The symbols on the PlayStation controller

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George Lucas

Smooth-brained retard
kiwifarms.net
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Jul 3, 2021
The famous symbols on the PlayStation controller aren't arbitrary. They have meanings behind them:

Circle - represents 'OK', meant to be the primary selection and action button in games
Cross - represents 'cancel,' meant to the secondary button
Square - represents a menu, meant to open a menu and other auxiliary functions
Triangle - represents a pointing compass, meant for POV controls and maps.

It's apparent whoever designed the symbols was a fan of JRPGs. But games on the PlayStation never followed this design criteria consistently. Even first-party Sony games weren't consistent.

Also, the Sega Saturn had media labels for its buttons, which I find to be absolutely Islamic:
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You know what else it had? Labeled Start and Select buttons. Genius! Need your friend to pause the game? "Hey press Start"

Screenshot 2025-07-23 at 00.37.22.webp

What the FUCK is this? "Hey press, uhh, the button with the three tiny lines, no not the vertical ones, the horizontal ones, oh nevermind"
 
Making the "confirm" button (whatever it happens to be labeled) the button on the right rather than the bottom is fucking retarded and I am once again calling for Total Nip Death.
Objectively wrong if you are playing a game that utilizes the face buttons more than the right stick. By putting the primary button on the right, you rest your thumb on the rightmost side and reach up, left, and down. You never have to stretch your thumb to the right, which is the most unnatural direction to stretch your right thumb in that direction. Don't believe me? Try pretending Square is the primary button and sensing how weird it feels to stretch to the other three.

If your playing something where you actively use the stick, the bottom button is better. But you should only be using the face buttons for the most auxiliary of functions. The triggers should be taken advantage of first.
 
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The famous symbols on the PlayStation controller aren't arbitrary. They have meanings behind them:

Circle - represents 'OK', meant to be the primary selection and action button in games
Cross - represents 'cancel,' meant to the secondary button
Square - represents a menu, meant to open a menu and other auxiliary functions
Triangle - represents a pointing compass, meant for POV controls and maps.

It's apparent whoever designed the symbols was a fan of JRPGs. But games on the PlayStation never followed this design criteria consistently. Even first-party Sony games weren't consistent.
I'll never understand why they switched the button inputs around, so confirm is X and cancel is O. It's backwards.
 
You know what else it had? Labeled Start and Select buttons. Genius! Need your friend to pause the game? "Hey press Start"

View attachment 7678791

What the FUCK is this? "Hey press, uhh, the button with the three tiny lines, no not the vertical ones, the horizontal ones, oh nevermind"
3 tiny lines button is the gameplay capture button, it opens an overlay with options to save a video of recent gameplay, save a screenshot, start a video recording, broadcast, screensharing and capture options. hamburger lines (the ones on the right) being a menu makes sense to the children and niggers I guess.
 
Objectively wrong if you are playing a game that utilizes the face buttons more than the right stick. By putting the primary button on the right, you rest your thumb on the rightmost side and reach up, left, and down. You never have to stretch your thumb to the right, which is the most unnatural direction to stretch your right thumb in that direction. Don't believe me? Try pretending Square is the primary button and sensing how weird it feels to stretch to the other three.
Maybe that's valid if you have tiny little Nip hands, but I have large adult white man hands. None of the buttons are an uncomfortable stretch - it's just a matter of convention.

It's like trying to drive a car where the brake and accelerator randomly swap function.
 
Yeah just press the Start button to stop the game, perfectly logical and intuitive.
You would actually press Start to start the game.
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It's a mode toggle into and out of game, between game and menu. Pause is just another form of menu/non-game, but it's weird to have the button called that when "pause" isn't applicable in all games. However all games do have a Start.

The modern equivalent of toggling between content and menu is the 3 lines. That's fine as design language for an app, but applying that to a game that already has a better concept is lame and gay.

Thanks Nintendo, for that and doing the alphabet backwards.

But Japanese is read from right to left. If you have some symbols (letters) in a list, and you tell a Japanese designer to write out that list, the first on the right is A, and the next one to its left is B. Who cares how those gaijin do it, why do they want Jap games anyway?
 
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