Culture Warhammer 40,000 has slightly more women in it now and the neckbeards aren't happy - We're still not at "female space marines" but give it time.

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(Image credit: Games Workshop)

Since Warhammer 40,000's 10th edition was released last year, each of the wargame's factions has been getting the traditional rules refresh in the form of a new Codex book. The latest deals with the Adeptus Custodes, genetically engineered bodyguards of the Emperor so gigantic they make space marines look weedy. (They also happen to be Henry Cavill's army of choice). There are 10,000 of them and in the past they've only ever been depicted as men. In this latest iteration, shock horror, at least two of the Custodes are women.

Most players seem to have responded to this by shrugging and getting back to arguing about the new rules, but there's always a vocal minority who go on a tear. The Mail Online ran a typically subtle and understated headline that declared "It's Wokehammer!" and the meme community Grimdank has declared posts about "Femstodes" will only be allowed for one week before they join "Female Space Marine posts" as a banned topic. Games Workshop's official response is a tweet that says, "In regards to female Custodians, there have always been female Custodians, since the first of the Ten Thousand were created."

Is this a retcon? Yep, and it won't be the last. Warhammer 40,000 has had fluid "lore" right from the start. The original Custodian Guards were depicted as shirtless hunks who never leave Earth—a long way from the heavily armored galaxy-spanning golden gods they became—to say nothing of tweaks to the 40K canon like ditching half-eldar space marines and rewriting the Horus Heresy from a short story a handful of pages long into a series of 60+ novels.

The Adeptus Custodes aren't 40K's only genetically engineered supersoldiers, of course. The setting's flagship faction are the space marines, who are created differently—where Custodes are enhanced via a unique process begun when they're infants, space marines begin being grafted with a "gene-seed" when they're on the verge of puberty. And while the explanation that space marine gene-seeds are "keyed to male hormones and tissue types" goes back a way, it's not the real reason Games Workshop made a whole army of dudes who are men.

As GW's former head of IP Alan Merrett once explained on Facebook, "The reason there aren't female Space Marines has nothing to do with lore, or background or character of Marines. It's to do with [the] simple logistics of making miniatures and selling miniatures." In the 1980s GW sold miniatures in sets called blister packs, and as Merrett explained "the intention was that upwards of 25% of all models would be female." That didn't last because "retailers kept complaining to us that customers weren't buying the female models and could we not include any in their restocks." By the time Warhammer 40,000 was designed, GW made sure its poster boys were, well, boys to ensure they'd sell. As Merrett put it, "All the background fluff about why there are only male Marines is there to justify a commercial logistics issue."

And the same was true of the Adeptus Custodes, until it wasn't. Though the customers at the average Warhammer shop are mostly men, these days there are usually one or two women as well. And the men are a lot less likely to throw a hissy-fit about having women in their armies than gamers in the 1980s, despite what Reddit and Twitter might suggest. All of 40K's lore and storytelling exists to provide context for selling toy soldiers to people, and as the customer base changes so too will that lore.

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It usually IS a shitshow.

1: Autistic men, who have no idea on how to act around women turn the creep up to the max.

2: Nerds whose heart flutter at the thought of a woman who shares their interest, to the extent that they don’t care what she looks like, suddenly dealing with regular looking women entering their spaces.

3: The reaction from the homely girls who formerly ruled the roost as the one of the only chickens, surrounded by autistic roosters, suddenly dealing with what they see as COMPETITION.

4: The reaction of normies who have never spent much time in an insular herd of nerds.

Still. I’ve usually enjoyed having you know… NORMAL women in my hobbies.
My only experience with this was back in high school in the early 90's. We had a "simulation gaming society" that I went to a couple of times to play a Marvel game they were kicking the tires on. One of the dudes had a girlfriend who didn't play, but always opined on everything (always trying to work in rules lawyering to benefit her boyfriend), and naturally, the simps would give in. I went maybe 2 or 3 times, then gave up.

But, since this was the early 90's and faggot RPG players were made of a heartier breed of stock then the pussies smelling up the joint these days...they also had a weekly tackle football game, which I happily participated in.
 
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That said, 40K hasn’t been a good or well balanced game since 4th edition, maybe 5th at a pinch. The absolute clusterfuck that was 10th edition, where badly thought out rules rocketed Eldar to the top of every tournament for what, a year, just shows that the fanwank novels and chasing the faggot dollar has rotted 40K from the inside out.
Whilst I'm loathe to dismiss any suggestions that Games Workshop is incompetent, there is also the fact that by cyclically elevating different factions in turn, they sell more minis to the section of their customers who really care about winning the games. Custodes are the new meta? Better buy an army of them.

I think Games Workshop can be both incompetent and greedy.

How humans see orkz that's how Aeldari see humans, primitive savages with guns.
I think it's slightly different and maybe worse than that. They see humanity as being a little like them and heading for the same fall. It's already happened once to humanity when psykers emerged en masse precipitating the great fall towards what the Imperium is now, and they're heading towards an even greater collapse into Chaos. Yes, they view both orks and humans as primitive. But one is an action movie, the other is a tragedy. What might have been mixed with 'history repeats'.

Humanity in wh40k does represent the unbreakable spirit of humanity pretty well. We are a stubborn species and sure the number advantage may help them win (meatgrinder tactics) but to get up every morning to suffer another day just so that the enemies can be wiped from existence and to keep the imperium going for another day is impressive.
See I don't know if this view is in opposition to @Ishtar 's or not but my preferred WH40K has always been the tragedy that will end in failure. I'm okay with a humanity that defiantly opposes it. I like that in fact. But GW seems to have taken the setting in a more hopeful direction and I don't really like that. Humanity should be Captain Ahab, going down with the whale yelling "from Hell's heart I stab at thee!" or "the planet broke before the guard did". That's cool. Rowboat Girlyman returning to team up with Emo Eldar princess creating new gods to fight Chaos... that I don't like (even though the memes are funny).

They absolutely do. Here's what Amberley Vail, an Inquisitor no less, had to say as part of her "preface" to The Greater Good.
Yes, but that's from a Caiaphus Cain novel. I have a pretty low tolerance for those. @SITHRAK! summed it up as an inferior Flashman rip-off. I'm not opposed to Flashman as an inspiration or comedy in WH40K. But the comedy should be funny. And it should respect 40K lore and attitudes. Amberly Vail is a terrible model for an inquisitor. So much so that it feels like what people have been talking about when they say "stuff that appeals to women". Which I hate to concede because I don't like to generalise. But if there's an example of it, Amberly Vail is it.

Warhammer 40K I see ultimately as a tragedy-everyone dances ultimately before the gods, everyone is on a little string in the great web of the architect of fate. Tzeentch and the Pantheon have won. Khorne is omnipotent, Slaanesh is imminent, Nurgle is eternal and Tzeentch literally cannot lose.
Tragedy is my favourite literary genre and it's so hard to find it done well. The Horus Heresy sequence is definitely a tragedy - you know how it will end before it begins but that's half the joy of it. The heroes' flaws doom them from the start. Magnus would always believe he knew better how to save the Emperor and doom him by trying; Perterabo's brothers would always take him for granted and leave him to hold things together while they pursued the glory; Jaghatai Khan would always arrive too late despite his race across the stars and Fulgrim... actually no, that one's entirely on him.
 
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Whilst I'm loathe to dismiss any suggestions that Games Workshop is incompetent, there is also the fact that by cyclically elevating different factions in turn, they sell more minis to the section of their customers who really care about winning the games. Custodes are the new meta? Better buy an army of them.
I think Games Workshop can be both incompetent and greedy.
Eldar at the start of 10th went to a win rate of ~70% and won basically every tournament for something like six months. You’re absolutely right that GW can be avaricious and bungling but this was literally “we didn’t even bother playtesting” levels of indifference to best practice.

And to wrap it around to the thread’s topic, this broadly aligns with my lived experience that wokeness is often a cover for incompetence. Once you get those sweet BlackRock bucks for putting troons, niggers and faggots in your IP and business, you don’t need a good product to make money.
 
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I garbled up my reply and missed posting part of it. So adding this now.

This isn't entirely true-we see Orks running during the great crusade and in the twice dead king books. Orks will flee if you beat them down hard enough and repeatedly enough.
That's true. And that duology btw are right up there amongst my favourite 40K books. Funny how Necons are some of the most compelling characters in the setting. One of my other favourite books is The Infinite and the Divine which is flat out hilarious. I still remember dialogue something like:

"You fool - you've got us box seats to a coup!"
"In my defence, the reviews were very good."


But to your point, okay. You're right - sometimes they run. They're not perfect and I also dislike when the meme is taken too far. But still, there's merit to saying they really are the only one of the races that actually thrives in WH40K. Humanity is barely clinging on, the Eldar are on their way out, Tyranids are really an outsider threat you cannot empathise with as a viewpoint species, the Tau are simply too young and localised to have realised how fucked they are yet. And Chaos will utlimately destroy itself. The Alpha Legion's logic for joining Chaos was not that they supported Chaos, but that Chaos winning was the only way for it to burn itself out and end itself. Only orks ever truly "win".

Thirianna in the path of the Eldar series feels genuinely guilty over killing (Chaos corrupted) humans. So much so she leaves the warrior path. No human in 40K is going to have that capacity for self reflection. Eldar can absolutely be kind(one phoenix lord IIRC was secretly helping some charity on the eve of a tyranid invasion)-but they also will always put their own needs first. They see humans as sapient beings-albeit inferior ones. Which is far kinder than most Necron dynasties or the Imperium for that matter.
I've a great deal of contempt for Gav Thorpe's Path of the Eldar and I abhor that it has such a prominent place by virtue of there simply being so few Eldar novels to compete with it. For me, he writes them as far too human. He is, imo, simply not smart enough to write them as other than gifted humans and too often equates Craftworld with Good.

And yet-even extremely xenophobic Imperials can't help but think they are drop dead gorgeous.
I'm not so sure about that. Most writing and lore has humans regarding them as deeply unsettling. They may be beautiful but in an alien and unsettling way. Same way something Slaaneshi might be alluring but wrong. And there's a good reason for the parallel. Beautiful, perhaps. Gorgeous, I can't see it.

Gratuitious Lillith Hesperax fanart aside, they really should look more like this:
1750148124245.webp
than this:
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You have a civilized conversation(in certain circumstances) with an Eldar,
Yes. I don't want to oversell it - you can have conversations with eldar. You can deal with them and fight alongside them. But they're still very alien to humans and my pet peeve is people depicting them as "space elves". Tolkien superior beings they are not.

Many of their crazy weapons, vehicles and even space vessels work simply because of their collective belief altering reality through their latent psychic capabilities.
And this is my other pet peeve. That some throwawy bits in earlier edition have grown in some people's minds into "if an ork believes something it becomes real". Back in early editions the Mekboys could build crazy stuff out of scraps but it was because they had hard-coded technical knowledge from the Old Ones in their genes. That's why Mekboys didn't research or even plan that much, instead they were seized with visions of what they must build and were compelled to build at a base level. Then there was the amusing notion introduced that orks paint things red to make them go faster and that at the time was funny. We laughed. But then some wag proposed that due to ork collective belief red ones really did go a little bit faster. And from there it somehow spiralled into people repeating memes that ork spaceships only have oxygen because orks believe they do. It got WAY out of hand and isn't really supported in the lore. Though perhaps by this point it's started to counter-flow back into the lore. I hate it anyway. It's silly and people have no nuance to the idea.
 
some wag proposed that due to ork collective belief red ones really did go a little bit faster.
Codex: Orks 4th edition, p.93, vehicle upgrades: red paint job gives a 1” move bonus. And IIRC the latent ork psychic stuff’s been around since 2nd ed. I could probably dig out my 1987 RT and go further back, but the idea’s been around a loooooong time.
 
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Codex: Orks 4th edition, p.93, vehicle upgrades: red paint job gives a 1” move bonus. And IIRC the latent ork psychic stuff’s been around since 2nd ed. I could probably dig out my 1987 RT and go further back, but the idea’s been around a loooooong time.
No need to dig it out. I can't remember which of the two 2nd edition ork codices it appeared in - either Ere We Go or the companion one, but it was mentioned in there I'm fairly sure. Along with hair squigs. I loved hair squigs. Creatures with long hair that were evolved to cling on very tightly and which orks would put on their heads. Many had naturally very bright colours.
 
Look we all know what is REALLY needed to get chicks into Warhammer.

A children's card game.
 
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Welll, you ain't wrong. If you notice in my posts, I talk about wargames, not 40K or GW. Getting more women to put models on the table and roll dice? That is hunting for a 3 horned unicorn. Even games that go all in on gender parity and talking about how gender special their characters are barely get so much as a tick of extra female players (from my understanding, the Infinity people went from having pin up models to being ashamed of their male gazed past), though I imagine they get a lot of trannies.
This obsession with getting more women only makes sense if you understand what really happened with the Great Awokening and the rigid logic of libtardism.

A core belief of libtardism going back to the 60s is that men and women aren't really different. There's nothing men do that women can't do just as well, nothing men participate in that women can't join. All differences are merely social constructs. For decades, though, libtards just drifted along, not really trying to resolve all the ways this conflicted with reality. When the Current Year madness happened, the priests of leftism demanded that all libtards repent of their sins and start bringing their lives and deeds into conformity with the doctrine of gender equality.

Why is this ruining 40k? Because according to doctrine, the only reason women aren't participating in 40k is men are excluding them. It can't be that men and women are different. That's heresy. So if you are a true-believing libtard, which most people at GW are, then you are, since the Current Year began, under a moral obligation to figure out what you are doing that excludes, alienates, and oppresses women, and fix your product so that women "feel welcomed" and you achieve equality. They will progressively change more and more to try, always unsuccessfully, to draw in women, and it will ultimately destroy the IP.

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This logic also says that when fans object to things like adding female space marines, what they are actually objecting to is making the hobby more welcoming to women. There is no good reason to not have female space marines, since men and women are equal. The fans' insistence that no, changing it won't bring in women can be ignored, since only bigots don't want it changed, and what do bigots know about making the hobby more inclusive?
 
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Which is why I've always said a Black Library Gothic/Supernatural Romance line would have the most XX appeal.

Women aren't interested in painting little toy soldiers though. Or doing competitive wargaming.

The problem of course with the former-is that in itself concedes men and women have different interests and niches. 40K is broad enough it could appeal to women, while not destroying the core brand-but if it did my way, it would tacitly admit "men and women want and like different things".
 
Sister of Battle/Male Daemonette gothic/supernatural romance.

You know-BL really could have a "female smut" subgenre, it could actually work.
 
Just engaging in a quiet hypothetical. 40K has all the elements that would make this genre work.

Tension between duty and passion-Emperor worship/Chaos
The contradiction between social expectations and repressed desire
an exotic "other" often alluring and dangerous
it would be very easy to incorporate gothic romance/supernatural style romance into 40K-either with Eldar, Chaos or hell even Space Marines if you changed the lore. (You could probably also stretch it to include Necrons and perhaps the Mechanicus though that is more suppositional on my part).

All of these gothic elements, romanticism, the tension between civilization and primal desire-you see in vampire fiction, phantom of the opera, etc... are very much there in 40K.

If GW wished it-they could market it to women.

Not that they should or will, simply an observation on my end.
 
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To this day, 40k is one of the things that however how autistic it may be, does not attract women. It's slightly too far over the line of "actual" hobby that a grifting pick-me wouldn't entertain it.
 
To this day, 40k is one of the things that however how autistic it may be, does not attract women. It's slightly too far over the line of "actual" hobby that a grifting pick-me wouldn't entertain it.
No they just write erotic fanfiction of captured Sororitas getting dicked down hard by dark triad Archons in Commorrite orgies(don't ask me how I know this).
 
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40k is one of the things that however how autistic it may be, does not attract women. It's slightly too far over the line of "actual" hobby that a grifting pick-me wouldn't entertain it.
I'm assuming 1v1s are harder to attentionseek in compared to multiplayer games.
The painting/modelling seems like it'll be more female friendly, but too often that's a solo activity.
Sororitas getting dicked down hard by dark triad Archons in Commorrite orgies
I searched AO3 and they had tech priestess smut
One of his encouraging mechadendrites curls between her legs, pushing aside her own mechadendrite as it starts rubbing back and forth over her neglected netherlips, sending more errors along her nodes. Nearly overwhelmed, she falls back on a hymn of cascade, praying to the saint of circuitry to keep her mind together long enough to give this angel what he needs
 
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