General Discussion for Virtual Youtubers / Vtubers / Chuubas - it's okay to be a simp for 2D, just don't thirstpost.

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Oh, I think you know the answer to that one Uruka
Uruka is such a loser that if she managed to actually go outside, touch grass, and get a partner of any sort, her fans and chat would be like "Good. About time you fucking autistic lesboid."

Actually, that's probably 99% of Phase fans. The other 1% being the occasional tranny who attempts a mass shooting.
 
Uruka is such a loser that if she managed to actually go outside, touch grass, and get a partner of any sort, her fans and chat would be like "Good. About time you fucking autistic lesboid."

Actually, that's probably 99% of Phase fans. The other 1% being the occasional tranny who attempts a mass shooting.
only pippa fans attempt mass shootings.
 
Meanwhile, in based land (Greer's X specifically):
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>"i hate gay people"
>uses bussy instead of asshole
>"lgbt community"
>can't even use a soundalike word for faggot

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Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
 
Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
Not sure how it works for phase. But with hololive the characters are designed before hand and given to the voice actor.
 
Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
I know for pippa specifically Phase had a cat girl character already made for her but she demanded something different. She talked about it a long time ago and did an April fools stream where she ate cat food with the avatar earlier this year.
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The Japanese corporations tend to audition girls for roles they've already designed or planned. The Western ones seem to be a little more open to talent input on character designs, as others have already pointed out with the purple cat. With respect to the decals/hair decs on the pink rabbit specifically, that seems to be a stylistic signature of the artist who designed that character. Her other designs also have similar levels of adornment to them.
 
Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
For corpos, the talents generally have no say in what their models look like. The talents audition and will just be provided a model that is available. As for how the corpos determine what kind of characters to make, that isn’t really known, but I imagine they give the artists guidelines to ensure no designs overlap with one another.
 
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Shiori said that they asked her what color scheme she wanted for her character and she said "anything but green or brown", so I guess that sometimes they get a bit of creative control.

A lot of corpo Vtubers had characters they played before they joined their corporation; Kronii briefly played a character with a high-pitched anime voice before she joined Hololive which is funny because her normal voice is very deep for a woman.
 
I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
 
I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
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They have to harness main character energy!
 
there is also a fair bit of entitled snowflake syndrome some people just cant cope with the idea of being any form of normal they NEED to be different some how and it shows with some of the designs
 
Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
It's a mixed bag from what I've observed over the years. Sometimes people already got a profile pic/character associated with them, sometimes they get one made for them by the streamer network that they either designed themselves or get assigned based on what the people that make the mocap avatar stuff think works best with their voice. Usually it's a deal that ends up with "you need to use the one we give you if you had a pre-existing one and if you break off from us and become independant again you have to abandon/wipe your pre-existing channel because we now own it." It's a weird extension of the previous youtube channel network BS more than anything else if you've ever followed the shitshows with those.

The issue here is viewing these people as "actresses" being assigned to target demographics when overwhelming evidence (vomit drawer, slapfight meltdowns, etc.) just signifies these are glorified lets players with contract deals.

I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
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You've spent well over a decade observing autismo shit online, the answer should be obvious. When people did those fucking sparkledog things nobody was like " it is a mystery as to why they are asymmetrical! ah yes, this must be for brand recognition!" The overdesigned vtubers echo that sort of "sparkledog-esque" thing, ESPECIALLY fuckers like that one black one I don't fucking remember the name of people were sending clips of where he's like got snakes for one side of his hair and a mouth coming out of his hand on the other side and some other just heinous looking shit going on.
As for bad designs I'll just post this, I don't think I have to tell you why its bad.

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This fucker is everything wrong with vtuber design philosophy.
 
I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
Like any studio they have their hallmark and design cues to follow, if they don't just have a single artist they whip into drawing them up. As everyone else said they have a bunch of premade models ready for new hires to keep it clean and consistent since most of the solo/indie streamers have very shitty and undercooked designs.
 
Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
For holo and Niji they seem to have the characters comissioned and partly designed to the point that its like auditioning for a role. I know they get some say in details for the model but that its basically finalized beforehand. I cant find it right now but there was an old gura clip where she said she asked for an ahoge (the stupid tweetybird bedhead hairs that stand up on top) but for whatever reason the company said no because it didn't fit the silhouette of the mascot they wanted or whatever.

They get a lot more creative freedom for subsequent outfits/model updates since they often talk about the concepts they send to the artists for ideas on those. Since alternate models are never used for brand deals and ads they can go a bit off model but there are still restrictions since the company wants them to always be identifiable as the same IP. They're very particular about colors for example so Gura would likely always need to have a blue/white color scheme and maybe some aquatic ornament or detail just so the average person can always recognize her.
 
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Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.

In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
It depends, most of the time, the designs arent really known before auditions and its mostly already made before the talents know, i think before when the industry was still young they did sometimes show models and say "we want people to audition for these models". It will always depend on how many hoops the company wants to go through, a decent amount of the time, they do make changes depending on what the picked talent wants, especially if they're big corpos that have good relations with artists. But its mostly a money thing, too
I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
Pretty much, a large chunk of the industry both JP and EN quirk-maxes, and it leads to the amusing retardation where you have eons of no-name Twitch indie fox girls or demon-men. The Largest EN Vtuber Male at one point, Vox Akuma, was a generic Japanese demon man in a business suit and he made bank, so the meta was to be like that for a time. Same with the Foxgirl bit and Hololive's Fubuki among others
 
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