This is the worst tbh, I hate how videogames have retroactively influenced tabletop rpgs. I mean its also other genres that have been affected as well, but I remember for the longest time there was no “dedicated tanks” just strong adventurers or weaker ones.
4e is when that got into full swing. All those pick and choose abilities felt like building WoW or Everquest characters.
Also daily reminder 4e was only a failure by not making as much money as Hasbro wanted. (I'd also add "gaining and maintaining player engagement via a freely available playable SRD")
Was it? Maybe I just wasn't looking hard enough, but when 4e was newish, there was so little content available online, I could barely find completed homebrew stuff and ended up going back to Palladium stuff for a couple years until 5e came out and the group I was in wanted to do that.
Playing an ex-detective who was fired after his last investigation led to important people. He's now taking up a bodyguard gig (The first job that is how all the PCs meet) so he can make money to support his family.
Traveler character creation is interesting as fuck and I wish more systems did things like that.
And yet I can't get anyone to play RIFTs.
I know the struggle. My group is hard on 5e, but I think that's the system a couple of them learned first and they aren't really comfortable outside of that.
They are staying away from anything Conan-inspired.
Maybe they're trying to avoid whoever holds the copyright to Conan off their ass. I could see whoever is behind that Exiles game being really stingy with rights.
Mainly 4e pissed people off because it was very VERY different. (also becaues it was WotC nickle and diming you for all you're worth) and it degraded the "mud farmer simulator" aspect by leaning all the way on 4e characters being fantasy superheroes.
Am I remembering it wrong, or didn't the core rulebooks leave out half of the at will/encounter/daily abilities and you were stuck buying class-specific books at like $40-$50 a pop?
Also, I've heard for years that Ironclaw is a decent system mechanically.
Oddly enough I heard that too, but usually from people that you didn't want touching your tabletop stuff, less your stuff takes on their smell so I always took it with a grain of salt or assumed they meant it was a good system for doing freaky furry shit.
Lorraine Williams
I do love the revisionist history how 0 I totally did one accompanying to the ground it's because she has vagina and that's it and all the people defending her and attacking Gary Gygax our little homosexuals.
The woman literally was creating products to funnel money back into her own pocket
Wasn't she the one who nearly tanked TSR by funneling money into a bunch of Buck Rogers shit she bought the licensing for thinking it was going to be a big money-maker?
I once met Brittney Venti at PAX East, though I suppose that's not as horrifying.
Did she smell like a litterbox or no?
Aside from that, he admitted to using the Custom Lineage from Tasha's as an excuse to bring races from older versions of DnD into 5e, like the Gnolls or Lupins, strictly using the same stat spreads. He also never took Darkvision for some reason outside of a few cases; said that he "prefers" to play with restrictions.
He's been wanting to bring some of his build ideas to our table; what do you guys think?
He doesn't seem like he's doing gooner shit, and I honestly like how he imposed some in-game consequence for an injury, which could come up for humanoids with weak bones who flew.
If he wants to do homebrew stuff, I'd for sure want to see it first and give it a once over. If it seems super OP offer to retool it so it's a bit more balanced, however if it doesn't mesh with your setting maybe suggest he find a homebrew that's a bit more fitting.
Might be interesting, if I was the GM I'd hear them out.
I generally don't ban stuff unless it doesn't fit the setting. But I made an exception for Silvery Barbs. One of my players who also dm's did it first and I didn't get why until he used it in my Dark Sun game. It just slows combat down. It probably is fine at lower levels, but a full caster with it is kind of obnoxious. Especially if they have any way of quickly getting spell slots back. If it wasn't a 1st level spell, I think it would be more reasonable. But it's a 1st level spell that does something very similar to the Lucky feat and gives a buff to another party member. Heck if it just did one thing or the other I'd say it's fine at first level. But both?
Which is weird it's a 1st level spell. Gift of luck is a 2nd level spell and only gives advantage on 3 rolls. It's as broken as some Kobold Press spells.
It’s a shame about the TTRPG space being made almost entirely of communists, degenerates and a few normal guys like Macris, because I would love to see a Dick Tracy-esque game where you crack some eccentric criminal heads.
Palladium's Ninjas and Superspies, Heroes Unlimited or Beyond the Supernatural could all work for that.