Hypercop
kiwifarms.net
- Joined
- Apr 16, 2025
There's 2 things that make the core Silent Hill identity, which is the aesthetic and the trope of "What a person feels is manifested in real life".THIS IP needs to go to Public Domain. I'm sick of seeing Silent Hill never being itself. It's gone missing since 2004/2005 when Team Silent was disbanded in the middle of cooking up new cool sounding projects for the PS3 generation focusing on concepts like daylight horror and returning to the gameplay fans liked with less combat focus 4 had from feedback.
The latter is now so common that it's universal to horror and even shows up in Resident Evil. Silent Hill is no longer unique for having this, and it even harms the series since it's getting increasingly hard to put a fresh spin on this premise.
The former is dead outside of a small circle of nerds who love and appreciate it. Silent Hill no longer has Lynchian influences, no more Jacob's Ladder or Francis Bacon or trip hop. There's nothing aesthetically interesting or cinematic about Silent Hill f from what we've seen. It looks like cheap j-horror, look at the sound waves that come out of the monster's mouth when he screams, or the immersion breaking HUD. I don't really consider this a Silent Hill game, it's just j-horror schlock with a high budget.