Battlefield General - Discuss the series here

Two things are making me hesitant of BF6: no server browser and its implementation of SBMM. I hope it would not be noticeable like in Call of Duty now but time will tell.


What is VOIP? So you could choose to have voice chat relative to location or universal? That's cool, I wish more games did that. Then again, who even uses voice chat anymore?

Apparently, the Portal is essentially the server browser. It'll have full XP lobbies, unlike in 2042. The problem with that is the portal gives players so much freedom that almost no one is going to host standard games.

VOIP is just voice chat. But the game apparently is going to have proximity chat to allow you to talk with other squads, which will be interesting.
 
I think your forgetting that we live in the current year and that nothing has changed between this year and the last. Gaming Companies with voice chat are still going to monitor the hell out of you and ban you for saying nigger.
You're right but that's also a defeatist attitude, It was unthinkable that EA's games would were come to steam even if they have to have 2 launchers running in the background while playing. You can stay a bigger fatter retard longer than these companies can. It's not about being petty, it's about winning.
 
It'll have full XP lobbies, unlike in 2042. The problem with that is the portal gives players so much freedom that almost no one is going to host standard games.
I'm expecting the Portal to have boosting lobbies for XP and achievements. It's good that you could theoretically progress from the Portal as playing standard modes. From my understanding, it's to act as a compromise for matchmaking and curated player modes. I'll have to see how it works and how the community treats it.
 
I'm expecting the Portal to have boosting lobbies for XP and achievements. It's good that you could theoretically progress from the Portal as playing standard modes. From my understanding, it's to act as a compromise for matchmaking and curated player modes. I'll have to see how it works and how the community treats it.
Hopefully some autists in the community host normal lobbies out of spite.
 
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Apparently, the Portal is essentially the server browser. It'll have full XP lobbies, unlike in 2042. The problem with that is the portal gives players so much freedom that almost no one is going to host standard games.
Heres to hoping we'll get something close to halo's forge
 
From the Battlefield Comms Twitter account: Battlefield 6 - Community Update - Open Beta and the Road to Launch

Hello everyone,

As we prepare for Battlefield™ 6’s Early Access Beta starting on Thursday, August 7, followed by the Open Beta on August 9, we wanted to take a moment to reflect on our journey so far with Battlefield Labs, how we’ve adapted your feedback, and what you can expect from future play sessions and gameplay iterations as we prepare for launch.

We’ll take a brief pause with Battlefield Labs during the Open Beta period. Once concluded, we’ll resume our commitment to feedback and continuous improvement through this program. We’re proud of the reception that we have seen with Battlefield Labs and we’ll keep monitoring and acting on player feedback and data as we continue our development.

BATTLEFIELD LABS FEEDBACK, CHANGES MADE FOR OPEN BETA​

Closed vs Open Weapons

We recently shared our goal to connect both new and veteran players to the Battlefield experience. There have been ongoing discussions about previous class systems, including interest in reintroducing closed weapons to classes as a playlist option.

To support different playstyles, we’re developing functionality that allows you to choose between closed and open weapon modes, starting with the Open Beta. We’re starting with a Closed Weapon Conquest playlist in Beta. You’ll earn full XP progression in this mode, giving you the freedom to play your way.

With the Open Beta inviting you to our largest play sessions yet, we encourage everyone to try switching between both systems to find out what works best for you.
Maps and Modes

We’ve been closely tracking player behavior and traversal across the different maps played in Battlefield Labs, such as for the below image of Siege of Cairo. Using this and other data, we’ve identified several areas across maps that we’ve zoned in on and changed to better the flow of movement and the pace at which players traverse and fight each other.

Several direct changes have also been made to the layout of objectives, including improved cover, adjusted objective sizes, and tailored designs to support balanced play for both sides. We’ve also updated the visual look of objective boundaries and repositioned turrets across the map to further enhance gameplay.

As we move into the next phase of map testing, our focus will shift even more toward refining these objective layouts and iterating based on player feedback. Expect further adjustments as we approach the final stages of development.

We’ve always loved the fast-paced action of Domination and have been exploring the best way to bring revives into the mode, a core element of Battlefield teamplay that we think really fits. After seeing positive feedback from players, we’re excited to introduce reviving as a new mechanic, adding an extra layer of strategy and teamwork to the experience.

Weapons Time-to-Kill and Time-to-Death have been frequent topics of community feedback. With your input, we’ve balanced damage across the weapon pool and we’re eager to hear your thoughts on how these changes feel during the Beta.

We’ve also leveled up our weapon customization options. We’ve worked to enhance overall clarity to make the UI more user-friendly so it’s easier to see which weapons synergize best with each class. These improvements are designed to help you make more informed choices when building your loadout, ensuring that you can quickly understand the strengths and intended roles of different weapons.

To further differentiate the classes and provide unique weapon advantages, we’ve introduced signature weapons. Selecting a weapon that aligns with your class now grants exclusive advantages for that weapon that no other classes will benefit from. For example, no other class will be able to utilize a sniper rifle as effectively as a Recon.

THE ROAD TO LAUNCH​

Adapting and implementing feedback takes time, and while Open Beta will give you an early look at the Class system, it’s not the final adaptation. After the Open Beta has concluded, there will be more opportunities to shape the class experience together before launch through upcoming Battlefield Labs play sessions.

Today, we wanted to give you a glimpse of further changes you can expect beyond Open Beta as we head towards launch.

Assault:
While Assault has been recognized as the class for frontline-medics, and a favorite among lone-wolf players, we’re now placing greater emphasis on team play. With reworked traits and gadgets, Assault offers passive squad benefits that encourage teamwork and provide a stronger support for the squad. The Adrenaline Injector, initially offering a self-healing effect, now clears and boosts resistance to flash and stun effects, enhances tolerance to explosive and incendiary damage, and improves movement speed. We feel that this will reduce their self-sustaining perks and differentiate them further from the support class. Commanding Presence has replaced Enhanced Mobility as the new Signature Trait. This trait speeds up capturing objectives for nearby squad members and takes you and your team out of combat status faster. With this new ability we’re taking another step to provide the Assault class with more team focused abilities.
We’re also making a substantial change to the gadget pool of the Assault class. We've renamed the Spawn Beacon to Deploy Beacon, and it's now part of the Assault class gadget pool, instead of Recon. Although the Deploy Beacon has traditionally been a staple of the Recon class, it hasn’t been without its challenges, often being used by solo snipers to redeploy in hard-to-reach places. By moving it to the Assault class, we’re intentionally redefining it as a teamplay tool for frontline flanking and coordinated squad movement.

The Deploy Beacon has a finite number of uses per squad and will self-destruct if the Assault player spawns back on it, making it a tactical and limited resource rather than a persistent advantage. We believe this addresses concerns around Assault being too focused on solo-play. A completely new gadget is being introduced: the Assault Ladder. This versatile tool provides squads with access to previously unreachable areas, functioning as either a ladder or ramp depending on deployment angle. As a powerful teamplay gadget, it enables Assault players to lead not just their squad, but their entire team over obstacles, gain height advantages, or surprise the enemy in new ways.

Engineer:
We're pleased to hear balanced feedback on the Engineer class, especially in terms of their core role in vehicle gameplay and explosives. We're eager to learn more about how well the Engineering gadget pool supports and destroys vehicles, and how effective Engineers feel in direct combat. We'll be closely monitoring their toolkit's performance in large-scale battles and are keen to hear your thoughts on whether playing as an Engineer feels impactful and rewarding.

Support:
We've received generally positive feedback regarding Support, and we're actively evaluating a few key areas for improvement. We’re focusing on the refresh rate of supply crates and how well the Support’s signature weapon buffs contribute to the flow of the game. We want to ensure that Support players feel essential to their squads, both in keeping teammates supplied and in boosting overall combat efficiency.
Recon For Recon, we saw the opportunity to strengthen the disinformation and sabotage component of its role. With that in mind, we set out to redefine one of Recon’s Training Paths by removing “Pathfinder” and replacing it with “Spec Ops”. A nod to the stealthy, explosive-focused class last seen in Battlefield 2.
This is the path for anyone who wants to take on the stealth function of their squad, providing them with insights on troop movement while quietly operating behind enemy lines:
  • Spec Ops 0: Your base class training, available from the start and allows quieter takedowns, crouch and prone movement.
  • Spec Ops 1: Spots nearby enemy gadgets (except when sprinting).
  • Spec Ops 2: Going prone takes you out of combat much faster and removes the spot on self.
In addition, the Recon class features an Active Ability at Level 3 that lets you call in a UAV to a marked position for passive spotting, further enhancing your squad’s situational awareness.
Together with the Recon Signature Trait, Aim Spotting, which automatically spots enemies while you’re aiming down sights, you’ll be fully equipped to play out the intelligence and counterintelligence role to its full potential.

WHAT'S NEXT?​

Open Beta is your chance to jump in, share your feedback, and help shape the future of Battlefield 6. Check out our
Open Beta Readiness
article for everything you need to know to get started.
We also invite you to join us on the official
Battlefield Discord
to get the latest updates, hear from our team, find squad mates to play with, and more.
We’ll return after Open Beta with learnings from the play sessions, and an overview of further changes we’re making on the road towards launch.
We’re looking forward to seeing you on the Battlefield alongside us in the Open Beta!
//The Battlefield Team
These game details are subject to change based on community discussions, player data, and feedback from Battlefield Labs and the Open Beta as we continue developing Battlefield 6 and beyond. We will always strive to keep our community as informed as possible.

 
As of right now the only thing making me double take is the lack of a server browser. SBMM is a whole other beast to worry about but not having official serves and and ect. is a little worrying. If it's through Portal that Official and Normal servers will be along side fan made stuff, cool great I can deal. But I just want DICE to come out and say it.
 
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As of right now the only thing making me double take is the lack of a server browser. SBMM is a whole other beast to worry about but not having official serves and and ect. is a little worrying. If it's through Portal that Official and Normal servers will be along side fan made stuff, cool great I can deal. But I just want DICE to come out and say it.
I'm assuming that DICE isn't that retarded and will host official servers in the portal to keep people happy, they kind of dabbled in doing so in 2042 with some of their weirder servers so here's hoping.
 
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Apparently the portal is kind of insane
 
This is all looking too good to be true. I know they've got to be hiding some bullshit up their sleeve.
They are 100% pulling a bait and switch with woke stuff and microtransactions, not to mention the shitty GAAS model where they can remove content or break existing one any time they want. This only looks good right now because COD is an easier target and everyone wants to shit on it, believe it or not there were naive retards who were doing the exact same thing with BF2042 right until that game had it's beta...lol
 
I like the look of this game but their inherent pigheadedness with the class system is so bad. Assault has been fucked up since BF1

LONG AUTISM RANT

All this yap around a class they fucked up on purpose

Assault should be medic im sorry, the ladder is now never gonna be used whatsoever if it was a support gadget it would fit but right now its gonna be a gimmick used in troll videos while tryhards thrive. However, people would rather use the weapon sling with grenade launcher over a gimmick. Battlefield had the greatest idea for a healer archetype and they threw it away becasue "erm the frontline class shouldnt heal!" So I personally think their metrics are fucked up and they look at it wrong

>Assault is the lone wolf selfish class who heals himself

Yes, but Assault still needs ammo at the end of the day. I think their metrics are fucked up becasue they add in the fact 24/7 Metro/Locker servers existed or they look at infantry only shit like TDM or some Rush maps. They look at how the ARs killed so much people and then go "Assualt is a selfish kill whore class erm....remove its medic shit and make him anti tank in BF1" but THEN their metrics are fucked up again since everyone hates tanks so they make the best CQC killer class the best option versus tanks THUS fucking up their metrics more Assault being a medic somewhat forced teamplay at least

>but but they kill too well and this meta AR has the most kills in all of BF4!!!

Yes? Assault inherently being the best infantry killing class is not an issue thats by design and classes should have strengths and weakness. What happens if a tank rolls up? Or you need explosives? Or you need a spawn beacon/spot tools? This is why I fucking HATE locker/metro/TDM/small map/oh tanks shouldn't belong in battlefield faggots who try to pretend they are allowed at the kitchen table here. Their metrics are fucked up since these why wouldn't you use assault on those maps/modes? They are small and have no tanks to deal with so its free reign to use an AR and farm. This is why maps like Propaganda in BF4 are so good, they provide the dopamine for infantry only retards but the existence of the one MBT is a reminder its a class based game and you need engineers/support to deal with it.

They also fucked up Recon for no reason by giving ASSUALT the spawn beacon, I used to love CQC support recon but just taking away the beacon because some guys camped on a cliff or building with it is so stupid. It just makes Assault even more selfish now
 
They also fucked up Recon for no reason by giving ASSUALT the spawn beacon, I used to love CQC support recon but just taking away the beacon because some guys camped on a cliff or building with it is so stupid. It just makes Assault even more selfish now
I don't see how giving the assault the squad respawn beacon would make them selfish outside of maybe them using it themselves and ignoring team call outs, but maybe i'm just blind
 
I don't see how giving the assault the squad respawn beacon would make them selfish outside of maybe them using it themselves and ignoring team call outs, but maybe i'm just blind
If you played Aggressive Recon in BF4 all you had were shotguns or Carbines or DMRs. Good alternatives but cant compete with an AR. Assault in BF6 if you build if him could have 3 weapons (AR + SHOTGUN + PISTOL), a self heal med pen, and your last gadget slot can now be a spawn beacon to basically just fuck up the backline even more now, also the perks you get like letting your team spawn faster on you could basically make the tryhard flank gameplay really annoying to fight.
 
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