- Joined
- Nov 4, 2017
Acanum is one of those things where I just could not get into it, but i don't think its bad just not my cuppa.Acanum: Of Steamworks and Of Magick Obscura, CRPG.
Actually seeing it expanded into a ttrpg might be interesting, but I'm not interested in anyone in the scene currently touching it with a 50,000 league pole.
But I think the issue is if you try to pry Acanum out of the computer, there is nothing really special about Acanum that wouldn't be lost when the one turbosperg-savant who made the games isn't writing them and all the systems have to be exposed and can't be subtly adjusted behind he scenes to create interesting and engaging fights.
This is the dictionary definition of "Harsh but Fair (and accurate)"Okay, I've seen this. I still don't know what you mean by "idea agnostic" and your inability to articulate it suggests that you're probably not intelligent enough to pull it off
I think he means in the same way he hit the bong a little hard and his brain is now "idea agnostic".I'm not sure what you mean by "idea agnostic." There's systems like One Page Rules and Lion/Dragon/Xenos Rampant that are ostensibly setting-neutral.
This dumb and why Total Accurate Battle Simulator was developed, so you can come up with this sort of stupid concept and then laugh as it plays out in real time over the course of 5 minutes instead of dragging everyone into a year-long process.I am a bit retarded with words so I am going to try to explain the ultimate goal of "idea agnostic". And I'd hate to use warhammer as a reference, but like, how many Bretonnian Knights do I need to take down a spacemarine land raider.
I don't think he wants a megagame. I think he wants a game where, like in the example video of spehce mehrens vs. bugs with orbital cruisers and fighters and infantry grunts against innumerable bugswarms, you could simulate a battle of any size and complexity at any granularity, between forces of any tech level because the focus is more on tactics, logistics, and strategic planning/placment than tactical action.it seems what you're looking for is something akin to a megagame.
Where I think to apply his Highdea of "How many knights does it take to blow up a land raider" its more about "How many knights would be needed to force the Land raider to be forced to withdraa".
@Ensi if what I've got is accurate, you should look at real wargames as those are more about what you seem to want which is logistical resource placement/procurement and tactical placement not engagement so you can more readily try to extrapolate the wider battle for important hexes.
edit: Also a lot of the reason Megagamers keept thier shit proprietary is less about austically hording and protecting their IP and more towards the same reason War Thunder is #1 collector of classified information about military systems: Sperg tardout slapfights about comparitive unit strengths.
"Nuh UH! My Samurai are Loyal to the Daimiyo. There is no way a bunch of limp wristed frenchmen just arriving after a months long journey will be able to get them to break ranks before the charge hits their lines. You can see on this chart about the tensile strength of 550 Hanzosteel..."
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