Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

Wouldn't the obvious drawback be requiring multiple divers to operate it?
Not really?
Buggy is like that, people can just jump out. I wouldnt say it would be a drawback, but who knows.
But if a new vehicle was added which would be painfully slow im sure people would just call it in at the objective and use it there, and not really drive it around.
The anti tank emplacement with its turret tier cooldown is already versatile enough to call in at most objectives during the game.
Its good for anti air to take out gunships and dropships in bot level, great for killing hardier enemies and great at taking out most of bot fortresses if you can get a line of sight over the wall from a higher place.
Sucks for bugs tho, and its not ideal for the squids if the rest of the team isnt with you. You can kinda "fix" this if you use a turret or two to take out the trash mobs while youre using the anti tank gun.
Doubt theyl add in a new type of a vehicle any time soon, theres probably gonna be a new mech variant.
Tho a sidecar motorcycle that has a stahlwart on it would be great....

I havent used the autocannon in ages, i honestly dont like it at all in bot planets.
But that flak ammo on bugs is just so much fun.
 
I can't wait to see how many new and creative ways the teleporter allows me to wedge myself into the map geometry.

Regardless, back to scavenging for SC.
Could be a potential method to get into Co-Op Doors solo?

HD2 just keeps getting better and better, so there's probably a catastrophic downfall around the corner. I don't make the rules, its the law of gaming.
Praying for the Cultists, but I don't think they'd add a sub-faction like that right before the Xbox launch.
 
It says the teleporter doesn't have a cooldown. I think there's an implication that it damages you on use in which case medic armor with stim booster might go crazy
 
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It says the teleporter doesn't have a cooldown. I think there's an implication that it damages you on use in which case medic armor with stim booster might go crazy
I read it that if you use it too many times you basically explode. Now if that is in a row or if there is a cool down that you need to give it by shutting it off I'm not sure. Considering the rest of the Warbond is "Push it too much and go BOOM" it probably means you can only have it one for a little bit and then gotta turn if off to cool down.

"Perhaps the most significant and exciting development from the Ministry of Defense is the new LIFT-182 Warp Pack stratagem. R&D has harnessed the power of Dark Fluid to generate a (somewhat) stable wormhole on demand. Once the wormhole is active, wearers can teleport short distances with no cooldown between jumps. In practice, the wearer is pulled into the singularity, dematerialized, and rematerialized again in a new location.

The head of R&D noted that the dematerialization process can be somewhat painful, and that users should bear in mind that the wormhole cannot maintain integrity for extended periods–each jump will further destabilize it, and the wearer may experience death should the singularity fully collapse. A small price to pay for ultra-convenient traversal!"

Edit: From their discord

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Will the laser turret be an even greater threat to teammates than the gatling turret? I'm excited to find out. Also, I've been waiting for a support plasma. I've already gotten good at not blowing myself up with the railgun on unsafe so hopefully it won't take me too long to get a hang of the plasma cannon.
 
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I hope they shelve them for another year and try to come up with something that is fun
It's actually crazy what the Leviathan did to Illuminates. Combined with the fatigue of fighting them for weeks during the Super Earth invasion. Illuminate player numbers are down, down, down. Leviathans are genuinely the sole reason I never play Illuminates now. Even post nerf they are still nearly indestructible annoyances that don't add anything interesting to the flow of Illuminates as a faction and only serve to disrupt the flow of gameplay.
 
I do not enjoy fighting Illuminates at all and refuse to do it.
I liked the Illuminate better when they were piss easy. I used to farm Dif10s on the squids for medals all the time back pre-SE invasion, now they're all tedious as fuck and unfun.

Even the less shitty new enemies like the stingrays are painfully unfun sometimes. I've gotten caught in a death loop where it would keep instakilling me the moment I landed like 6 different times.

Die, respawn, it shoots me the moment I pop out of the ground, die, respawn, it shoots me the moment I pop out of the ground, die, respawn, it shoots me the moment I pop out of the ground, etc. etc. etc. until my retarded teammates notice the reinforcements keep going down while they're off picking flowers in the fields and farming voteless kills instead of shooting it down.

Getting slowed and stunlocked to death by bugs is better than that shit, at least I can TRY to escape.
 
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