing options...) is because it at the very least bothers to things like make dungeons.

The example dungeon was solid and pretty well designed with little details here and there. It's easily the best aspect of the book and its successors. I'd still not personally rate it a good book and consider it a waste of pages as a whole versus B/X it and most OSR crap takes inspiration from.
 
I wanna play Traveler it looks like fun.
It is very fun, especially if you have a bunch of players who are free wheeling types in need of minimal guidance. Systems like the UWP make interacting with the world a smooth operation.
 
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I've played in three campaigns, and at least one of them lasted for a few months and quite a few sessions, only ending because the GM had his hours shift and couldn't find time to plan anymore. It's not that bad and is just a slightly reshuffled 3.5e. The only serious jank is how easy you can intimidate cheese due to how fear works. It also saved our ass when we fought something that'd have destroyed us otherwise. The positive and negative blasts are just kind of neat and I don't know why they gave them to clerics given they're already pretty OP.
Pathfinder players, well Grogs at this point, are the worst rules lawyers I've ever GMed for.

Pathfinder claims no grapple flowchart but they have autistic tables for everything else. Its just generic d20 on the surface but the rabbit hole knows no end.
 
As for Pathfinder 2e, that's based on someone else's take and why I said apparently, since the beta testing was so bad I ain't touching that shit. Not when I have like half a dozen options to work with, including Warhams Fantasy RPG 2e my beloved. Or my guilty pleasure 3.5e.

I never played the beta, but overall, Pathfinder 2e works well.
I've been playing it for a few years now, and it's simple enough to run, with well-defined rules, making it easy for me to create challenges and have a system to lean on.
 
@Adamska will have to give the video a watch. I guess I skimmed past it earlier or just brain farted. I had no idea about the sex stuff, but it makes sense if true. PbtA was the favourite of tumblr types, and it's most famous derivative is arguably "thirsty sword lesbians", which is known for being cringe shite.

Not to be too degenerate, but I do wonder if there is an untapped market for adult content in games. Not ERP necessarily, but things like Gorgeworld that tap into a specific fetish.

Do you guys have any recommendations for simpler engines that are better?
I'll shill Mazerats for simple.
I shill Knave. It's written by a YouTuber (I think the same one that made MazeRats?) since it's very simple while allowing for character customization. Don't know how it would handle a full campaign.

Other simple games. Tiny Frontiers is good for sci-fi and mecha one shots. Buying it is not so simple as there are issues with different books.
 
MazeRats is the expanded edition of Knave written by Ben Milton, I believe. So it’s more like a second edition.
Other way around but also not quite.
Mazerats is very focused. I hate to use the word "rules light" because of the connotations, but the rules are 6 pages and 2 of those are the random spell list so there is no room for grapple tables. There are 3 classes and slight level progression. It is my go-to when possible to get people into the OSR mindset because by the time they are starting to chew at the bars of Mazerats' limitations, they are usually ready for B/X.

Knave is more of a B/X evolution, and from the same mind but a entirely different goal.


Not to be too degenerate, but I do wonder if there is an untapped market for adult content in games. Not ERP necessarily, but things like Gorgeworld that tap into a specific fetish.
Yes but no. the primary issue with fetish games is you have to sit in the same room with people who have your disturbing fetish and it gets you thinking "Wait, these people are fat obnoxious losers. Is that me? Is that my fate?"

Add to this the Jailhouse Gay issues of the usual nerd herd. No even partly attractive girl is going to sit down to do math for 4 hours to try to get fetished by a 3:1 neckbeard ratio unless she's being paid. And if she is into that, she can just go to the bar, find those neckbeards and get free drinks in the balance.

Gorgeworld works because its furries. They are already terminal losers, hide their disgusting bodies behind fursuits, and have completely accept the only way they're getting laid is leaning into manlove.

tl:dr: What the fuck do you think V:tM LARP is? Its the tap for that market.
 
@Adamska I watched some of your video. The obsession with sex and body count in PbtA is weird, but it's helping me understand the system a bit more.

The super hero discussion earlier led me to a game called Masks, a PbtA game about "young super heroes". I didn't understand what the influence stat was, how it worked, and what you were supposed to do with it. From what I understand, you play a move and it allows you to get PCs to do what you want, though why you wouldn't just ask them to made no sense. Now I know it's a hold over from a game where you play a psycho bondage clown that has to increase your body count to level up, it suddenly makes more sense.

Yes but no. the primary issue with fetish games is you have to sit in the same room with people who have your disturbing fetish and it gets you thinking "Wait, these people are fat obnoxious losers. Is that me? Is that my fate?"
Right, that's why ERP sounds horribly awkward. I was talking in a more mild sense. The furry who always plays Tabaxi, the guy with a deviant art page of sonic transformation art playing druid.. I know "magical realm" is a thing in TTRPGs as a negative example. Hell, some people get weirded out when a male player has a female PC (or vise versa), though that personally never bothered me.

My point is, could there be something like that for a general audience? Should it be?
 
My point is, could there be something like that for a general audience?
Yes, V:tM LARP becasue that's the only one that attracts any quantity of reasonably attactive aproachable you might have shot with IDENTIFIABLY FEMALE women players. Anything else is just going to devolve into jailhouse nerds gooning together.

I guess there's also Cha'alt and Alpha Blue made by Darrick Dishaw.
Do you dare enter his magical realm?

Should it be?
No.
 
You play CoC to be an investigator slowly unraveling a plot, you play Pulp if you want to be like Caleb from Blood but toned down, it's a more actiony, "standard RPG" style game that you can probably find more success in introducing people to. Again, haven't played that version so I might be horrifically wrong.
Standard CoC is very much Lovecraft story in tone - At the Mountains of Madness, Dreams in the Witch House, all that good stuff. Pulp is more inspired by Doc Savage, Tarzan, Flash Gordon (only not Sci-Fi). That sort of Pulp novel era that overlapped with Lovecraft's writing but which Lovecraft himself took a different path from.

If you want your character to be dragged screaming into the caves under Boston as he unearths a ghoul cult there, play regular CoC. If you want your character to load up on shot and dynamite and go in there to fight a ghoul cult, play Pulp Cthulhu.

The settings are the same, the tone is different. In one you play Albert Wilmarth, the other Indiana Jones. There's a suite of modest rules adjustments to give you more hit points, better luck. And depending on how gonzo you go, you might get a bit more weird science in Pulp. It's still Cthulhu. But more two-fisted.

I recommend it - it's fun. Though I prefer traditional horror-focused CoC.
 
I think it's a genuine cop-out to use that excuse, since it basically is admitting you bought a mediocre artbook that anyone with a few hours of experience in GIMP could shit out assets for.
You're retarded if you think that having fun with your friends is cope.

This game is the equivalent of a passionate performance by a not-amazing, local metal band. You wouldn't listen to them in your regular day but it's still a fun time.
 
You're retarded if you think that having fun with your friends is cope.
He said cop-out not cope. Cope is a dismissal or attempt to contort reality. A cop-out is when you give up.

And he's right. If you need to be drunk to enjoy a game its not actually enjoyable or good.
 
You're retarded if you think that having fun with your friends is cope.
It's a total cop-out when you use interacting with people you like to defend a subpar product. Doesn't matter if you play a poorly designed TTRPG, play a crappy vidya game, watch a bad movie, or sit through a stand up act that's bombing to shit and back. Friends can and will make any of these experiences fun, but all cases are still objectively bad.

This has some strong "you will accept [product] and you will like it" energy.
This game is the equivalent of a passionate performance by a not-amazing, local metal band. You wouldn't listen to them in your regular day but it's still a fun time.
I don't think running images through a few filters, color correcting them to eye searing colors, and making shit genuinely unreadable by having the text veer off on a 90 degree angle since you care more about the art on the book than the spreads on a few pages is passion. And honestly I see people call it a metal album, but it's more like a half-assed punk magazine tbh.

And given that these clowns not only won awards, but are apparently pretty narcissistic about their artistic talents, this comparison is garbage.
 
You're retarded if you think that having fun with your friends is cope.

This game is the equivalent of a passionate performance by a not-amazing, local metal band. You wouldn't listen to them in your regular day but it's still a fun time.
My friends and I got together to do a group reading of The Eye of Argon, and did so twice. That means it’s a work of art beyond reproach.
 
You're retarded if you think that having fun with your friends is cope.

This game is the equivalent of a passionate performance by a not-amazing, local metal band. You wouldn't listen to them in your regular day but it's still a fun time.
Having fun with friends while engaging with a bad entertainment product, doesn't make that entertainment product "good". You can watch a shitty movie with friends and have fun riffing on it, but it'll still be a shitty movie.
 
The super hero discussion earlier led me to a game called Masks, a PbtA game
Oh, is that what Masks is? I began to read it, saw it was a narrative style game (of which there are a lot with superhero systems) and just tossed it because I wasn't interested in a narrative style game. I've never (knowingly) read any PbtA stuff before, so I guess that Influence thing is what I should know to avoid.
Hell, some people get weirded out when a male player has a female PC
See, this pisses me off. I will never get groups who design and write up characters and then make fun of someone for playing anything that isn't "literally me but capable of fighting monsters" or "literally me but can cast spells".
 
See, this pisses me off. I will never get groups who design and write up characters and then make fun of someone for playing anything that isn't "literally me but capable of fighting monsters" or "literally me but can cast spells".
And yet, some will scoff at those too as player insert power fantasies or some shit.

I've never (knowingly) read any PbtA stuff before, so I guess that Influence thing is what I should know to avoid.
It's the only pbta game I know that has it.

I could be completely wrong, but to me the telltale sign of a pbta game is "playbooks". Basically the players and the DM have some pre-described "moves" that are played like cards.

I like the idea on paper, and it can work. The board game Mansions of Madness v1, the DM has a bunch of cards and gains resources over time to play them against PCs. Mostly summoning monsters, but can be other things. I like that idea but I've yet to see a pbta game that is a game I'd actually play. Dungeon World came close, but it doesn't seem to offer much other RPGs don't do better.

I know I'm getting long winded, but I like the idea of a game where the DM doesn't write the adventure, or a game that has more inter player interaction, or a game that does social conflict and resolution. I think it's why I always end up checking out PbtA games and then quickly "nope"ing out. Example. I run a James Bond like game occasionally. But there's certain fantasies that TTRPGs don't do well. Car chases, sneaking stealth missions, social stealth missions, computer hacking, non-lethal combat. They have rules for them, but they're under developed compared to combat.
 
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