Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

IllBleed is the one game I think about when it comes to games you can get nowhere else other than the dreamcast.
having replayed it again for halloween, it's the perfect spooky game.
only thing you'll need is to read the manual, or read a tip guide online, the game hides the tutorial and never tells you how everything works.

it's a bit clunky and takes some time to get used to how the game works, but it makes up for how crazy the story gets.
as far as I know, IllBleed is the only must play for the dreamcast for me.
everything else has already been ported or re-released on fucking phones or some shit.
The Ring is worth playing just to see how insane a video game based on the Korean adaptation of a batshit crazy Japanese horror novel can get.

If you are familiar with The Ring from the Japanese movie or the US remake, you have no idea how crazy the original book was. Sadako's curse was also a form of smallpox, among other things.
 
I just don't see the market for a kit like this now that all in one FPGA solutions like the Superstation are hitting the market. Something like that is not that much more than a Pi 5 with a case, some controllers and whatnot, and I would assume anyone who cared about input lag would go for the FPGA.

I guess the Pi 5 can do N64, Gamecube and Dreamcast.
 
I just don't see the market for a kit like this now that all in one FPGA solutions like the Superstation are hitting the market. Something like that is not that much more than a Pi 5 with a case, some controllers and whatnot, and I would assume anyone who cared about input lag would go for the FPGA.

I guess the Pi 5 can do N64, Gamecube and Dreamcast.
Some of the SBCs that are better than the RPi can go up to PS2 emulation with resolution bumps and other extras.
 
I just don't see the market for a kit like this now that all in one FPGA solutions like the Superstation are hitting the market. Something like that is not that much more than a Pi 5 with a case, some controllers and whatnot, and I would assume anyone who cared about input lag would go for the FPGA.

I guess the Pi 5 can do N64, Gamecube and Dreamcast.
I think the OS is the interesting part, so I bookmarked it. I have a Pi4 I could put it on.

I haven't paid much attention to Pi5 and forgot what it could emulate. I wonder if there's a big asterisk next to those.

I expected slop from the video but he started soldering wires to controllers and that got my attention.
 
I haven't paid much attention to Pi5 and forgot what it could emulate. I wonder if there's a big asterisk next to those.
I set up a Pi5 with Batocera recently. I haven’t messed with resolution scaling, but it can handle up to N64/Dreamcast/PSP just fine. It can even do some Gamecube and Wii at native resolution if you have dual core enabled. Not everything, but easier to emulate games like Kirby Air Ride and Luigi’s Mansion play just fine.

Also something I don’t hear get mentioned much is PortMaster. It was made for handhelds to port a bunch of PC games, but it also works fine on a Pi. Only one game I’ve tested didn’t work, and I may have just screwed something up on it. So if you want to play Balatro or Morrowind on your Pi, you can do that.

It also works on x86 Linux, but the game selection is much more limited.
 
Also something I don’t hear get mentioned much is PortMaster. It was made for handhelds to port a bunch of PC games, but it also works fine on a Pi. Only one game I’ve tested didn’t work, and I may have just screwed something up on it. So if you want to play Balatro or Morrowind on your Pi, you can do that.
Great project. I've ended up buying some indie titles simply because they were compatible with Portmaster. I had no idea it worked for Raspberry pi.
 
Great project. I've ended up buying some indie titles simply because they were compatible with Portmaster. I had no idea it worked for Raspberry pi.
They don’t advertise Pi compatibility for some reason, but I installed it the same way you do on a handheld and it just works. It makes certain games like the Mario 64 PC port easier because you no longer have to deal with installing the Raspberry Pi-specific version, just get the one from PM.

Speaking of which, IKEMEN was just added which is basically a compatibility engine for MUGEN. Any recommendations for good packs you can drag and drop?
 
It's bizarre how all of a sudden the 360/PS3 gen are finally starting to look as if they're viable
RPCS3 has 217 games in the "playable" list now, I had a blast playing the Dead Space games and Metal Gear Rising: Revengeance again. Definitely worth a download for any of you who haven't tried it yet.

Metal Gear Solid 4 doesn't work though. (:_( The Cell architecture is a PITA to emulate so it might take another several years or never before they fix MGS4, but it's easy to jailbreak an old PS3 if you want to go down that route.
Dolphin/Duckstation/PCSX2 are just THAT good
💯 PCSX2 is the best emulator I've ever seen and keeps getting better. I love how easily you can dial up the internal resolution and apply widescreen patches to get a better experience than the original hardware.

I have a couple of PS2's, Free McBoot and an ethernet cable to load games stored on the PC, but PCSX2 has come so far in the past couple years I wouldn't even bother with original hw unless you really want to use a CRT TV
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Atari is releasing the Intellivision Sprint, basically a plug-and-play Intellivision with modern outputs and the old-style controllers with overlays. (For a refresher, Tommy Tallarico and the Intellivision Amico horseshit failed, and Atari bought the trademarks). My thoughts is that it's too expensive (the Intelllivison Flashback from 2014 was $40 compared to $150 here), still doesn't have any more games than the Intellivision Flashback, and a lot of the games are still missing, so no Tron: Deadly Discs and not even Diner, their own sequel to BurgerTime.
 
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Atari is releasing the Intellivision Sprint, basically a plug-and-play Intellivision with modern outputs and the old-style controllers with overlays. (For a refresher, Tommy Tallarico and the Intellivision Amico horseshit failed, and Atari bought the trademarks). My thoughts is that it's too expensive (the Intelllivison Flashback from 2014 was $40 compared to $150 here), still doesn't have any more games than the Intellivision Flashback, and a lot of the games are still missing, so no Tron: Deadly Discs and not even Diner, their own sequel to BurgerTime.

These mini consoles piss me off for one reason: it would be so easy to give them cartridge slots and allow them to run the old cartridges, even if its emulated in the device.
 
Miyamoto on why Nintendo is focusing more on movies:

I’m fully convinced now that Nintendo believes old games poof out of existence when a new system comes out, and that taking down emulators and rom sites is a righteous crusade to maintain the balance of nature. It would explain everything they’re doing.
This is the dumbest thing I've ever read (today).

"but films remain forever" because they get ported to different mediums (i.e VHS, DVD, BluRay, Digital, etc...). Video Games go through the same shit too. Old games used to be on cartridges, then CDs (back in the PS1/PS2 days certain franchises like Street Fighter had their own collection games), and now they too have succumb to the digital hellscape we live in.

Also:
>Games eventually stop running when newer versions come out
<implying the newer versions are better
That may have been true back in the 90's for something like the Super Mario All Stars update that had Super Mario World added, but all these remakes/remasters/re-whateverthefucks that keep coming out now have, for the most part, been worse versions of their original counterparts for a multitude of reasons.

Also, nobody told you to make the Switch 1 the "WiiU Part 2" machine when it first came out, that was YOUR decision to port all those games to the Switch, so you really have no one to blame but yourselves. Now absolutely NOBODY has a reason to go back to the WiiU outside of MAYBE a handful of exclusives... that's IF they are willing to get over the gyro/motion controls that these games were forced to include.

I saw a video recently that said "Miyamoto's brain is probably mashed potatoes at this point", and that video may have been onto something, especially if he keeps saying stupid shit like this.
 
(back in the PS1/PS2 days certain franchises like Street Fighter had their own collection games), and now they too have succumb to the digital hellscape we live in.
That’s another thing that irritates me, that old game collections used to have a lot more. Genesis collections in particular used to go all out, like the one on PSP having about 30 games, or the one on 360/PS3 having about 50. Or Animal Crossing, already a full game on its own, having ~20 unlockable NES games that you could also transfer to your GBA because they just thought it was cool. But at some point, companies realized “hey, we can abuse this and sell these old games for way more” even though the increasing ease of emulation means they should be going in the opposite direction.
I saw a video recently that said "Miyamoto's brain is probably mashed potatoes at this point", and that video may have been onto something, especially if he keeps saying stupid shit like this.
Seriously, my reaction to this is like if someone you know who frequently says crazy shit was diagnosed with schizophrenia. Like “yeah, I guess that explains it”.
 
These mini consoles piss me off for one reason: it would be so easy to give them cartridge slots and allow them to run the old cartridges, even if its emulated in the device.
The Atari Flashback 2 (released in 2005) could be modded on a motherboard level to add cartridges. It was slightly smaller than the original but had 9-pin controller ports and RCA cables (only mono sound and video, which wasn't great but was fine for 2005 TVs and way easier, even now, than futzing around with a RF coaxial cable). It also worked on some sort of a system-on-a-chip design instead of some off-the-shelf ARM chip like the NES Classic Edition, the SNES Classic Edition, and PlayStation Classic did.

It's nuts that some of these "retro" consoles from 20 years ago are better than their equivalents now. Likewise, the C64 Direct-to-TV, released in 2004, despite looking nothing like a real Commodore-64, was designed to be modded that you could add real keyboard and disk drive ports.

Seriously, my reaction to this is like if someone you know who frequently says crazy shit was diagnosed with schizophrenia. Like “yeah, I guess that explains it”.

Problem is Miyamoto has making up horseshit and retconning stuff for years, and if he was genuinely schizophrenic I think we would've known by now.

If you do a bit of cursory digging he's basically a toy designer who didn't even program a single game. The original concept of Donkey Kong was very different and used Popeye as a license (according to Wikipedia, "the first level [would be] completed by having the player use a jack to bend the top girder upwards, causing the barrels to roll back towards Bluto". The way that Miyamoto describes Mario and Donkey Kong sounds like he didn't really have a lot of input in developing the characters (if at all).
 
<implying the newer versions are better
That may have been true back in the 90's for something like the Super Mario All Stars
All Stars looks like a gross fan made asset flip remake, sorry to all pussies who need a battery save to beat SMB1-3 but I see no value in withholding the facts, the originals will always be the true versions

Genesis collections in particular used to go all out,
The Sega Ages (3DS/Switch) releases were quite baller despite selling the games individually... worth the individual purchase for true blue fans. The 360 era collections did have some emulation problems, but nowadays we usually get the worst of both worlds, with overpriced individual games that are also laggy and/or poorly emulated.
 
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