Unpopular Opinions about Video Games

Games which go for hyper realism, the most accurate cloth and hair physics, overly exaggerated facial animations, and then the 23 weapons on your back are clipping through the hair, coat and head during the whole game. Pretty gay.
(If your game is a bit jank I don't mind it, just the tryhardiness of jumping through all those hoops only to fumble it in the end grinds my gears).

Petty as it is, that's what made me hate the Telltale games. I can't imagine animating everything by hand in what is essentially one big cutscene and still have everything clipping out the ass.
 
BI is a garbage generic 2011 shooter
Personally, I’d rather just shoot things. But I’ll give BioShock some credit, they tried to mash up like three different genres (FPS, survival horror, and RPG). The player gets a decent set of loadouts, the powers are fun, and the puzzles only mildly annoying, but it's always going to feel like it’s doing these things pretty well instead of doing one thing perfectly.
 
Bioshock 2's the only good Bioshock game, B1 is incredibly janky and has god-awful gunplay and the gayest hacking ever, and BI is a garbage generic 2011 shooter

And on that last note, Singularity is everything Bioshock Infinite wanted to be and couldn't.
Let Raven Software make a sequel Activision you cunts.
bioshock is just a worse version of system shock
 
Games which go for hyper realism, the most accurate cloth and hair physics, overly exaggerated facial animations, and then the 23 weapons on your back are clipping through the hair, coat and head during the whole game. Pretty gay.

The trend for hyper realism lining up with more and more females being bald clearly isn't coincidental at all...
 
  • Thunk-Provoking
Reactions: Captain Syrup
Difficulty selections in any game that takes more than a single sitting to beat are gay. Everyone should go through the same challenge, and the developers should be forced to balance their games to what they think the average target audience will best respond.
literally you
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nothing wrong with playing a game on easy mode.
The main issue with difficulty in games in the retarded names like the screenshot above. I'd like to have difficulties listed as:
  • Story mode
  • Easy
  • Regular (intended for first playthrough)
  • Hard (devs play this)
  • Very hard (try after finishing the game)
Now as is, each game tries to come up with a witty name instead of an accurate descriptor. Worse of all is games like Pathologic 2 where you have two dozen sliders for different mechanics. I haven't tried the game yet and the game asks me to balance the mechanics, it's utterly retarded.
 
Worse of all is games like Pathologic 2 where you have two dozen sliders for different mechanics. I haven't tried the game yet and the game asks me to balance the mechanics, it's utterly retarded.
...the game doesn't present those options by default.
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You hit "New Game", load in, then hit ESC and go into Settings to find this. THIS is how it looks if you've just started a new game and haven't touched any of the options menus at all.

Even if you tick the box to "off", you still get this:
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So the game is still giving you three preset difficulty options after you've deliberately chosen to NOT play the game the way the developers intended, and it's still SCREAMING at you to stick with the intended difficulty! The sliders plainly explain what they do ingame, why you should/shouldn't change them, and a few will even suggest altering a different slider instead.

If you're sincerely bitching about the "two dozen sliders", then you of your own volition have fucked around with the game's settings and are now trying to act like it's the developers' faults for giving you the option to tweak the game yourself if you so choose! The game doesn't "ask you to balance the mechanics", you lying dumbass, it's just there in the event you're a journo and want to try and make the game a painless walking sim.
 
The main issue with difficulty in games in the retarded names like the screenshot above. I'd like to have difficulties listed as:
  • Story mode
  • Easy
  • Regular (intended for first playthrough)
  • Hard (devs play this)
  • Very hard (try after finishing the game)
Now as is, each game tries to come up with a witty name instead of an accurate descriptor. Worse of all is games like Pathologic 2 where you have two dozen sliders for different mechanics. I haven't tried the game yet and the game asks me to balance the mechanics, it's utterly retarded.
i liked what the last of us parts 1 and 2 did with custom difficulty settings which made it so i could have the slightly more resources when scavenging and the ai side characters seem more competent when in combat while having everything else on mostly normal settings
 
  • Feels
Reactions: Captain Syrup
Video games are derivate now where they sell themselves on novelty than originality. Two games come to mind with this: the remake of Tony Hawk Pro Skater 1+2 and College Football 25. Pro Skater 1+2 was a great remake because the last game, Pro Skater 5, was a barebones, broken mess that missed elements from its predecessors. College Football 25 was highly successful because it was the first college themed sports game since NCAA Football 14.

Now you have Pro Skater 3+4 and College Football 26 where they aren't celebrated or lauded as much from their last direct entries. The foundation is arguably fine, but the charm is missing. People experienced it as new, now people want evolution, not more of the same.
 
developers [...] giving you the option to tweak the game yourself if you so choose
That's fair, I shorthanded that part, Pathologic 2 might not be the best example of it, but there's plenty of games (typically RPGs) have tons of presets and sliders before you start the game when you have zero context for that those do. Same for difficulty, if you're talking about health, damage that's fine, but for games that have tons of parameters, it's idiotic. And it goes to my main point that unless you're familiar with the game, the difficulty settings become useless unless they're properly explained. And again to my earlier point: a difficulty setting called "cry to yo mama" does not tell me much besides that we're in 2003 and the devs wanted to emulated Duke Nukem. I just want to know what the intended mode is, what the challenging mode is, what the amateur is and so on. RTS are usually good for that, they'll have the difficulties with a tooltip like "Try this mode if this is your first strategy game" or "Try this mode if you played the prequel", etc.
 
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Reactions: The Foxtrot
nothing wrong with playing a game on easy mode. after all, who are you trying to impress other than yourself if you can beat a game at a higher difficulty level than someone else? (ftr i play games at their normal difficulty 90% of the time with the other 10% not having a difficulty selection at all)
Madden used to be unplayable outside easy mode because all the harder modes do is make everything retarded, like the CPU running back being able to still run with 11 defenders hanging on them. Maybe still is but I stopped at 25. (2014).

Also MGS3 is an overrated movie-game made by a footfag and the Boss is defeated by a big black penis gun.
 
bioshock is just a worse version of system shock
I’ll still defend Bioshock for one great feature, it was made in the a short lived era where devs wanted to express dynamic AIs that the player could manipulate.

Like how you can just stay adjacent to a Big Daddy/Little Sister and have the Big Daddy kill the cannon fodder enemies allowing the player to loot the corpses. Or you could get the plasmid that would turn you invisible if you didn’t move completely negating any threats from the security bots. Such mechanics destroy any semblance of difficulty but it doesn’t matter it’s just feels satisfying to exploit the game.

Nowadays everything has to be Open World or cinematic with the only exception being the Hitman trilogy which was always about manipulating hapless AI. I want some modern games where the AI is really just there for you to mess with. Batman Arkham Asylum was so compelling because it is so entertaining to hear the hapless goons panic as the player would pick them off one by one.
 
Digital Extremes are full of shit. They gave out interview how publishers fucked them over by forcing Dark Sector to have gritty modern setting instead of a futuristic slave one. They claim that Warframe is when they have creative freedom this time.

Yet Warframe itself seems to get more and more retarded, with all the 'trendy slop into the game even if it doesn't fit the setting' content that has been added in recently, like Solaris outrun synthwave tranny and 1999 time travel... And many things that are added ares olely for you can grind more, it doesn't get better than that, beyond increasingly incoherent story.

Is this really the creative integrity they really wanted to?
Live service games are prone to becoming shit because they depend on whales for their income. Your first "wacky" paid content will always sell like gangbusters, and then the siren call of shittifying your game for whalebux becomes nearly impossible to resist. For further reading:


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Also MGS3 is an overrated movie-game made by a footfag and the Boss is defeated by a big black penis gun.
MGS3 plays totally fine if you just skip the cutscenes, especially the first and last ones. It doesn’t change how it plays. MGS4, the game’s unplayable unless you’re willing to sit down and watch like four Ken Burns documentaries' worth of plot between each mission.
 
I hate it when people complain about true/secret endings being exclusive to new-game +.

"I can't believe I have to play this game twice in-a-row just to get the true ending! This game sux!"

You're not supposed to beat the game twice in one sitting. You're supposed to beat the game once, fuck off and play something else for a month, and then come back when you feel like playing through the game again and get the true ending.
 
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