Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

Stingray attacks are well telegraphed and the stingrays themselves are easily shot down with anything medium pen or higher, one of the better squid enemies. The only ones enemies I have a problem with are the fleshmobs since they're just an HP blob with no weakpoints that tard charges at you and can't be staggered, and the leviathan since it's the only enemy in the entire faction that requires a weapon above medium pen to deal with (and once again, no weakpoints). Compare the leviathan with the factory strider, its most dangerous weapons, the chin guns, can be destroyed with medium pen, the inner head can be damaged by heavy pen, and if you get a good angle on it you can even kill it with medium pen by shooting it in the belly. It still manages to be dangerous while having a lot of weakpoints and ways to deal with it without needing to dump a mountain of AT at it.
 
Stingray attacks are well telegraphed and the stingrays themselves are easily shot down with anything medium pen or higher, one of the better squid enemies.
The problem is when there are two or more, it creates instances of unavoidable damage if you cant kill them quickly. They also have a habit of turning right at the end of the telegraph like a darksouls enemy, but yes generally they are a fun encounter.
 
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You can get into the rooms solo already but the stuff doesn't spawn in until the buttons are pressed
Highly doubt this unless they have some kind of anti-cheat measures or if this is a recent change that I am yet to encounter since it's been awhile since I've played, but you can tell that there are items inside of the Co-Op Bunkers just by pinging them though the door (mainly samples) or using the Super Credit arrow cheat mod.
 
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Stingray attacks are well telegraphed and the stingrays themselves are easily shot down with anything medium pen or higher, one of the better squid enemies. The only ones enemies I have a problem with are the fleshmobs since they're just an HP blob with no weakpoints that tard charges at you and can't be staggered, and the leviathan since it's the only enemy in the entire faction that requires a weapon above medium pen to deal with (and once again, no weakpoints). Compare the leviathan with the factory strider, its most dangerous weapons, the chin guns, can be destroyed with medium pen, the inner head can be damaged by heavy pen, and if you get a good angle on it you can even kill it with medium pen by shooting it in the belly. It still manages to be dangerous while having a lot of weakpoints and ways to deal with it without needing to dump a mountain of AT at it.
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Highly doubt this unless they have some kind of anti-cheat measures or if this is a recent change that I am yet to encounter since it's been awhile since I've played, but you can tell that there are items inside of the Co-Op Bunkers just by pinging them though the door (mainly samples) or using the Super Credit arrow cheat mod.
You can get inside with an exosuit by pressing its back against the door and getting out. I remember doing it before and none of the pickups were interactable. Anti-cheat? Possibly, but it could just as likely be some weird spaghetti code just happening to work out that way. That was a while ago, too. Late 2024 or so.
 
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I want to farm every weapon to 25 for autistic reasons, so now that I have to drop with "special" equipment like Liberator Concussive or Constitution, somehow a few of my orbital strikes just happen to immediately hit a fellow diver with a good primary that I coincidentally immediately liberate from the ground.
 
Stingray attacks are well telegraphed and the stingrays themselves are easily shot down with anything medium pen or higher, one of the better squid enemies. The only ones enemies I have a problem with are the fleshmobs since they're just an HP blob with no weakpoints that tard charges at you and can't be staggered, and the leviathan since it's the only enemy in the entire faction that requires a weapon above medium pen to deal with (and once again, no weakpoints). Compare the leviathan with the factory strider, its most dangerous weapons, the chin guns, can be destroyed with medium pen, the inner head can be damaged by heavy pen, and if you get a good angle on it you can even kill it with medium pen by shooting it in the belly. It still manages to be dangerous while having a lot of weakpoints and ways to deal with it without needing to dump a mountain of AT at it.
The only problem I have with Stingrays is how inconsistent the highlight on the ground can be, especially in busy urban areas. More often than not strafing runs in the city is just deadly simply because there's little or no warning of the attack before I just explode in gore. But yeah, they're definitely the better squid enemies aside from like, overseers I guess.

Also fuck harvesters. Not because they're hard to deal with (I get the idea, strip shields, facefuck it with AT), but their hitboxes are one of the most egregiously inconsistent piece of shit to deal with. Sometimes you nail them with an EAT, sometimes they take 4 RR shots and still stride around like nothing happened. None of this shit happens with bot or bug enemies.
 
Also fuck harvesters. Not because they're hard to deal with (I get the idea, strip shields, facefuck it with AT), but their hitboxes are one of the most egregiously inconsistent piece of shit to deal with. Sometimes you nail them with an EAT, sometimes they take 4 RR shots and still stride around like nothing happened. None of this shit happens with bot or bug enemies.
Ultimatium shots are even worse; so many times I've hit them square in their stupid fucking eye laser and they just ignore it. Or how they do that stupid fucking sideways sway when you hit their leg joint weakspot(s) with an autocannon making a quick followup shot impossible unless you're literally right under them.
 
The only problem I have with Stingrays is how inconsistent the highlight on the ground can be, especially in busy urban areas. More often than not strafing runs in the city is just deadly simply because there's little or no warning of the attack before I just explode in gore. But yeah, they're definitely the better squid enemies aside from like, overseers I guess.

Also fuck harvesters. Not because they're hard to deal with (I get the idea, strip shields, facefuck it with AT), but their hitboxes are one of the most egregiously inconsistent piece of shit to deal with. Sometimes you nail them with an EAT, sometimes they take 4 RR shots and still stride around like nothing happened. None of this shit happens with bot or bug enemies.

Ultimatium shots are even worse; so many times I've hit them square in their stupid fucking eye laser and they just ignore it. Or how they do that stupid fucking sideways sway when you hit their leg joint weakspot(s) with an autocannon making a quick followup shot impossible unless you're literally right under them.

Don’t shoot the face, shoot the leg joints. The shield fin on the chin is also an essential target. Both are weak to medium pen.


DPS weapons like the machine gun or laser cannon make killing them considerably easier.
 
The discord held a vote to name the rebuilt megacity

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Here's what the options looked like.
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Trannies were upset in the general chat because they wanted Everlasting Memory but rightfully everyone thought that was gay and opted instead for the blatant redditor bait.
 

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> call in car
> some guy steals it
> ignores my warning of not driving too fast
> flips it in less than 10 seconds of driving rendering it useless and killing two team members in the process

Why are people like this
 
The discord held a vote to name the rebuilt megacity

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Here's what the options looked like.
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Trannies were upset in the general chat because they wanted Everlasting Memory but rightfully everyone thought that was gay and opted instead for the blatant redditor bait.
MUH HECKING MEMO CITY NAME! HOLY COMEDY!
Then again, as long as the troons are unhappy, I am happy, so Gun it is.
 
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