Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 37 0.7%
  • YandereDev finishes developing his game

    Votes: 516 10.4%
  • Grummz finishes developing his game

    Votes: 132 2.6%
  • Chris Roberts finishes developing his game

    Votes: 154 3.1%
  • Cold fusion

    Votes: 1,863 37.4%
  • The inevitable heat death of the universe

    Votes: 2,282 45.8%

  • Total voters
    4,984
He definitely does embed his stream in a lot of places, I am sure he gets a lot of viewers from that. Akin to Fextralife abusing their wiki's to boost their twitch viewership. A lot of the main complaints in response to that twitch tweet was about addressing embeds.
Didn't he merge the viewers from both the ferret killcam to his main one as well?
 
Interesting design choice and consideration for player enjoyment is always great, but that would require heartbound to be anything other than a pathetic attempt at self-therapy. Something he basically admitted to the game being.
He's "admitted" to Heartbound being a lot of different things. Like how it's an excuse to "get better at writing." That's why it's taking him sooooo long to get the dialogue right! Why would you expect a full Animus release any time soon after he claimed Animus's writing was 100% completed already? Why wouldn't you expect that more writing needs to be done out of nowhere? What is Jason supposed to do for you?
 
Every scene needs to be curated if you want to invoke a particular emotion or feeling in a person through a videogame.
Not to derail the thread too much, but definitely agree. Recently watched this video and it puts into perspective how much work even just a few seconds of one scene takes to create. Take notes, Maldives.

Maldonite has neither the skill nor the passion to spend time crafting something remotely competent. I don't think he'll finish the game, he'll just quietly wait until people forget about it. I really hope he does though, it'll be hilarious to see the rest of the dialogue he supposedly has waiting. Maybe he's hoping everything with the ferret "rescue" will give him a convenient excuse.

"Seriously, chat? These ferrets aren't going to rape help themselves. Anyone expecting me to focus on something as unimportant as video games while there are these poor sexy defenseless cock socks little fur friends can eat my entire ass. *stretches* Insane behavior dude."
 
It's pretty public :story:


Retards posting their IPs too.

I checked one of the sources for the Ferret "Rescue":

View attachment 7702770

As to why a game dev streamer is running a ferret rescue, it's personal. While grinding away in game development, Hall adopted two ferrets that were used as "laboratory animals," and realized he wanted to save more.

Even the fucking editors are puzzled.

Also, the "Ludography" (ludo = play/game) section is fucking retarded. Not even Romero has that. It's directly from circle-jerk gamedev hell, that's the only place I've ever seen it used appropriately.

Mald's wiki:

View attachment 7702775

John Romero's:

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Other useful links, displaying the page's editorial history and user contribution stats:


... of note:

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... and ...

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Wiki jannies working overtime. Do not fuck with wiki editors. They're powerfully autistic.


Article is candidate for speedy deletion:

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The game he played yesterday seems to be some kind of wholesome-reddit-MMO called BitCraft Online. The developer of it has come forward to glaze jason before:
1753757818261.webp



Hmmmm I wonder why... Also that dude just takes any opportunity to advertise the SpacetimeDB SaaS.


And you can easily notice reading a few of his tweets that he's opposed to the movement because he wants games and apps dependent of his SaaS, even the source code is BSL 1.1 license. Which is extremely funny because besides how scummy the guy is, spacetimedb looks like a good option for EoL:

"This means that you can write your entire application in a single language and deploy it as a single binary. No more microservices, no more containers, no more Kubernetes, no more Docker, no more VMs, no more DevOps, no more infrastructure, no more ops, no more servers."

They know it's possible, all of them. They just want money, and if you don't play their games no one will. Selfish faggots.
 
>come because i heard of rape
>people are talking about ferrets

I think I may possibly need to backtrack a little bit, I seem to have missed a thing or two.

Kindly refer to @my penis is on fire 's thorough data science endeavours. If you need reference.

By popular(?) demand, here's the full ferret spreadsheet:
View attachment 7705066
View attachment 7705069
Sources: Wiki, Shaye's Xitter
 
Mald cock gobbler and wannabe power bottom is now begging admins not to delete the page because it's totally not just the exact same thing it was when it got deleted before but with WoW and SKG drama added and poorly sourced, it's totally an excellent page without the need for 3 separate content warnings!


Mald is not noteworthy enough for a Wikipedia page. Fluff pieces Mald has paid for where the citations are literally just quotes from him do not change that. The page should be deleted but his sycophants really want to keep it around to up his cred.
 
Two separate incidents involving blankets, another ate something poisonous, and another had its digestive system blocked. This really is a ferret death camp, all of those were caused by Mald's incompetence.

If I may:

Two separate incidents involving suffocating ferrets with pillows like a Native American before escaping a mental asylum, deliberately poisoned one because he also grows fungi in his house, and another's intestines filled with Mald's love juice.

These are the most plausible. I'm open to suggestions.
 
>"Jammed. It's not even strawberry."
>This is a dumb, shitty joke at the most incomprehensible time possible. The player's melancholy, introspective mood is completely ruined.
>You are less than five minutes into the game and you have no idea if you should even take this story seriously anymore.
This isn't an issue exclusive to Maldavius "barefoot ferret fucker" Fagtree Von Dryhumpenstien. It's like the marvel quips where Peter Parker watches uncle ben get raped to death by a crackhead and he turns to the camera, shrugs, and goes "I guess Uncle Ben really is done in under a minute!"

It's like there's a certain generation of people who simply cannot handle putting anything genuinely emotional in their fiction because they're too sensitive to handle it themselves. I've read fucking fanfiction with more genuine responses to tragedy and hardship than the retarded shit Mald is cobbling together.
 
I don't think he bots, I checked a random chat log and there were ~3.4k unique chatters, which seems about right accounting for lurkers. But he has been massively losing viewership anyways, he barely can hit 4k avg anymore.
The game he played yesterday seems to be some kind of wholesome-reddit-MMO called BitCraft Online. The developer of it has come forward to glaze jason before:
View attachment 7706302
Wonder how long it will take this time until he gets his ass beat in the game, cries how devs are against him/game is broken etc and runs away to tinker with yaml files for 12 hours a day again
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Wow it's really interesting that an early access MMO with pay to win elements backed by SuperCell is here to gunt guard for him!
It costs thirty fucking dollars and has pay to win.

lol
 
A little bit of game design autism.

In Heartbound, I think those bouncing portraits could have actually been a positive if used differently. They are always bouncing, which is obnoxious. Instead, he should have used that to show different emotions. The characters can bounce when they're happy, but stop when something serious happens. Maybe they bounce slower if they're ready for a fight, but to have them constantly bouncing in every situation is distracting and removes the tension. It's like that Futurama parody of Mickey Mouse.
View attachment 7706148
It's also wasteful and bad workflow priority. It's 100% being a busy idiot in the context of heartbound.

When you have to have this weird bouncing fidget to everything, even the overworld game sprites are doing it that isn't even synced to the music or thematically appropriate - You're making extra frames and animations for every last sprite for fuck all benefit or reason.
You're just making extra work for something most people are at best going to ignore or at worst are going to be distracted or annoyed by.

It's also tone poison as you highlighted, if you want to have anything serious in it. You know like the beginning of being in a shithole house in a nasty kitchen after the MC's dad yells at him and you're still bobbing up and down on your feet like a fucking dingdong? It's something that anyone else would have had at least one person on the team stop and say "This doesn't work."

It also would have had more of a tonal impact like you mentioned if you just- stopped, and moved normally after that until you were at ease again.
It's budgeted time that could have been potentially used better elsewhere, like making static environments more detailed, or instead of having every portrait and sprite wiggling all the time you could do little contextually relevant flourishes or details to them like clothing or hair blowing in the wind when appropriate or thematic or changing the angle and shading of the expression heavily or making the in game sprite poses match the portraits angles and actions with just minimal tweaking of head placement or idle 1 frames of posture.

Goddamn dundertale/rune has very basic and utilitarian sprite work and conveys this better even.
 
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Goddamn dundertale/rune has very basic and utilitarian portrait sprite work and conveys this better even.
Dandertune's sprites are about being "bad on purpose," Heartbound's animations try too hard to impress and are more about grabbing attention, making the emotion as overt as possible. Being minimalistic helps more when you want your pixel art game to be coherent. Yes, adding more frames is more work, but I think Mald also had Shaye do this to make characters look more lively and convincing. It's very much part of his "more = good" mentality.
 
Didn't find any mentions for Brett on the thread search.
This is his current official page https://buer.haus/

And twitter:
View attachment 7704416

Bit short on time rn but interesting. I'm sure he dislikes Jason.

Edit: small shit but check this out

Earliest 2014 archive:
View attachment 7704516
Current, both on Brett's and Jason's page
View attachment 7704519
The order of authors was revised.
It changed together with the removal of Brett's articles, around 2016.

Jason literally stole the work and put his name first.

I can confirm that Brett despises Mald. Plagiarism, mischaracterisations, workflow disagreements, and he just got fucking fed up.


He doesn't follow Mald anymore (he used to).

Mald doesn't follow him on his alt X account either:


So who does Mald follow on his cybersec focused X account? Surely people in sec--- hold the fort:


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