Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

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The end of EvaXephon?


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What's the gameplay loop of yansim supposed to be? For Thief/Hitman which it's supposed to be based on, it's something like:
- Check out the mission objectives
- Set your item loadout for the mission
- Check out the map
- Explore the map for points of interest
- Plan the way to get to objectives
- Execute the objectives
- End mission

What does yansim have except walk around the school?
 
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Reactions: The One Who Sneeds
So when the tinybuild dev started wanting to perform sane changes like encapsulating and separating conditional logic into their foundational components, he couldn't understand it. If he couldn't understand it, he couldn't implement his new features in it. So rather than acknowledge his own failings and need to develop and learn, he axed it under the risk of him no longer being able to manage his update cadence.
The Tinybuild guy working on the code would've also necessitated a total feature freeze while the game structure was being unraveled, Alex would've had to spend months without adding his precious meme modes to his bi-monthly update posts. He just couldn't fathom having to abstain from sticking more shit to the walls and instead asking for patience while posting the occasional raw technical "holy shit look at how much better this works" updates, in his mind not adding features was tantamount to not working on the game at all. He utterly assumed that his audience would be exactly as hedonistically impatient as he is and wouldn't be able to accept an explanation.
 
The Tinybuild guy working on the code would've also necessitated a total feature freeze while the game structure was being unraveled, Alex would've had to spend months without adding his precious meme modes to his bi-monthly update posts
This is also bullshit, its called branches and source control. The Tinybuild guy could have worked off on a major refactor branch, Alex could have kept working on his wall licking additions, and once the overhaul was done, it wouldn't be very hard for the TinyBuild guy to catch up on the feature development - 90% of Yansim updates are just bugfixes from the last bad feature addition, and a refactored codebase would be far less prone to the kinds of bugs that are constantly formed.

Would it be perfectly efficient? No, it'd be preferable to have Alex immediately join work on the refactor and feature build there, both to learn it and make sure its fit for purpose to his design needs. But it'd realistically be the difference of an extra month of work for every three months of deviation to play catchup, and that's the pessimistic take - much of Yansim new feature development is supposedly operating on the volunteer artist schedules, not Alex's coding work. The hard part about making a Yansim is the game design, the actual code and systems are fairly straightforward to implement, especially when all the design space and rules have already been laid out, its just a like for like translation.
 
What's the gameplay loop of yansim supposed to be?
Oh, fuck, I'll try. It is supposed to be something like this:
  • Start a week and locate your rival.
  • Learn their patterns and conclude what do you need to intercept them.
  • Get what is needed and get rid of them.
  • Or get close with them, finish their quest and ask them to leave senpai
  • Or keep ruining their attempts to win senpai through the week so he would reject them on Friday
  • Or match them with someone else, no idea if this was actually implemented.
All of this doesn't work since one could kill Osana during the first day despite Alex's autistic attempts at putting bandaid over rotting flesh i.e. making her bodyguard invincible and all knowing. The rest of the week is for nothing. Other options are still a thing, but what's the point of this in a YANDERE Simulator with a protagonist who is basically a robot who wants to mate with a plank of wood known as senpai? Hitman games are so good because there are really nothing beyond your missions which you can play however you want, but here it is bloated with visiting school, having past time and other useless shit that adds nothing to the gameplay and bloats already broken and boring game.

considering nobody wants to touch the game with a 10-foot pole anymore
If only. Just check YouTube, there are tons of new videos about this abortion. Yeah, it is not as big as it was, but it is far from dead.

So when the tinybuild dev started wanting to perform sane changes like encapsulating and separating conditional logic into their foundational components, he couldn't understand it. If he couldn't understand it, he couldn't implement his new features in it. So rather than acknowledge his own failings and need to develop and learn, he axed it under the risk of him no longer being able to manage his update cadence.
You all forget one crucial detail. During the breakup Alex not as much blamed them for ruining his code as much for his game still being banned on Twitch. I thought he was just trying to guilt trip them, but if you think about it, their reply wasn't "WTF are you talking about? How would we unban it from Twitch, are you retarded?", no, they just let it slide, so maybe he was promised that they were going to deal with it, just so he would agree to let them work with it.
 
All of this doesn't work since one could kill Osana during the first day despite Alex's autistic attempts at putting bandaid over rotting flesh i.e. making her bodyguard invincible and all knowing. The rest of the week is for nothing.
Given that YS was supposed to have social school simulator as its secondary genre, it would make sense if even when there's no current rival, there was meaningful things to do in the school that help you prepare for the next rivals. Killing a rival should not be the focus of the entire week. You don't need to lay groundworks for stabbing a schoolgirl for four whole days.
a YANDERE Simulator with a protagonist who is basically a robot who wants to mate with a plank of wood known as senpai
The reason senpai is a plank of wood is because the game is based on yandere media, in which the male character is the protagonist. He's bland for the viewer/reader to self-insert. When you switch perspectives, it kinda weakens the premise.
It's like rewriting Twilight from Edward's perspective: why should a reader of such a rewrite care about Bella, a plain, boring girl with no personality, when the main character is now a cool, powerful, sparkly vampire?
This is why Yandere Simulator doesn't feel like a romance story, even though on the surface it should. Senpai could stop existing and the rivals' Friday confession could be replaced with any other excuse of a deadline, and the game would be virtually the same.

A way to make weeks less boring and senpai more interesting, could be implementing "elimination" methods that are focused on making senpai reject the rival. This would mean figuring out what would make senpai reject the rival (which would mean giving senpai some personality) and either digging some dirt on the rival, making the rival do the wrong thing (by convincing or threatening), or spreading bad fake rumors about the rival (all of which could be done simultaneously, would require multiple actons, and therefore could be spread across the entire week).
For example, you could learn that senpai loves animals, you could then find a kitten, force Osana at knifepoint to kill it, record it on video, spread the video around the school, and then on Friday, hear senpai saying "sorry, I won't date kitten killers".
 
Given that YS was supposed to have social school simulator as its secondary genre, it would make sense if even when there's no current rival, there was meaningful things to do in the school that help you prepare for the next rivals. Killing a rival should not be the focus of the entire week. You don't need to lay groundworks for stabbing a schoolgirl for four whole days.
You can skip the rest of the week if you eliminate a rival. There would be need to lay groundwork if this game wasn't a piece of ass mechanically. If there were any consequences beyond "police visits school and if they don't catch the perpetrator the same day, they drop the case" one could spend the rest of the week covering their tracks. TL;DR this game is crippled.

It's like rewriting Twilight from Edward's perspective: why should a reader of such a rewrite care about Bella, a plain, boring girl with no personality, when the main character is now a cool, powerful, sparkly vampire?
Cough-cough.

A way to make weeks less boring and senpai more interesting, could be implementing "elimination" methods that are focused on making senpai reject the rival. This would mean figuring out what would make senpai reject the rival (which would mean giving senpai some personality) and either digging some dirt on the rival, making the rival do the wrong thing (by convincing or threatening), or spreading bad fake rumors about the rival (all of which could be done simultaneously, would require multiple actons, and therefore could be spread across the entire week).
Ehm, there IS a method of doing this with Osana at least.

For example, you could learn that senpai loves animals, you could then find a kitten, force Osana at knifepoint to kill it, record it on video, spread the video around the school, and then on Friday, hear senpai saying "sorry, I won't date kitten killers".
Ok, dude, what the fuck, even Alex hasn't come up with something like this.
 
Ok, dude, what the fuck, even Alex hasn't come up with something like this.
He already considered killing cats and burying them with Osana's corpse, it was way back in 2016: https://yanderedev.wordpress.com/2016/07/29/july-29th-bug-fixing-build-and-thoughts-on-kittens/
1752225236276.webp
He also considered using freshly killed cats as insect bait:
1752225209407.webp
 
He already considered killing cats and burying them with Osana's corpse, it was way back in 2016: https://yanderedev.wordpress.com/2016/07/29/july-29th-bug-fixing-build-and-thoughts-on-kittens/
View attachment 7629554
He also considered using freshly killed cats as insect bait:
View attachment 7629552
I know that, but there is a difference between confirmed emotionless psycho killing a cat and her forcing someone to kill one on camera as senpai repellent. So yes, just like I said, even Alex has not come up with something like that.
 
What the hell is this game about now?
You play as a BPD anime girl who sits at home and waits for Alex to implement all the ways you could ruin the day of the person you claim to love while, in reality, he will go for literally everyone else but you.
He also considered using freshly killed cats as insect bait:
1752225209407.webp
He's hopelessly addicted to shock value. You could literally achieve the same result with the corpse of a rat or a bird but he wants it to be a kitten because that would be more edgy, I guess.
 
You could make a Mean Girls style game on the concept. Drop the yandere shit, drop the love interest, make it around playing as a girl trying to become the alpha bitch of the school. To accomplish this you collect compromat on the current one and orchestrate embarassing scenarios to discredit them. It could work in a linear Hitman-style mixed with some Sims/Neighbors From Hell-style gameplay where you interact with objects to gather info or manipulate them for some later action. Multiple endings, bad one you go as far as to indirectly commit murder and it haunts you forever, good one where you shack up with the prom king, neutral where you're on the top but turns out it's actually pretty boring and tedious. Mix it with Princess Maker where you plan the rest of the day to up your stats, and you can't do certain things or win certain random events if your stats are not high enough. You can't max them all out so there's an element of strategy here.

I'm sure gamer girls would love it. Every gamer girl I knew played the shit out of Princess Maker and couldn't get enough of it.
 
  • Agree
Reactions: Kazuichi Souda
Ok, so payment processors made Steam get rid of some depraved shit on their platform. Even YS is not that extreme, but what are the chances of it getting hit next? IMPLYING THIS SHIT WILL EVER RELEASE LOL
 
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Reactions: Ann
Ok, so payment processors made Steam get rid of some depraved shit on their platform. Even YS is not that extreme, but what are the chances of it getting hit next? IMPLYING THIS SHIT WILL EVER RELEASE LOL
Fairly low, but not zero. Payment Processors really don't care about fictional violence, especially when its very, very clearly fictional just from the visual quality. However, his setting could get him in some trouble. He can seethe about complex lore larp high school as college all he wants, but a payment processor has no obligation or duty to investigate deeply. They'll just see "Game sexualizes and murders high schoolers" and could bring down an axe.

But the payment processors may not even get a chance at this, Patreon's been reportedly getting more and more aggressive and nervous and they might just preemptively slap it to avoid processor troubles.
 
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