Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Or their computers are just slow by our standards because they never unlocked the secret of nanoscale transistors. They invented other cool tech, but not penny-sized chips with 10 GFlops. Their entire world is running on 486s at best.
Well a world point that wasn't really brought up in later editions was the fact that The Crash (back when there was just the one) wiped out a lot of old technology and set back computing a bit, hunting for LosTech was something you might be doing in the first two editions (and yes Shadowrun was made by FASA who also did Battletech which had hunting for LosTech as a main thing).
 
So you could have a less extreme version. Magic waves act like cosmic radiation causing anything produced in a foundry process smaller than 1 micrometer to not work outside of specially shielded rooms. And in fact you could make that a plot point for you campaign, some entity has discovered the Fuck-Magic teflon that would allow 100nm chips to operate in the clear - this would be like going from Commodore 64s to Pentium 4s.
Some parties would want to encourage this, some stop it, but nearly everyone would want to profit.
This reminds me of a setting for a game... I can't remember if it was a TTRPG or video game either. But basically it was a fantasy world smack in the middle of the industrial revolution and magic wasn't compatible with tech in the sense of the quantum bullshittery from the magic would always fuck with the technology by chance, and people were getting tired of it. An example from it was something like a steam engine could work, but if people started using magic around it shit could happen like the expansion coefficient of water into steam changing causing things to explode or just not work at all. Or a lubricated bearing failing because the grease became a glue for a moment. Basically magic in the vicinity just wreaking havoc on the fabric of reality and stopping things from working as they should.

Your idea is obviously different in a lot of ways, but the outcomes are similar, and could also serve as an explanation of why a 5,000 year old civilization still relies on magic and never had an industrial revolution in the first place if complex machines could just never become reliable.
 
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Basically, if a product does decently well in a kickstarter, the people who made the system of choice will often try to make it really open, so that they can get other people to dump their homebrew as a third party splat to jump in, and then cross breed and shill each other in the process. This also bumps up the algorithm and chatter in TTRPG spaces and it's designed to get people talking, which gets some buying. The entire mechanism of an open license isn't really out of the goodness of their hearts; it's an attempt to sponge off of others talking about WONDROUS NEW PRODUCT.
Somehow worse than what Bethesda does...
 
Basically, if a product does decently well in a kickstarter, the people who made the system of choice will often try to make it really open, so that they can get other people to dump their homebrew as a third party splat to jump in, and then cross breed and shill each other in the process. This also bumps up the algorithm and chatter in TTRPG spaces and it's designed to get people talking, which gets some buying. The entire mechanism of an open license isn't really out of the goodness of their hearts; it's an attempt to sponge off of others talking about WONDROUS NEW PRODUCT.

This is also a factor in why they did the cyber setting, to further cast out the net.

I should note that this is also why a lot of OSR shit like OSRic and OSE has so many splats; it's cynical efforts to spread that moolah around, and it's also why they suck out so much oxygen from fans.
When WotC made the OGL (we remember that, right? We were all super made and totally in support of just two years ago. Right?!) They did it to get publishers to make content because WotC believed two things:
First, they controlled the system and would thus would profit. It doesn't matter if someone buys Paizo splats if they are also buying WotC rule books.

Second, they had faith - not misplaced at the time - that they would be able to make a better product than their competitors. So as long as everyone increased the audience, WotC would eventually win.

With these kickstaters, its often small shops putting rules out for free or nearly free. and none of them are better funded or better equipped than their competitors. So basically its only splats.
 
With these kickstaters, its often small shops putting rules out for free or nearly free. and none of them are better funded or better equipped than their competitors. So basically its only splats.
Kinda yes, kinda no. A lot of them at least knew people already in more established firms, or actually worked on splats and got gassed out beforehand, which is often how they get the leg up in even getting their ideas started. They're also both incestuous and can be quite venomous in the process behind doors, no matter what side of this tiny little industry you're on claims it is.

Not kidding, for all of the making fun of Coyote and Crow's actual racism or RPGPundit's smug no true scotsman bullshit, just note that the others have these same quirks, just quieter. It takes a similar damaged brain and soul to want to make this stuff that animation and comics does. It's also such a low bar to enter even complete doofs can make splats, even if they don't sell well.

The most polished indie ones or the ones with the most success also often cut their teeth and suckle on the near-monopoly that is WotC, and whatever the fuck you wanna call the World of Darkness for their big bucks as well, since it guarantees sales. Heck, some licenses I can state include royalty division by sale and in exchange you get assets. It's changed a bit with using the open licenses to push your slop now, but still the thing.

Yeah, the sausage material's pretty gross. But I'll also state the process is interesting, and if you ever feel like making something, you probably can, get it sold on DrivethruRPG, and get like a CostCo hot dog or two off of it.
 
Basically, if a product does decently well in a kickstarter, the people who made the system of choice will often try to make it really open, so that they can get other people to dump their homebrew as a third party splat to jump in, and then cross breed and shill each other in the process. This also bumps up the algorithm and chatter in TTRPG spaces and it's designed to get people talking, which gets some buying.
Not to cross polinate the threads too much, but this reminds me of the whole Trench Crusade debacle for 40k. And other "40k killers" now I think of it. Any sci-fi minis game that gains any level or success gets talked about on social media for a while, then seems to suddenly vanish, only to soon be replaced by the new hotness. If you're lucky, a decade later well get serious reviews of it.

It's like the various "flavour of the month" games. I'm sure if someone were to go back in the thread far enough, they'd fine me confused by this. It's the content treadmil. I don't think these guys really cared about Shadow of the Demon Lord, or Mothership, or any others you care you name.


On the topic of cyberpunk settings being out dated. Part of the reason for that is they were near future predictions. Some things were wrong (Japanese dominance, cybornetics) but some things were shockingly right (mobile phones, portable computers, rampant consumerism to fill a void). Much of Cyberpunk is just the modern day, but with cyborg limbs.


My two ways to justify "old tech" near future, aside from the alternate universe which is already mentioned.

Similar to magic fucks with computers idea. A friends setting had the resurgence of CRTs and 6502 processors due to lots of EMPs and radiation involved with space travel/FLT, and old tech is more robust and capable of surviving.

My idea. The internet, smart phones, etc. have been rendered unusable, and/or are tightly controlled by government. The reason is that any public network that gains triple digit user count suddenly becomes flooded with spam bots, robo calls, and automated ddos attacks.

If you're using physical character sheets, sheet protectors mean you can write temporary bonuses/wounds on top with wet or dry erase markers and make them last longer without wearing down your sheets and needing reprints.
I didnt think of that. I've seen that used as a DM trick, but didn't think of having players use it.
 
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For the purposes of this question, I'll count "sturdy and lasts a long time" as cheap as well. A Chessex wet erase battlemat and wet erase markers. It seems pricey at first but my 4'x 4' map has lasted me more than a decade with a minimum of staining so long as you occasionally rub it down with isopropyl alcohol.
I will also wholesale zero reservations vouch for Chessex battlemats. Mine has held up for 15 years, I've never had to use anything other than soap and water. The only remotely bad thing I got to say about it is if you store it rolled (as you practically have to for a 48x48 mat) it can take an hour or more for the "curve" to roll out. So you need to roll it with the side you want to use facing out, so unless you have a holder that can mean maps may not fully survive between sessions/if you pre-draw maps, you need to be careful.

Which, corollary to that list:
Nuts/Washed/Bits of metal and flat magnets, and StickyTac.
You can print off a dungeon template, cut it out, slide magnet under your battlemat, and then use a washer/nut to hold it in place. If you have the luxury of a metal table, you can put down magnets to try to keep things in place. You can also use StickyTac to hold dungeon tiles or paper in place if you don't feel like trying to move around magnets.

Poker chips and playing cards can make good standins for pieces and can also be used as alternate RNG methods, especially if you mark the poker chips on one or both sides.
Second the poker chips.
While you can use plastic ones, if you have the budget I will shill for upgrading to 14gram poker chips. The extra weight means they slide around less if used as markers and they feel much more substantial when handled.

Kinda yes, kinda no. A lot of them at least knew people already in more established firms, or actually worked on splats and got gassed out beforehand, which is often how they get the leg up in even getting their ideas started. They're also both incestuous and can be quite venomous in the process behind doors, no matter what side of this tiny little industry you're on claims it is.

Not kidding, for all of the making fun of Coyote and Crow's actual racism or RPGPundit's smug no true scotsman bullshit, just note that the others have these same quirks, just quieter. It takes a similar damaged brain and soul to want to make this stuff that animation and comics does. It's also such a low bar to enter even complete doofs can make splats, even if they don't sell well.

The most polished indie ones or the ones with the most success also often cut their teeth and suckle on the near-monopoly that is WotC, and whatever the fuck you wanna call the World of Darkness for their big bucks as well, since it guarantees sales. Heck, some licenses I can state include royalty division by sale and in exchange you get assets. It's changed a bit with using the open licenses to push your slop now, but still the thing.

Yeah, the sausage material's pretty gross. But I'll also state the process is interesting, and if you ever feel like making something, you probably can, get it sold on DrivethruRPG, and get like a CostCo hot dog or two off of it.
I think there's some confusion.
What I'm saying by everything just being Splats is that for a lot of these systems even the "official publisher" is basically performing at the leve of a mid-tier splat creator, and the only money these companies really can hope to make from their system is pushing splats exactly like the retards they hope to bring into their orbit.
In these cases, everyone is a Splat house even the official publisher.

OSE is towards the cleaner end of that turd in that they make no bones that when you buy the rulebooks from them you are paying for typsetting, art, and higher book quality. But yeah, even NG pumps out slats and retarded zines.
God I fucking hate zines in general but I especially hate them in the TTRPG space. From the retarded non-word to the presenation to very often the content.

I didnt think of that. I've seen that used as a DM trick, but didn't think of having players use it.
issue I've had with players is that most wet or dry erase markers lack the detail needed to write legibly in boxes. I've had moderate luck with custom formatting KAMB character sheets to be usable; But even B/X is pretty much a non-stater.
anything where players have to write its bad, but if you can just have them fill/empty checkbox area (i.e. Horrible Death Check tracker) that works alright.
 
This reminds me of a setting for a game... I can't remember if it was a TTRPG or video game either. But basically it was a fantasy world smack in the middle of the industrial revolution and magic wasn't compatible with tech in the sense of the quantum bullshittery from the magic would always fuck with the technology by chance, and people were getting tired of it. An example from it was something like a steam engine could work, but if people started using magic around it shit could happen like the expansion coefficient of water into steam changing causing things to explode or just not work at all. Or a lubricated bearing failing because the grease became a glue for a moment. Basically magic in the vicinity just wreaking havoc on the fabric of reality and stopping things from working as they should.

Your idea is obviously different in a lot of ways, but the outcomes are similar, and could also serve as an explanation of why a 5,000 year old civilization still relies on magic and never had an industrial revolution in the first place if complex machines could just never become reliable.
Acanum: Of Steamworks and Of Magick Obscura, CRPG.
Actually seeing it expanded into a ttrpg might be interesting, but I'm not interested in anyone in the scene currently touching it with a 50,000 league pole.
 
Acanum: Of Steamworks and Of Magick Obscura, CRPG.
Actually seeing it expanded into a ttrpg might be interesting, but I'm not interested in anyone in the scene currently touching it with a 50,000 league pole.
That was it. Interesting ideas in it, but yeah that's the one with the banker jew gnomes that had a bonus to haggling. Yeah no one is going to be doing anything with that IP any time soon.
 
For the purposes of this question, I'll count "sturdy and lasts a long time" as cheap as well. A Chessex wet erase battlemat and wet erase markers. It seems pricey at first but my 4'x 4' map has lasted me more than a decade with a minimum of staining so long as you occasionally rub it down with isopropyl alcohol. Means you don't have to buy battlefield or dungeon tiles if you've got a bit of imagination and don't mind writing some height measurements. Poker chips and playing cards can make good standins for pieces and can also be used as alternate RNG methods, especially if you mark the poker chips on one or both sides. Glass beads of uniform color can be excellent stand-ins for similarly statted units and mooks. 1 cm d6s are multipurpose if you can find the 36 packs. A dry (or wet) erase GM screen can do a lot of heavy lifting. If you're using physical character sheets, sheet protectors mean you can write temporary bonuses/wounds on top with wet or dry erase markers and make them last longer without wearing down your sheets and needing reprints. Those are the ones I can think of off the top of my head; t. guy who has never paid for a proper minifig or table prop.
I opted for a massive 6×8 for big dungeon crawls.
I've got little bucket of coins numbered with sharpie for units. Then various wet erase markers for walls, water, lava etc. Then just use a dish sponge to clean up after everything is said and done.
 
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Second the poker chips.
While you can use plastic ones, if you have the budget I will shill for upgrading to 14gram poker chips. The extra weight means they slide around less if used as markers and they feel much more substantial when handled.
Oh, that is a fantastic idea. The GM and I have been planning a couple more demo games and we wanted to try a different set of character/monster markers. I got one of these poker chip sets, and now I gotta see how they look with a printed card stock portrait held on with some double-sided tape.
 
Well folks, we seem to have missed this TTRPG industry dumpster(maybe more like the small trash can you'd have under your desk at work?) fire the other day.


This guy claims he had well... everything to do with the revival of TSR in 2021 even though he was just 1 person of a handful, Claims that white nationalists are using his game as a "beacon" or something, but then says he hasn't sold a game in 2 years. Claims he's from a family of immigrants, but then claims his family served under George Washington and were native americans so they wouldn't be immigrants if they were literally here before the US existed. Has an obnoxious autoplaying youtube video on the company website

Claims he's re-branded TSR as wonderfilled games with his giantlands crap that apparently isn't selling, when he actually split off from TSR who rebranded themselves as Solarian. Is trying to conflate his giantlands shit with the lawsuit that WotC hit TSR with(after he left) regarding the Star Frontiers reboot(which also failed) because it was racist or something, but then the actual TSR company went bankrupt in 2023(again, without this guy having anything to do with it). Claims those damned republicans have been stealing elections for 20 years and brings up Bush... that was the 2000 election from 25 years ago. Somehow this game has ruined his life because "white nationalists" even though no one is buying it, maybe because he invested his money into a failed venture? Goes on about race not existing(if you want to use ancestry or ethnicity fine I guess?) and his game Giantlands btw that you can find at this website, also doesn't have class because classes are from people hundreds of years ago so he's conflating social and economic classes with game classes now? And of course from this galaxy brained genius of a game author, who needs to name drop and Ernie Gygax, he ends it with the double middle finger.

edit: Making this shit even dumber somehow, @Yuck Fou alerted me to another couple of tweets from this moron, the original in the image was deleted but he archived it.
Screenshot_20250625_174732_Brave.webp
Somehow THIS, with this guy running the business, has the balls to claim his shit is somehow a beacon of white nationalism? What the fuck? And of course the replies are great
Screenshot 2025-06-26 142459.webp
 
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I am not entirely sure how to approach this to the thread. But I've been recently fascinated with idea of an "idea agnostic" [air quotes] tabletop [\air quotes] war game. And I would love to further develop this as an open system for anyone to use, but I am an idiot and I require outside input. Depending on the interest of it, I can attempt put my reasoning and rationale into words and attempt to explain the words without sounding autistic or schizophrenic
 
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I am not entirely sure how to approach this to the thread. But I've been recently fascinated with idea of an "idea agnostic" [air quotes] tabletop [\air quotes] war game. And I would love to further develop this as an open system for anyone to use, but I am an idiot and I require outside input. Depending on the interest of it, I can attempt put my reasoning and rationale into words and attempt to explain the words without sounding autistic or schizophrenic
I'm not sure what you mean by "idea agnostic." There's systems like One Page Rules and Lion/Dragon/Xenos Rampant that are ostensibly setting-neutral.

I personally find the more generalized your game is, the less interesting. Nothing really pops or stands out, nothing's super evocative.

I've written a few systems, and the one I'm working on now has a ton of options for setting, but rather than have it work wholesale with all of them, there's some core systems and then unique ones you sub in depending on the setting, from classical antiquity to future sci-fi.
 
I will also wholesale zero reservations vouch for Chessex battlemats.
Chessex everything is good, they are my go to for anything involving tabletop, dice are cheap, good quality, and very quick on shipping.
Acanum: Of Steamworks and Of Magick Obscura, CRPG.
Actually seeing it expanded into a ttrpg might be interesting, but I'm not interested in anyone in the scene currently touching it with a 50,000 league pole.
I've always thought about it, but main thing getting in the way would be how to transfer over the magic-tech dichotomy without it bogging down the game and adding the necessary depth for a ttrpg from the fairly shallow crpgs' systems.
 
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I am not entirely sure how to approach this to the thread. But I've been recently fascinated with idea of an "idea agnostic" [air quotes] tabletop [\air quotes] war game. And I would love to further develop this as an open system for anyone to use, but I am an idiot and I require outside input. Depending on the interest of it, I can attempt put my reasoning and rationale into words and attempt to explain the words without sounding autistic or schizophrenic
First thing you'd want to even do, is set the scale of your game. Ok, a tabletop wargame.

Are we talking about a hex and counter game moving batallions and divisions around a map focused on battle lines?
A rank and flank in an open field or maybe trench warfare?
Will cavalary and/or vehicles be a part of it? Aircraft? Out of area support like CAS or offshore bombardment?
Mid 20th century forest/jungle warfare?
Late 20th/21st century urban warfare with a platoon kicking down doors?
A squad vs squad skirmish game?

What's the overall setting? Are you going to be trying to pit mongolian horse archers against spec ops soldiers with assault rifles or even future soldiers with laser guns?

And at the end of the day, you'll still need to theme it around something. Miniature agnostic games exist and are a dime a dozen, but they still at least have a theme that someone might get interested in. Trying to come up with a generic warfare system means you'll either be trying to take everything into account and failing, or abstracting everything so much it may as well be a board game with some meeples.
 
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'm not sure what you mean by "idea agnostic." There's systems like One Page Rules and Lion/Dragon/Xenos Rampant that are ostensibly setting-neutral.
What's the overall setting? Are you going to be trying to pit mongolian horse archers against spec ops soldiers with assault rifles or even future soldiers with laser guns?
I am a bit retarded with words so I am going to try to explain the ultimate goal of "idea agnostic". And I'd hate to use warhammer as a reference, but like, how many Bretonnian Knights do I need to take down a spacemarine land raider. And I understand if that sounds retarded. But I was inspired by this guy...

I think the idea of a "grand campaign" style of tabletop is really cool. But if anyone has suggestions on systems that can pull that off, please recommend some, I'd love to read through them. I haven't had a chance to go to this guys discord and read the rules. but it looks like it is d6 based

First thing you'd want to even do, is set the scale of your game. Ok, a tabletop wargame.
In an ideal world, the game can be scaled from squad, platoon, company, but I feel like operating at the platoon level is probably the best
 
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I am a bit retarded with words so I am going to try to explain the ultimate goal of "idea agnostic". And I'd hate to use warhammer as a reference, but like, how many Bretonnian Knights do I need to take down a spacemarine land raider. And I understand if that sounds retarded. But I was inspired by this guy...

I think the idea of a "grand campaign" style of tabletop is really cool. But if anyone has suggestions on systems that can pull that off, please recommend some, I'd love to read through them. I haven't had a chance to go to this guys discord and read the rules. but it looks like it is d6 based


In an ideal world, the game can be scaled from squad, platoon, company, but I feel like operating at the platoon level is probably the best
Okay, I've seen this. I still don't know what you mean by "idea agnostic" and your inability to articulate it suggests that you're probably not intelligent enough to pull it off, but it seems what you're looking for is something akin to a megagame. I've written and run a few of those, and the community is very different than RPGs/wargames. Megagame developers are deeply paranoid about their ideas being stolen, so much so that most don't even offer their games for sale, only as a service ("pay us x thousand dollars and we'll run it for you"). The few that do sell, they're typically quite expensive and the product you get is incomplete. You're better off watching a few YouTube videos about them, reading up on "Braunsteins" (same problem as Megagames in the "how the fuck do I actually do this" department), get a writing partner (because your first ideas will suck and you need someone to check your autism), spend at least four months writing and refining, then gather a gaggle of patient retards and iterate, iterate, iterate.
 
I am a bit retarded with words so I am going to try to explain the ultimate goal of "idea agnostic". And I'd hate to use warhammer as a reference, but like, how many Bretonnian Knights do I need to take down a spacemarine land raider. And I understand if that sounds retarded. But I was inspired by this guy...
And the only answer should be "they don't" it would be like asking how many aztecs could take out an m1 abrams. This is either so disparate in concept that you'll never get interest, or just an unbalanced mess people might goof around with one time. Even the historical guys might play around with samurai vs napoleon on occasion but you'd never center an entire game around that and expect it to go anywhere. That guy gets to screw around with silly ideas and find a playerbase for them because he's a youtube guy with a pre-existing fanbase, that's it.

In an ideal world, the game can be scaled from squad, platoon, company, but I feel like operating at the platoon level is probably the best
You wouldn't use the same systems for something taking place at the squad or platoon level(something like kill team), as you would a game taking place at a company level(I'm assuming a single company, like 30k/40k potentially). You're either ignoring granularity that could be there and representing smaller skirmishes at the smaller game size, or bogging down the larger game with irrelevance.

And yeah, the guy in the video is basically running a hex and counter game. You could use that as the framework for a cmapaign of smaller scale games(company/battalion size), but it still needs to have at least a theme to draw people in so they don't look at it and assume it's a random shit show of people throwing rocks at tanks while getting mowed down by orbital lasers or whatever.
 
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