- Joined
- Sep 29, 2020
How did the dog react to the noise so that it left the couch? Fear? Annoyance? Bloodlust to finish the kill of the dying Yoda?I used lego yoda death on loop to get my dog out from under the couch. It was effective. YEEEORGGOOH
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How did the dog react to the noise so that it left the couch? Fear? Annoyance? Bloodlust to finish the kill of the dying Yoda?I used lego yoda death on loop to get my dog out from under the couch. It was effective. YEEEORGGOOH
New 2DS XL is the best option for DS and 3DS games.Question. What version of the DS is considered the best? I’ve been looking at the DS lite for a while, but I’ve heard the New 2DS and 3DS are also really good. It just a shame they cost $200. Regardless, any answer is appreciated.
We had a 20" wood grain RCA that was very similar. Every now and then the colors would go all wonky like there was a magnet on the TV, and you'd have to smack the side to fix it. Eventually the side got cracked and I discovered if you jammed a butterknife down there and wiggled it, the TV would stop acting up. It's a miracle I'm alive. You used to learn to deal with this stuff, because a big color TV like that was half a month's salary in the late 80s/early 90s.You need a wood paneled TV to really experience how old games look.
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Look at how smooth and clean it is plus you can pretend you're playing Mario on a microwave.
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CRT filters are universally shit. Developers did not want their work to be smeary garbage, they worked on pro-grade monitors when they designed the graphics and I can tell you first-hand that a high-end pro monitor from back then looked closer to the image without a filter than any of the shit filters I have seen.This is my shader stack that gives me the sensation of gaming in the dark on a CRT, the glowing bars, the analog inter-channel aliasing, the weird blend of horizontal and vertical anisotropies.
I have yet to see a shader that can even come close to replicating an NES over composite. It's llike shader devs think everyone was using a 1971 Zenith with spade terminals for an antenna hookup connected to an RF modulator via an adaptor.Depends on the case. Sometimes they designed the games around "smeary garbage".
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Even in the case of PC and arcade games designed with clear displays in mind, the CRT masks and scanlines (depending on TVL and game resolution) transform the image quite a bit, in addition to adding natural pixel scaling, so no, those sharp CRTs over RGB are nothing like the equivalent of emulating old games in modern displays without nothing else going on. Btw, with a CRT shader you can emulate both types of displays, the low budget consumer set with an RF/composite connection, or the expensive PVM + RGB, scanline heavy, sharp look.
What you’re admitting to here is being an autistic exception, not the target majority. Most people couldn’t be fucked to hook up anything more than the RF adapter even into the the PS1 gen, so when that’s the majority of the audience you’re drawing the game’s art for why not work its flaws into advantages instead of worrying about how sharp the edges are?I have yet to see a shader that can even come close to replicating an NES over composite. It's llike shader devs think everyone was using a 1971 Zenith with spade terminals for an antenna hookup connected to an RF modulator via an adaptor.
Back in the day, I was composite for NES and Genesis, S-Video for SNES, PS1, Saturn and Dreamcast when it wasn't on a 21-inch pro VGA monitor. I always went for the best possible picture, so seeing this nostalgia for games looking like shit, I just do not relate, nor do I wish to.
My brother in Christ, 99% of people were not playing SNES or PSX with S-Video. lolI have yet to see a shader that can even come close to replicating an NES over composite. It's llike shader devs think everyone was using a 1971 Zenith with spade terminals for an antenna hookup connected to an RF modulator via an adaptor.
Back in the day, I was composite for NES and Genesis, S-Video for SNES, PS1, Saturn and Dreamcast when it wasn't on a 21-inch pro VGA monitor. I always went for the best possible picture, so seeing this nostalgia for games looking like shit, I just do not relate, nor do I wish to.
It doesn't matter what most were using, or that a lot of arcade cabs in North America were shitty low-cost bootlegs with shit displays, what matters is what the devs wanted the games to look like.My brother in Christ, 99% of people were not playing SNES or PSX with S-Video. lol
I'd say in the SNES era it was 75-80% RF and in the PSX era it was maybe a 60/40 split between composite & rf adaptors, with more people using composite toward the late 90s.
Most consumer level TVs didn't have composite until the mid 90s, and even then S-Video was rare until the early 2000s.
Shit, I remember some people having their SNES hooked up with an RF modulator, that little black cylinder with a coaxil hookup on one end, and the two little forks that you screwed onto the back of TV on the other.
Bullshit.Most Japanese home users from the Mega Drive onward were using Japanese D-port RGB for games and that's what the devs targeted.
Japanese market TVs had S-Video and D-Port from about 1987 onward, even on the small sets, like 12-inch sizes, so they were very commonly used.Bullshit.
To give the rest of you non-autists an idea of how insane this person is, JEITA didn't even specify D-Port until the latter half of 1999. https://www.jeita.or.jp/japanese/standard/book/RC-5237/D-Port from about 1987 onward
Maybe so, but many games were designed with tricks that used the pixel bleed that happened over composite or RF to their advantage. For example, the waterfall in sonic:Japanese market TVs had S-Video and D-Port from about 1987 onward, even on the small sets, like 12-inch sizes, so they were very commonly used.
This is really all my intent is and was. Square pixels aren't how I played the game*. The Trinitron-aperture-mask approach (plus NTSC emulation, which I exaggerated to make a point previously) I used gives me the feeling I used to get. I'm not saying it's God's gift to gamers or whatever. Play games how they make you happy.Filters that are made to make people feel nostalgic are going to be created
It was a common "trick" to plug a PS1 into a VCR for TVs that didnt have composite, only RF.My brother in Christ, 99% of people were not playing SNES or PSX with S-Video. lol
I'd say in the SNES era it was 75-80% RF. In the PSX era it was maybe a 60/40 split between composite & rf adaptors, with more people using composite toward the late 90s.
Most consumer level TVs didn't have composite until the mid 90s, and even then S-Video was rare until the early 2000s.
Shit, I remember some people having their SNES hooked up with an RF modulator, that little black cylinder with a coaxil hookup on one end and the two little forks that you screwed onto the back of TV on the other.
I won't claim first hand experience but I have spent an inordinate amount of time digging through hard-off junk bins.Japanese market TVs had S-Video and D-Port from about 1987 onward, even on the small sets, like 12-inch sizes, so they were very commonly used.
Ok, so I am wrong on D-Terminal, but S-Video was out in 1986 in Japan, 1987 in North America.To give the rest of you non-autists an idea of how insane this person is, JEITA didn't even specify D-Port until the latter half of 1999. https://www.jeita.or.jp/japanese/standard/book/RC-5237/
How are you so retarded that you don't understand something being available =/= mass adoption or everything being designed around it?Ok, so I am wrong on D-Terminal, but S-Video was out in 1986 in Japan, 1987 in North America.
Everyone in Japan used Laserdisc at all times and everyone in Europe had a Master System, the internet said so and it can never lie to me at all everHow are you so retarded that you don't understand something being available =/= mass adoption or everything being designed around it?
It's like arguing movies in the 80s were shot with betamax in mind because it existed and was of higher quality than VHS.
During the bubble, people in Japan replaced their home electronics pretty frequently, so new ports and features hit critical mass a lot faster than in the west.How are you so retarded that you don't understand something being available =/= mass adoption or everything being designed around it?
It's like arguing movies in the 80s were shot with betamax in mind because it existed and was of higher quality than VHS.