A little bit of game design autism.
In Heartbound, I think those bouncing portraits could have actually been a positive if used differently. They are always bouncing, which is obnoxious. Instead, he should have used that to show different emotions. The characters can bounce when they're happy, but stop when something serious happens. Maybe they bounce slower if they're ready for a fight, but to have them constantly bouncing in every situation is distracting and removes the tension. It's like that Futurama parody of Mickey Mouse.
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