Diseased Open Source Software Community - it's about ethics in Code of Conducts

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So if Artix is the chuddiest distro, what's the chuddiest WM / DE?
Hilariously (since vaxry isn't a big fan of X11), probably Hyprland. If our brave Wayland future does come about and X11 truly dies, Hyprland will probably be what I use, since vaxry is fairly chuddy, and rewrote the backend to not rely on Drew Devault's wlroots.

In X11 land, dwm probably. Or if you're like me and tiling WM's are just too much autism for you to be comfy with, Openbox is proudly "feature complete" and everyone from wayland shills to rusttrannies absolutely hate that concept. I am literally right now starting a mini-project for funsies to port over Archbang/Bunsenlabs default pretty configs to Artix and possibly beyond.
 
I am shocked that Bicha (lmao) used his real name. You would think a literal fucking sex offender would try and use a pseudonym right? Wouldn't exactly be uncommon or anything to have a anime pfp and fake name. But no he had no problem being open about it.



I am intrigued, might try it once the xlibre goes out of testing.

Also someone redpill my dumbass on what the difference between these are? I get that one is using dinit, one OpenRC and so on but I wanna know what those are and how it affects the install.

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dinit, openRC, runit and s6 are all init systems + various implementations of system managers.

 
Openbox is proudly "feature complete" and everyone from wayland shills to rusttrannies absolutely hate that concept
Very based, Openbox is great.
Wouldn't call it "chuddy" however. Weird story: for a while when the topic of "women in FOSS/Linux" came up, one of the first things you'd hear is that Openbox was largely written by a woman. Turns out, yet again, it's a tranny who transitioned wayyyy back (around 2004). And one who hides that fact very well.

Also, there is wayland clone/remake of Openbox called labwc. The configuration files are also partially backwards compatible with Openbox.
 
Phoronix: New ZLUDA 5 Preview Released For CUDA On Non-NVIDIA GPUs (archive)

Lunduke is claiming that Leftist open source activists have protested him for a decade because, in their words, he made them feel unsafe by calling rapists criminally insane. He doesn't show any evidence of this, but, if true, I think this should be something more loudly proclaimed.
At a minimum, I would want to hear the supposed joke/remark he made to understand if it would only trigger degenerate rapists, or put off more ordinary people for trivializing rape or something.
I am shocked that Bicha (lmao) used his real name. You would think a literal fucking sex offender would try and use a pseudonym right? Wouldn't exactly be uncommon or anything to have a anime pfp and fake name. But no he had no problem being open about it.
I went back and archived the rest of his blog posts. Here's one pre-arrest, while he's still in Bahrain, complaining about the military's lame computers: The “Modern” Work Computer (archive)

His LinkedIn (attached) says he was an Ubuntu Core Developer (volunteer) since 2008, and became a member of the GNOME Foundation in 2012. His FDLE page says his case was adjudicated on September 27, 2013. His last blog post before the guilty verdict and going in the slammer was a little earlier, on May 27, 2013:

Moving On (archive)
I’m sad to announce that due to immense personal and family responsibilities, I simply won’t have the time or ability to contribute to the Ubuntu GNOME effort much longer.
The commenters didn't seem to know the real reason. He resumes blogging again in 2017, after the mandatory absence. In 2022, he joins Canonical as a software engineer.

If he was caught around 2010-2011, he was known in the community under his real name years before then. Lunduke's "sources" say that his crimes were known, which seems obvious since he made local TV and even international news.
 

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Its entirely your fault if you chose to use the gnome set of software with it, which will definitely treat you like niggercattle.
But at least it's not using several gigs of RAM and an entire Core 2 Quad's worth of compute resources constantly phone home to a corporate server while it treats you like niggercattle.
 
No, they think you are gaslighting them.

The term comes from a popular novel and later movie, with the title Gaslight.
What? No the term is Gaslantern, referring to when hotels and businesses would try to save on gas by slowly turning the brightness of in room lighting down, and abjectly denying it when people complained.
 
HAPPENING : Kaldaien, the developer of Special K, a very powerful modding tool for gaming where no official modding support was ever provided has had a CRASHOUT where he's deleted his 20 YEARS OLD STEAM ACCOUNT in protest of Valve's policies while praising Epic Games, Windows Gamestore and Gamepass as avenue to escape Steam's DRM. He's been getting shit constantly in his comments on his github now.
https://www.special-k.info/
https://github.com/Kaldaien
valve_delete.md

Why I Deleted My Steam Account After 20 Years​

Some may know me from over a decade worth of modding broken, under-performing or otherwise inconvenient aspects of PC ports. Dedicated users of Special K also know that I have spent as much time battling problems caused by Steam as I have defects in the games themselves.

My experience with PC gaming goes back a further two decades, to the days of shareware, dialing into a BBS to get game patches / user generated content and tedious DRM fetch-quests involving physical game manuals. I was irritated when Half-Life 2 shipped on PC and required a dedicated piece of software to satisfy DRM and patch the game, but at the time these were minor inconveniences. Valve tried to quell concerns of software preservation with the first of a long series of lies wherein they claimed to have a contingency plan for the DRM scheme reaching end-of-life.

Steam's DRM scheme has reached end-of-life multiple times without the promised parachute.​

In 2002, the client ran on Windows 98. Over the years, they bloated the living hell out of the DRM client with all kinds of unnecessary and undefeatable features that hinder software compatibility. Games you purchased on a Windows 98 machine later had their system requirements bumped up to Windows XP, then to Windows 7, then to Windows 10...

Because the Steam client patches itself and because Valve was lying about contingency plans, their DRM prevents running Windows 98-era games on original hardware. Requirements go up post-purchase without the developer doing anything. Neither the game's publisher, nor its developers are to blame for the game no longer working. The store you bought the game from is squarely responsible for your game not running.

Coming from the pre-Steam era of PC gaming, where you could purchase a game from whatever store was most convenient and then go online to a BBS or FTP site to get patches (irrespective of whether the store you used is even still in business), this is all infuriating!

The proliferation of Steam for content distribution has fragmented PC gaming irreparably.​

You no longer have the liberty of buying a game from wherever you want. You must consider whether your store is going to continue receiving patches, whether the store itself is going to continue supporting your hardware and software, and whether your friends online bought the game from the same store as you did (thank you Epic for partially addressing this).

I was a registered Steamworks partner and had access to developer forums.​

No matter how many times I raised red flags about the implementation of various things in the Steam client (mostly input-related), my concerns were ignored. I watched other developers raising the same concerns for years with no action from Valve. By the end of my bitter dealings with Valve I was simply working-around bugs in the Steam client, not even wasting my time reporting the bugs because there was zero hope. The Steam client is layered on various open-source projects, all of which I could submit bug reports / pull requests to if those projects were causing the problems.

Unfortunately, it is all Steam's proprietary code that has problems and because that is coupled tightly to their DRM client, I now regard that code and all of the unnecessary features that keep being integrated into Valve's DRM client without true off switches as obstacles rather than value-added service.

Ironically, the only store that messes with input also frequently has input-related features patched out of games after you purchase them. Numerous games have native DualSense support on Epic, but are XInput-only on Steam. S.T.A.L.K.E.R. 2: Heart of Chornobyl uses Microsoft's advanced GameInput API on Microsoft Store and Epic and supports Xbox One controller Impulse Triggers, but has had input functionality removed from the Steam version after a few patches and has been reduced to Xbox 360-equivalent on Steam.

I buy games from Epic Games Store, Microsoft Store and GOG precisely because those stores have no bloated features unrelated to DRM crammed down your throat. Without those stores adding unwanted code that requires patching the store's client to properly disable, open-source projects like DS4Windows operate free from interference from obnoxious proprietary software.

Stores should only provide DRM, and anything else that they do must be optional.​

Stores must not invent proprietary APIs like Steam Input (the actual API accessed through steam_api{64}.dll, not the XInput translation layer) that require the store's DRM client to provide services that the Operating System provides for the same game purchased from a competing store. The native Steam Input API is an abomination, many games that use it have fallback code to use Operating System input APIs (i.e. DirectInput, XInput, HID, Windows.Gaming.Input), however Valve's unbelievably short-sighted design deliberately hooks and blocks access to those APIs as part of Steam Input's initialization.

Patching-out the native Steam Input API involves modifying steam_api{64}.dll, which is considered by many games to be tampering with the game's DRM. Depending on the publisher your punishment for trying to cut the Steam client out of the equation and preserve the software you paid for may range from the game simply refusing to run or deliberate glitches during gameplay such as missing assets or a screen that gets dimmer until you can no longer see the game (thanks CAPCOM, I hate it!)

Enter Monthly Subscription Game Libraries and DRM-free → Exit Steam​

In lieu of even the simplest commitment by Valve to keep their DRM client free of system requirement creep, business models like Ubisoft+, EA Access and Game Pass represent far greater value to consumers. The claim is often made that you "do not own the game" with these services, but you do not own them on Steam either; Valve stops pretending to care if their store's software breaks your game after you have played it for two hours.

I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.

GOG actually guarantees they will not patch anything without user consent. CD Projekt has my respect and may have its full retail prices and 30% revenue cut; they earned it. Valve and others should not be leaching as much money from the publishers as they are without stronger commitments to the end-user that their software is going to continue running in the future.

The Lies of Valve​

Valve does not expect users to delete their account; they think because you paid them thousands of dollars on your software library they can lead you around and nobody will ever hold them accountable. I do not have the patience to bother getting a company I no longer have an account with or any respect for to keep their word, so I am just going to mention this passive-aggressively and you can judge them on their documented actions.

They claim that upon deleting your account, your community posts will remain and will be attributed to [deleted], however this is not true and 50,000+ posts and 30+ guides (some of which had shared attribution with multiple accounts) are gone. In less than one month, all of this content went from [deleted] to literally deleted, despite their worthless promise otherwise.

&gt; Will all of my information be deleted?<br>Your personal information is removed, but some content you’ve posted in community areas is not. This includes things like discussion posts, or content that you posted in Steam community hubs, as well as comments you made on other Steam account’s profiles.<br>

The biggest obstacle to game ownership on PC is the store you licensed it from, not developers.​

A game with zero online features is subject to internet-based DRM and constantly increasing system requirements when the store self-updates and irreversibly patches the software in your library. There is some value to having a store automatically update your software, there is literally no value to a store that forces patches and offers users no path back to the working version of the software they initially paid for.

Valve is right about piracy being a service issue, their service inevitably​

I would encourage re-evaluating who you license your software from and whether long-term "ownership" of software that self-updates is even possible. Given the weak guarantees and outright lies of some stores, subscribing to a publisher's entire catalog of games for a month, or buying from Microsoft Store to take advantage of their cross-platform license to avoid the headache of PC compatibility may give you peace of mind.
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People who are seriously upset with Valve and Steam will always, always let perfect be the enemy of good enough, and they never understand the real problem.
Avant garde nerd modders like this should be admired for their programming ability and nothing more.

>The biggest obstacle to game ownership on PC is the store you licensed it from, not developers.

No, it is publishers who set the rules, developers who follow them, and stores that distribute them. The fact that publishers refuse to behave in a more consumer friendly way is why Stop Killing Games is necessary. He could have just publicly supported SKG instead of deleting his steam account, and he would have accomplished more.

>In lieu of even the simplest commitment by Valve to keep their DRM client free of system requirement creep, business models like Ubisoft+, EA Access and Game Pass represent far greater value to consumers. The claim is often made that you "do not own the game" with these services, but you do not own them on Steam either; Valve stops pretending to care if their store's software breaks your game after you have played it for two hours.

>I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.

Absolute fucking delusion. People's Steam accounts are literally over 20 years old now and there is absolutely no sign that Valve is heading towards an anti-consumer future anytime soon.
Counting the days until this guy troons out.
 
HAPPENING : Kaldaien, the developer of Special K, a very powerful modding tool for gaming where no official modding support was ever provided has had a CRASHOUT where he's deleted his 20 YEARS OLD STEAM ACCOUNT in protest of Valve's policies while praising Epic Games, Windows Gamestore and Gamepass as avenue to escape Steam's DRM. He's been getting shit constantly in his comments on his github now.
https://www.special-k.info/
https://github.com/Kaldaien
valve_delete.md

Stores should only provide DRM, and anything else that they do must be optional.​

Stores must not invent proprietary APIs like Steam Input (the actual API accessed through steam_api{64}.dll, not the XInput translation layer) that require the store's DRM client to provide services that the Operating System provides for the same game purchased from a competing store. The native Steam Input API is an abomination, many games that use it have fallback code to use Operating System input APIs (i.e. DirectInput, XInput, HID, Windows.Gaming.Input), however Valve's unbelievably short-sighted design deliberately hooks and blocks access to those APIs as part of Steam Input's initialization.
Making DRM harder to remove by making core game functionality dependent on it is clever, but also very scummy.

His complaint about Steam are all very valid, methinks. The stuff about forcing updates with no way to downgrade to a previous patch (unless the dev goes out of their way to set this up with betas, shoutout Paradox) is very true and very annoying and it has bitten me a handful of times.
No idea about this guy, he may be a faggot, but he's right about Steam. The quality, or lack thereof, of other stores has no bearing on Steam's quality, which is often quite poor.

Edit: As an addendum, GOG is currently running its summer sale. Ends in 8 hrs.
 
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I know this is the X11 circlejerk thread but I don't think the permission model is the problem with Wayland. Least privilege is good.
Least privilege is good when it's the least amount of privilege needed to do your job not the least amount of privilege possible so that nothing fucking works. And I bet the "security" of all the workarounds you mention in your edit which are re-implemented independently several times (meaning each implementation will have it's own fun and exciting vulnerabilities) is awful. There's no meaningful security to be gained once you're running untrusted code. If some app is willing to key log you the people who made it aren't going to just say "well shucks, this guy is running wayland. guess we can't keylog them. oh well".

At best if wayland was a step towards good sandboxing it is putting the cart WAY before the horse. In reality it's a shit pile pushed by redhat for hostile ends by useful idiot trannies who get off on making people suffer. This whole thing is literally just "security comes at the expense of convenience which comes at the expense of security" spread over 15 years but with corpos + trannies.

Hopefully this doesn't come off as combative. Given you're bringing up the work arounds I think you're going to agree generally. I just really dislike the excuse that wayland is about security.
 
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His complaint about Steam are all very valid, methinks. The stuff about forcing updates with no way to downgrade to a previous patch (unless the dev goes out of their way to set this up with betas, shoutout Paradox) is very true and very annoying and it has bitten me a handful of times.
No idea about this guy, he may be a faggot, but he's right about Steam. The quality, or lack thereof, of other stores has no bearing on Steam's quality, which is often quite poor.
Maybe it's a result of subtle psychological warfare to get people to accept these less than ideal conditions, but I seriously can't think of a good reason to loudly and publicly protest the best option in a very bad market. Did he try reasoned debate and discussion before declaring that the nuclear option is the correct one? I've used Special K before but I've never heard of this guy's opinions. Conversely, lots of people knew Ross of Accursed Farms detested the practice of games being unceremoniously killed for years before he launched SKG.

Just use GoG/pirate if your autistic principles are violated so much.

Edit to add:
>I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.
If this offends you so much, then there is nothing stopping you from cracking the hilariously impotent steamworks """DRM""" and making a backup copy of your game, just in case Valve decides to cut off support for Windows 10, literally 10 years from now. This is no different from dumping your game from a disc and backing it up.

Steamworks is a blessing to pirates and tech-literate people everywhere. I have no idea why this veteran modder is upset with it.
The only thing stopping you is Denuvo, which legitimately IS digital Satan, and SHOULD be rebelled against. But that has nothing to do with Steam or Valve.
 
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