- Joined
- Nov 4, 2017
This is not a surprise.The developers have a history that isn't great, and regardless of what reddit like to think
Buckle in kids. Its story time.
Unknown Worlds is the company founded by the core of the Half Life mod Natural Selection.
For those unfortunate enough to not have played absolute peak gaming, NS was a team-based asymetic shooter with RTS elements between a team of Marines and Aliens. Marines have a commander who plays RTS with real humans as his units. Aliens are more decentralized and much more about independent action.
This was around the time VOIP started being viable in games, and both teams required coordination, and this shit was absolute peak.
Changes to Steam (as they shifted from just pulling bits to actually maintaining files) killed the way Natural Selection was distributed and the mod effectively died.
But in the final versions, the game had started to shit itself. They were focusing on catering to a "competitive" format (because a good commander really changed team performance)
Anyway, UW shifted to Natural Selection 2 as a standalone game. The initial plan was to release it for Source, but they decided that Source couldn't do what they wanted to, which was lighting with random growth. The pitch was very cool: sort of how Star Craft has Creep, in NS2 the aliens would need to colonize areas with alien bacterial mats to build buildings. This sounded super cool and would lean in to Natural Selection's core of asymmetry.
The dev process on NS2 was absolutely and irrevocably fucked. They spent years on their POS buggy engine before a remotely playable game emerged. They had to devote dev resources to some Sudoku game to keep the lights on, as well as a Lua IDE.
NS2 finally hit playability and... there was jack shit nothing in it that couldn't have been done in Source. The alien creep growth wasn't continuous like in the demos, it was just expanding polygons with random center placement. Nothing requiring a whole new engine, but they wanted to make their own engine and got retarded paypig fans of their earlier work (me) to pay them to do it.
Adding to that, NS2 was no longer Natural Selection when it was released.
The asymmetry was gone; now the Aliens had a commander and Marines had personal resource pools. With a few differences on mapcontrol, it was now pretty much every other team FPS with one team more melee focused. (there is bunch more of NS theming and tactics that got completely lost in NS2 but I'll avoid the spergout)
In the middle of this, when Subnautica released, when Flavra made some libtard rant about "there being no guns in Subnautica because guns are evil". (which I get why they did it from a gameplay perspective but it made zero sense for you to not be able to build a rail gun when all the components are there and a big fucking thing that needs killing was swimming around)
This while they were still trying to fix the FPS that was (at the time) the only reason anyone gave a shit about them.
At that moment I knew UW was fucking toast and their output going forward would be ass.
So this shit doesn't surprise me in the least.
The Kharaa are the alien life form in Natural Selection, and this is an easter egg / supposed to be the origin of the Kharaa.subcutaneously administered Kharaa antibiotic (erroneously labeled "antidote" in-game, despite Kharaa being a bacteria; and not a poison)
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