A little bit of game design autism.
In Heartbound, I think those bouncing portraits could have actually been a positive if used differently. They are always bouncing, which is obnoxious. Instead, he should have used that to show different emotions. The characters can bounce when they're happy, but stop when something serious happens. Maybe they bounce slower if they're ready for a fight, but to have them constantly bouncing in every situation is distracting and removes the tension. It's like that Futurama parody of Mickey Mouse.
I, too, have game design autism, my fellow autist with good taste. There are so many things wrong with Mald's """game""" that it's blindingly obvious that he has zero passion for the craft. Probably the hardest part to get right is
consistent tone maintenance, which Maldavius Figtree completely fucks up right from the goddamn fucking prologue. Allow me to autism out:
If you take games to be art
(which they are and you should) then there is a particular craftsmanship to maintaining the tone you're going for, the exact intent that you wish to express. Every scene needs to be curated if you want to invoke a particular emotion or feeling in a person through a videogame. A movie's set designer must ensure that there are no distracting elements in a serious fight scene. The director must cut out a dogshit one-liner from the script, and remove the presence of joke characters from an emotional death scene. Even theme parks make use of
consistent tone maintenance, to the point that Disney's Imagineers came up with an idea and system for dispersing a particular fucking smell when you walk into a particular area, solely just to chase that particular dragon of
consistent tone maintenance.
As I've sperged out before, Toby Fox would chase this too by incorporating "serious mode" into Undertale. This activates
completely silently during certain sections/periods of the game: Fighting Asgore, fighting Asriel, and the genocide route bosses. Serious mode exists solely to rename certain items, and reduce their more comedic effects. No silly sound effects, no dumb puns or other jokes. "Butterscotch Pie" is normally shortened to "ButtsPie", but when it's serious, it simply becomes the "Pie".
All of those examples are to show just how hard people try to chase the exact
tone they want to invoke.
Meanwhile, we have Jason Hall over here who fucks this up near-instantly.
Here's how the average playthrough of Heartbound's prologue goes:
>You wake up. The room is a drab, dreary mess, and it's raining outside. Your dog, as irrational as it is that he can talk, happens to be hungry.
>Baron the dog's words are encouraging and positive, a shining light in this depressing household littered with empty beer cans.
>You walk past your father's room. Seeing as how one word changes from "moron" to "kiddo" in realtime, one can assume that the first word is what you expected him to say.
>Following his order to take out the trash, you tie up the trash bag, then feed your dog. This can be done in either order.
>For some fucking reason you can choose to dump the trash in the dog's food bowl. This ruins his positive mood for no reason, and the mere presence of this option invites pure fucking confusion.
>As you return to bed, your supportive companion thankful for your time and effort, you suddenly wake up to the disastrous sight of gigantic claw marks everywhere.
>Your beloved dog is nowhere to be found. Moving through the hallway, you check your father's door, hoping that he may provide at least some clue. The inspection text reads...
>"Jammed. It's not even strawberry."
>This is a dumb, shitty joke at the most incomprehensible time possible. The player's melancholy, introspective mood is completely ruined.
>You are less than five minutes into the game and you have no idea if you should even take this story seriously anymore.
>Fuck you.
There's a lot more that I could sperg about, like the collectible sock's joking text in the dark room that's supposed to make you wonder what's going to happen. But the prologue is
particularly baffling to me.
Everybody tries their damnedest to get tone right, but Jason is too retarded and egotistical to take criticism since he's totally perfect at literally everything he does ever - which means that there's not a chance in hell that he'll ever unfuck the prologue.
I can't wait for more Heartbound. Every inch of it is, and will be, exactly like the prologue. It'll be so good to rip apart.