Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Anyway, THAC0 hate is a meme
You'd think it was a meme, but apparently people here viscerally hate it even though I never said it should be back in the game.
Wanna keep out the wokes? Design a game and setting with hair on their chest, and don't include any "how do deal with your trauma" BS in your game. Be up-front in telling people the game is about things the people you don't want playing won't like. If they insist, it's on them.
The trouble with this is actually getting people who understand game design well enough to put something together that isn't just someone else's 400th take on an OSR clone as their fantasy heartbreaker they've had rolling around in their head for 20 years that people actually would play, or isn't some stupid meme itself like a fatal or rahowa equivalent.
 
I haven't seen a convincing mechanical benefit to THAC0 yet, it's generally just "that's how it was done!" or "it weeds out the wokes".
I cannot find the source now, but due to THAC0 being a descending value there is some statistics edge case fuckery due to how ties are resolved when bonuses/penalties are applied.
But its extremely trivial, much less than 5%.

Again, for me Its not even about weeding out wokies so much as people too inflexible to step outside of their rut.
 
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5e is the most successful edition of D&D in the history of the game. It's only a "shitshow" according to dank corners of the internet where certain grognards who are always mad have declared it to be a failure because their only success criterion is, "it stopped me from being mad."
So you very much liked Radiant Citadel then?

I never said it did like shit, I said that it became a shitshow near the end of its run, mainly due to a lot of dogshit splats either directly made by Wizards, or commissioned via third parties, and changes to settings. No shit it did well in numbers dude.

As for the royalty aspect, I may be incorrect. I just remember hearing at some point that they changed attack matrices specifically to avoid suits or something, since him getting despooled from TSR was fairly acrimonious.
Anyway, THAC0 hate is a meme. People don't like it for the same reason they think 40K's armor saves are weird: descending AC makes little logical sense under "bigger number = better" rules. If you can convert it so easily to ascending AC, there's no reason to use it other than contrarianism. I haven't seen a convincing mechanical benefit to THAC0 yet, it's generally just "that's how it was done!" or "it weeds out the wokes".
Essentially this.

I've played 2e one-offs a few times, and THAC0 was just something I didn't like after giving it a go. I preferred BaB since it just feels more intuitive and just feels like it matches the other checks you make in how they're calculated.

And tbh if you really want to filter, just actually make them face fucking consequences of their actions. Most of the time they can't handle their characters getting geeked, especially if it's due to their own antics that led to it. You also just go with a setting that doesn't shy away from ugly as needed. If they cry about you having a slaver race, then tell them to suck it up and become the next John Brown or fuck off.
 
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And tbh if you really want to filter, just actually make them face fucking consequences of their actions. Most of the time they can't handle their characters getting geeked, especially if it's due to their own antics that led to it. You also just go with a setting that doesn't shy away from ugly as needed. If they cry about you having a slaver race, then tell them to suck it up and become the next John Brown or fuck off.
This right here.

I've found out that having problem players have to face the consequences weeds them right back out real quick.

The same with people who want to start talking when the party leader/face is talking to the noble. I cut that shit off real quick with "Is your character mumbling all of this under their breath or just saying it outright?"
 
So you very much liked Radiant Citadel then?
What a strange non sequitur.

I never said it did like shit, I said that it became a shitshow near the end of its run, mainly due to a lot of dogshit splats either directly made by Wizards, or commissioned via third parties, and changes to settings.
You said it was a shitshow because of consensus rule development like keeping the traditional ability scores. The rules were a major part of why it was so successful, they managed to strike a reasonable balance between the familiarity of tradition and modern design, and radical proposed changes were walked back after they proved unpopular with players.

Only the first couple adventure books were outsourced. Hoard of the Dragon Queen was Kobold Press, Out of the Abyss was Green Ronin, and Princes of the Apocalypse was Sasquatch Games. They weren't perfect, but they were fine. They stopped outsourcing after that; Storm King's Thunder and following were internal.

As far as splats go, they were thankfully sparse (too many rules ruins a game), and unobjectionable until Tasha's Guide to Everything, which was not outsourced. It didn't exactly break the game, but the power creep was obvious. What started to go wrong is the adventure content, under Jeremy Crawford's leadership, was becoming more aggressively homosexual & woke. But that had nothing to do with the PHB.

If anything, 5e's problem was that after about 4 years, it started to drift away from its original vision and increasingly become about Jeremy Crawford's dickbutt fetish.

And tbh if you really want to filter, just actually make them face fucking consequences of their actions. Most of the time they can't handle their characters getting geeked, especially if it's due to their own antics that led to it.
Woke players expect the universe to revolve around their characters. They can't emotionally handle a cold, capricious, arbitrary universe. Sometimes, your character dies because he was in the wrong place at the wrong time for an unlucky roll.
 
And tbh if you really want to filter, just actually make them face fucking consequences of their actions. Most of the time they can't handle their characters getting geeked, especially if it's due to their own antics that led to it. You also just go with a setting that doesn't shy away from ugly as needed. If they cry about you having a slaver race, then tell them to suck it up and become the next John Brown or fuck off.
I wouldn't have people questioning that at my table, but as a business it's mindnumbing how stupid the "we need to remove slavery from our game" shit is. Slavery was(except in very rare circumstances) a thing that the obvious moustache twirling villains were doing. As a result these companies have hilariously removed something for these woke idiots(who rarely buy shit in the first place) to go crusading against in-game in the first place.

It also generally fucks up narratives in established settings making them dumber because it turns conscript armies of evil countries, into a volunteer military force. No, those otherwise innocent people weren't coerced into doing "evil deeds" they all happily volunteered for it leaving less story-telling tools available.
 
Wait, people still play battletech stuff? It's been 20 years since I've even seen their mech minis for sale near me.
They don't buy it. They post tweets about how they are doing a good job, then grognards conplain about it and buy buy buy. Like 40k fans these days now I think about it.

And tbh if you really want to filter, just actually make them face fucking consequences of their actions.
Doesn't just filter woke though.
To celebrate the upcoming American Independence Day, Dice Scum will discuss one of the most hardworking communities in the country; Monstergirls and a rpg all about them!
I assumed it was a quirk of some people I knew. I didn't know it was a big thing.


Some slight shadowrun progress. Watching a Let's Play of Shadowrun Returns (I remember playing that at release) and the idea of knowing different "slang" such as corpo, security, and shadowrunners could be a way to make it so the face isn't the talker all the time. I'm not sure if playing a corpo agent is viable, but might be how I go with it.
 
I'm not sure if playing a corpo agent is viable, but might be how I go with it.
Why not? Being employed by a AAA corp in shadowrun can be absurd pretty quickly, but a A or even AA(there's dozens of them) rated megacorp looking to do some espionage to get a leg up on another company or even try to prop themselves up into being AAA? Sure. And of course some lower level manager hiring the shadowrun team to do some bullshit work or even potentially acting as a group of fall guys to distract from another more important operation can give players a reason to have a grudge against a specific company or the players manage to do well enough even though they were intended to be the patsy group, that they leave enough of an impression for more work and access to resources later. Could even be as simple as worker drone #432,671,239 has caught the eye of some manager who wants them to do some internal dirty work of his own within the company against another department or something. Just imagine any corporate workplace infighting and replace snide comments and leaving people out of meetings with hiring hitmen/mercenaries/spies.

Also leaves a PC beholden to a corpo(lest they want to be fired/terminated) to introduce some minor conflict within a party regarding which jobs to take, how to proceed with a job, potentially secret secondary objectives to convince the party of, etc.

edit: I should also add, having a corporate SIN is a pretty hefty negative quality, of course for the previously mentioned reasons as well as the obvious, being identifiable and trackable and thus would need a secondary SIN(if they're smart).
 
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To celebrate the upcoming American Independence Day, Dice Scum will discuss one of the most hardworking communities in the country; Monstergirls and a rpg all about them!

Cowgirls and Minotaurgirls are farm equipment, not people.
As far as splats go, they were thankfully sparse (too many rules ruins a game), and unobjectionable until Tasha's Guide to Everything, which was not outsourced. It didn't exactly break the game, but the power creep was obvious. What started to go wrong is the adventure content, under Jeremy Crawford's leadership, was becoming more aggressively homosexual & woke. But that had nothing to do with the PHB.
Tasha's had a lot of subclasses that are just asking for trouble. Twilight and whatever the pacifist cleric was, I think?
Could even be as simple as worker drone #432,671,239 has caught the eye of some manager who wants them to do some internal dirty work of his own within the company against another department or something. Just imagine any corporate workplace infighting and replace snide comments and leaving people out of meetings with hiring hitmen/mercenaries/spies.
Now I'm just imagining a fresh-out-of-college management trainee suddenly getting shoved into the position of Mr. Johnson on their first day. Poor thing.
 
Now I'm just imagining a fresh-out-of-college management trainee suddenly getting shoved into the position of Mr. Johnson on their first day. Poor thing.
lol, sure why not "here's your cubicle, and for your first project you'll be managing a team of people to complete a milk run" "a milk what?"

There's a lot of frustration and experience you can use in shadowrun regarding dealing with corporate bullshit as a player and DM.
 
lol, sure why not "here's your cubicle, and for your first project you'll be managing a team of people to complete a milk run" "a milk what?"

There's a lot of frustration and experience you can use in shadowrun regarding dealing with corporate bullshit as a player and DM.
That's before you get into the brain-breaking achievementmaxxing, caffeine-chugging business school undergraduate culture probably put on overdrive by hypercompetitive megacorp hiring programs.

2000 resumes to 1 job let's goooo
 
Tasha's had a lot of subclasses that are just asking for trouble. Twilight and whatever the pacifist cleric was, I think?
There were tons of problems. The biggest problem was changes to the core rules. The way Tasha's is worded, these aren't optional. Deracializing ability scores, languages, and skills followed a bunch of woke struggle sessions in DA COMMUNITY (and probably in the office as well) and ruined the flavor of your game. No, your mountain dwarf wizard can't move his +2 CON to INT, fuck off.

Most of the new subclasses are overpowered. The Artificer is an Eberron class that doesn't really belong in the Realms. Pretty sure Booming Blade & Green Flame Blade had appeared in other books, but as of Tasha's, every single Rogue has them, and quite a few Fighters and Rangers as well. They're just too good.

It's on and on like that. It's just a massive book of power creep. I just banned it from my table outright rather than try to find the non-broken things in it.
 
The biggest problem was changes to the core rules. The way Tasha's is worded, these aren't optional.
This is a problem with many long running games. PF1 and DnD5e are particularly bad due to their popularity and the large amount of stuff. Even when it is optional, there's an expectation it's legal unless explicitly stated. This is a criticism I have with Savage Worlds and other setting neutral games to a degree. There's no convenient way to filter out things you don't want.



Put out an ad on a friend's Discord server for extra players for a one shot. It’s on VTT and I have only a couple of confirmed players. Basically “Here’s the game, the plot, the time we’re playing, and what you need to bring. DM me if you want to join.”

I got an angry public reply. First is that advertising a game less than a week out was bad form. Seems fair but I give my regulars first refusal. There was also some usual tumblr tier stuff about needing to provide trigger warnings, consent forms, and x card rules (they didn’t use those words, but the concept was the same).

But where it got weird was the claim that I need to have a session 0 …for a one shot. And the idea that a DM should/needs to detail everything that will happen in the adventure ahead of time. Fuck player choice and agency I guess. Aren’t these types normally about improv?

I haven't encountered this kind of hard "etiquette" rules outside of discord LFG servers, but those are usually bad anyway.



Any adventures I should look into for Shadowrun? I know Renraku Arcology as supposedly the best one, but I’d like more, mostly as idea fodder. I think kiwis suggested some before. Adventures for similar games like Cyberpunk also work. If it matters, I'm mainly looking for short adventures or one shots, but bigger adventures or campaigns are good too.

How easy is it to add new metatypes? I assume it's just a case of assigning max stats and giving it a BP cost, but figured I'd ask before doing anything. One player wants to play a dragonborn.
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I can't say I hate the concept. The breath weapon might be an issue rules wise, but I can ignore it, or see if there's a flamethrower or fire spell stat block I can use.
 
One player wants to play a dragonborn.
For shadowrun, if you're actually playing within the shadowrun universe then the answer is no. Why? Because the character would be dead before character creation in setting as a significant number of the dragons who basically rule the planet would tolerate it. Even draconic looking mutations would run into severe issues ever accomplishing anything in society not to mention standing out like a sore thumb to be readily identified later. The only one that might defend such a creature is already dead in the setting(Dunkelzahn), and Lofwyr has already killed another(Nachtmeister), may have been responsible for Dunkelzahn, and possibly also took out 2 others. There's also the fact that the bug spirits are going to be continually bothering this person who shouldn't be powerful enough to stop them.

If this person actually knows shadowrun and is making this request, they're fucking with you. It's the equivalent of asking if they can make their race "demigod" or "Hercules" or something similar.

I get "this tweet is not available" error.

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A DM that needs to be reminded of this, clearly has no control over what happens in their game. Talk about why something should work outside of the session, fine. Rules lawyering mid game? Leave.
 
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