Legend of Zelda thread - Lorefags GTFO!

It's funny because OoT has dozens of hidden grottos but there's nothing in them. Rupees are worthless in OoT and that's all they're good for, sans a handful of Skulltulas.
The ones next to the Castle and in Kakariko have a fish and bottle bugs, at least. Notable since they're right next to the two locations of the beggar (the "sell me something with ©" guy). If you do need Rupees, it's useful to know.
 
Plugged in Switch for the first time in a while and Botw updated presumably for Switch 2 compatibility. It seemed to run better than it used to? 🌈

I'm sad all the dreams of a great sequel from the first trailer, then we got tears of the kingdom. I guess it's ok as a (yes it's been said) fanfic style romhack second-quest, but not at all what can be envisioned for a sequel.

Looking at the Champion book afterwards and there is concept art for "grip shrooms" and "light shrooms" so I wonder if those Totk developments were once part of botw, or just preconceived. Also had concept for Sheikah Slate as recon drone, presumably with camera feed on Wii U gamepad. That would have been pretty cool and haven't seen it discussed before as far as making Wii U and Switch versions equal.
 
I saw someone actually suggest that the OoT remake should be two games, split between child and adult halves, similar to FF7R. As in, take the game's core gimmick and throw it out the window. People really are desperate for sloppy remakes.
 
I saw someone actually suggest that the OoT remake should be two games, split between child and adult halves, similar to FF7R. As in, take the game's core gimmick and throw it out the window. People really are desperate for sloppy remakes.
This would be a great idea if whoever suggested that wasn't retarded and instead just wanted a Majoras Mask remake too.
 
I saw someone actually suggest that the OoT remake should be two games, split between child and adult halves, similar to FF7R. As in, take the game's core gimmick and throw it out the window. People really are desperate for sloppy remakes.
Calling the child portion of OOT "half" the game is being more generous than I would. Realistically it's more like a third of the game, and that's if you include the times you have to go back for the Shadow and Spirit Temples.

I'll buy a remake of OOT with a few hours of new content for $70 because it's one of my all time favorite games. If I have to pay $140 for the whole experience, I'll pass.
 
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INB4 they just remake OOT using TPPC.
It'd never happen in a million years, but I'd rather get a final game in OOT Link's story. We don't need it of course, and perhaps getting answers to those questions would just fuck established things up, but in a perfect world I'd want to see what happened to him. I want to see a grown up Link, not a teen on the cusp of adulthood, but an old Link (just not so old that it ruins a particularly superior implied ship). Maybe it could be the 2nd Zelda game ever to receive a T rating.
The Legend of Zelda - Twilight Princess - c037 (v07) - p045 [VIZ Media] [Digital] [1r0n].png
 
The ones next to the Castle and in Kakariko have a fish and bottle bugs, at least. Notable since they're right next to the two locations of the beggar (the "sell me something with ©" guy). If you do need Rupees, it's useful to know.
For bugs/fish you've got field near market, field southwest, an open one in field, kak's open one, dmt's storm's grotto, river's storm's and open grottos, one in woods near the GC shortcut, and one at DMC. Yes I play this game way too much (rando is fun).
 
I guess it's ok as a (yes it's been said) fanfic style romhack second-quest, but not at all what can be envisioned for a sequel.
I played for 10-15 hours and then got kinda sick of it. It's a good thing I bought it for half the German price when I was on vacation in Romania, otherwise I would have been very upset.

Regarding OoT, if they really remake it, they should fully remake it. Like, use the premise/story and then go wild. The original game is still pretty much perfect and we already got a remaster with OoT 3D, so a remake would have to do things drastically different to be interesting.
 
INB4 they just remake OOT using TPPC.
It'd never happen in a million years, but I'd rather get a final game in OOT Link's story. We don't need it of course, and perhaps getting answers to those questions would just fuck established things up, but in a perfect world I'd want to see what happened to him. I want to see a grown up Link, not a teen on the cusp of adulthood, but an old Link (just not so old that it ruins a particularly superior implied ship). Maybe it could be the 2nd Zelda game ever to receive a T rating.
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I'd love to see a game where an older, beardier Link is the current incarnation's mentor, like a Sahasrala/Hero's Shade kind of role from LttP. Maybe he's lost his TForce and now new Link has it idk, like maybe the old one somehow became unworthy of it and now he's a grizzled hermit.
 
I really don't want it to just be Ocarina of Time with a new splash of paint on it. Either make it unique (as much as a remake can be) or don't even bother.
There should be a way to walk on the line between the Gamecube Resident Evil remake and FF7 remake. Ocarina of Time was kinda open world in some aspects and not as linear as people make it out to be, but there should be some linearity to tell a coherent story. If the game involves Link losing his memory when he becomes an adult and getting some flashback of Saria teaching him to play the ocarina, consider my interest fucking gone, even if OoT is in my top games of all time.
 
Ocarina of Time was kinda open world in some aspects and not as linear as people make it out to be
Kind of but not really, though I think OoT handles that well. Most physical entrances are locked behind items, but OoT gives you just enough to think "I'll have to come back to that". Right out the gate, within the forest, you can go right into Lost Woods and run into shop scrubs, bombables, the mountain and rivers, even SFM if you guess right without knowing. And you get to do the same with field as soon as you get there, but will run into some kind of hardlocked obstacle eventually no matter where you go; valley bridge, mountain gate, river boulders, and such.

I talk about rando a lot, and OoT probably has the coolest one just because of how tigthly-structured its world and itemlocked entrances are. And the fact that, late enough in the game, multiple items could be used to solve single problems means that the many different items you could randomly pull in the beginning lead to some very fun problem solving. It almost feels like its world was purpose-built to be played out of order. Any OoT enjoyers who haven't tried one are missing out.
 
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Kind of but not really, though I think OoT handles that well. Most physical entrances are locked behind items, but OoT gives you just enough to think "I'll have to come back to that". Right out the gate, within the forest, you can go right into Lost Woods and run into shop scrubs, bombables, the mountain and rivers, even SFM if you guess right without knowing. And you get to do the same with field as soon as you get there, but will run into some kind of hardlocked obstacle eventually no matter where you go; valley bridge, mountain gate, river boulders, and such.

I talk about rando a lot, and OoT probably has the coolest one just because of how tigthly-structured its world and itemlocked entrances are. And the fact that, late enough in the game, multiple items could be used to solve single problems means that the many different items you could randomly pull in the beginning lead to some very fun problem solving. It almost feels like its world was purpose-built to be played out of order. Any OoT enjoyers who haven't tried one are missing out.
My main point being, if OoT does get a remake, I don't mind if there are some open world aspects since it was clear the original's was limited due to hardware. At the same time, if you want to have a coherent story and progression, you need to have some limitations that BotW and TotK didn't have. In Breath, the story was clear. There was no mystery to be solved. Storywise, you start the game essentially during the climax. You already know what happened and getting back the memories is filling in the blanks of the specifics of how you got there. It works with BotW since you have an amnesiac as a protagonist and memories can come back in random sequence.

That limitless open world does have its limitations, and they became painfully clear in TotK. In there, Nintendo wanted to tell a linear story, with its own twists and turns, but it's impossible to tell that story in such a painfully disjointed manner. The fact that the story itself was terrible is beside the point. Essentially, the only way to make sure you see the story 100% as intended is to look up guides on when to pick out each story sequence is to look up guides on the internet, and that doesn't sound like fun exploration. The "legend" aspect of Legend of Zelda is severely lacking in recent entries.

If you're going to do an OoT remake, you need to respect that linear storytelling. Especially since both OoT and Majora's Mask are probably the most Link-centric stories in the series. Obviously you can in the complete opposite direction like FF7 Remake. I don't exactly need to spend an entire third of the game melodramatically exploring Link and Mido's rivalry.
 
I sometimes forget about that game, to my shame.
There's honestly a lot to hate about it, but a lot of potential for fun especially with the modern Zelda sandbox we've come to know. Imagine Z2 but with the Hollow Knight or SotN treatment. Pure 2D world, so they can focus harder on the actual enemy/item world/item interactions. When you get down to it the encounter maps in the Z2 overworld are pretty plain and boring, made purely to grind down health and lives (lol lives) so the dungeons and caves could finish you off. It's a very fake and cheap kind of difficulty, coupled with bullshit like "find my friend in a random forest tile, try not to die".

There are plenty of fun ways to use the staple Zelda items in a Castlevania kind of game, and I'd love to see it get a modernization.
 
Just here to say the unofficial PC version of Zelda II is freaking fun, with new areas, actual puzzles (use candle to light torches now), some collectables, post-game content, tricky platforming, secret shortcuts, widescreen, randomizer, mini games, it's fantastic. https://hoverbat.itch.io/ziiaol
 
There's honestly a lot to hate about it, but a lot of potential for fun especially with the modern Zelda sandbox we've come to know. Imagine Z2 but with the Hollow Knight or SotN treatment. Pure 2D world, so they can focus harder on the actual enemy/item world/item interactions. When you get down to it the encounter maps in the Z2 overworld are pretty plain and boring, made purely to grind down health and lives (lol lives) so the dungeons and caves could finish you off. It's a very fake and cheap kind of difficulty, coupled with bullshit like "find my friend in a random forest tile, try not to die".

There are plenty of fun ways to use the staple Zelda items in a Castlevania kind of game, and I'd love to see it get a modernization.
I think the contemporary emphasis on accessibility in Nintendo’s game design mean Zelda 2 is this untouchable black sheep where something with the power and difficulty of Silksong or a technical and combat oriented metroidvania can’t be achieved with the current talent.
Plugged in Switch for the first time in a while and Botw updated presumably for Switch 2 compatibility. It seemed to run better than it used to? 🌈

I'm sad all the dreams of a great sequel from the first trailer, then we got tears of the kingdom. I guess it's ok as a (yes it's been said) fanfic style romhack second-quest, but not at all what can be envisioned for a sequel.

Looking at the Champion book afterwards and there is concept art for "grip shrooms" and "light shrooms" so I wonder if those Totk developments were once part of botw, or just preconceived. Also had concept for Sheikah Slate as recon drone, presumably with camera feed on Wii U gamepad. That would have been pretty cool and haven't seen it discussed before as far as making Wii U and Switch versions equal.
If you pay for Nintendo Online it’s a 4k60 upgrade!
 
Just here to say the unofficial PC version of Zelda II is freaking fun, with new areas, actual puzzles (use candle to light torches now), some collectables, post-game content, tricky platforming, secret shortcuts, widescreen, randomizer, mini games, it's fantastic. https://hoverbat.itch.io/ziiaol
I'll give it a go.
I think the contemporary emphasis on accessibility in Nintendo’s game design mean Zelda 2 is this untouchable black sheep where something with the power and difficulty of Silksong or a technical and combat oriented metroidvania can’t be achieved with the current talent.
Really is such a waste. Kids beat these games all the time. I grew up with a NES for crying out loud.
 
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