DOOM

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how are people who enjoyed a game with the depth of Eternal satisfied by something as shallow as Dark Ages?
I really like eternal, but I don't have it in me to play any more buttonspam
TDA is much shallower and easier than eternal, but then so is 2016; and in any given arena, TDA has a lot more engaging things happening than anything in 2016.
Just because its a Doom game and I like it doesn't mean it takes up the same headspace as eternal, kind of how liking eternal doesn't mean you have similar feelings for any other doom game.
My point is, these people are niggercattle and will just consume whatever they are given as long as it has a Doom coat of paint.
1) literally no doom games besides I and II "share the same coat of paint"
2) I can like 2 seperate things to different degrees
2.1) This includes liking "gun swap doom" and "punchy doom" at the same time, while still likeing "gun swap doom" more.
3) I will consume Fartin' Martin' slop because his autism guarantees that whatever the new "doom" is, there isn't anything else like it (besides 16 when he was only "co-creator" )
4) drawing lines in the sand between players of doom games is akin to consolewar retardation making you every bit as niggercattle as you assume others are
5) If you didn't CONSOOM the dark ages, of what value is your assesment of its quality? Are you also a 30+GameOvers sperg and have very strong opinions about videogames you don't intend to play?
 
parrying and dodging are functionally identical mechanics, eternal has one and tda has the other
You don't need to watch out where you're parrying. Dodging not only keeps you more mobile, which is an important quality for any good Doom game, it also requires the player to practice better situational awareness so you don't dodge into the line of fire or off a ledge.
 
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You don't need to watch out where you're parrying. Dodging not only keeps you more mobile, which is an important quality for any good Doom game, it also requires the player to practice better situational awareness so you don't dodge into the line of fire or off a ledge.
I got up to the gladiator fight in UN, and I don't ever remember "dodging with a purpose and situational awareness in order to juke enemy projectiles" its just a thing you do when its off cooldown. With how often it recharges and how often enemies shoot at you, it ends up making you quasi-invunreble. Idk how many casual players pick up on the fact that it gives you I-frames. Point is, dodging in eternal is done passively and without much thought from the player as to strategy, for most its just a speed boost.

Parrying in tda is the complete opposite, you aren't doing it passively or accidentaly because it doesn't give you such a powerful bonus. No you don't have to look at enemy projectiles to parry them, and if you play like a normal person you aren't even stopping. I would argue that the parry system in tda requires better situational awareness than dodging in eternal. In tda, you can't instantly teleport away from the many homing projectiles, keeping enemies far away from you always on your mind. In eternal, you dash so often that a demon on the other side of an arena doesn't pose any threat until you choose to focus him.

Also, also: "its slower" the speed and manner in which someone meneuvers around in tda isn't that different from any OG doom game, even though the gameplay is different. Saying the fast dodge is better because its faster and doom is fast really only works for eternal. Parries don't nessesarily slow you down.
 
LMAOOA have you SEEN teh siberdemon fight in tda? Its so REPETETIVE and SIMPLE, its just the same THREE or even TWO inputs repeated until it dies. it looks so BAD and
UNDOOM LIKE!

EMBARRASSING!


I succumb, tda haters, this nudoom sissy cannot see the emperors new clothes.
 
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Hey buddy I'm not looking to police you but try to keep your posts to one or 2 at a time if you don't have a lot to say. doing multiple posts is usually frowned upon.

I've gotten thread banned for a couple days before for double/triple posting when I first got here so just a heads up.
 
(triple posting mental meltdown)
I don't need the clapping when the whole world sees the retardation of butthurt nu-Doom fans right before their eyes
Also, also: "its slower" the speed and manner in which someone meneuvers around in tda isn't that different from any OG doom game, even though the gameplay is different. Saying the fast dodge is better because its faster and doom is fast really only works for eternal. Parries don't nessesarily slow you down.
TDA is more like Quake than any OG Doom game, which you would know if you played both Quake and Doom.
 
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TDA is more like Quake than any OG Doom game, which you would know if you played both Quake and Doom.
I know this is falling on deaf ears since you've likely played neither, can't read, and drool when you talk; but in what possible way is tda closer to quake
(quake is doom but slower and 3d)
(bonus points if you can find a similarity between tda and quake that doesn't also apply to 2016 or 3)
(inb4 castles n sheit)

i'm riding high with my 15th reply in a row
 
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LMAOOA have you SEEN teh siberdemon fight in tda? Its so REPETETIVE and SIMPLE, its just the same THREE or even TWO inputs repeated until it dies. it looks so BAD and
UNDOOM LIKE!

EMBARRASSING!

View attachment 7552591
I succumb, tda haters, this nudoom sissy cannot see the emperors new clothes.
Why is he using all the ammo in one weapon before swapping to another one rather than swapping his weapon after every shot?
 
comparing the complexity of a 30 year old game to a 30 day old one is, you guessed it, retarded.
DOOM I, II is not lacking complexity, they are really good games with good mechanics, which is probably why there's a general on the kiwifarms dedicated to it.
There is a video that circulated /v/ and here showing a 1v1 with a cyberdemon in tda, with the overall point being that it looks silly/simple. My point is that 1v1 with any enemy in any doom looks simple, both these games (or at least wads) use cyberdemons as preassure during a fight, not soley as one offs. idk anyone's stance on it individually, but that tda cyberdemon is/was used as some kind of self evident "own" against the game and I find that a bit disingenuous.
Why is he using all the ammo in one weapon before swapping to another one rather than swapping his weapon after every shot?
funny meme but erm akshually tda doesn't do weapon swapping.

ANYWAY, Hugo Martin talked about tda without his yes-man tard wrangler present with his favourite bottom bitch, mayo. tldr: lowering recourse values for nightmare (kino), changing ricochet (dlc), buffing chaingunners (ack), lol no melee swapping ever (ok)

Also this is funny (to me)

 
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Doom 2 RPG is amazing. The upgrade from the first game is night and day, I specially love the design of the new monsters.
No doubt, the most underhated Doom game.
Also, Peter Griffin Revenant.
 

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I also don't have the short-twitch muscle fibers for Eternal.
i don't either and still managed to beat it by simply reading the tutorial messages.
and the shotgun explosive, you can pretty much play both TDA and Eternal with like two or three guns through the whole fucking game as long as you time your resource-back actions right.
also SS being fucking shit in Eternal but the crutch in Dark Ages will always be funny, maybe it's meant for hellish difficulties i guess where you need to quick swap shit like a spazzer, i remember not using the AR sniper mode that much either outside the tutorialized arachnotron turret blast off.
I've gotten thread banned for a couple days before for double/triple posting when I first got here so just a heads up.
interesting, all of the threadbans i've seen were because the user was acting like a retarded nigger, sure, multiposting was part of it but only a part of it, not the whole thing like threadshitting and randomly picking fights with other kiwis for no reason while ignoring the topic too much.
The More You Know 🌈⭐
 
Seeing game play of Doom: The Dark Ages made me instantly think of the arcade rhythm game Maimai.

IMO, that bullshit has its place, but not in an FPS. Kids are now so ADHD they need fucking colored balls flying at them to fixate on.
Eternal was the beginning with the fucking weapon swapping.
I just want to punch lead through demon faces with my favorite weapon, in sick environments to heavy music. Fuck off the Audio Surf shit. Doom should just be vanilla killing.
 
Seeing game play of Doom: The Dark Ages made me instantly think of the arcade rhythm game Maimai.

IMO, that bullshit has its place, but not in an FPS. Kids are now so ADHD they need fucking colored balls flying at them to fixate on.
Eternal was the beginning with the fucking weapon swapping.
I just want to punch lead through demon faces with my favorite weapon, in sick environments to heavy music. Fuck off the Audio Surf shit. Doom should just be vanilla killing.
That dude FUCKS!

I never thought I would have found something gayer than DDR, but here we are.
 
also SS being fucking shit in Eternal but the crutch in Dark Ages will always be funny, maybe it's meant for hellish difficulties i guess where you need to quick swap shit like a spazzer, i remember not using the AR sniper mode that much either outside the tutorialized arachnotron turret blast off.
I don't remember it being any less powerful in Eternal than in 2016. Especially since it was a critical mobility tool as well as a means to get armor back once fully upgraded.
Eternal was the beginning with the fucking weapon swapping.
The weapon swapping was present from the beginning of NuDoom, they just didn't lean into it. It was perfectly fine when it was an optional means to pump out lead faster. That was the one of the big problems with Eternal, they used heavy-handed means to enforce what should be emergent gameplay. The Eternal weakpoint system was at the root of this. It was entirely over-engineered for Doom. We had a perfectly viable weakpoint system before, it was called headshots.
Doom Eternal suffers from Doom 3 syndrome: it's a perfectly viable, well realized FPS with highly polished mechanics but it throws in so many extra mechanics that at times the only thing making it feel like a Doom game was the art direction.
 
It was perfectly fine when it was an optional means to pump out lead faster
You're forgetting the cheese you could do with Siege Mode and the Super Shotgun, swapping was optional but it was the best tech in the game
 
You're forgetting the cheese you could do with Siege Mode and the Super Shotgun, swapping was optional but it was the best tech in the game
Siege mode was just severely overpowered, especially when you could get that rune that gave you infinite ammo as long as you had a certain amount of armor. I never heard of a way the super shotgun figured into that though, as far as I knew you just ran around the map spamming gauss cannon alt fire.
Certain things in 2016 were flat out imbalanced and there absolutely were changes they could have made without completely reinventing the wheel. The gameplay didn't need to be shaken up all that much, the campaign was a good enough selling point for a whole game and if they'd thrown in a map editor/mod interface it would have sold just well as Eternal with infinitely more staying power.
 
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