Paradox Studio Thread

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Favorite Paradox Game?


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Though on another point I haven't gotten City Skylines 2 as it looks ultimately disappointing and still something that really irks me is the fact that you are trying to make all the districts high property values when there should always be lower values so people can afford to live there.
 
So they released this video focusing on the map and honestly, it looks worse than Imperator. It's not high-fidelity, and it's not even stylized in an interesting or intentional way. It's just bland and lifeless. I'm not playing EU5 for cutting-edge graphics, but if you're going to spotlight the map like it's something to be proud of, at least make it look decent. Right now it looks like a modder's early prototype, not a core part of a flagship title. If this is what they think is worth showing off, it doesn’t inspire much confidence.

Cant believe im saying this but make it more colorful, maybe something like a painterly style. Or just not showcase it at all and just focus on the gameplay.
Damn I hope you can disable transparency on political map mode.
 
I dont really have a preference. It would be my first big CK2 multi so Id be fine to hear from anyone more experienced, but default rules for the most part. Again, though, totally down to make changes if everyone thinks something else would be preferable.
I'm fucking everyone else's wives btw
That said, participation would require us to expose our Steam accounts for those of us with legitimate copies (Which is most of us, considering the base game is free)
 
With how much feedback they've been taking, we will hopefully end up getting something closer to Imperator on release.
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I'm fucking everyone else's wives btw
That said, participation would require us to expose our Steam accounts for those of us with legitimate copies (Which is most of us, considering the base game is free)
Yeah, I realized that and figured that may be why this isnt tried here. I have no good idea on how to work around that; if everyone has to dl DLL free copies and run through a private server or what.
 
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Could just make a an alt steam account with no relation to your true one, get ck2, have the host use creamAPI to unlock the dlc so it unlocks it for everyone, and play :feels:
True, that said I'm not sure if the DLCs will be enabled for everyone else. I tried hosting some CK2 once and I have all the regular expansions on Steam, but all the unit packs and face packs I just drag'n'dropped and while they appeared on my end just firm, they weren't there for the other people, not even the ruler designer. Maybe someone with a DLL-free copy hosts and everybody else joins using Steam alts.
 
Is Vic2 project Alice supposed to be so busted? I played as the US from 1836 to 1936 with HPM Plus in a single evening, some highlights of my campaign were:
1. Britain having two back-to-back revolts, one republican and another reactionary before eventually returning the King 10 years later
2. A bunch of countries flipping to fascist for no reason, like Liberia & Canada. Italy, France, & Russia constantly flipped between democracies and fascist dictatorships but the fascists never actually got voted out
3. All of West Africa civilizing before getting colonized, and the Qing civilizing without collapsing making them #1 GP
4. Having like 5 consciousness and 0 militancy for the entire game, meaning by 1935 child labor was only restricted and there was no healthcare or pensions
5. Prussia, despite getting ganked and never even forming North Germany, colonized half of Africa
6. Making millions per day by 1910, meaning I had 50 BILLION Pounds in reserve even with me constantly injecting 1 million into the economy per week
Things were so off the rails that Korea, Japan, and the Ottomans were all briefly in the the top 5 GPs, not to mention the endless jacobins that fullsieged Russia and subsequent nationalists who broke Siberia off.
 
Is Vic2 project Alice supposed to be so busted? I played as the US from 1836 to 1936 with HPM Plus in a single evening, some highlights of my campaign were:
1. Britain having two back-to-back revolts, one republican and another reactionary before eventually returning the King 10 years later
2. A bunch of countries flipping to fascist for no reason, like Liberia & Canada. Italy, France, & Russia constantly flipped between democracies and fascist dictatorships but the fascists never actually got voted out
3. All of West Africa civilizing before getting colonized, and the Qing civilizing without collapsing making them #1 GP
4. Having like 5 consciousness and 0 militancy for the entire game, meaning by 1935 child labor was only restricted and there was no healthcare or pensions
5. Prussia, despite getting ganked and never even forming North Germany, colonized half of Africa
6. Making millions per day by 1910, meaning I had 50 BILLION Pounds in reserve even with me constantly injecting 1 million into the economy per week
Things were so off the rails that Korea, Japan, and the Ottomans were all briefly in the the top 5 GPs, not to mention the endless jacobins that fullsieged Russia and subsequent nationalists who broke Siberia off.
I haven't kept up much with it, but the only reason it was created was because the creator wasn't allowed to be in charge of OpenVic and it's not meant to be a faithful recreation. It was a rushed project made by troons and had stupid changes such as pops only assimilated to what the majority in the province was no matter the primary culture of the owner. Meanwhile the OpenVic guys are putting in the work to reverse engineer the entire game and make it backwards compatible with all mods.
 
Meanwhile the OpenVic guys are putting in the work to reverse engineer the entire game and make it backwards compatible with all mods.
The fact that OpenVic isn't dead after the hype around it dying out long ago is a pleasant surprise. The GitHub still receives updates almost every day. This is what one of their devs said a month ago about the project's progress:
progress.webp
While I have grown tired of Victoria 2 and now wait for a better game to be finished (Gilded Destiny my beloved), Vicky 2 is still a solid grand strategy game, especially when modded, and it having an open-source version available would make it the perfect baby's first grand strategy game. There is certainly a demand for free GSGs and fucking Roblox out of all games proves that. There are several GSGs on Roblox, but they are really dumbed down compared to the average Paradox title, and yet they're still played by thousands. OpenVic does have some potential to be more successful than the original Vicky 2, but we need to see that project finished in the first place. I say this will happen in either 2027 or 2028.
 
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Ok this is retarded even by CK3 standards.
Tldr: Pajeets and other south/south-east Asians can get goverment that allows them to proclaim themselves to be incarnation of deity. Which is fine, but there is tiny problem. It is not religion locked so you can convert to Christianity and declare yourself to be incarnation of The God.
:stress:
Worst part is this:
View attachment 7651277
This actually isn't bad in theory, Christianity in Asia often did involve syncretizing things like ancestor worship or people claiming to be physical manifestations of gods with traditional Christian beliefs. I've read a lot about Japanese Christianity and the missionaries really had to associate some Christian stuff with traditional Japanese religion to get a lot of people to accept it and there were major sticking points between the missionaries and Japanese culture even after conversion, like seppuku. And since I assume only southeast Asian cultures will be allowed to do this it likely won't affect Europe much. Really my issue is more that stuff like this should be part of a full on general mechanic when converting populations rather than them just magically converting to your religion with no issues whatsoever. After all, we have plenty of examples in real history of cultures retaining flavors of their old religion in one they just converted to. A push and pull where a newly converted population (especially populations who are in sparse, isolated areas and/or are far away from the traditional centers of your religion eg Japan being so far from Rome) keeps too MANY old beliefs, especially ones that conflict heavily with the major traditional doctrines of your religion, and the Pope sends you a strongly worded letter to do something about it or a local population's traditional beliefs exert so much influence the larger religion implements some of those beliefs into the tenets of the religion would be awesome and was something I always wanted in CK2.

CK is set in a period of human history where religion more than anything dominated how people treated each other and yet it's missing a lot of things I consider to be fundamental when modeling religion and CK3's barebones religion system somehow ended up even worse than CK2, which at least was a good start. They need to focus on completely redoing it before adding stuff like this which would fit much better in a larger religion rework.
 
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I've read a lot about Japanese Christianity and the missionaries really had to associate some Christian stuff with traditional Japanese religion to get a lot of people to accept it
I like your overall point but I feel the need to history-sperg about this. Very, very early into the mission Xavier did try to incorporate some Buddhist terminology into his preaching, partly because he believed it would be good for conveying ideas and partly because for a short time he believed Japan had a lost community of Christians*. However when it became apparent that the Japanese thought he was preaching another form of Buddhism he completely 180'd and his successors took pains to be distinct from the bonzes. They did compromise on some cultural practices like allowing kneeling to receive communion or giving up eating beef and pork, but the Jesuits never got anywhere near the level of syncretism they tolerated during their later period in China that led to the rites controversy. The syncretism the Kirishitans had was a product of isolation from the broader church and needing to adapt to just survive.

I think cultural similarities should have a significant impact on conversion in general. Social networks are one of the biggest influences on how people convert irl; CK2 kind of represents this by letting you adopt a spouse's faith and throwing you the occasional sympathy event, but otherwise completely ignores it. It should be easier to convert Persians to Nestorianism than Catholicism, for example - either cultures/religions should have some sort of affinity that's either inherent to them or based on their beliefs, or there needs to be a population system that makes it easier to grow preexisting religious minorities than create a new one. Inversely, it should be possible to shift a culture's affinity for a religion over time as it or the minorities practicing it becomes more or less accepted.

*Xavier initially had this belief because he thought that some Buddhist statues resembled the madonna and made reference to the trinity, and that there were some superficial terminological similarities. While his optimism was quickly shot, he might not have actually been incorrect to believe there was some Christian influence on Japanese Buddhism - the founding texts of Tendai and Shingon Buddhism were brought to China by an Indian Buddhist missionary whose Chinese was so poor he had to get the Nestorian bishop of Chang'an to translate them into Chinese.
 
or there needs to be a population system
This is a big one. The implication has always been that there are religious minorities in your lands (you can have Jews in your court for instance) but in terms of actual function your land is simply just one religion or another with the occasional check behind the scenes to see if a region is still secretly practicing their old religion after converting them. In reality, a major reality in the medieval period was that obviously not every part of Europe or the Middle East (what the game considers provinces) was completely one thing or another. How do you play out the Muslim/Christian split in Sicily? The very sizable Christian minority in what is now modern day Syria/Lebanon that predates even the arrival of Islam in the region? The holdout Norse pagans even as northern Europe was Christianizing? The Jewish populations in cities? Filling a magic bar to convert a region should not be the end of it, there should still be holdouts, religious conflict between the now split population, decisions about how to treat those who simply won't convert (deciding between being pious and kicking them out vs deciding the practical reality of how much money they contribute is worth tolerating them), etc. Crusader Kings also just gives a flat relations debuff if you have a vassal who isn't of your religion but how bad that debuff is should heavily depend on how you treat religious minorities in your lands because each ruler did things differently depending on the situation and that should matter nearly just as much as how much those two religions hate each other in an abstract sense.
 
I think cultural similarities should have a significant impact on conversion in general. Social networks are one of the biggest influences on how people convert irl; CK2 kind of represents this by letting you adopt a spouse's faith and throwing you the occasional sympathy event, but otherwise completely ignores it. It should be easier to convert Persians to Nestorianism than Catholicism, for example - either cultures/religions should have some sort of affinity that's either inherent to them or based on their beliefs, or there needs to be a population system that makes it easier to grow preexisting religious minorities than create a new one. Inversely, it should be possible to shift a culture's affinity for a religion over time as it or the minorities practicing it becomes more or less accepted.
I made, a few years ago, a design doc for my own dream GSG, in part to get a handle on what made CK3 fall flat, and one of the most important elements I came up with was the Values system. Both religions and cultures would have Values on practically everything, and these could often conflict, as they did irl, where even long term Christian populations like the French and German nobilities would chafer under the Church, especially with regards to warfare and whatnot. These Values alongside pressures like the state religion, and particular pressures per pop type like religious prestige for nobles, would incline a pop or character to convert, and you could change values over time, culture would be if you controlled the culture, and religion if you had sufficient influence, though would be harder (for example Catholic doctrine for celibate priests was later than a lot of people think).
 
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