Why are fad games a thing now?

Y2K Baby

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Sure, there were uber popular games back in the day but it seems only recently, there is a massive trend of games getting uber obsessive fanbases that die off in like, four months. Why is that?
 
My guess is its the infusion of money into the things like Twitch, Patreon, etc. Games were always most popular right after release but now there's money to be made by playing them for a crowd, drawing art for them, etc. when they are at the height of popularity. I'm going to guess that a lot of the people dealing with stuff like, for instance, FNAF, are doing it for the money. And you can even say that for many of the people who draw good fan art for things like Undertale or Overwatch. Speaking of which, a lot of these bigger games, like Overwatch again, took into account the fact that nerd culture latches onto things and made sure that their game was primed for it. In Overwatch's case that meant specifically making sure that the characters would be easy to cosplay as.
 
heres how it works, a youtuber covers a game says he likes it and then his crazy fans buy it and tell there friends to buy which creates just a big ol clusterfuck of obsessed fans and then it loses popularity when people either realize its shit or its community just fizzles out, rinse repeat.
 
Popular let's players and their fanbases of 12 year olds and autists. The fad games seem to be mostly short indie games with a backstory/"lore" too, so there's enough content for these fans to feel like they're invested in a deep story. However they don't have much staying power because people get fed up with all the edgy fanworks about the lore, and the fanbase gets a reputation for being plagued with autism.
 
My guess is its the infusion of money into the things like Twitch, Patreon, etc. Games were always most popular right after release but now there's money to be made by playing them for a crowd, drawing art for them, etc. when they are at the height of popularity. I'm going to guess that a lot of the people dealing with stuff like, for instance, FNAF, are doing it for the money. And you can even say that for many of the people who draw good fan art for things like Undertale or Overwatch. Speaking of which, a lot of these bigger games, like Overwatch again, took into account the fact that nerd culture latches onto things and made sure that their game was primed for it. In Overwatch's case that meant specifically making sure that the characters would be easy to cosplay as.

I love Overwatch but I'm continually amazed about how Blizzard hit every single mark perfectly. It's like they scientifically designed the game to scam as much money out of idiots as possible. It's the video game equivalent of Titanic.
 
All you need is a game with the tiniest bit of mystery added to it's mediocre story and you have a bunch of horrible theories and fan fictions. Either that or a gimmick that'll make gmod loving 13 year olds giggle and buy the game. It's usually very cheap ($5 - $10) so younger audiences won't have a big problem asking their parents to whip out their credit cards. Youtubers are usually paid to do it.
 
It's not just vidya, the internet and its prevalence in our day to day life facilitates being a sperg. We're continuously bombed with social media, tailor made ads, video recommendations and clickbait to the point is very easy to find that one niche thing you can become a rabid sperg quickly. But on the flipside, this same system not only gives us autism, it also gives us ADD. It's easy to get distracted with the hot new shit and jump shit from one fandom to the other.
 
I love Overwatch but I'm continually amazed about how Blizzard hit every single mark perfectly. It's like they scientifically designed the game to scam as much money out of idiots as possible. It's the video game equivalent of Titanic.
"Generic clone of Hat Simulator sells. Blizzard are genius!"

Really man?

I'll take "fad" games over fucking shooter #502.
 
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