MrSlongDong
kiwifarms.net
- Joined
- Apr 13, 2025
The point I'm trying to explain is in your last sentence: "All those people paid for Battlefield 2, and paid for the servers, they purchased the product, and ought to be able to continue to support it if they want to use it."Battlefield 2.
A few years ago, EA did away with support for the game. Fair enough, its well beyond its intended shelf life at this point. That said, the game still had a strong community, so what did that community do? Well of course, they set up their own private servers (through their own hosting, no EA hosts required) so the community could still play the game. The servers were (or were at least intended) to run off of donations to keep things going along with maintenance and such. What did EA do? Send these folks behind this project a C&D and force them to shut it all down.The game could still be bought from Steam, its still available for purchase and makes EA money. Its not really competing with EAs current titles (the game is 20 years old). The hosting and financing of the servers was private, nothing was asked or required of EA. Yet, they could shut down the project with impunity. That is part of the problem. Even if you can and do support the game, independently of its creators, they can come in and force you to stop. While I agree that forcing a company to continue to produce dlc or offer server support for a game after its life is over is stupid, thinking that a company should be allowed to just shut an entire game down, including any and all fan support, is ridiculous. All those people paid for Battlefield 2, and paid for the servers, they purchased the product, and ought to be able to continue to support it if they want to use it.
Paying for the servers, does not mean you purchased the right to take the game and run it on your own server. What people don't understand if that when you purchase a product like a video game of a film or any intellectual product, you're not purchasing the IP. You're purchasing a right to enjoy a copy of that thing. This right is not absolute. If you purchase a DVD it still says that you cannot distribute it for commercial reason. You also cannot make copies of a DVD and distribute them for free to everybody in your neighborhood. I'm not saying you shouldn't but it's not "your right" to do so. There are limitations on your ownership and what you can do with the product, because it's an intellectual product. When you purchase a physical copy of Mario Sunshine on the Gamecube, that disk is your property but if you were going to make copies of it and distribute them, you would be infringing the property right of the studio over the IP.
When you pay a monthly fee to access a server, you do not obtain a right to take that game and go create your own servers for people to play on it. If you want to do that, you need to make your own game, which needs to be legally distinct from the source material. If you don't that, you're using somebody's else IP and you have no claim over the IP because you didn't make that product. The game is still the creative product of the studio. If you are able to take your single copy of the game and play it offline (for example, download a local version of the game on your PC), the company cannot retrieve that because you bought that individual copy. The online experience is not something you can copy and run locally.
If you want to run the game on your own private server, you need to seize the product and assume control over it. That goes beyond your property right over the copy of the game that you purchased. If a company decide to release their IP and let people do whatever the heck they want with it, then that's a good thing, which should be encouraged but it's something a company should only do voluntarily. It's not something you can force them to do.
Think about it, if what you say is true and you purchase the right to create a server the moment that you access the company's server, then it's not relevant whether the company keeps the game online or not. You can just immediately go off and create your own server even if the company run their servers still. This notion of property right extending over the servers is inconsistent with how property rights operate in general.
If you have a game, that can be played with a local multiplayer system, for example, by plugging a cable between two consoles or using bluetooth, then it was the company's decision to let you have that. If a company decides to run their games on servers that need to be online and maintained by the company and you go and run the game on your own server, what you have done is create copies of the game for your own purpose and distribute them. You cannot do that unless the company allows you to do that.
Do I think Intellectual property laws should entirely abolished? Absolutely. But currently, we have them and we're not China. Do I think it's morally right to pirate games and run emulation softwares? I do. But I know it's breaking the law. I'm would not pretend that I'm exercising my property right if I did that.