Open Source Software Community - it's about ethics in Code of Conducts

https://github.com/DigitalPublishingToolkit/epubtrailer.py - found a group from Amsterdam University that do a lot of publishing software. Cool python script they made to make animated GIFs out of .epubs for digital marketing.
With a script that some ffmpeg-ing to convert to webm and add sped up bass boosted music this could be the Industrial Revolution of Hyperborea edits. This power must be kept out of the Sharty's hands at all costs. Imagine what they could do with this and some esoteric books from Libgen
 
Unless it becomes the rust of genz I doubt it will get anywhere.
Worry not! With a lead like this, they'll get there eventually.
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Unless it becomes the rust of genz I doubt it will get anywhere.
You say that but I was surprised to hear that actual game studios are embedding it in their engines. They're even putting it in fucking SECOND LIFE.
I - for one - can't wait to play my part in constructing Skibidinet.

E: Just saw the post above, it's like a fucking checklist. Too bad Arseny Kapoulkine bounced but I don't blame him.
E2: Luckily we're spared this 6.81mb exe suddenly becoming a multi-GB behemoth because if developers can't embed it on consoles he gets in dead meat.
 
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and of fucking course it's all in lowercase. i fucking hate this gayass tumblr shit
I recall someone calling it "trannycase" once, real prophetic insight there.
If you're a programmer, watch out!
Over 9000 Roblox grooming victims are now entering the mainstream programming sphere:
Roblox's extended Lua has now got a standalone runtime and this thing is fucking crazy. It even has mainline support for generating executables.
Man, Lua is such a nice language. I shall sacrifice 20000 poojeets to Perun if means warding off the rusty trannies' touch.
 
You say that but I was surprised to hear that actual game studios are embedding it in their engines. They're even putting it in fucking SECOND LIFE.
Games using LUA for modding scripts isn't anything new, I am quite fond of it from having worked on Stalker script modding actually, how different is Roblox's LUA to normal LUA even?
 
Games using LUA for modding scripts isn't anything new, I am quite fond of it from having worked on Stalker script modding actually, how different is Roblox's LUA to normal LUA even?
Not 100% sure but IIRC the main inclusion is optional typing. The rest is LuaJIT-style under the hood tech.
Man, Lua is such a nice language. I shall sacrifice 20000 poojeets to Perun if means warding off the rusty trannies' touch.
No FFI yet but it's gonna be so fucking cool when it drops.
 
You might hate Lua but it's pretty much the best option unless you're developing on a VM-based language like Java. It's small and easily embeddable with minimal runtime overhead.

I have no fucking clue about this skibified version of Lua though.
 
You might hate Lua but it's pretty much the best option unless you're developing on a VM-based language like Java. It's small and easily embeddable with minimal runtime overhead.
Forths and Lisps beg to differ. Scheme R7RS is both more standardized, and also more compact. Lua is not objectively superior unless you heavily restrict along some other dimension. The Cult of Lua has always been weird to me. Always came across more as the Cult of Poor Programming Knowledge.
 
the only bonus I will give luau is that it seems to come with a first class language server support. Which is something that is missing from most lua setups. However, I still don't like doing anything with Lua due to experiences with garrysmod, and being the only person monkey patching horrifically coded scripts and half working svn repos. Plus you could say Lua was the first rust cult with people withholding knowledge or in a few cases obfuscating their scripts in ways that make it nearly impossible to repair once the developer fucks off.
 
Forths and Lisps beg to differ. Scheme R7RS is both more standardized, and also more compact. Lua is not objectively superior unless you heavily restrict along some other dimension. The Cult of Lua has always been weird to me. Always came across more as the Cult of Poor Programming Knowledge.
Scheme does not standardize the most important part of a VM-based language: a (C) API for interfacing with native code.
 
LUA is niggerware toy language that doesn't even have proper lists or sensible implementation of numbers as forcing everything to be 64 float is pure faggotry that makes bitwise operations absolute pain. Not mentioning that lack of proper arbitrary size integers as dynamic language is criminal. The only reason that it is used is that it is lightweight and easy to embed. Scheme >>> LUA
 
Swap.avi
LUA is niggerware toy language that doesn't even have proper lists or sensible implementation of numbers as forcing everything to be 64 float is pure faggotry that makes bitwise operations absolute pain. Not mentioning that lack of proper arbitrary size integers as dynamic language is criminal. The only reason that it is used is that it is lightweight and easy to embed. Scheme >>> LUA
Pure leakage and not even half true.
 
forcing everything to be 64 float is pure faggotry that makes bitwise operations absolute pain
You don't really need to do too much bitwise shit on a state machine or passing arguments to like 5 or so API functions. But I agree 64 bit floats for everything is the most goyim-coded shit ever. You'll just keep getting buttfucked over precision loss.

The only reason that it is used is that it is lightweight and easy to embed
Yeah. That's why it won. Scheme is objectively more based but Lua just werks.
 
They're calling it the most LARPer-coded project.
They also did a php project to turn academic papers into zines to make them more accessible to normies and also just to share amongst people. Re-creating the old chapbook or pamphlet tradition people used to have.
https://github.com/DigitalPublishingToolkit/parazine / https://networkcultures.org/makingp...ublishing-debris-pervasive-labour-union-zine/ / https://eeclectic.de/info/ / https://sukultur.de/blog/
 
forcing everything to be 64 float is pure faggotry
JavaScript also does this. It's a clever trick; in a double, all integers can be represented up to about 52 bits. If you consider all integers in Lua or Javascript as 32 bit integers, you will be fine. Most integers in a real world program are small anyways.

Floating point arithmetic is performance-wise close to integer arithmetic on modern hardware. I believe JITs will use actual integers under the hood too if they can verify it won't turn into a float. But you shouldn't write expensive code in Scheme or Lua, instead use C or assembly for that.

makes bitwise operations absolute pain
What about it? They just work.
 
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