- Joined
- Aug 18, 2020
It's funny how the one time the older games gave the player a small but relatively open area with objectives dotted around people complained about how boring and samey it was (the Big Shell).Yes exactly. Maybe I'd feel differently about it if it was still a linear game. Taking MGS into open world and not giving you anything to do is everything against what the series was to that point. Carefully structured linear segments that have a few routes through gave the illusion of open world. MGS3 and 4 both executed that incredibly well. More so MGS3 since the terrain was excellent at hiding how much of a straight line it was. Having hills on left and right of the area funneled you forward but it didn't feel like you were just moving forward because the game wanted you to.
