Elden Ring

Unless you want to role play as an archeologist going over every pixel of a fine toothed comb theres not much in the way of story of ER. And what is there is pretty fucking easy to miss like the whole Malenia sisters/avatars/projections/whatever they are quest line.
Hidden away in a secret Erdtree btw with the shitty dectus and altus medallions.

I absolutely despise the way the medallions were implemented. I'm aware there are "other routes", but it doesn't make the collecting at far ends of the map or in random fucking locations with little significance any less insufferable.

It's one thing to hide content in a smaller level designed world, it's another to bring it into an open world scale where you have one tiny fucking island of content you can just miss and end up missing out on great gear or loot.
It's insufferable and archaic game design. I found my way in Kingsfield 1 better than elden ring and the dlc without guides.
 
Hidden away in a secret Erdtree btw with the shitty dectus and altus medallions.

I absolutely despise the way the medallions were implemented. I'm aware there are "other routes", but it doesn't make the collecting at far ends of the map or in random fucking locations with little significance any less insufferable.

It's one thing to hide content in a smaller level designed world, it's another to bring it into an open world scale where you have one tiny fucking island of content you can just miss and end up missing out on great gear or loot.
It's insufferable and archaic game design. I found my way in Kingsfield 1 better than elden ring and the dlc without guides.
I feel the exact opposite, allowing such a huge bit of content to be easily missable is bold design, something games used to do, but now can't, due to Corpo-design, everything has to be touted for the player and social media "EXPERINCE THE SECRET OF MIQUELLES HAILIGTREE IN ELDEN RING"

I bet you a million dollars if FROM could have their way, they'd have the DLC's entrance be completely and totally up to you finding it by killing Mohg instead of telling anyone that you had to do it.
 
How come they have the resources to make a shitty rogue like spinoff, multiple animated movies, a live action pedowood film, and multiple mangas but the actual Shadow Of The Erdtree DLC felt extremely unfinished and very empty and content light?

Isn't the actual game supposed to be the most important part?
 
How come they have the resources to make a shitty rogue like spinoff, multiple animated movies, a live action pedowood film, and multiple mangas but the actual Shadow Of The Erdtree DLC felt extremely unfinished and very empty and content light?
how so? it had way more content than any Souls DLC.

the Shadow Realm was like 1/4 the size of the game world but way more vertical, and had tons of secrets tons of bosses.. you do for the Artorias DLC you got like 4 bosses and basically 2 areas right?
the amount of weapons alone is pretty fucking high.
 
Isn't the actual game supposed to be the most important part?
Considering how many people bought ER nightreign, I think they've stopped caring. Even their mid games are far superior than what anyone else is releasing so why not just say fuck it, cash out and get a super yacht in the same harbour as Gabe's.
 
one tiny fucking island of content you can just miss and end up missing out on great gear or loot.
Wish they had even more areas like that. They're more special when there's a chance to miss them, adding to that non-forcefed sense of adventure. I'll take that honeymoon wonderment at the cost of being annoyed on future playthroughs. Not a fan of the medallions though.

But portals, man. One of my pet peeves. I draw the line at portals. It's weak and kind of lazy. You get to Haligtree and Mohgwyn palace from a boring basic bitch portal. At least give me a magic rite for a bridge or a dragon carrying me or something. Now you just appear into the level like a retard. There's not even a fancy animation or anything. I felt cheated and cucked. IIRC some dataminers found evidence of From trying to create actual routes but I guess they ran out of time.

I'd rather walk 10 miles in a secret poison cave labyrinth, just to get to a shitty outhouse where I can find one (1) mushroom and a poem about Godefroy's foreskin, than have the game just fart me into places.

No I am not autistic in case someone might ask
 
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Wish they had even more areas like that. They're more special when there's a chance to miss them, adding to that non-forcefed sense of adventure. I'll take that honeymoon wonderment at the cost of being annoyed on future playthroughs. Not a fan of the medallions though.

But portals, man. One of my pet peeves. I draw the line at portals. It's weak and kind of lazy. You get to Haligtree and Mohgwyn palace from a boring basic bitch portal. At least give me a magic rite for a bridge or a dragon carrying me or something. Now you just appear into the level like a retard. There's not even a fancy animation or anything. I felt cheated and cucked. IIRC some dataminers found evidence of From trying to create actual routes but I guess they ran out of time.

I'd rather walk 10 miles in a secret poison cave labyrinth, just to get to a shitty outhouse where I can find one (1) mushroom and a poem about Godefroy's foreskin, than have the game just fart me into places.

No I am not autistic in case someone might ask
I have diagnosed Asperger's and I think you're more autistic than me. Might wanna get evaluated.
 
I'd be surprised if more than 0.1% of players have actually found the lore for themselves rather than repeat verbatim what loretubers said.

Elden Ring is like Jigsaw with its pieces spread over a city, some requiring you to go through hidden doors and alleys, and if you pick some of them at the wrong order or method then some pieces de-materialize.

And it all boils down to "stuff happened", even personal quests took an axe to the sternum besides goth blue girl. Especially the DLC character quests sting since you need to replay 90% of the game to get to them and then you fail them all because you approached a location, rather than fight a boss.
 
All this autistic talk made me create another character. Going faith only this time, perhaps enough physical stats for some basic sword but no bonus STR, no DEX for casting speed and just enough END to wear some actual non-woman, non-uncivilized clothing without having to fat roll with some weapons equipped.

I thought playing a slow caster type would be cool. Probably isn't, but I'll try to lean on slow and charged incants anyway to enhance the retarded experience.

When casting is not an option then it's time for some basic sacred/flame art infused weapons. Perhaps even Cipher Pata if basic isn't fun enough? So far I've been using the trusty longsword a.k.a. short sword v2.0 which still misses way more swings than I think it should.
 
I'd be surprised if more than 0.1% of players have actually found the lore for themselves rather than repeat verbatim what loretubers said.

Elden Ring is like Jigsaw with its pieces spread over a city, some requiring you to go through hidden doors and alleys, and if you pick some of them at the wrong order or method then some pieces de-materialize.

And it all boils down to "stuff happened", even personal quests took an axe to the sternum besides goth blue girl. Especially the DLC character quests sting since you need to replay 90% of the game to get to them and then you fail them all because you approached a location, rather than fight a boss.
Let's be honest, there's no real lore. It's just tidbits of information that sound cool, that vaguely refence something else.
I know Miyazaki's explanation that he made it this way because he read foreign books and only understood bits of them. You only have to think for a bit to realize that's just an excuse, because the reasoning is beyond stupid. It's like explaining you still shit your pants because you did that as a kid.
Anyway, they probably do this because it sparks engagement due to speculation and it gives them wiggle room in case of something. It's also a cowardly tactic.
I also hate the japanese game design that assumes a game should be played with a guide. Their shitty quest system and the fucking put a hat and do a pose puzzle is proof of this.


All this autistic talk made me create another character. Going faith only this time, perhaps enough physical stats for some basic sword but no bonus STR, no DEX for casting speed and just enough END to wear some actual non-woman, non-uncivilized clothing without having to fat roll with some weapons equipped.

I thought playing a slow caster type would be cool. Probably isn't, but I'll try to lean on slow and charged incants anyway to enhance the retarded experience.

When casting is not an option then it's time for some basic sacred/flame art infused weapons. Perhaps even Cipher Pata if basic isn't fun enough? So far I've been using the trusty longsword a.k.a. short sword v2.0 which still misses way more swings than I think it should.
I like the faith spells, they're cool, but also dogshit.
Weird scaling, slow cast time, retarded hit boxes, it's a bingo card of absolute shit.
When you have so little time to punish a boss, trying to do some lighting will get you instagibbed.

I finished the game twice.
Using int based spells once and mace+greatshield (and misericode on switch) the second time.
Pew pew casting is fun and I did enjoy sniping niggers with the magic bow, but the second build was simply disgusting. With good investment, you can tank anything with the greatshield, and once you stance break them with the mace, switch to Fire Misericode to do insane damage.
Add in the mimic and you run around slapping bitches with the Benny Hill theme in the background.
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stance break
One of my favorite things to do with FTH is using the crucible horns (or whatever it was called) incant to either stance break a human-sized enemy or then just send them flying (which pretty much primes them for a charged heavy attack stance break when they get up). Also you can follow it up with a rejection-type spell if you wanna get retarded or there's a crowd forming around you.

The horn incant is also good for a few free hits in certain boss fights if you know your enemy. Keep a distance where the foes are just within spell range, and when they go for a more heavy ranged attack you can time your crucible horn move to get under it and hit for some good stance damage. You can sometimes get a couple free weapon hits too if the enemy is still recovering from its own attack.

The DLC lightning spear was great against dragons. Don't know if they nerfed it but the stance breaks were almost a little too common IIRC. Magic enjoyers can of course spam comet and such but lightning is just so damn stylish
 
If there is a games story that actually needed to be elaborated on and given additional contextual characters, it would be Elden Ring.
Just like Dark Souls you're trying to become leader of the afterlife except this time there's a bunch of runner-ups trying to fight you for it. They're all color coded so you don't have to think too much either. "ah this guy is blue he's with the blue team" (Gold is currently winning).

This time it's nordic themed as well to make sense of why everyone wants to rush into battle all over.

Except it's even worse with killing npcs. If it's an afterlife with contextualized respawns why do named npcs die forever? Aside from one explicit way to kill someone forever, npcs shouldn't be able to die forever, makes no sense.
 
I also hate the japanese game design that assumes a game should be played with a guide. Their shitty quest system and the fucking put a hat and do a pose puzzle is proof of this.
None of that is needed for the critical path, which has literal "go in this direction" pointers. All the obscure stuff is side content.

It's okay for games to have secrets.
 
I also hate the japanese game design that assumes a game should be played with a guide.
You totally missed the point of their quest design if this is your takeaway. The whole point is to manufacture the idea that the npcs are living breathing entities in the world that do not revolve around the player. Quests are missable because you are supposed to miss them. It's also why a lot of their key moments happen out of sight like how Siegmeyer dies without you being around in the original Dark Souls. The quests and their rewards don't matter and your achievement brain thinking you need to complete them all has robbed you of the actual value of their inclusion.
 
None of that is needed for the critical path, which has literal "go in this direction" pointers. All the obscure stuff is side content.

It's okay for games to have secrets.
I never talked about the critical path.
It's shit like make the erudition pose while wearing the retard hat.
There's hint for the pose, but fuuuuuck me if anything said something about the headwear.
Or Millicent's quest, it's so convoluted and you can miss important steps because you didn't see a sign in the sea of rotten AIDS.

You totally missed the point of their quest design if this is your takeaway. The whole point is to manufacture the idea that the npcs are living breathing entities in the world that do not revolve around the player. Quests are missable because you are supposed to miss them. It's also why a lot of their key moments happen out of sight like how Siegmeyer dies without you being around in the original Dark Souls. The quests and their rewards don't matter and your achievement brain thinking you need to complete them all has robbed you of the actual value of their inclusion.
Horseshit.
They move from area to area, depending on what you do. There's nothing dynamic, nothing that makes them "real". It's simply, if you did step A, faggot moves to area B.
I like the game, but I'll always say the quest design is crap.
You can believe what you will, but to me that's simply bad game design that's on brand with jap autism.
 
stop playing my games and kill yourself, I've heard some decent criticism of these games but this one was retarded.
I see you've come here, bleeding from the ass from the Pragmata thread.
Well, put a cork in your faggot bleeding ass and form some proper sentences, if you wish to engage in conversation.
I've said why I believe it's dogshit design. Care to rebuttal or will you continue being an autistic faggot?
 
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