GPUs & CPUs & Enthusiast hardware: Questions, Discussion and fanboy slap-fights - Nvidia & AMD & Intel - Separe but Equal. Intel rides in the back of the bus.

We should go back to the days of hyper optimization (25 fps with motion blur)

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We should go back to whatever the hell they did with Crysis and Crysis 2 because the motion blur was phenomenal in those games, in most games it just blurs your entire screen based on camera movement and it looks terrible but crysis blurred individual objects and particles moving relative to your camera without leaving a smear behind them and it looked great in motion.
 
We should go back to whatever the hell they did with Crysis and Crysis 2 because the motion blur was phenomenal in those games, in most games it just blurs your entire screen based on camera movement and it looks terrible but crysis blurred individual objects and particles moving relative to your camera without leaving a smear behind them and it looked great in motion.
Good morning saar, pls do the needful and redeem the Unreal Engine 5 ™ game with DLSS and FSR, saar.
pls pay no mind to the blurry and artifactings of the AI-Generated technology saar, it's the only way to have high framerates and a smooth experience with current technology as our masters-degree indian game engine engineers worked hard to give to you, saar.
good morning, saar.
 
I've been doing som research on upgrading a 2015 Macbook Pro's SSD and apparently there's technically no upper limit. I wonder if I should invest a few bones into upgrading my Macbook Pro's storage along with my ASUS TUF laptop, both have 1TB drives that are starting to reach max capacity and I feel like I should address that with a couple of 2TB SSDs before the RAMpocalypse makes those drives impossible to find.
Good morning saar, pls do the needful and redeem the Unreal Engine 5 ™ game with DLSS and FSR, saar.
pls pay no mind to the blurry and artifactings of the AI-Generated technology saar, it's the only way to have high framerates and a smooth experience with current technology as our masters-degree indian game engine engineers worked hard to give to you, saar.
good morning, saar.
I know this is a joke but part of me wishes that India would suffer a mad cow disease epidemic that decimates their sacred cattle population just to spite them for trying to invade the tech scene.
 
feel like I should address that with a couple of 2TB SSDs before the RAMpocalypse makes those drives impossible to find.
nvme drives are already going up quickly, I just had to replace one. I'd suggest building a NAS if you need storage and do not have one. There are so many little kits and you can build your own from scrap parts and some cheap refurbed enterprise drives.
 
NVIDIA DLSS 4.5 costs 2–3% performance on RTX 50, RTX 20/30 may be hit with 20%+ drops
One explanation is hardware support for lower-precision math. NVIDIA guide points to FP8 support on newer architectures as a reason RTX 40 and RTX 50 can run the new transformer-based model with a smaller penalty, while RTX 20 and RTX 30 pay more in both compute and VRAM reservation when forcing M or L.

So while RTX 20/30 users see 20%+ performance loss with DLSS 4.5 profiles, RTX 50 series should see 2-3% impact, according to NVIDIA’s Jacob Freeman
MPR-DLSS4.5-768x791.webp

There is no Ryzen 9000G, AMD confirms Ryzen AI 400 for desktops
This naming choice does clean up one part of the story. If the desktop APU line carries Ryzen AI 400 branding, it lines up the same silicon family across laptops, mini PCs, and now socketed desktops. It can still create confusion for buyers who treat Ryzen 7000 and 9000 as the full desktop map. That makes the jump from an expected “9000G” label to “Ryzen AI 400G” harder to understand.

Micron Launches 3610 SSDs: World’s First Gen5 QLC Storage Devices With Up To 4 TB Capacity In Ultra-Compact M.2 2230 Form Factor
It offers the world’s only 4TB capacity in a compact single-sided M.2 2230 form factor
 
Jensen gave a noncommittal answer to a related question:

Tom's Hardware: CEO Jensen Huang says Nvidia could potentially resurrect old GPUs to address shortages and high pricing — adding performance-boosting advanced AI features to older architectures is also on the table (archive)
"Hi Jensen, Paul Alcorn from Tom's Hardware. The prices of gaming GPUs, especially the latest and greatest, are really becoming high, which might be due to some restrictions on supply and production capacity, one would assume. Do you think that maybe spinning up production on some of the older generation GPUs, on older process nodes where there might be more available production capacity, would help that, or maybe also increasing the supply of GPUs with lower amounts of DRAM? Are there steps that could be taken, or any specific color you could give us on that?

Huang: "Yeah, possibly, and we could possibly, depending on which generation, we could also bring the latest generation AI technology to the previous generation GPUs, and that will require a fair amount of engineering, but it's also within the realm of possibility. I'll go back and take a look at this. It's a good idea."
There could be a shiny new RTX 3060 6 GB in our future!
 
VideoCardz: NVIDIA wants gamers to pick the right DLSS 4.5 model preset for their RTX GPU

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Tom's Hardware: AMD hints at officially open-sourcing FSR 4 upscaling and frame generation technology in the wake of accidental release — accidental release may have forced the company's hand
The hint came during a Q&A that Tom's Hardware attended when Chips and Cheese's George Cozma asked Zdravković if an open-source release was in the cards. The software head responded that the accidental public release in August was unexpected, but that it intends to release the source for the FSR4 library while keeping the core technology closed, so as not to give Nvidia engineers an advantage.

He continued by stating that AMD intends to "work as openly as possible," and was then asked to be specific about FRS 4's open release. Zdravković then said "that's the long-term plan," seemingly corroborating an earlier remark that "open sourcing is in [AMD's heart and mind]".

VideoCardz: New Ryzen CPUs for AM4 may be back on the menu as AMD considers reintroducing select SKUs

It's not just Nvidia. And all anybody wants is more 5700X3D/5800X3D CPUs injected into the market.

VideoCardz: Alienware confirms AMD Ryzen 9 9950X3D2, coming to AREA-51 gaming PCs

After the disappointing no-show of the 9950X3D2, select journos were told it was coming, and now Alienware has given it away.
 
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I managed to snag a clearance RTX 5070 for $350. But I'll give it away to a family member.


You're 7900 XT, right? Lack of FSR4 on RDNA3 (other than leaked DIY) is scandalous at this point.
Yes and I am pleased with the card generally and dislike nvidia on a personal level but it drives me crazy (as @The Ugly One has reiterated many, many times) how inferior FSR is in comparison to DLSS.
Does this mean I have a chance? I am still confused whether using AMD's inferior sorcery that FSR would even work well on the card or not as depending on where I look it's a mix of "should work, no reason it shouldn't" to "it won't work on a physical level, get fucked loser".

Why am I here? Just to suffer?
 
Does this mean I have a chance? I am still confused whether using AMD's inferior sorcery that FSR would even work well on the card or not as depending on where I look it's a mix of "should work, no reason it shouldn't" to "it won't work on a physical level, get fucked loser".

Why am I here? Just to suffer?
VideoCardz says, "Not so fast, sucker!":
AMD hints FSR 4 could go open-source after the GitHub slip, but even if that’s true, it does not mean RDNA3 will support it officially
One thing to note is that open-sourcing does not mean FSR 4 will suddenly run well on RDNA 2 or RDNA 3. While modders already got it running on older cards, it was with a performance hit compared to newer hardware. If AMD follows through with only a partial source release, it is still a modder who ends up doing the porting, tuning, and long-term maintenance work that AMD is not shipping for older Radeon owners.
 
With FST and on auto? How blurry was it?
Not at all. Although XeSS2 looks a lot better in 4K (but is a bit slower). But both algorithms have that issue that some distant objects and textures will appear heavily pixelated for a very brief moment (~0.2 seconds) after a quick turn.

Also, this happened... again. I've already experienced it once after fiddling with the RAM timings, but now it didn't go away after reverting to the default JEDEC timings.

 
QLC… disgusting.
I think we have to eat shit on QLC in the long run. As capacity goes to 4-8 TB and up, most people won't run into drive endurance issues. Speed can be mitigated with DRAM or SLC cache.

Next they'll try to get consumers on PLC (5 bits per cell). A 2025-2026 debut was predicted a few years ago, but I haven't seen recent news about it.
 
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