I don't know how you could say "yeah, I want a job rework" after looking at the monk rework, the other monk rework, the third monk rework, the paladin massacre, whatever retarded spastic retardation they gave dragoon, the summoner lobotomy, the astrologist rework, the other astrologist rework, and of course their herculean effort to turn one of the only classes with failstates into perhaps one of the easiest things to play in the entire game, BLM. That's overlooking the countless ways they've dumbed down every other job - even WAR: remember, Overpower used to be a cone.
And of course let's not forget that combos were basically removed as a concept, healers haven't needed to give a shit about mana in an eternity and have neatly had weave windows added in to their 1-1-1-1-1-1-1 "rotations," the number (and impact) of positionals has been greatly reduced, and of course there's the fact that everything has been sanded down to fit into the two-minute meta, such that every class is a little busy for 15 seconds every two minutes and has filler through all the rest while you play some simon-says.
Anyone that thinks they are going to fix the jobs in 8.0, much less ever, is willfully ignoring the last three expansions. The job team has no idea what it's doing, and unless they clean house altogether you're just going to get more of the same. The major complaints with Dawntrail from most of the playerbase concern its atrocious story, and there's an easy scapegoat in Hiroi -- but the more-enfranchised playerbase, bored to fucking tears of this combat being made incredibly shallow, is something that they can overlook ever addressing.