Every combat option and martial art in sekiro is both situational and meaningful because it's basically a new Tenchu in all but name and a few extra mechanics.
The entire Temple Arts skill tree was by and large a niche, with the exception of High Monk. Shadowrush and Shadowfall were also kind of useless in comparison to Floating Passage or Sakura Dance, which achieved similar movement with better damage.
As for prosthetics, I really don’t see people using Sabimaru or the Mist Raven much. Above all, I see the Shuriken for movement, the Axe for posture damage, the Umbrella for defense, and then niche items like the Loaded Spear, Flame Vent, Firecracker, and Divine Abduction for the handful of bosses and enemies where they apply.
As a whole, it’s a much better balanced game just because of how much less variety there is, but it’s still not perfect from a balancing standpoint. The only difference between it and the other Souls games is how much fat there is to be trimmed.
which is to say just achieving the highest set amounts of damage close combat or long range.
I managed to get a lot of gameplay milage building my characters around specific weapon types or schools of magic. The game becomes a lot more fun when you stop thinking about it in terms of minmaxing stats and start thinking about it in terms of what looks cool and how to make that work within a set level limit.
Nightreign is just a frankenstein of souls slop mashed into something a modder could have done better if offered their tools.
Have you actually tried playing it? Or are you just shitting on it because you heard some guy on /v/ refer to it as Fortnite Elden Ring?
When the BIG HAND grabbed you in ds1 and took you back in time to oolacile it made sense... because it just does ok

it was good because the lore said it made sense, it wasn't just random bullshit to facilitate fighting a character the fans found cool. There's about a billion ways you could work Godwynn into the dlc without him even needing a soul, Miquella could steal his body or something, we could fight his corpse or a memory, but no, reddit told me the lore said it couldn't be done
Like I said, time travel is the bullshit copout solution. In this case, it’s clearly not what Miyazaki or FromSoft wanted (from the very start, he said the DLC would not involve time travel), so why cry about it when it was obvious from the getgo that it wasn’t going to be in the question?
To add to that, thematically speaking, the central conflict of the game starts with Godwyn’s death. He’s not a shardbearer at any point (unlike Miquella) and as such the player character thematically has no reason to fight him. I also think it’s a lot more interesting that his influence (deathroot, cultists, death knights, etc.) is a lot more pervasive than his actual self, much like Ranni who is the opposite side of the same coin.
I thought there were some extremely incomplete animations for a Godwin battle in the game’s code, did I just hallucinate that?
Not that I know of. I’d be interested in seeing it though, if it exists.
doesn't godwyn also shoot out homing skulls if you attack fia?
Definitely not, she does that herself.