Any classic Warhammer adventures? And any YouTuber you recommend reviewing them?
Asking because I keep hearing how good WFRP modules were, but then never really hear more than that.
Listening to some no-name youtuber review DCC adventures. Stereotypical greasy nerd, but they seemed fine. Then I get to some of his newer stuff and he's complaining about "The Virgin Queen", saying something like "how can this incel make good decisions", and said if he made a noble queen NPC, she'd be a massive slut.
Basically I tell my players "write down what you're carrying or you don't have it. Make sure it looks reasonable, be ready to either justify capacity or accept the DM's ruling on 'you can't carry that' - your choice".
I thought that just me. I don't track encumbrance, just anything that isn't easily justified as being carried somewhere I ask "how are you carrying that". If can even be as simple as taking a long coat to obscure a sawn off shotgun.
I've wondered if some kind of backpack system could work, where items are easier or harder to access depending on where they're kept. A quick belt with limited slots, a medium for pockets (clothing or backpack) and longest to get stuff in the main pack as you dig around for it. Never ran a game where it would matter, however.
Knave has slot based inventory and it's pretty neat, though I've never really played a campaign long enough for carry capacity to be an issue.
I got no problem with easier logistics but then players usually try to abuse that shit to death.
I'm lucky in that I don't think I've had that problem. Usually, when players try to exploit rules like that, it's immediately obvious and the DM just has to say "no".
eg. I sometimes like abstract money. Where finance is a skill roll or only counted when a purchase is above a certain threshold. The argument I used to see against this is "Well, I'd just buy 1000 free coffees and open a starbucks!", but that's retarded, and I've never seen someone try it at the table.