Butterscotch is an open-source implementation of GameMaker Studio’s runner that supports exporting to, in addition to modern devices, PS2. It can technically run (at pitiful framerates with bugs and crashes) a handful of games like the first demo of Pizza Tower, but the main focus is Undertale and to a lesser extent Deltarune. Meaning this guy is performing the herculean task of porting two of the biggest recent indie games to the PS2. But
uh oh, he said he’s using Claude to simplify development (alongside his own years of prior expertise working with GameMaker Studio including making Undertale’s initial Android port), so some people like the Undertale Lost Content channel
(it’s just bad fangames masquerading as early betas) are throwing a fit that he’s not typing and testing everything by hand.
I can understand concerns about AI code resulting in a buggy product when paired with a lack of human oversight, but if the end product works exactly as advertised, then who gives a shit? It’s not like art where one of the main merits is personal creativity, programming is about reaching a specific, objective end goal.