Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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Bullshit. Your games suck so hard people have to bribe you extra just to squeeze some fucking entertainment out of them. That's not a "plus." That's highway robbery. You don't give a shit about players' "enjoyment." You just feel entitled to all of their money.

I hate these disingenuous Ubisoft fucks almost as much as the cunt journoscum who publish this crap like the whores they are.
 
Ubisoft Shareholder Confronts Boss About 'Woke' Assassin's Creed (archive.ph)

Shareholder meetings are usually pretty boring affairs, but in video games, you sometimes get players themselves showing up. They buy a piece of the company, and instead of complaining online like everyone else, they get to ask questions directly to the CEO’s face once a year. That’s what happened earlier this month, when one angry gamer went full “debate me” mode on the head of Ubisoft.

Gatekeeping directly to the CEO’s face :story:
 
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Is anyone actually a fan of turbo autists wasting time in corporate meetings to sperg about game mineutae? Last year it was the guy quizzing Nintendo about Splatoon hairstyles, now its this.
 
Is anyone actually a fan of turbo autists wasting time in corporate meetings to sperg about game mineutae? Last year it was the guy quizzing Nintendo about Splatoon hairstyles, now its this.
I think it would be much more entertaining if gaming CEOs were forced to do quarterly Twitch streams with no moderation. They have to sit in their gamer chair and be relentlessly cyberbullied for 2 hours and spammed with TTS superchats of the 14 words, clips of Ronnie McNutt and the Duck Tales Theme (Nigger Edition).

If they end the stream early or try to leave at any point they are immediately executed.
 
Ubisoft is getting salty when their woke trash dont sell :story:

www.gamesradar.com

ubidicks.webp
 
Ubisoft is getting salty when their woke trash dont sell :story:

www.gamesradar.com

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Ubisoft really is the DSP of companies.
They cannot shut up and produce good games even if their life as a company depended on it.
Oh wait - It does!

I'm super curious what satanic rituals over there they performed to still be in business after losing a cool billion or so last year while announcing 54 projects at the same time and burning money at the speed of light.
 
The gaming industry is so weird in a business sense because it constantly seems that their entire management class has never taken any basic business lessons. Always amazes me that their management has zero business common sense.
The problem is more that a lot of the CEOs and marketing people come from different industries and don't understand (and refuse to learn) that video games don't work the way most other products do.

Jim Sterling actually had a good video about the problem before he went off the deep end, though I forget the specific episode, but it basically comes down to if you work for Pepsi you want to make people hate Coke, if you work for Apple you want people to hate Android; Windows vs Linux, Chrome vs Firefox, Google vs Bing...so on and so forth.

That used to work for video games, (which is why the astroturfed console wars were so effective,) but the market is so broad now and the games are so complex it's no longer enough to say 'Sega does what Nintendon't' and make up shit like blast processing: you need to actually convince people your game is worth buying, and they can't because invariably it's not.
 
Ubisoft really is the DSP of companies.
They cannot shut up and produce good games even if their life as a company depended on it.
Oh wait - It does!

I'm super curious what satanic rituals over there they performed to still be in business after losing a cool billion or so last year while announcing 54 projects at the same time and burning money at the speed of light.
ubisoft is capable of making a good game. most of their games post idk 2018 tend to suffer from wasted potential syndrome. like they have interesting concepts, just terrible execution. wd legion and ac valhalla should not have been as mid as they were. this is likely the result of too much greed and not wanting to take on huge risk making their products. nevermind without risk we wouldn't have had things like watch dogs or assassins creed in the first place
 
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ubisoft is capable of making a good game. most of their games post idk 2018 tend to suffer from wasted potential syndrome. like they have interesting concepts, just terrible execution. wd legion and ac valhalla should not have been as mid as they were. this is likely the result of too much greed and not wanting to take on huge risk making their products. nevermind without risk we wouldn't have had things like watch dogs or assassins creed in the first place
It is amazing how many great ideas they have, but the end product is the same exact sterile, boring open world slop as they made a hundred times already. Every single time, no exceptions, even The Crew which is the catalyst for SKG movement was a victim of this, where the game tried to be the most generic driving game imaginable with a forgettable story that shouldn't even be there, but the concept shined thru and the game was worth playing regardless. At best, this is what a Ubisoft game is, worth playing for the concept alone even if the game isn't actually good. You know, until they shut it down.
 
ubisoft is capable of making a good game
Maybe a decade ago, certainly not today. I can't even recall the last decent game they've published. Anno 1800?

we wouldn't have had things like watch dogs or assassins creed in the first place
Which are post poster children for wasted potential. WD should have leaned all into being an urban vigilante (instead of the gay as fuck protagonist and story we are saddled with), and AssCreed just went nowhere exciting - it never fully grasped its identity and the best game in the whole franchise (AC4) had the AssCreed part of it grated onto it like a malignant tumor.

Their whole portfolio screams wasted potential and lazyness - regardless of what kind of game they're making, they all end up being Far Cry or AssCreed with a different coat of paint.
 
Ubisoft really is the DSP of companies.
I'd say they're more like Spoony. They were good a couple console generations ago, but now they wouldn't even know where to start making good content so instead they blame everyone but themselves for their repeated failures.
I can't even recall the last decent game they've published. Anno 1800?
If you scrape away the woke crap Prince of Persia: The Lost Crown was a decent first attempt at making a metroidvania in the PoP universe.

If they'd let the team refine what they learned they might have produced a solid sequel --just think of the jump from AC1 to AC2-- but instead they did what Modern Ubisoft does: priced it at double the market rate, wrote it off when it didn't hit AAA sales targets, then closed the studio and scrapped any future prospects for the series.
 
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Maybe a decade ago, certainly not today. I can't even recall the last decent game they've published. Anno 1800?
im playing through far cry 5 which i got on sale (gold edition included far cry 3) and its not a 100% perfect game but im having fun with it which is more than i can say with legion or valhalla
 
Ubisoft is getting salty when their woke trash dont sell :story:

www.gamesradar.com

View attachment 7671925
"Ubisoft is exposed to risks of damage to its reputation resulting from online bashing, understood as massive, sometimes virulent and organized campaigns of criticism against its products, teams or public statements," says Guillemot. "These campaigns may occur on social media, content distribution platforms or in certain specialized media, particularly following strategic decisions, technical issues affecting games or statements perceived as controversial by certain segments of the public.

Who would even be organizing this? Maybe it's just because the games are shit and their audience is finally waking up to that fact?
 
The gaming industry is so weird in a business sense because it constantly seems that their entire management class has never taken any basic business lessons. Always amazes me that their management has zero business common sense.
The Game Industry, for whatever reason, has attracted complete idiots. The fact Michael Pachter still has a job is proof enough of this.

Gaming is hard to assess because it's an entertainment business which means its very volatile and consumers don't need it. So much can affect it so it can be hard to gauge what's happening. What I think has happened is you get a lot of MBAs, but not the good ones. Those MBAs went to other fields. Despite being the biggest entertainment industry, it has a bit of a stigma. So you have low rent MBAs who want to try and analyze the market like it was shaving razors. "X did this last year so it must do Y this year," It doesn't work like that, You can't treat it like an assembly line. But this is how you get yearly releases that just degrade the brand. Mix in the typical HR Cat Lady nonsense (because you are more in touch with them than the actual consumers) and you get Ubislop on the verge of Bankruptcy.
 
The gaming industry is so weird in a business sense because it constantly seems that their entire management class has never taken any basic business lessons. Always amazes me that their management has zero business common sense.
A big problem IMO is that the development process has become too transparent. The marketing starts at announcement and people immediately begin picking things apart. You can't axe a project or shuffle around departments without everyone noticing.

In the old days you would have a team working on a game, the president would come in, ask for a demonstration. 'This doesn't look fun. Make something else.' And the team would do exactly that. Or they would make a good impression and be allowed to continue. Now the president isn't even in the pipeline. He is busy going to conferences and talking to shareholders. He's replaced by some middle manager who doesn't want to stir any pots, just check boxes and collect his paycheck. The team can't be told to work on something else because that would hurt their feelings, and also you'd have to explain to the public why X is getting canceled. The big publishers have hamstringed themselves.
 
A big problem IMO is that the development process has become too transparent. The marketing starts at announcement and people immediately begin picking things apart. You can't axe a project or shuffle around departments without everyone noticing.

In the old days you would have a team working on a game, the president would come in, ask for a demonstration. 'This doesn't look fun. Make something else.' And the team would do exactly that. Or they would make a good impression and be allowed to continue. Now the president isn't even in the pipeline. He is busy going to conferences and talking to shareholders. He's replaced by some middle manager who doesn't want to stir any pots, just check boxes and collect his paycheck. The team can't be told to work on something else because that would hurt their feelings, and also you'd have to explain to the public why X is getting canceled. The big publishers have hamstringed themselves.
It's no coincidence that the best games of 2020s are made by AA studios of 50 people or less. (Expedition 33, Disco: Elysium, hell even shit like Helldivers 2 and Palworld.) I think the only exception to the rule thus far might be Doom: Eternal and that's probably because id is still somewhat staffed by competents.

There's simply more buy-in from management, and a chance to course correct when things don't go as planned.
 
It's no coincidence that the best games of 2020s are made by AA studios of 50 people or less. (Expedition 33, Disco: Elysium, hell even shit like Helldivers 2 and Palworld.) I think the only exception to the rule thus far might be Doom: Eternal and that's probably because id is still somewhat staffed by competents.

There's simply more buy-in from management, and a chance to course correct when things don't go as planned.
Maybe I'm wrong but I thought that it turned out that there were actually a shit-load more than just 33 people on E33, its just that they were all support studios and other outsiders that the main team chose to pretend didn't publicly exist?
 
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