And when 2e isn't spinning out shitty adventure paths about running a circus or ending orc oppression, they're ruining actually good adventure ideas by making shit like Harry Potter Wakanda and French Revolution Brain Worms instead of doing the cool shit they would have done with those adventure ideas 15 years ago. And we're still rehashing shit in Varisia, which is a tiny corner of Avistan, over and over again when out of the ~40 Adventure Paths there have been like 5 in Garund, 3 in Tian Xia, and 2 in Arcadia (and most of those suck).
The circus adventure path was a nice idea, but ruined by wokeshit. Same with the space trucker campaign for Starfinder that was both wokeshit and editorial mandate about players not being able to use the entire book so branching paths were out.
But the campaign I remember being fucked over by the "everything in PF1 was canon" stuff was the desert/egypt style campaign. In PF1 a pharaoh comes back with his army of undead and flying pyramids with lasers. Bad arse. The sequel for PF2 was bad. Because there was no egypt themed big bads, you just wander about clearing up the last of the aimless undead from the crashed ships. I didn't bother seeing how the adventure progressed because why would you?
WotC's idea of settings books are thin garbage that's 30% tables for random nonsense compared to the fucking tomes you'd get from 2e-4e about a setting, it's history, locations, etc
Sounds more like the OSR problem.
I dont understand why settings struggle so much. 9/10 they are either a waffer thin with nothing of substance to latch on to (fill in the blanks yourself!), a dense list of kings, gods, and geopolitics that no one cares about and isn't gameable at all, or some overly weird "gonzo" setting struggling so hard to be original they fuck up their own setting. This is why I don't apologize for being an Eberron shill. Everything in that book is interesting and gameable.
As for what game gives nothing to do? Oh there's a list but the one I think of first is Our Travelling Home. It was a god awful Howls Moving Castle Rip-off that had no actual game mechanics and it was structured as a bad play and lesson plan.
What the fuck is this? I remember this appearing back in 2012 but then quickly being stomped out, but here it is again? Unless the game was released in 2012?
Woke likes playing teacher for some reason.
And when vehicle mechanics were actually important I'd actually just whip out SJG's Car Wars
That seems to have been intended, according to some videos.
Even the shadowrun DMSO wars bit, yes it works that way but why did the DM let them have access to all of this? Why did the security forces who became aware of this not just shoot to kill?
Fun. And he did try the whole "shoot to kill" thing with snipers and drones.
As for Spoony more broadly, I think you guys get too caught up in the nitty gritty of him getting rules wrong. I remember people complaining about his Legend of the Five Rings video because he (though in the story it was the DM) got the setting and details about Japanese culture wrong.
They are handy examples not as rules reference, but for general problems. Like his super hero game where everybody wants to play wolverine, or repetitive powers result in a game that gets boring after a couple of sessions because the strategy is the same, or the power levels being widely out of balance leading to unfun.
I've mentioned before, but to repeat it, I get requests to run a supers game occationally. But the problem is everybody wants a different system or power level. So even if I can herd cats and get a compromise on X and Y, it's Z that will cause people to nope out.
Sell me on trench crusaders.
Check the 40k thread.
I found the lore to be dumb so my opinion means little.
I can't speak to the rules as I've yet to see them talked about in any depth.
I can't sell you on the devs either because last I heard (dont quote me on this) they ran to Discord and BluSky to set up a criticism proof hugbox and go on safe edgy rants about Christianity being the bad guys.