- Joined
- Aug 17, 2018
What's in it for you if it does fail?I weirdly don't know whether I want Battlefield 6 to succeed or fail.
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What's in it for you if it does fail?I weirdly don't know whether I want Battlefield 6 to succeed or fail.
$5 sale 9-12 months after release.What's in it for you if it does fail?
$5 sale 9-12 months after release.
It's not what's in it for me if it fails, it's what's in it for me if it wins.What's in it for you if it does fail?
Exactly, the only reason why the gaming industry is slowly collapsing and/or somewhat getting better is because DEI/USAAID funding has ended and the average goyslop enjoyer is slowly getting priced out of new releases with Nintendo setting their games to 80$ as well as inflation effecting all forms of life.I wish that the world was still a place where normies would get eaten by lions/trampled by elephants like the good old days but unfortunately they get to survive to ruin video games more and more with each passing second.
Secure Boot, TPM 2.0, now SBMM only. It's over.
Confirmed by an MP1st report and a tweet thread from a Battlefield producer.
Based on that information, we can infer the following: Conquest is more enjoyable with a full lobby of players, regardless of skill level, and therefore should prioritize matchmaking based on server fullness. It may then examine the player’s location and ping to ensure they can stay in the match and see it through to the end, with skill being the lowest factor in this example.
Now, if Battlefield adds ranked or modes more focused on the competitive side, skill might be the highest factor when it comes to matchmaking in that specific mode.
Again, this system should be similar, if not identical, to past Battlefield games. In that case, players worried about matchmaking in matches that always feel like a constant sweatfest, you can probably set those concerns aside.
There's a reason why Team Deathmatch is the most popular mode on all of the Call of Dutys every time.
Normies are too retarded to figure out that you need to capture a flag to secure points.
It's been mentioned a few times, but to reiterate: It's less about development costs and more about manipulation. Skill-based matchmaking is there to keep bad players from ragequitting, happy players who play for long amounts of time are more likely to make ingame purchases. You throw them a few matches where they're likely to win and a few where they're likely to lose. If they get better their ranking is adjusted so they don't get rid of other bad players.Wouldn't SBMM be more expensive than self-regulated server browsers?
Wouldn't the whole concept defeat its whole purpose since the bad players would outperform worse players, therefore the SBMM would just level them out against better players and vice versa? I would think you'd have to intentionally perform at an average level as best you could so that the SBMM could "level" itself to the median or something. I would think that's harder to achieve than being a natural outlier.Skill-based matchmaking is there to keep bad players from ragequitting, happy players who play for long amounts of time are more likely to make ingame purchases. You throw them a few matches where they're likely to win and a few where they're likely to lose. If they get better their ranking is adjusted so they don't get rid of other bad players.
Players on either side of the spectrum will never be catered to because the majority are high-average in skill. I don't know if DICE has been up to any shenanigans since BF1's catering to new players with a temporary damage increase until a certain rank but the intent is to draw them in and get them to buy things from the ingame shop like lootboxes, progression skips and most importantly customization options.Wouldn't the whole concept defeat its whole purpose since the bad players would outperform worse players, therefore the SBMM would just level them out against better players and vice versa? I would think you'd have to intentionally perform at an average level as best you could so that the SBMM could "level" itself to the median or something. I would think that's harder to achieve than being a natural outlier.
BF4 used to be tied to Battlelog, too, but they patched a really crappy menu onto it. It's not great and I remember having to edit my loadouts in a match.I bought BF4 and BF1 since the recent reviews aren't mixed like BF3's and BFV's are.
BF3's loadout system is tied to an ancient buggy server browser and BFV has launcher problems from the reviews I'm getting.
Don't know if they're worth it otherwise.
or full with 6-10 people queued. If all the people queuing got into an empty server, would have had a game going instantly instead of having to wait 10+ minutes in queue