Tactical Brit answering questions about the game
Also some stuff from the video for people who don't want to watch.
The game feels like a mix of BFV Movement and BF3 everything else.
There is no SBMM; the game operates similarly to other Battlefield games, shuffling teams around at the end of a match if it detects an imbalance.
Portal is the GADOT engine, and apparently, you can make maps without going into the game itself.
Audio is probably the best it's ever been probably best in the franchise.
Nothing he played worried him at a core conceptual standpoint; His biggest praise was that there aren't any conceptual issues with the game. There are some minor balance tweaks could be made, but the game isn't inherently flawed like 2042 was, as far as he can tell, and he wanted to play more of it.
The game is VERY infantry-focused; they really went out of their way to make sure it felt good to play as a boots-on-the-ground soldier in this one. New York and Egypt are also Infantry focused maps.
Servers felt like they were around 60hz
TTK Feels to be around the same if not slower than Modern Warfare 2019, using it as an industry base. Time to Death is better than COD 2019.
If you enjoyed MW2019 you'll probably like Battlefield 6 a lot.
The gameplay loop is addictive; he basically compares it to BF 3/4 gameplay loop-wise. He also says that in BF 1, V, and 2042, you kind of lost those intensity moments that made Battlefield, Battlefield. Those are essentially back in this game.
He also thinks that they're launching the beta with weapons locked on classes as well as unlocked to gauge how the community reacts to both, with intentions of implementing one or the other on launch based on community feedback.