🥝 Community Official Kiwi Farms Game Jam - BEE JAMS! (Haha) BEE JAMS!!!!! (wheezing) BEE JAMS!!!!! AAAAAAAAAAAAAAH, BEEEEEEEEE JAAAAAAAAAMS!!! (AHahahaha-Ha!)

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Orphaned Punk

Where I come from, I was considered cool.
kiwifarms.net
Joined
Apr 15, 2025
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ThereShould.webp

There should - "As long as no one cuts their dick off!"
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Both exported and raw, your game will be freely downloaded, compiled, modified, and played by fellow kiwis at their leisure and comfort.
PS:
Don't be shy about bad code, weird hacks, or unfinished projects. You tried something new and solved problems to do something few can do. Trim the fat, swallow your pride, tighten your scope— then make something and celebrate by participating! ❤️
From lolcows, hobbyist threads, niche communal corners, handcrafted exclusive forum features, greater freedom of expression, diversity of content, to a more lighthearted green farming kiwi bird— this website (and jam) thrives on your unique interests, views, and ideas. While other platforms limit how you can express certain ideas, KF (and this Jam) offers a level of creative freedom you won’t find on Itch.io, 4chan, Steam, or anywhere else! Let your Kiwi creativity flow! This is your time to spread your wings!
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Content Submission Policy​

- Scrapped content, re-used scripts, re-purposed assets, and template starter projects can be re-used/modified.
- Obey Community Rules and Guidelines and TOS.
- Don't power-level: Consider risks of self promotion. (Game engine licensees and accounts on websites like Itch.io can be suspended for "off-site behavior.")
- Beware of being easily tracked.
- Personal games published/made for the SKG Game Jam can be re-uploaded/modified for this Jam (if you were already participating in SKG before notice and are a KF user (no grifters allowed)).
- Accounts created after 2025-07-18 have to have said "Nigger," "Faggot," "Kike," and "Tranny" in a derogatory context to be featured. (One of us! One of us!)
- Amendments to submissions beyond the submission deadline will not be accepted. A grace period of one day is in-place for differing time zones. Submissions can only be removed once this point has passed.
– Ensure your code follows best practices for memory safety, especially when working within non-memory-safe languages and environments, test often. Blatantly fucking this up will result in automatic disqualification. Be diligent.
- Don't write "safe" code that masquerades and acts as if it was a malicious (yet ultimately harmless) game. It's really annoying. Fucking this up will result in automatic disqualification.
- Don't touch the third-rail.
- Don't silently hot-swap download links in an attempt to re-submit an already submitted project. The changes will be ignored once vetting has commenced.

Submission:​

To be submitted VIA DMs to: @Orphaned Punk (Utilize MEGA/Google Drive and WinRAR where required.)

Submission form:​

Engine used:
Engine version used:
Export settings used:
Source code and game assets required for re-compilation (complete).
Compiled build (for windows/web-app).

Features online connectivity? (Yes / No)
Features LAN connectivity? (Yes / No)
Requires external libraries/plugins? (Yes / No)
If so, which: NAN
Requires external programs/clients to run? (Yes / No)
If so, which: NAN

Unique compilation/running instructions: NAN
(e.g., for DOOM WADs, Roblox games, Temple OS, BYOND games, web-apps, or other non-executables.)

Personal website links: NAN
Game description flavor text: NAN
Additional info/crypto-addresses/messages/images you would like shared alongside the game: NAN

Prizes

Your game's character (or most defining/recognizable entity) will be compiled into a group photo to commemorate 2025's Game Jam.

Prize winners are determined 1 week after publishing via communal sentiment based analysis.
1st Place – $150 CAD
2nd Place – $100 CAD
3rd Place – $50 CAD
Participation - You completed your game! An accomplishment few can tout- (i.e. Mald, Yandere dev, Grummz.)
(Although it would be un-becoming to brag about being better than a career-cow who's grift is pretending to make something, no?)


Prize redemption:​

Crypto Transfer (Transaction fees deducted from prize).
Steam Gifts (Transaction fees deducted from prize).
Gift Cards (Sir, do not redeem transaction fees.)
(Options must be available and accessible to the Québécois (Canada, Quebec ⚜️)).
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Schedule

Notice/Preparation:

July 18–31
(Two weeks to plan/practice/team-up/get-ready/discuss.)

Development:

August 1–24
(Twenty four days, includes four weekends.)
(Longer than traditional jams. Intended for beginners, normies, and pros to make something while taking care to enjoy summer comfortably.)

Submission:

August 23–25
(Three days to upload and finalize, one of which is non-dev time.)

Vetting:

August 23-29
(May GROSSLY protract depending on turnout/personal emergencies/technical difficulties/custom plugins/novel-engines/requests for clarification/requests for re-submission/types of games submitted/forcing pink-users to be racist, homophobic, transphobic, and antisemitic.)
(If you feel personally convicted to aid vetting, you may DM @Orphaned Punk to be invited to a DM-chain where all of the submitted games can be personally re-vetted at your leisure. You must be in immaculate standing with the community to be admitted.)

Publishing:

August 30th.
(You did it! Congratulations! Kiwis can now play your game!)
(I will post the vetted games, compiled and raw, for all Kiwis to play!)

(For simplicity's sake, a 1-day margin is in-place to account for time zone differences. Feel comfortable to take your local time-zones as gospel.)
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(Yearly Bee-Jams shall follow depending on turnout. 🍯🐝)
 
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I want to make a game! (Quick-start.)​

For every resource that is willing to be exhaustive, there is another that is brief, bright, and witty.
Just make anything and be proud of it. We all sucked and were a pinch anxious when we started off (I promise). Don't get worked up or discouraged and just have fun making something simple! I believe in you Kiwis! ❤️

I recommend jumping in and solving problems as you come onto them. Keeping things simple would help to make bad decisions feel inconsequential and the creation process quicker and more immediately gratifying and realizable.

There will always be a better solution to any problem you have. Try your best to figure out a better solution when you come unto the feeling of, "There just has to be a better way of doing this!" and the current solution isn't cutting it anymore. Accepting fucked up code or re-doing portions is easier when keeping things simple.

Editors

Godot:
Free and open source. Great for 2D/3D.
Uses GDScript, C#, or C++. (I recommend just using C#).
Despite having had a media-meltdown, the engine itself is open-source and developing promising.

Unity:
Industry standard for 2D/3D games. Stronger than Godot.
Uses C#. Big install.
Asset store. More tutorials. Better established community.
Fiddly/bad updates alongside a possible Kiwi hostile license.

Game Maker:
Drag-and-drop or GML scripting.
Good for 2D pixel-based games and quick iteration.
Paid tiers. Exports easily to web/desktop/mobile.

Unreal:
AAA-quality 3D engine. Overkill but available.
Uses Blueprints (visual scripting) or C++.
Stronger than Unity and Godot but somewhat on the install bloated.
Less shittier licensing and updates than Unity.

PICO-8:
Fantasy console with strict limitations (128×128 res, 4-bit audio).
Great for retro vibes, creativity under constraint.
Lua-based. Tiny install. Export to web easily.

Ren’Py:
Visual novel engine built on Python.
Intended for story-heavy, choice-driven games with branching paths.

RPG Maker:
Classic beginner-friendly RPG builder.
Drag-and-drop map editor with event scripting (Ruby or JavaScript, depending on version).
Paid software.
Limited by default systems unless you work with plugins/custom scripts.

GB Studio:
Drag and drop retro gameboy editor.

o3de:
It can utilize either C++, Lua, or Python. Supposedly under-rated.

Puzzle Script
PuzzleScript is an open-source HTML5 puzzle game engine.

Art​

Piskel – Free, browser-based pixel art tool.
Paint.NET / Krita / GIMP – Raster/digital painting.
Blender – 3D modeling, animation, sprite baking.

Audio​

Bfxr / sfxr – Simple 8-bit sound effects.
Audacity – Record and edit.
Bosca Ceoil / BeepBox – Easy looped music creation.
Read documentation.
Programs tend to have clearly outlined documentation that can readily detail what certain things can do!

Search Reddit/Forums/Youtube/Github's related to your tools.
Common issues/solutions tend to end up here. Something strange? It's probably there!

DRY – Don’t Repeat Yourself.
Turn repeated logic into functions or reusable components.

Single Responsibility Principle
Each script or class should have one kind of general job.
Code’s for solving problems, not passing purity tests. SRP’s a tool, not gospel. Use it when it helps. You'll feel the nuance and understand things as you go, organizing to what best works for making, the numbers of classes and scripts, and debugging.

– Compile the game every now and then to assure it still works.
– Backup your work and version it (zip, Git, or copy folders).
– Don’t overwhelm yourself. Keep your scope light and simple.
- Code should tend to be clear enough and well named enough to not require comments (but may still need it anyways).

Consider using the following resources: documentation, generative AI, online tutorials, posting in the programming thread, posting in the game-dev thread , and posting in the game-jam thread.

Until you have a better idea of what you're doing, attempting to learn from quick-start tutorials and Chat-GPT's "How can I do this but better? Teach me!" would do well to get you started ASAP until you develop sharper intuition and an appetite for different resources varying in comprehensiveness.

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Maybe I missed it, but I recommend manually going through the source code and recompiling/rebuilding each project and publishing only that rebuilt version on the farms. It's really, really, really easy to hide some shit in an .exe - and running an unvetted .exe on a farmer's PC is probably some tranny's dream.

Great idea and those prizes are a lot bigger than I expected. godsneed to everyone participating :semperfi:
 
Maybe I missed it, but I recommend manually going through the source code and recompiling/rebuilding each project and publishing only that rebuilt version on the farms. It's really, really, really easy to hide some shit in an .exe - and running an unvetted .exe on a farmer's PC is probably some tranny's dream.
Manual recompilation after having picked through the project's assets, plugins, and code is just the plan. No trust, no privacy.
The raw project files and assets will also be re-posted for particularly antsy users who want to personally vet and compile the games they play. (Primarily, it's fun to gawk at and mod the games you play).
 
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Seeing KF doing a game jam just as everything picks up at work
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I'll be in the next one, I swear.

Some tips for people who havent completed a game or a gamejam before:
- A weird game will always beat an artsy game.
- The less individual art assets, the better. I've seen so many projects not make it within the time limit because theyve spent all of the time making sprite sheets or 3d art.
- Stick to quick, repeatable designs. If you can't think of one, good genres for game jams include runners, roguelikes, and whatever the original FNAF is.
- Avoid complex game concepts. You will spend the entire time creating your complex RPG framework only to have enough time left over for one scripted battle. Try to avoid doing a narrative-driven game because most of the time you won't have time to develop the climax of the narrative and you just have the exposition and some of the buildup if you're especially fast. The sad fact is that no one deeply cares how complex the backend of the game is if the thing youre giving them is kind of boring or super unfinished.
- It's okay if it looks like shit as long as its fun. Make hasty spritework or shitty models. Add a weird mechanic that introduces visual bugs (non-game-breaking).
- Assume the judge will play it for 5 minutes and 10 if they like it. They should be able to understand your game within 1 minute of playtime.
- Please for the love of god don't make a pixel RPG about depression unless you genuinely have a unique take on it.
 
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