I picked up Workers and Resources: Soviet Republic over the steam summer sale, and on paper it seems like r/fuckcar's ideal city builder:
European focused
- Socialist policies are front and center
- City planning is explicitly based around walkability and public transportation
- Plenty of vehicles to use for your transportation infrastructure, including little trucks like those one in japan they constantly gush about
- personal cars are 100% optional, and if you do use them they are small European cars, not big SUVs
- Only residential buildings are brutalist tenement buildings, which means absolutely no suburbs
But after trying to find post on it in r/fuckcars, I got nothing, but they do talk about city skylines somewhat regularly. Strikes me as a bit odd they are not promoting the hell out of this game.
In addition to stuff
@Eternal Gopnik mentioned about communism actually needing workers, in Cities Skylines 2 you can basically cheat the game into playing how you want, with no roads and silly bullshit, W&R basically takes the socialism aspect of city simulators to its logical conclusion, with ultimate control over health and work.
The other thing is that W&R has emphasis on logistics. In urbanism, logistics don't matter.
- Loading areas for restaurants and stores are an afterthought. Can't have a dedicated parking area, can't park in the bike lane.
- When pointing this out, they'll point to the existence of stuff like UPS cargo bicycles or some unusual case ("this bar in Doofenstein, Germany delivers their stuff by hand up the side of this mountain!")
- Modern distribution centers are "too big"
- Literally not understanding why some goods are only through trucks (and even in factories, often train in, truck out)
Random thought of mine: How much does it actually matter if where you live is walkable? Because I live in a city that's very walkable, there's no real need to own a car, but I would say we still have a lot of the same problems with social isolation that I see described in the US.
"Third spaces", for example. Jason Slaughter makes a point of using the British pub as an example of them. But as an industry,
it's rapidly dying on its arse.
I don't think cars are the reason why society is atomising. The actual reasons are twofold: Screens and immigration. Why leave the house when your own home has infinite entertainment? How can you have any sense of community when half the people in your area don't even speak English anymore?
All of these are very good points, and you could argue cars are
because society degraded, not the cause of it. /r/fuckcars types will never, ever, address the issue of immigration but then they won't talk about what people did before your home could have everything. They don't really talk about movie theaters or bowling alleys being places where people gather(ed) and all of the places they talk about what your home should and shouldn't have is framed in the perspective of forcefully limiting or banning something (or forcing you to participate in some inferior alternative like makerspaces), not nostalgically wishing things were different. It might be one thing if they were talking about LAN parties, for instance.
For the longest time, I've actually been trying to ponder what the fuck the term "walkable" even means. I live in a suburb but there's a sidewalk connecting every street together. Theoretically I could walk pretty much anywhere and sometimes I do. The conclusion I've come to is it just means no cars to them.
I see the buzzword "walkable" similar to the bike chevrons painted by the side of the road, they don't really do anything they're just "I want equal attention" markings.
When I was younger, I grew up in a very rural subdivision where sidewalks and shoulders were non-existent, it was just the road, a VERY narrow right of way, and then just open ditches (usually dry, but the slope was annoying). But sidewalks are great. What really turned my mind was some article on Strong Towns (during the time it was shilled as "conservative") article on sidewalks or something along those lines, and the one thing I hated most about walking in the city—panhandlers—wasn't mentioned at all.