💼 Careercow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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Danganronpa from garnering new blood.
Funny thing is, Danganronpa was destined to be considered underrated if it weren't for the fact people picked that shit up. I never heard of that before it started popping up and the game is older then most of the fanbase which I find weird.
 
The concept of his flagship game was cool when I was le edgy teenager because kids are cruel and "haha anime girl killing things" was all the rage at the time. The difference is that I grew up and realized that it's the kind of shit that if I actually made it, would get me side-eyed from everyone in perpetuity. Alex is a prime example of why theater kids will never not be off-putting to normies.
 
Same difference. Self-segregating oddballs who think orthogonally to the rest of society because they live in a bubble of not!society.
Theater kids are annoying but ultimately do no harm, and will always have each other to count on. They just live in their little community, it's endearing in a way.

Alex is a grown man surrounded by enabling kids that crave attention.
 
It's another year of development so let's check the Patreon.
Screenshot 2026-04-02 121503.png
It's trying really hard to stay at $1000.
 
I was feeling like absolute garbage woke up and saw this.
Thank you @NaggotFigger 10/10 redesign. Now Alex finish your game.
ARE YA CODIN SON.png

Fuck it redesign is now apart of my own lore idc anymore.
 
The concept of his flagship game was cool when I was le edgy teenager because kids are cruel and "haha anime girl killing things" was all the rage at the time.
If he finished a single barebones map with just enough in it to work as intended he could have died a hero. No one cares about any of the garbage lore. It was always something for retarded teens to pick up for an hour and then forget about.
 
If he finished a single barebones map with just enough in it to work as intended he could have died a hero. No one cares about any of the garbage lore. It was always something for retarded teens to pick up for an hour and then forget about.
I'll say this again, Yandere Sim suffers the opposite from Hazbin Hotel, where instead of not focusing on the relationships and worldbuilding they focus TOO much on worldbuilding, in a way, YandereDev is better off making fanfictions like he did with Samus rather then working on a game if he wanted fanfiction he could have written an entire story about this and be done with it.
 
I'll say this again, Yandere Sim suffers the opposite from Hazbin Hotel, where instead of not focusing on the relationships and worldbuilding they focus TOO much on worldbuilding, in a way, YandereDev is better off making fanfictions like he did with Samus rather then working on a game if he wanted fanfiction he could have written an entire story about this and be done with it.
He already has written fanfiction. It was terrible.
 
April 15 build (archive)
Hello! I’ve prepared a new build for you. But, before I present you with a changelog listing out all of the additions/fixes/improvements, I would first like to share some amazing cosplay with you!

Recently, a large group of cosplayers (over 12 people in total!) cosplayed as Ayano, Taro, and all 10 rivals!


I’m so happy to see this!! I think that everyone involved did an absolutely amazing job with their cosplay!! It makes me so happy to see such a large group of people all doing very high-quality Yandere Simulator cosplay together!!

There are a lot of small details to enjoy here – like how Hanako is holding a rabbit doll. This is a reference to the fact that Hanako has a pet rabbit. This demonstrates that the cosplayer has deep knowledge of the character she’s cosplaying!

The cosplay group got into some really creative poses – like this one here, where everyone is lying on the ground in a circle!


AH! I LOVE IT! It makes me so happy to see how creative they got with the photoshoot! I could just compliment each person and photograph forever!

If you’d like to see more pictures from this photoshoot, I’ve uploaded the images they shared with me to a gallery here:

https://imgur.com/a/0OUe3jp

I’d love to link to more of this amazing group’s work, but I’m told that the cosplay group doesn’t have an official page (yet). So, as far as giving credit, the most I can do is to share the Ayano cosplayer’s Telegram channel: https://t.me/maricosplay

And the photographer’s Telegram channel, too: https://t.me/TGK_Rozovogo_Meshka

Okay! Now that I’ve shared that amazing cosplay with you, it’s time to move on to the changelog! Click “Continue Reading” to see it!


New Amai Voice Lines and Animations

The Wednesday Lunchtime “Amai talks to Senpai about the food her made during her cooking class” event now has animations and voiced lines!


Actually, a ton of Amai voice lines were recorded this week, but haven’t been added to the game yet. I’m planning to include them in the next update, as long as nothing higher in priority takes my time away.

Anniversary Update

There is now a person occupying the second hot air balloon that floats besides Midori’s balloon. Do you recognize him?


Also, the “waving from balloon” animation has been updated.

Improvements

  • The “Reset Week” function was accidentally creating two backup saves when it only needed to create one backup save. This redundancy has been removed, meaning that using the Reset Week function is now 2x as fast!
  • In 1980s Mode, when putting a note into a student’s locker, it was difficult to see the highlight, because the highlight was a white rectangle on a white background. The highlight is now much more visible.
  • Shiromi’s scarf now has physics.

Custom Mode Changes and Fixes

It is now possible to drive a fragile student to commit murder in Custom Mode:

  1. Design a student with the “Fragile” Persona.
  2. Design another student’s routine to involve the “Bully” or Graffiti” action. This tells the game that this character is a bully.
  3. Befriend the Fragile student and the Bully student.
  4. Join the Photography Club to obtain a camera.
  5. Send the Bully to “Distract” another student.
  6. Take a photo of the Bully talking to the student they have been sent to Distract.
  7. Leave a note in the Fragile student’s locker about “Bullying” and arrange a meeting someplace private (such as the school roof, or behind the school).
  8. Tell the Fragile student to check their locker for the note.
  9. Once the Fragile student is in the meeting place, show the Fragile student the photo of the Bully talking to someone.
  10. The next day, the Fragile student will murder the student that the Bully was talking to.
Additionally…

  • There is now some extra functionality on the “Schedule” screen: You can press the “X” button on your controller to change all of a student’s actions to the same action simultaneously, instead of having to change the actions one by one. (Also, you can press the “Z” key on your keyboard to change all destinations simultaneously.) Currently, this is just hidden debug functionality for bug testing; there is no prompt onscreen informing the player that this is possible. It might become official functionality in the future.
  • When exiting the “set Student’s portrait pose” screen and returning to the “customize student’s appearance” screen, the student would perform their portrait pose instead of their idle animation. This bug has been fixed.
  • If a student’s reputation was set so low that the game displayed a notification informing the player would be bullied, the notification’s text would go outside of the window. This bug has been fixed.
  • If a student’s reputation was set to (-100, -100, -100), they would not spawn at school. This is no longer possible; now, the lowest you can set a student’s reputation is (-99, -99, -99).
  • When choosing the pose that a male character would perform in his student info portrait, his custom facial expression would disappear. This bug has been fixed.
  • If the player touched the control stick at all when customizing a student’s schedule or custom locations, the student would rotate. This bug has been fixed.
  • Some student accessories (like rings and piercings) were invisible in the “student portrait” preview window. This bug has been fixed.
  • When setting up a student’s daily routine, all of the “Actions” and “Destinations” are now in alphabetical order.

Censorship Option Update

  • The “Hide Killing Animations” feature will now censor the sound of murder, and also censor screams, as well.

Adjustments

  • Hazu’s student portrait has been updated.

Fixes

  • If a student began walking toward the bake sale, and then the player went to class to advance time, and that student was involved in Amai’s cooking class event, the Bake Sale would become unable to advance. This bug has been fixed.
  • In the tutorial, if the player zoomed the camera in as far as possible and then ended a tutorial, the game’s depth-of-field effects would be incorrect upon returning to the tutorial menu. This bug has been fixed.
  • If the player stepped into an “Emergency Shower” (located in the chemistry room) while wearing a raincoat, their school uniform would clip through their raincoat upon exiting the shower. This bug has been fixed.
  • During the Alphabet Killer Challenge, if the player defeated a delinquent in the beat-em-up minigame and then used an amnesia bomb on him, he would still exit the school anyway. This bug has been fixed.
  • At the Kokona Tutorial menu screen, if the player didn’t touch any buttons, Kokona’s animation would eventually stop, and she would just freeze in place forever. This bug has been fixed.
  • In the “Traps and Immolation” tutorial, if the player performed the steps of the tutorial out of order, it would become impossible to complete the tutorial. This bug has been fixed.
  • If the player enabled “Fog” in the settings menu and then entered first-person mode in 1980s Mode, fog would not be visible. This bug has been fixed.
  • If the player attempted to open the Student Info Menu while in the protagonist’s bedroom, student profiles would not load. This bug has been fixed.
  • If the player brought an object to a gazebo and then dropped it, the object would drop through the floor of the gazebo. This bug has been fixed.
  • If the player zoomed the camera in all the way, it would go past its limit for 1 frame and snap back on the next frame. This bug has been fixed.
  • If the player changed Ryoba into a towel and then laughed, her hair would clip through her body. This bug has been fixed.
  • When Amai’s Monday morning phone call event began, she would teleport to her locker. This bug has been fixed.
  • Activating Anniversary Mode would cause the Gaming Club to be shut down. This bug has been fixed.
  • Some of the text in Amai’s subtitles was not accurate. These subtitles have been fixed.
  • Fixed bug preventing the player from being able to complete the Insane Asylum mission.
  • The protagonist’s bookbag was disappearing after Week 1. This bug has been fixed.
  • The subtitles for Hazu’s task were inaccurate. This oversight has been corrected.
  • Pose Mode stopped working in the previous build. Oops! It’s working again.
  • Ajia’s kerchief was clipping into her hair. This bug has been fixed.
 
May 1 update (archive)
Hey! Got a new build for you today, along with an update on that “Violent Criminal Organizations” situation.

To read a list of everything that was added / changed / fixed / improved in the latest update, scroll down past this TikTok video:

Ahh!! I think the tiny Ayano on the back is so cute!!


Alright, let’s get the most serious and unpleasant thing out of the way first…

Violent Criminal Organizations Update

There’s an update on the situation, but, unfortunately, it’s pretty much the worst-case scenario.

Quick backstory: Sometime last year, YouTube started terminating dozens of Yandere Simulator YouTube channels for allegedly violating the “Violent Criminal Organizations” policy. None of those channels seemed to actually be violating the policy, so it felt like those channels had clearly been terminated in error. The most common theory was that YouTube had begun to use AI to scan videos for references to crime or criminal organizations, and the AI was automatically deleting any video that featured Yandere Simulator gameplay, or mentioned the word “yakuza,” or something along those lines.

I got in contact with a “YouTube Partner Manager” and sent him a list of channels that had been wrongfully terminated. He sent the list to the YouTube Policy Team, and they restored every single channel from that list. This was very promising! I sent him another list, and the Policy Team restored nearly every channel on that list, too! It seemed that we had found a reliable way to save the channels that had been terminated. I had high hopes that we could just keep doing this until every single wrongfully-terminated channel was restored.

…however…

A few days ago, the YouTube Policy Team instructed the Partner Manager to stop sending them terminated channels to review. They did not provide any reason for this sudden decision. It’s as if they’ve simply gotten tired of constantly being informed of wrongfully-terminated channels, and they just don’t want to hear about it anymore.

Yes, you read all of that correctly; the YouTube Policy Team is fully aware that dozens of channels have been wrongfully terminated, and they absolutely COULD do something about it, but from this point forward, they’ve decided to just let wrongfully-terminated channels remain terminated.

They say, “If your channel was terminated, you can submit an appeal,” but every creator states that when they submit an appeal, it is automatically declined within seconds. Clearly, no appeals are ever read by human eyes.

And, so, I have to deliver the worst news possible: If you are a Yandere Simulator YouTuber, and your channel has been terminated, I no longer have any ability to help you. It breaks my heart to say this, but your channel will probably remain terminated forever. YouTube is fully aware that channels are being wrongfully terminated in massive numbers, but they simply don’t care, and they won’t fix the problem. They’re just going to let it keep happening.

I’m completely distraught over this. It sucks so much to see fans of Yandere Simulator being treated this way by YouTube. It’s an extremely sad situation.

Apparently, if you live in the European Union, you can use the “Digital Services Act” to restore your channel. So far, One guy actually did have success with getting his channel restored this way. However, I don’t live in the EU, and I have no experience with the DSA, so I can’t give you instructions on how to do this. Sadly, if you don’t live in the European Union, there appears to be no recourse for you at this point in time.

The YouTube Policy Team very rarely ever reverses their decisions, even when those decisions are clearly in error. I can only think of one scenario where decisions are overturned: It’s when a huge creator uploads a video complaining that one his videos was wrongfully deleted, his video goes viral and gets millions of views, and it starts to create really bad PR for YouTube. This is really the only time when the Policy Team stops, takes a look at what they are doing, and corrects their mistakes. Our only hope at this point is to pray for one of those situations to occur. Because, outside of that scenario, there is almost nothing that can be done.

My advice to you is that, if you upload Yandere Simulator content, you have to do one of three things:

  1. DO NOT feature any violence whatsoever in the video.
  2. It appears that you can feature a small amount of violence as long as you include a disclaimer stating that that purpose of the video is not to advocate for violence in schools.
  3. You could theoretically upload footage of a genocide run, but you’d have to activate many of the game’s censorship options to completely censor all attack animations, blood, corpses, weapons, etc., and you have voiceover commentary making it clear that the purpose of the video is not to advocate for violence in schools.
Because the YouTube Policy Team never clearly communicates how they enforce their rules or why some content is allowed and other content is not allowed, we don’t even truly know for sure if the above advice is enough to keep your channel safe.

Man. The whole situation sucks.

To offset this terrible news, let’s focus on something more positive and lighthearted…

Yandere Simulator characters in Tomodachi Life

Shortly after my last blog post, a new Tomodachi Life game was released. I’m delighted to see that a lot of people have re-created their favorite Yandere Simulator characters in Tomodachi Life!


People have been sending me screenshots and video clips of funny things the characters have said, and I get a kick out of it every time.


I love seeing stuff like this! If you decide to create Yandere Simulator assets for Tomodachi Life or just screenshot/record a funny interaction between two Yandere Simulator characters on your island, you’re always welcome to share it with me.

Alright; now, let’s move on to the actual changelog part of the blog post.

Amai-Specific Additions

Amai’s Thursday morning conversation with Senpai now has voice acting and animation.


Also, Amai now has a new idle animation and a new walk animation.

When speaking to Amai inside of her club, Amai now has voice lines for:

  • Saying goodbye to Ayano
  • Kicking Ayano out of the club
  • Informing Ayano that she is unwelcome because Amai witnessed her commit murder
  • Informing Ayano that she is not allowed to join the club because someone in the club holds a grudge against them
A bunch of other Amai voice lines have been recorded, and simply aren’t in the game yet. I hope to add them to the game before the next update. (This is what I said 2 weeks ago, and those voice lines still aren’t in the game yet…I apologize for this.)

Custom Mode

  • The “Change every Action / Destination in a student’s reputation all to one specific thing” feature has been upgraded from a hidden debug command to a real feature. Switching from the “Actions” column to the “Destinations” column is how you determine which thing is going to get changed.
  • Fixed bug that would cause students in Custom Mode to take out a smartphone after putting graffiti on a desk, even though Custom Mode is set in the 80s and smartphones aren’t supposed to exist.
  • A character would rotate left/right when the player entered/exited the “choose student’s portrait” screen. This bug has been fixed.
  • The description text for Actions / Destinations was not accurate. This has been fixed.
  • It is now possible for male students to perform the Bully and Graffiti actions.

Changes

  • One of Info-chan’s bounties is “Beat up Umeji and take a photo of him sulking after his defeat.” However, this bounty is impossible to complete if the player has befriended Umeji. To get around this, I’ve re-designed the bounty; Info-chan now accepts two types of photos: Umeji sulking, or Umeji vomiting into a toilet. There are now two ways to complete the bounty.
  • During Amai’s Wednesday Cooking Class Event, Amai states that she’s supplied a recipe to everyone to help them cook flatbread, but only one student in class was actually given a recipe: Senpai. Now all of the other people in the class have a recipe, too.
  • If the player set off a stink bomb in the Home Ec room during Amai’s cooking class event, everyone would ignore the smell and remain in the room. This felt wrong, so now the stink bomb will cancel the event and cause everyone to vacate the room.
  • Police sirens will no longer be heard if you currently have debug mode on. (If you’ve activated debug mode, you probably won’t be letting the cops arrive, meaning that the sirens would just be playing indefinitely.)
  • Someone pointed out how weird it is that Ryoba wears a school uniform during her trial. Ryoba now wears black business attire when in the courtroom.

Fixes

  • When the player attacked someone with a strangulation weapon, two weapon sound effects would play simultaneously: The strangulation sound effect, and also the “stealth attack from behind with a knife” sound effect. This bug has been fixed.
  • If the player sabotaged Amai’s Wednesday Lunchtime interaction with Senpai (sabotaging the recipe) the sabotaged outcome would play out, and then the non-sabotaged outcome would play immediately afterwards. This bug has been fixed.
  • While Kuroko was performing her daily routine / patrol through the school, if the player stood in front of her in the Sewing Room, her pathfinding would break. This can no longer happen.
  • During the end-of-day police investigation sequence, if a scythe was involved in a murder, the scythe would not “unfurl” and would remain in its compact shape. This bug has been fixed.
  • If the player saved and loaded during Senpai’s “making food in the Home Ec Room” event, characters would not properly go where they were supposed to be going. This bug has been fixed.
  • If the player brought a weapon to school on the same day that a memorial was being held for a dead student, the weapon would be duplicated. This bug has been fixed.
  • If the player activated the “censor corpses” option and defeated a teacher in a struggle, the teacher’s corpse would not be censored. This bug has been fixed.
  • The first-person “holding your smartphone in front of your face” view was not rendering the world, and was only rendering the skybox. This bug has been fixed.
  • While the player was in the southeast part of the 2nd floor of the school, facing north, part of the hallway would not render. This bug has been fixed.
  • If the player killed Osana and then tried to perform Amai’s Befriend/Betray sidequest, Amai would indefinitely run in place. This bug has been fixed.
  • In Kokona’s tutorial, if the player entered the “Cleaning Evidence” tutorial, parts of the school would not render. This bug has been fixed.
  • Sakyu and Inkyu became incapable of pathfinding to certain spots in their daily routine near the school fountain. This bug has been fixed.
  • During the end-of-day police investigation sequence, weapons were not rotating, as they were supposed to be. This bug has been fixed.
  • The boxes outside the Photography Club in 1980s Mode had the wrong texture. This oversight has been corrected.
  • When wearing a raincoat, Ayano’s hair was clipping through the raincoat hood. This bug has been fixed.
  • If the player used the Pass Time feature, subtitles would disappear. This bug has been fixed.
  • If the player saved and loaded, the baseball bat would disappear. This bug has been fixed.

Genocide Ending Cutscene Problems

Something really weird happened. As I was exporting the build, Unity threw an error and informed me that a file was missing – the “prefab” (prefabricated game object) for the protagonist in the Genocide Ending cutscene. I opened the scene, and the protagonist’s prefab was no longer a character model with animations and colliders and scripts on it; now it was just an empty object named “Missing Prefab.”

I use GitHub to make backups of every asset whenever I ever make any type of change, so that I can always roll back to a previous version of a file or restore anything that has been deleted. However, GitHub did not show any sign whatsoever that the Genocide scene had been changed, or that the protagonist’s prefab had been deleted. There was no meaningful explanation for the prefab suddenly breaking out of nowhere. It’s as if a little goblin crawled into the project files, deleted one specific file, then ran away, snickering mischievously.

Recently, the animator who animated the Genocide Ending cutscene sent me a new animation in the form of a .unitypackage. My working theory is that this new .unitypackage had a prefab inside it with the same GUID as the protagonist’s prefab in the Genocide Ending cutscene, which meant that the Genocide character’s prefab got over-written. I really have no other theories. Aside from the goblin theory, of course.

Anyway, I tried various methods to restore the prefab, but nothing worked. In the end, I had no choice but to completely re-create the prefab. This took a lot of time and work, since there’s a lot of stuff going on in that scene with the character’s hair obeying gravity, the hair interacting realistically with her arms as she animates, the character interacting with an animated prop, the character’s appearance changing on the player’s choices, etc. I basically had to re-implement 50% of the Genocide Ending cutscene.

Here’s the bottom line: In this build, the Genocide Ending cutscene might be buggy, because I had to completely re-create the protagonist in that scene. I tested the cutscene in 202X Mode, in 1980s Mode, and confirmed that the protagonist’s appearance updates depending on the school uniform that the player chose at the beginning of the game…however, I didn’t exhaustively test absolutely every edge-case (such as if the player activates this cutscene after changing the protagonist’s hair color or hair style at home, or in Custom Mode, or with Vtuber easter eggs active, etc). So, you may encounter bugs in this cutscene depending on the exact circumstances that you enter the cutscene with. You’re welcome to report these bugs if you find them, I suppose.

By the way, there’s this one type of comment that frequently appears in the comment section, so I just want to get ahead of it…

That’s It?? That’s all you accomplished over the past 2 weeks??

No, that’s not all I did over the past 2 weeks. I did a lot more work in the past 2 weeks than what is described in this blog post, but none of it is reflected within the game yet. For example, three promising voice actors auditioned over the past 2 weeks, and I spent a lot of time sending them lines to read, reviewing their performances, giving them feedback so they could get closer to the perfect voice for specific characters, etc. (Also, as mentioned above, an excellent new cutscene animation was delivered a few days ago, but isn’t in the game yet.)

“He released a small update today” doesn’t mean “He barely did any work over the past 2 weeks” or “He is choosing to work on small things instead of important things.” It means “A lot of the work he did over the past 2 weeks isn’t stuff that will immediately appear in the game.”

By the way…

I absolutely refuse to let every waking moment be nothing but nonstop work, so, yes, I did set aside one hour to make something purely for fun over the past 2 weeks. Just in case you missed it, I wanted to include it here. Hope you enjoy!
 
I happen to have access to the discord with an alt of mine. I'm not sure why, I think I joined before the access go restricted.
Overall not much is happening other than him pretending to be working on the game as usual and making excuses
He has been posting lots of bizarre AI slop tho

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