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Uruka is such a loser that if she managed to actually go outside, touch grass, and get a partner of any sort, her fans and chat would be like "Good. About time you fucking autistic lesboid."View attachment 7640603
Oh, I think you know the answer to that one Uruka
only pippa fans attempt mass shootings.Uruka is such a loser that if she managed to actually go outside, touch grass, and get a partner of any sort, her fans and chat would be like "Good. About time you fucking autistic lesboid."
Actually, that's probably 99% of Phase fans. The other 1% being the occasional tranny who attempts a mass shooting.
Not sure how it works for phase. But with hololive the characters are designed before hand and given to the voice actor.Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
I know for pippa specifically Phase had a cat girl character already made for her but she demanded something different. She talked about it a long time ago and did an April fools stream where she ate cat food with the avatar earlier this year.Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
For corpos, the talents generally have no say in what their models look like. The talents audition and will just be provided a model that is available. As for how the corpos determine what kind of characters to make, that isn’t really known, but I imagine they give the artists guidelines to ensure no designs overlap with one another.Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
It's a mixed bag from what I've observed over the years. Sometimes people already got a profile pic/character associated with them, sometimes they get one made for them by the streamer network that they either designed themselves or get assigned based on what the people that make the mocap avatar stuff think works best with their voice. Usually it's a deal that ends up with "you need to use the one we give you if you had a pre-existing one and if you break off from us and become independant again you have to abandon/wipe your pre-existing channel because we now own it." It's a weird extension of the previous youtube channel network BS more than anything else if you've ever followed the shitshows with those.Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
This fucker is everything wrong with vtuber design philosophy.
Like any studio they have their hallmark and design cues to follow, if they don't just have a single artist they whip into drawing them up. As everyone else said they have a bunch of premade models ready for new hires to keep it clean and consistent since most of the solo/indie streamers have very shitty and undercooked designs.I notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
I have absolutely no idea why but I have in fact seen the vnigger before. He was complaining about racism, as all blacks do across all mediums.This fucker is everything wrong with vtuber design philosophy.
For holo and Niji they seem to have the characters comissioned and partly designed to the point that its like auditioning for a role. I know they get some say in details for the model but that its basically finalized beforehand. I cant find it right now but there was an old gura clip where she said she asked for an ahoge (the stupid tweetybird bedhead hairs that stand up on top) but for whatever reason the company said no because it didn't fit the silhouette of the mascot they wanted or whatever.Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
It depends, most of the time, the designs arent really known before auditions and its mostly already made before the talents know, i think before when the industry was still young they did sometimes show models and say "we want people to audition for these models". It will always depend on how many hoops the company wants to go through, a decent amount of the time, they do make changes depending on what the picked talent wants, especially if they're big corpos that have good relations with artists. But its mostly a money thing, tooDoes anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
In my head, I imagine it's sort of like, "we don't have tomboy gf in lineup, so we're going to find an actress that has a deeper voice and more assertive personality" and then they go into drafting to come up with a character that the actress likes and that has the correct sex appeal to the target market.
Pretty much, a large chunk of the industry both JP and EN quirk-maxes, and it leads to the amusing retardation where you have eons of no-name Twitch indie fox girls or demon-men. The Largest EN Vtuber Male at one point, Vox Akuma, was a generic Japanese demon man in a business suit and he made bank, so the meta was to be like that for a time. Same with the Foxgirl bit and Hololive's Fubuki among othersI notice all the designs tend to quirkmax. They have very specific hairstyles and costumes that tend to out them as a vtuber vs. a regular anime character from a tv show. They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.