Battlefield General - Discuss the series here

I wonder how that'll be implemented. It worked in BC2 because the structures and designs were fairly repetitive. They build a handful of buildings and then built the maps mainly out of them with the different topography and unique settings.
I could see them doing something similar, just give them a different coat of paint to make them look different? I guess we'll see
 
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Reactions: The Last Stand
If you take the lead producer at his word, he apparently said that Bad Company 2 was a massive inspiration for BF6 design-wise.
Okay, he's talking about how Bad Company 2 evolved the concept of destruction. Personally, I found Bad Company 2 weaker than the original. The grassroots humor from the Bad Company ensemble has downgraded into typical military fare not unlike its competitors.
 
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Reactions: Total Annihilation
Battlefield 6 will use bots to fill lobbies (female bots for equality). Prepare yourself to fight girlboss bots guys, if you havent been annoyed by female screams on the battlefield you will now..

BATTLEFIELD6 SERVERS WILL USE BOTS

But there have been warning signs...

Alexia Christofi

Producer @EA_DICE working on @Battlefield6.

Up to no good.

GxlLbb9XEAAB4zk.webp


Sign the petition​

Battlefield 6: Make Female Voices Optional [Restore Immersion and Authenticity]
 
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Battlefield 6 will use bots to fill lobbies (female bots for equality). Prepare yourself to fight girlboss bots guys, if you havent been annoyed by female screams on the battlefield you will now..

BATTLEFIELD6 SERVERS WILL USE BOTS

But there have been warning signs...



View attachment 7743773

Sign the petition​

Battlefield 6: Make Female Voices Optional [Restore Immersion and Authenticity]
Battlefield is back, baby! This time, it WILL be different!
 
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The first beta test is live. From a Facebook post, it looks like the queue to enter the beta matches the current Steam player count for Call of Duty (Black Ops 6/Warzone.)

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There's no stats for Battlefield 6 (beta) on SteamCharts yet.
 
The first beta test is live. From a Facebook post, it looks like the queue to enter the beta matches the current Steam player count for Call of Duty (Black Ops 6/Warzone.)

View attachment 7744613View attachment 7744620

There's no stats for Battlefield 6 (beta) on SteamCharts yet.
The beta isn't live, people are just sitting in Queue waiting for it to go live tonight at 1 AM
 
Tactical Brit answering questions about the game

Also some stuff from the video for people who don't want to watch.

The game feels like a mix of BFV Movement and BF3 everything else.

There is no SBMM; the game operates similarly to other Battlefield games, shuffling teams around at the end of a match if it detects an imbalance.

Portal is the GADOT engine, and apparently, you can make maps without going into the game itself.

Audio is probably the best it's ever been probably best in the franchise.

Nothing he played worried him at a core conceptual standpoint; His biggest praise was that there aren't any conceptual issues with the game. There are some minor balance tweaks could be made, but the game isn't inherently flawed like 2042 was, as far as he can tell, and he wanted to play more of it.

The game is VERY infantry-focused; they really went out of their way to make sure it felt good to play as a boots-on-the-ground soldier in this one. New York and Egypt are also Infantry focused maps.

Servers felt like they were around 60hz

TTK Feels to be around the same if not slower than Modern Warfare 2019, using it as an industry base. Time to Death is better than COD 2019.

If you enjoyed MW2019 you'll probably like Battlefield 6 a lot.

The gameplay loop is addictive; he basically compares it to BF 3/4 gameplay loop-wise. He also says that in BF 1, V, and 2042, you kind of lost those intensity moments that made Battlefield, Battlefield. Those are essentially back in this game.

He also thinks that they're launching the beta with weapons locked on classes as well as unlocked to gauge how the community reacts to both, with intentions of implementing one or the other on launch based on community feedback.
 
TTK Feels to be around the same if not slower than Modern Warfare 2019, using it as an industry base. Time to Death is better than COD 2019.
I keep misusing TTK. That's a gauge of how long it takes to kill somebody, correct?

There is no SBMM; the game operates similarly to other Battlefield games, shuffling teams around at the end of a match if it detects an imbalance.
That's nice to know. All the times I've played Battlefield, I believe I encountered a mid-game team balance twice I believe?

The game feels like a mix of BFV Movement and BF3 everything else.
So what that tells me is to play Battlefield V, then the beta, then another Battlefield to compare movement. Easy enough.

The game is VERY infantry-focused; they really went out of their way to make sure it felt good to play as a boots-on-the-ground soldier in this one. New York and Egypt are also Infantry focused maps.

Servers felt like they were around 60hz

TTK Feels to be around the same if not slower than Modern Warfare 2019, using it as an industry base. Time to Death is better than COD 2019.
Now that's promising for me. I liked MW2019, but its TTK and movement feels floaty compared to its sequel, MWII. I don't dislike vehicles; I don't have much opportunity to use them.
 
Also some stuff from the video for people who don't want to watch.

The game feels like a mix of BFV Movement and BF3 everything else.

There is no SBMM; the game operates similarly to other Battlefield games, shuffling teams around at the end of a match if it detects an imbalance.

Portal is the GADOT engine, and apparently, you can make maps without going into the game itself.

Audio is probably the best it's ever been probably best in the franchise.

Nothing he played worried him at a core conceptual standpoint; His biggest praise was that there aren't any conceptual issues with the game. There are some minor balance tweaks could be made, but the game isn't inherently flawed like 2042 was, as far as he can tell, and he wanted to play more of it.

The game is VERY infantry-focused; they really went out of their way to make sure it felt good to play as a boots-on-the-ground soldier in this one. New York and Egypt are also Infantry focused maps.

Servers felt like they were around 60hz

TTK Feels to be around the same if not slower than Modern Warfare 2019, using it as an industry base. Time to Death is better than COD 2019.

If you enjoyed MW2019 you'll probably like Battlefield 6 a lot.

The gameplay loop is addictive; he basically compares it to BF 3/4 gameplay loop-wise. He also says that in BF 1, V, and 2042, you kind of lost those intensity moments that made Battlefield, Battlefield. Those are essentially back in this game.

He also thinks that they're launching the beta with weapons locked on classes as well as unlocked to gauge how the community reacts to both, with intentions of implementing one or the other on launch based on community feedback.
Somewhat promising.

Skeptically hopeful they'll at least add a few *Official* severs but I'm still excited to see the game.
 
  • Optimistic
Reactions: The Last Stand
I keep misusing TTK. That's a gauge of how long it takes to kill somebody, correct?
TTK: Time to Kill = Is the time from when bullets first hit their enemy target and how long it takes to bring it from 100% health to 0%. (So think 100 to 0% health in X amount of seconds)

TTD: Time to death = Same as above but this is from the victim's perspective. So TTK is how long YOU as the shooter take to kill an enemy, TTD is how long you as a victim, perceive your health go from 100 to 0

TTD is heavily effected by server latency, it's why in COD you get shot, run behind a cover and then die a split second after. Because their server tik rate is too low.
 
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