Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

Reminder: the gap between GTA V and VI is looking to be 4 presidential terms (if it releases in November this year).

Deltarune is currently at 3 terms, and may be just as if not longer depending on when all 7 chapters release.

Waiting nearly 10 years or more for a 2D pixel gamemaker game when Toby has millions and endless talent at his disposal, no matter how you slice it, is embarassing. I can understand keeping the team small in case of leaks, but ts should NOT take as long as a $2 BILLION funded game by a AAAA studio like Rockstar. :cringe:
Theres no incentive to rush any new release when the original is still producing paypigs and generating an income stream. Having an indie darling is like hitting the jackpot, its like what writting "walking on sunshine" or "99 red balloons" must have felt like.
 
Having an indie darling is like hitting the jackpot
You're reminding me of Voices of The Void. No matter how minor or shitty the update is, there's a horde screeching how great the game is and playing it all again. For a glorified chore simulator, that thing is basically a cult now.
 
You're reminding me of Voices of The Void. No matter how minor or shitty the update is, there's a horde screeching how great the game is and playing it all again. For a glorified chore simulator, that thing is basically a cult now.
I only watched Joel play it a couple of times and got annoyed with how many memes and references there are. It's a game that has little to no originality even in the realm of troonslop.
 
It's a game that has little to no originality even in the realm of troonslop.
The old iterations, where getting the actual signals was the core gameplay loop, were good - some signals were weird, and the overall eerie feeling was a fun experience. Them the devs started to add more and more memes, the aliens and entities became a very common ocurrence - stripping the tension out of the game - and the signals can be outright ignored if you know what you're doing. It's not a horror game anymore, it's just a dollhouse simulator with aliens and annoying minigames.
 
The old iterations, where getting the actual signals was the core gameplay loop, were good - some signals were weird, and the overall eerie feeling was a fun experience. Them the devs started to add more and more memes, the aliens and entities became a very common ocurrence - stripping the tension out of the game - and the signals can be outright ignored if you know what you're doing. It's not a horror game anymore, it's just a dollhouse simulator with aliens and annoying minigames.
Sounds like it pretty much became every mascot horror trying to copy FNAF with a bit of Backrooms/SCP thrown in. People seem to not understand that throwing 100s of entites to avoid ruins the tension of a horror game unless that is what you're going for but from what i remember the first few iterations (as you stated) were a little more subtle. Memes are the biggest disconnect because a reference here and there isn't a problem but most of what I saw in newer versions had tons of references and random things jumping out going ooga booga every time you round a corner.

As we see in this thread you notice this a lot in troonslop/troonslop adjacent games that turn their games into entity and meme ridden messes that their fandoms can annoy the rest of the internet with.
 
Sounds like it pretty much became every mascot horror trying to copy FNAF with a bit of Backrooms/SCP thrown in. People seem to not understand that throwing 100s of entites to avoid ruins the tension of a horror game unless that is what you're going for but from what i remember the first few iterations (as you stated) were a little more subtle. Memes are the biggest disconnect because a reference here and there isn't a problem but most of what I saw in newer versions had tons of references and random things jumping out going ooga booga every time you round a corner.

As we see in this thread you notice this a lot in troonslop/troonslop adjacent games that turn their games into entity and meme ridden messes that their fandoms can annoy the rest of the internet with.
A thing a lot of people don't understand in regards to enemies in games is that people will rather have a small amount of very smart enemies than an army of braindead enemies. It's a reason why Farcry 2 still holds water despite its shortcomings today. The AI is brilliant. And people say the same about the AI in Alien: Isolation. Yet somehow this thing is something that eludes a lot of indie devs somehow.

Also, the "slew of references" it's something that affects all indie games (Fear and Hunger and Graveyard Keeper from the top of my head) but troonslop is the biggest offender among them. And when a game's bulk of content includes tons of references, and even more they are in your face and constantly break the vibe of the game they are the worst of all. Somehow trannies don't know that a game must have an atmosphere that must not be broken constantly with Reddit tier pop culture references.

I don't know why so many people are like this and cannot be a bit more subtle when they do it.
 
A thing a lot of people don't understand in regards to enemies in games is that people will rather have a small amount of very smart enemies than an army of braindead enemies. It's a reason why Farcry 2 still holds water despite its shortcomings today. The AI is brilliant. And people say the same about the AI in Alien: Isolation. Yet somehow this thing is something that eludes a lot of indie devs somehow.
A lot of them try to copy "boomer shooter" design philosophies but then want the design where every enemy is supposed to act individually different. It's a weird dichotomy since the very nature of those game designs don't work well together since either you want enemies that just run and shoot at you or want enemies that force you to think about each engagement. You see a lot of shooters in the troon circles try and do this until saying "fuck it" and just make a nu DOOM clone where every enemy has a gimmick that you need to remember in the middle of a fire fight.
Also, the "slew of references" it's something that affects all indie games (Fear and Hunger and Graveyard Keeper from the top of my head) but troonslop is the biggest offender among them. And when a game's bulk of content includes tons of references, and even more they are in your face and constantly break the vibe of the game they are the worst of all. Somehow trannies don't know that a game must have an atmosphere that must not be broken constantly with Reddit tier pop culture references.
True that
It goes to the whole "multifandom" thing i see with all these people. Everything is a melting pot to them because the idea of a subculture doesn't exist anymore so everything is viewed the same way. It's a grey blob of the same references and memes.
 
You see a lot of shooters in the troon circles try and do this until saying "fuck it" and just make a nu DOOM clone where every enemy has a gimmick that you need to remember in the middle of a fire fight.
Cruelty Squad does this. You have standard enemy, the slightly stronger standard enemy, the weird enemy that forces you to lock on to him, the enemy with armor that is inmune to all but certain weapons, the enemy with armor but he has a weak point... In the end it's just like that: all enemies behave the same but you need to have your own unique way to deal with each of them.
It goes to the whole "multifandom" thing i see with all these people. Everything is a melting pot to them because the idea of a subculture doesn't exist anymore so everything is viewed the same way. It's a grey blob of the same references and memes.
I hate this. It's like in modern media every single retard out there tries to pander to as many fandoms as possible rather than do their own thing. If at least they were subtle with the references i would say they show appreciation but they have no sense of subtlety and everything has to be in your face
 
I hate this. It's like in modern media every single retard out there tries to pander to as many fandoms as possible rather than do their own thing. If at least they were subtle with the references i would say they show appreciation but they have no sense of subtlety and everything has to be in your face
They wonder why there is no uniqueness when it's them and their ilk that are the problem. They couldn't keep stuff in the spaces they belonged and had to scream about how much they liked a thing in spaces people weren't talking about those things at. This multiplied and sadly overwhelmed a lot of places we know from the older internet and it was effectively killed once social media became a more mainstream thing.

If there is a reference that is cool and subtle expect the loud mouth "multifandom" people to ruin it for everyone. An obvious example of this is UT which in and of itself is already packed with tired references and memes even at its time but most of the important spoiler stuff was given away to you because people wouldn't stop talking about it everywhere and not keep it in their spaces.
 
Gloomwood is another game published by Newblood. It's pretty good, I dig the Victorian aesthetic, and the stealth mechanics are well fleshed out compared to a lot of other games that incorporate it. The big downside though is that Gianni voices the most common enemy in the game. Otherwise, it's solid.
 
Gloomwood is another game published by Newblood. It's pretty good, I dig the Victorian aesthetic, and the stealth mechanics are well fleshed out compared to a lot of other games that incorporate it. The big downside though is that Gianni voices the most common enemy in the game. Otherwise, it's solid.
>Newblood

A reminder that the publisher is infested with trannies and the owner publicly voiced how happy he was for Charlie Kirk's death and how he deserved it
 
But really it's up to speculation since they hired Gianni of all people.
It wouldn't suprise me if New Blood requires Gianni to be in every New Blood game due to his "star power", and because he asked to.
I dont trust the same guy who asked his then girlfriend to ruin a games reputation just because he didn't get to star in to NOT infest every possible game he can like a cancer.
 
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It wouldn't suprise me if New Blood requires Gianni to be in every New Blood game due to his "star power", and because he asked to.
I don't trust the same guy who asked his then girlfriend to ruin a games reputation just because he didn't get to stat in to NOT infest every possible game he can like a cancer.
I thought the same. Not only is he in prevalent in Newblood but he manages to squeeze himself in every indie boomer shooter shovelware type game. He may have decent range, but other than that I don't see the appeal behind him since his favorite pastime is posting corny millenior humor on his youtube channel.
 
Which game was this again?
One of the first controversies Peripeteia got itself into was when his then girlfriend decided to tweet that they were bringing shame to the boomer shooter community, all she had was a vague tweet and no proof but she was Giannis girlfriend so some people actually believed her, I recalled David Szimansky going along with her tweet.
What I find funny is that this tweet came a few days after Gianni asked if they wanted him to star in the game and the developers refused. Don't you find that interesting?
 
Releasing games in chapters is the best think an indie game can do right now. If you release a full game you might get a few months of attention and sales, but that decelerates quickly as the playerbase moves onto to the next FOTM. If you’re savvy enough to ensure the first chapter of your game can capture some attention though, you can tardwrangle your audience along for years with a carrot on a stick. ‘Ooo what does THIS mean? Who is this character?’

FNAF basically invented this technique by accident due to Scott being able to pump out glorified flash games on a twice a year basis, leaving his fanbase hanging on perpetually to new mysteries to theorise about and characters to draw fanart and buy merchandise of. It turns a game into a perpetual motion machine where it never loses popularity because development never ends.

If you want to make money with an indie game there’s a formula you must follow: You make a game with a cartoony artstyle, cut it into five pieces, fill it full of pointless mysteries to be theorised over, sprinkle some mild horror/dark atmosphere here and there, add some furry/furry adjacent characters for fanartists to coom over, a tumblrsexyman for the ladies too, some basic lgbt representation, then release the first chunk with the promise that all will be revealed later on. Congratulations you now have a fanbase that will make your own marketing via fanart and YouTube videos, and buy merchandise for years to come.
More importantly it would incentive the developer too. What happens now is they get a ton of money for their game, then dick around in discord (or raping ferrets) for the next 10 years with no motivation or reason to actually release the game, because you likely already got most of the money. It's why a lot of Kickstarter games end up trying to scam more money later.

There's usually a pretty big falloff from the first chapter>2 (especially if the first was free, no shit right) but you know when most people get 2/3 unless you really fuck up you've likely committed them to spending the rest unless you take an ungodly amount of time. It worked for Telltale so well Cashcom even did it for Resident Evil.
 
Gianni is a limp-wristed faggot with a slut for a GF anyways. The more I hear about Peripeteia being based like this, the more I want to throw them a few shekels.
 
Gianni is a limp-wristed faggot with a slut for a GF anyways. The more I hear about Peripeteia being based like this, the more I want to throw them a few shekels.
I'd be cautious about the game.

The main dev that came up with the idea, art and narrative has been kicked off the team by the other two (?) developers, which then led to a 6-month hiatus in development, only recently resuming again.

I didn't manage to glean why they kicked the guy off the dev team.
 
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