Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 37 0.8%
  • YandereDev finishes developing his game

    Votes: 497 10.2%
  • Grummz finishes developing his game

    Votes: 131 2.7%
  • Chris Roberts finishes developing his game

    Votes: 154 3.1%
  • Cold fusion

    Votes: 1,837 37.5%
  • The inevitable heat death of the universe

    Votes: 2,237 45.7%

  • Total voters
    4,893
pewdiepie making video on it would straight up END this campaign with his amount of subs
The thing is that I really doubt this would happen, though. Pewdiepie doesn't really do commentary anymore as he went full vlogtuber after having a child and moving to Japan. Even his last clickbaity video was less commenting on Google's practices and more about de-Googling home appliances and DIY Linux on his computer. It's nice to be optimistic but, let's be realistic here: the two videos Charlie did are the two biggest pieces of exposure that this issue is gonna get for some time. That's not a bad thing. It means that since Charlie has said his piece, other sloptubers have started to recognize Mald as an easy punching bag that they can make money off of and the videos will start rolling in (and they have, seeing what's been posted in this thread). I'm just saying that it's very unrealistic to expect a response from Pewdiepie specifically as he's kind of cut himself off from the whole dramatuber sphere by now.
 
At this point the SKG videos are probably not going to bring in much more signatures anyway, but I find it amusing how it just keeps going. Unfortunately he doesn't mention Mald, but fuck it, SKG win = Mald lose.
Believe it or not, there's still a huge amount of people that:

1- Don't know Jason is a faggot and
2- Don't know about SKG (but might support the movement)

1751345666292.webp


Let's take this Youtube Short for example: Is not his main channel, 99% of the comments don't talk about Pirate, and most are 2 months - 2 weeks ago; they probable don't know who he is, they just watch the short and leave.

So, keep talking about SKG, we need more sloptubers; Pewdiepie is in his Linux and Owning stuff era, he talking about it is totally reasonable (you know, the drama argument) and he has a massive EU reach ( I'm talking out of my ass tbh, but he probably has),
 
Anyone know how's Leeeeegul Mindset or Sean doing these days? There could be an untapped audience in LawTube (or what's left of it anyway).
This is a REALLY good idea, especially since his thing is going on about law. He could legally take apart jasons arguments in terms of copyright.

I bet if someone wanted to drop a dono chat bringing it up to him on stream, it PROBABLY has good odds

@Null don't be mean
Nah, if null calls you an autistic sperg and thats all he says, it practically means he likes you.
 
, 99% of the comments don't talk about Pirate, and most are 2 months - 2 weeks ago; they probable don't know who he is, they just watch the short and leave.

Counterpoint: they do, and they're normies suffering from audience-level Dunning Kruger effect. They speak in memes of affirmation, utterly under the spell of Mald, who to them is an authority on everything. Evidence of this is found in the constant life advice TTS he receives and confidently answers.
 
Last edited:
I'm so happy more and more people are realizing he's a piece of shit. Took most of the people some time, but it's happening and it's thanks to Stop Killing Games.

He's always been an antagonistic jew. His voice and mannerism and how he talks was such a giveaway sign that nothing honest or good comes out of his retarded mouth.

I didn't know his stupid game he's been developing for half as long as yandev has been developing his, is made in one of the easiest game engines ever: RPG maker. You don't even have to program anything to show your non-existent skills.

He most likely used AI to just give him a summary of the campaign and we all know "ai is the smartest dude in the room it's never wrong" - or probably never even bothered to read the whole campaign - oorr he read it but he failed "reading with understanding", because any idiot hearing his points about SKG could realise "wait a god damn second, this is - none of this is in the campaign".
Either that or he is actually paid by his daddy's company to talk shit about other people trying to do something about the greedy and sleazy corpos in game dev. Or you know, he's just that fucking stupid.

"Ree, muh multiplayer gaymes have to become singleplayer, imposhible, waaah, muh poor corporashions :(" - Thorinus Blizzard
 
View attachment 7580442
:(
he could of been onto something but hes a pedophile so im not hearing
I saw this earlier, this is so retarded that I'm almost of the mind that it's a distraction. Yeah, it would be great if I law could be reformed, but Ross was pretty fucking intentional with the path he chose to take things. If this person wants to start a "reform IP law" movement, that's their prerogative, but anybody who isn't a retard knows you are getting nowhere, at least not without a lot of money. It's a genuine miracle SKG got this far, and the only reason it even had a shot is because Ubisoft almost certainly violated EU law.
That's just enough to get a shot, and the pushback is going to be massive. I expect the closer the petition gets, there's going to be a lot more retards like this popping up, trying any tactic to dissuade more signatures on the petition. This asshole isn't even offering any actual ideas to HOW they would go about achieving that goal. Ross did a good job of convincing people far before he actually made SKG into an actual campaign, the whole process was a decade in the making.
 
I always found it odd that i never consume his content before
and kept being recommended youtube shorts of him and i had to click "dont recommend channel" or "dont show from this channel" and finally never see his content, until people were talking about how he acted like a scumbag on Hardcore WoW

bruh. you mean to tell me theres ppl who watch this guy for over 60 hours worth of content of him grinding World of Warcraft whilst being narcissistic and smug over nothing?
 
  • Horrifying
Reactions: 米津玄師
I always found it odd that i never consume his content before
and kept being recommended youtube shorts of him and i had to click "dont recommend channel" or "dont show from this channel" and finally never see his content, until people were talking about how he acted like a scumbag on Hardcore WoW
Feeds into the industry plant theory. Took a bunch of money because is only talent is being a deceptive sociopath piece of shit, SUDDENLY blows up on youtube like a motherfucker in mediocre shorts that EVERYONE got in their feed. (Seriously did ANYONE browse youtube a lot in 2024 and NEVER see him?)

I don't have 100% proof obviously but youtube have always been fucky with algorithm shit. Wouldn't shock me if you-tube ARBITRARILY pushed him to literally everybody as part of a deal.

SIDE NOTE, can we agree that cunts who naively believe the "BUT YOU CANT HAVE SPONSORED VIDEOS WITHOUT SAYING SO, ITS LITERALLY IMPOSSIBLE" or similar shit ARE naive cunts? I've seen so many people naively think this shit, and its so, so, SO fucking easy to side step that rule, that I feel like its more an IQ test than anything. Like sure, the RULES say you cant but good luck fucking enforcing that if sponsor and sponsee REFUSE to mention it.
 
People vastly overestimate the amount of work being asked for from devs with SKG. They don't need to hand-and-foot fix every single issue caused by them not hosting their own servers anymore, they just need to get the fuck out of the way of the players who want to do the job for them.

Frankly I see this as leading to less work for the devs, and more stringent licence drafting for vendors and publishers. Which is good. Devs should be developing cool games, and publishers should be dealing with the policies, services, DRM, etc.

In the 90s, nearly all game publishers outside of console companies were founded by studios out of necessity to grow their company to accommodate for more than one project being worked on at a time, and because of that, multiple licences and services and IPs as well.

Now the publishers have grown to become billion dollar conglomerates that collect IPs like Pokemon, buy out iconic studios (Westwood, Interplay, Black Isle), restructure and layoff the talent, and creatively castrate the very studios they purchased while introducing crunchtime and removing designer agency. It's all a numbers game now.

I agree the negative space was wonky, and it's too American sounding. I was actually referencing that classic uncle sam picture when making the white background version. I tried to stay faithful to DefinitelyNotMe's original. I made a quick correction on the negative space and fucked with the text a bit, but I'm calling it for right now.


Yeah it's time for me to pass the baton. I've uploaded the PSDs so that the text can be edited into any language necessary (sorry if people don't have photoshop or something comparable). Excuse how messy all the layers and shit are, I had to splice apart DefinitelyNotMe's pngs and i'm certainly no photoshop pro. The borders are on their own layers and are removable. Good luck, have fun. Fuck Maldy!

Edit: Thank you DefinitelyNotMe for the original artwork. Great job!


View attachment 7577863View attachment 7577864View attachment 7577862

Credit to @DefinitelyNotMe and all artists on this thread. Good work summoning KF translators too. I still think it's a bit American, and the recent renditions added 5 stars at the bottom which evoke US symbolism. Not sure if anyone else notices this?
 
Last edited:
its so, so, SO fucking easy to side step that rule, that I feel like its more an IQ test than anything
Yeah anytime anyone appeals to law as an argument against suspicions of corruption, they really out themselves as deficient. People like that are probably subscribed to FaggotSoftware. As if our politicians (at least in 'Murica) aren't corrupt as shit already.
I still think it's a bit American
It is, by design. I threw in the towel cause I ran out of time, but I'm going to retool it today or tomorrow and share the PSDs again.
 
Can anyone with twitter premium/verified send a DM to John Carmack (ID_AA_Carmack)
Perhaps just the latest video by Ross.
Ask him for his opinion, wouldn't be suprised if he'd talk about it.
@Null?

He knows, but busy and he's too close with the publishers (though his opinion on the matter is sympathetic to the cause). Romero knows but is wary of the drama from sloptubers, and also busy with his new studio.

For the record, both of them especially Carmack are heavily involved at the publisher level of the industry. If they released anything on the #SKG initiative it would be a LinkdIn post filtered through PR so as not to upset the apple cart. They're stuck between a rock and a hard place, same reason Gabe hasn't made a statement either despite his support for the initiative.

Carmack has commented on this before however:

Quote (emphasis added):

I reached out to Boz as soon as I heard about the end-of-life announcement for Echo. We have been over similar discussions in the past — I thought it was a mistake to not keep Oculus Rooms running and port to Quest, and I thought it was a mistake to abandon all the GearVR/Go content when my emulation layer worked for at least a good chunk of things. I believe in saving everything.

Even if there are only ten thousand active users, destroying that user value should be avoided if possible. Your company suffers more harm when you take away something dear to a user than you gain in benefit by providing something equally valuable to them or others. User value is my number one talking point by far, but “focus” is pretty high up there as well, and opportunity cost is a real thing.

I think there is likely a degree of motivated reasoning internally that tilts the table towards “just kill it”, but it is challenging to argue for alternatives, and I thought Boz’s statement was honest and true. Boz gave the greenlight for releasing the Oculus Go root build that I had long agitated for, but after seeing how much internal effort was involved to make it happen, I almost felt bad about it. The constraints are just different in a company the size of Meta.

I can make a case for several possible options:

Drop to absolutely minimal support. Put a single developer in charge of maintaining it and doing what they can with the community. At Id Software, we had one guy managing Quake Live for a long time, and I think that was the right thing to do. This would almost certainly not “earn out” on a cost benefit analysis for Echo, but a lot of people are spent on worse things, and despite me always harping about efficiency, I would consider it justified for the intangibles.

Spin off the project. I suggested that they should see if anyone on the team wanted to leave Meta and take over the project. The team members can see the dashboards and make an evaluation on if there is any viable path for the game to support even one developer. There may be people internally that think the game development has been mismanaged, and there is a chance for a renaissance if different decisions are made. I suggested that they offer to sell the rights for $10k. Meta paid many millions of dollars to acquire Ready at Dawn, so that would be a bitter pill to swallow, but it would still be a net good for VR. Unfortunately, the process to spin something off is far from simple at Meta, and involves a lot of government oversight at this point.

A problem with both of those options is that there may be nobody with the skills interested in doing that. Shepherding a product through its twilight years is not the playbook for big tech career advancement. Game dev does have a different crowd, but there are a lot of incentives once you are inside Meta that start changing people’s thinking.

They could slap an “unsupported” banner on it, and just let it keep going until something dies, rather than explicitly killing it. As things rot, there would be more and more petitions and agitation to have just one engineer go in to make a simple little fix for whatever breaks, and it could wind up being more net animosity than just cleanly killing it.

Open source the project. This would double as a good developer example, although the Echo codebase is very different than Unity where most VR developers work. I never looked at the Echo codebase, but most large commercial codebases have various things in them that are licensed, rather than owned, so working around them can be a significant engineering task, and missing something can risk legal repercussions, so even putting out a non-functional partial dump is hazardous.

A small developer can, in theory, just stick a license comment header on all the files and throw the project on GitHub, but this rarely happens (to my sorrow!). The effort to do it at Meta, with all the legal and technical reviews, is much greater, and the hazards are much worse.

While this is foremost a business problem, there are still technical plays that can help in the future, and I encourage everyone, in and out of Meta, to think about them:

“Keeping things alive takes work” is true at some level, but it is possible to build systems that run untouched for years, and come up fine after a reboot. The default today may be a distributed mess of spaghetti, but that is a choice. A system that has been operating for years can take the path of evolving to greater robustness each time an issue manifests.


Every game should make sure they still work at some level without central server support. Even when not looking at end of life concerns, being able to work when the internet is down is valuable. If you can support some level of LAN play for a multiplayer game, the door is at least open for people to write proxies in the future. Supporting user-run servers as an option can actually save on hosting costs, and also opens up various community creative avenues.

Be disciplined about your build processes and what you put in your source tree, so there is at least the possibility of making the project open source.
Think twice before adding dependencies that you can’t redistribute, and consider testing with stubbed out versions of the things you do use. Don’t do things in your code that wouldn’t be acceptable for the whole world to see. Most of game development is a panicky rush to make things stop falling apart long enough to ship, so it can be hard to dedicated time to fundamental software engineering, but there is a satisfaction to it, and it can pay off with less problematic late stage development.
 
Last edited:
Back