Careercow Robert Chipman / Bob / Moviebob / "Movieblob" - Middle-Aged Consoomer, CWC with a Thesaurus, Ardent Male Feminist and Superior Futurist, the Twice-Fired, the Mario-Worshipper, publicly dismantled by Hot Dog Girl, now a diabetic

How will Bob react to seeing the Mario film?


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What the flying fuck? This might be the worst reimagining he's ever made.

I dropped it the minute he said his idea was basically "Paradise Lost, but with Cartoon Bears".

What the fuck is it with Milton and braindead weiners stealing his ideas to look deep? Explain this, @Lorento
 
I dropped it the minute he said his idea was basically "Paradise Lost, but with Cartoon Bears".

What the fuck is it with Milton and braindead weiners stealing his ideas to look deep? Explain this, @Lorento

You may have dropped it, but I will never forget. What in the high holy fuck did I just read? Is this what you people mean when you talk about "weaponized autism?"

It's "loosely based on Paradise Lost" the way a Taco Bell menu is "loosely based on Don Quixote."

With every paragraph, a new low.

With every plot twist, a new facepalm.

With every child- and setting-inappropriate story element, a new suspicion that Bob should not be allowed with a hundred yards of a playground.

This might be Peak Bob. I can only hope he wrote it as a goof, but there's a sweaty earnestness to it that's really unnerving.
 
What the flying fuck? This might be the worst reimagining he's ever made.
Here are his other ideas:

Mega Man said:
Let's get into this:
Open in extended montage, intercutting childhoods and teen years of two young boys: THOMAS LIGHT and ALBERT WILY. Light is a happy child of priviledge, the only son of two wealthy scientists (a lineage of doctors, professors, etc in fact) whose interests in science, technology and art are nurtured and encouraged from the start. Wily, on the other hand, is born into harsh working-class poverty - a middle child whose natural genius for science/engineering mostly get him bullied by his peers, abused by his siblings (his inventions broken, ideas mocked) and ignored by his parents.

The two become friends at an Ivy League college, where their complimentary talents make them a potent force in the emerging field of robotics and artificial-intelligence, which has just begun to fully explode (think the advent of home computers) into the mainstream. Soon, robotics and A.I. are ubiquitous, and L&W ROBOTICS SOLUTIONS is at the popular and technological forefront of the industry.

Virtually everyone agrees that L&W robots are the industry standard, but their most popularly-touted innovation (culturally, at least) is Light's solution to circumventing The Uncanny Valley by embracing the use of humanoid/animal shapes subtly-exaggerated to cartoon proportions. This means that the robots look exactly like they do in the NES Mega Man games - bulgy, smooth and "chibi-like," with humanoid models commonly featuring oversized heads/feet/hands and expressive doll-like faces (alternately, imagine a more expensive version of this nonsense.) Privately, Wily resents that "The Light Touch" (and Light's more public-friendly, Walt Disney-like persona) is so talked-about, as he feels his pure engineering contributions are the true source of their success.

The plot-proper finally finds Wily & Light as white-haired older men, 40 years after college, making a huge press presentation of their new products for the year. They are joined onstage by ROCK and ROLL, a male/female "sibling" pair of humanoid robots with super-advanced artificial-intelligence (most "work bots" are not as "smart" as virtual-only A.I. for technical reasons) who largely serve as crowd-pleasing mascots for the company.

The centerpiece presentation is six prototype industrial robots with unprecedented fusion of physical-dexterity and artificial-intelligence (not nearly at Rock & Roll's level, but impressive) built to work in harsh conditions - yes, CUTMAN, GUTSMAN (mining/clearing/etc, a team) ICEMAN (arctic industries) FIREMAN (high-temperature) ELECMAN (energy) and BOMBMAN (demolition).

The presentation goes well, and Light announces that Wily will be presenting a "concept robot" whose design he personally spearheaded: This is PROTO MAN, a demonstration robot meant to show off Wily's still-in-development "smart circuit" technology that theoretically allows a robot to "rewrite" it's own schematics almost as rapidly as software, in order to not only use any tool within it's ability and programming but absorb new functions and physical parts rapidly (he uses, to Light's obvious chagrin, a less than friendly metaphor of a military robot being able to repurpose the onboard weaponry of it's fallen comrades and enemies).

Someone in the crowd asks the obvious question about robots with universal function replacing human manual laborers. Wily treats the concern flippantly, while Light hurriedly interjects that those concerns are why Proto Man is only a research concept - they have no interest in putting humans out of jobs. There has clearly been internal disagreement on this, and the two men begin to argue - first by passive aggression, but ending with Wily blurting out an insult about "Giving the world the steam engine and being harraugned about the fate of mules!" This goes over bad, leading Light to usher his friend offstage and start-up the introduction of another product, RUSH the robot dog - a toy/companion for children.

Backstage, they have it out: Wily feels that Light only cares for the labor-class because in his life of priviledge he never actually had to "know" them; whereas Wily grew up in that world and became obsessed with robots partially because of a personal revenge-fantasy of seeing mechanized-labor drive the human working-class (whom he associates entirely with the "ignorant brutes" who tormented him in his youth) into extinction - ultimately creating a utopia where robots manage all menial tasks and scientists like him and Light are left unbothered to think and create.

Wily's rant is captured by a young Japanese hacker and technology blogger, MAYL SAKURAI (yes, Battle Network references - there aren't a lot of humans in this mythos) and goes viral - a P.R. disaster for the company that is "damage controlled" by an announcement to "gift" Cutman, Gutsman, Iceman, Fireman, Elecman and Bombman to specific operations of of "global interest"

Light is forced to dismiss Wily, who turns down a severance package "large enough to found your own new company" in exchange for taking PROTO MAN (and his patents for Smart Circuity) with him. Six months later, the rebranded LIGHT ROBOTICS remains on top of the market; with "sightings" of Dr. Wily in public (and the odd fact that no competing firm has been able to "poach" him despite trying) are the only real lasting memory of his "meltdown."

Where Wily actually is? A rocky island off the coast of Japan (L&W was located in San Fransisco, incidentally) where has has secretly maintained a whole "workshop" of "borrowed" company equipment in an abandonned underground military installation.

Light meets with a teen-aged girl who sneaks away from field-trip tour to show him "her invention." This is TRON BONNE, a young robotics wunderkind (she's actually already skipped ahead to college, used the tour for cover), and her invention is an affordable mass-production house-robot called a SERVBOT. Light is impressed, buys production rights to the Servbots and hires her on the spot as a "consulting intern" for the engineering department, which needs fresh ideas after Wily's departure.

Tron Bonne learns, along with the audience, Light's most closely-guarded secret: Rock and Roll are even more advanced than the public realizes: They have full personalities and even rudimentary, child-like emotions.

Sakurai investigates reports of famous hackers, mostly from Japan and Korea, disappearing after being contacted by a "Mr. X" (yes, Dr. Wily, who is also selling illegal "SNIPER JOE" combat robots to international terrorists and organized crime, using the money to grow his "workshop" and continue experimenting with Proto Man and... "other" projects.)

Bonne (whom was also learn is a big fan of Mayl's online presence) comes to Light with a new proposal: She believes that she's managed to reverse-engineer a non-infringing answer to Wily's "smart circuits," but needs his help to implement it. Light agrees, and they decide that they will first try adding the feature to the extra-durable Rock.

The rebuild of Rock is successful: He can incorporate almost any tools or programming into his body (and also does the color-changing thing when changing tools, because.) Wily, having hacked into Light's security systems to spy, discovers that they've (sort of) trumped his tech and becomes enraged, telling Proto Man "we're moving things up."

Light Robotics prepares for the launch of a major firmware update for around 20-30% of their most popular models, which will be downloaded automatically during a brief "power down" that the company treats like a mock-"event." But when the robots power back on, the they've been infected with a virus that causes them to go berzerk causing damage and mass-hysteria! The same protocol also causes Cutman, Gutsman etc to being operating "independently," taking control of the areas they've been dispatched to violently with backup from also-refigured Sniper Joes and other machines.

Light's tech-support finds the source of the infection immediately: Mayl Sakurai, whose home is raided and is arrested. But the virus has actually come from Wily, the creation of the hackers he's abducted.

After some web digging, Bonne theorizes that Wily pinned the initial hack on Mayl - and not just for revenge to take her away from computers, as she may be among those capable of reversing the virus. Light opts to retrofit Rock with combat equipment and hope he can use his new smart-circuit adaptability to fight his way to rescuing her from prison in Japan (the country has been hit especially hard, and she hasn't even been arraigned yet) and bringing her their (to Light's) to help stop the machine riots.

As MEGA MAN (and using Rush's transforming vehicle modes) Rock flies to Japan and fights through out of control robots to extract Mayl. He also encounters Proto Man (now looking like he does in the games, whistle and all) confirming that Wily is behind things. They fight, but Proto Man is ordered to withdraw.

Instead, it's Bomb Man (previously stationed at a Korean demolition project) who arrives for a showdown. He and Mega Man tear apart part of a city, until Mega draws the fight away to nearby cliffs. After defeating his enemy, Mega Man incorporates the bomb weaponry into his system - maybe if he can do this to the rest of them, there's a chance.

Proto Man returns to Wily, confused as to why he was recalled. Wily says there is more work to be done on his upgrades.

MM brings Mayl to Light's, then announces his plan to take down the other "Robot Masters" while they work on the virus.

GutsMan and CutMan are stationed at a geoengineering project in the Pacific Northwest, so they're first on the schedule. GutsMan falls easily to bombs, but doesn't fully shut down - his "living" head is taken away by HARD-HATS. CutMan is more of a hand-to-hand martial-arts foe, defeated but after a much harsher fight.

ElecMan falls next, fight taking place at a solar energy storage facility.

Robots bring Wily the remains of GutsMan, he orders them taken to "reengineering," with Proto Man continuing to grouse about not being allowed to face Mega Man again yet.

IceMan falls next (arctic weather-research station).

Mega Man arrives at a geothermal power-plant adjacent to an active volcano in Hawaii to battle Fire Man, but Proto Man is waiting for him.

At Light's, Sniper Joe robots attack the faciltiy but are repelled by Bonne's Servbots (and Roll, who repurposes "household" tools into weapons to beat them.)

Proto Man and Fire Man double-team Mega Man, subduing him. Proto Man then destroys Fire Man himself, intending to absorb the flame-thrower weapon and prove himself equal (and then superior) to Mega Man - who protests that they shouldn't fight because they're "brothers" built together.

The flamethrower weapon malfunctions, shocking Proto Man and badly damaging him. He departs, leaving Mega Man to claim the final weapon.

Light, Bonne and Mayl crack the virus code and stop the rioting robots. In response, Wily causes SKULL CASTLE to rise out of the island and announces his terms to the world: Bigger and more unstoppable robot uprisings, unless he is allowed to found his own mechanized nation on any plot of land he chooses.

Mega Man arrives at Skull Castle amid a battle between Wily's robots and an easily-outmatched human naval fleet, who are almost making headway until the ROBOT DRAGON from (Mega Man 2) appears to engage them.

MM enters the castle and begins fighting his way to Wily's inner sanctum. The way is guarded by (separate) encounters with two big-scale robots: The shape-changing YELLOW DEVIL and GutsMan rebuilt as the massive GUTS DOZER.

On the final approach to Wily, MM finds himself in a huge chamber where an unknown number of "figures" are being contained in opaque glass tubes. Wily's voice comes up, welcoming the hero to the "prototypes divison." The tubes open, and out of them come between 40-50 "fan favorite" Robot Masters (some not finished) from the entire Mega Man game series. An absolutely massive brawl ensues.

Outside, Light arrives on the deck of a naval carrier with Mayl and Bonne, explaining that they've developed a reverse version of Wily's virus that could shut down the robots protecting the castle, but it will take time to set up and broadcast.

Wily, in his lab, happily watches MM fight a losing battle against his prototypes - but is caught off guard when Proto Man bursts in demanding "answers" to his malfunctions.

Light and the girls' virus is broadcast and works, de-securing the castle and causing the prototypes to shut down inside. But it doesn't effect Proto-Man, who is still holding Wily at gunpoint when Mega Man bursts in.

Wily takes the opportunity to zap Proto Man with electricity, knocking him out. He explains that he sees Proto Man as a failed test, usable for parts, and that he hasn't been repairing his smart-circuits, he'd been carefully porting them over into a NEW project - Proto-Man has his "head" and memories, but he's basically a glorified Sniper Joe unit now.

Wily then unveils his "new favorite son," the robot who got all of Proto Man's implants: Wily's answer to Mega Man... "X!" (Yup, as in MEGA MAN X in full armor - that's our big final fight.

After a brutal battle and a last-minute assist from Proto-Man, MM defeats MMX only to see Wily get away in an escape pod.

Mega Man returns to Light with Proto Man and remnants of MMX. After repairs, Proto Man announces that he is going looking for Wily, while MM will stay to protect others if he returns for the sequel.
X-Men said:
In case you missed the earlier installments of this: Here's what's up, here's the first one and here's the second.

So... yeah, hypothetical "scriptment" pitches for hypothetical movie adaptations. Thought exercise and all that.

This one will be a touch on the different side, less of a blow-by-blow and more of an outline; since in this instance the "challenge" isn't to figure out how to turn the X-MEN franchise into a movie (that's been done) but to work out how a "reboot" of the series might be made to fit into the Marvel Cinematic Universe if and when the rights to the characters were to fall back under Marvel/Disney's control.

Principal aims: Work out the "purpose" of Mutants in an MCU which, within a few years, will likely have already burned through the "disenfranchised minority metaphor" business using THE INHUMANS. Renew focus on the sexual/relationship politics-dominated "soap opera" interplay that characterized the Claremont/Cockrum/Byrne era wherein these characters became popular.

See what I came up with after the jump:



And here we go:

OPEN in 1834, the THE GALAPAGOS ISLANDS. Yup, we're going here: CHARLES DARWIN is investigating animals and cataloguing samples, gradually discovering the beginnings of his theory of Natural Selection... faster than one might have expected, thanks to some whisper-gentle nudging from a largely anonymous assistant who seems to already know as fact the theories he's subtly planting the seeds of in Darwin's head. His name is NATHANIEL ESSEX.

We move ahead to: WORLD WAR II, the liberation of a Concentration Camp by joint U.S. and Canadian forces including CAPTAIN AMERICA and The Howling Commandos. Cap is irritated by the fact that freeing these camps isn't higher on the Army's priority list, and that this is the first one his unit has been sent to - and not for the camp itself, but for what's "under it."

As if on cue, HYDRA troops appear from an underground bunker and a fight breaks out. While the Commandos protect the prisoners, Cap finds himself fighting into the bunker alongside a Canadian soldier posessed of superhuman strength. When asked who he is: "Would you believe 'Captain Canada?'"

In short-order, Cap and yes-we-know-it's-WOLVERINE discover a HYDRA lab where experiments are being conducted on a boy of about 6 - ERIK LENSHER. The scientist in charge gives up rather easily and offers a fake name, but we can recognize Nathaniel Essex, looking not a day older than 1834.

Another leap, this time to 2015 (presume, for the sake of this exercise, that this film would not be produced until at least 2020 - one year after Marvel's last currently-slated feature is set to bow) and the offices of the AGENTS OF S.H.I.E.L.D. An update on the Inhumans "situation" is being presented, along with a theory that some of the assets classified as Inhuman are actually not - that they are mutations of ordinary humans, not descendants of alien interference.

These "Mutants" are a troubling prospect - born with powers nascent until their teens but biologically indistinct from humans and not requiring Terrigenesis to "activate" their abilities - but the talk is gently but firmly shot down by a Senior Agent - Essex, once again.

Finally, the PRESENT - a suburban Superintendent of Schools office late at night. Teenaged student KATHERINE "KITTY" PRYDE slips into the building to steal SAT answers - via the mutant power of walking through solid walls. But she's stopped by an oddly well-timed security guard - Essex again, brandishing a gun.

Kitty is saved by a voice in her head telling her to beware, followed by the appearance of CHARLES XAVIER (bald, wheelchair) and his much older companion - Erik Lensher (ancient-looking but strong, standing/walking with the aid of metal braces on his legs, back and arms.) Essex proves able to block Xavier's psychic attacks, but Lensher's metal-controlling powers bludgeon him badly enough that he reveals his monstrous-looking true form: MISTER SINISTER!

Enter THE X-MEN, in classic blue/gold uniforms, ages ranging from 19 to 22: CYCLOPS, JEAN GREY, ANGEL, PYRO and MYSTIQUE. Brawl ensues, Sinister escapes.

The X-Men bring Kitty aboard the BLACKBIRD jet and explain the scenario: Mankind isn't prepared to know about Mutants, fear of the recently-revealed Inhumans has made it worse, Xavier and Lensher operate XAVIER'S SCHOOL FOR THE GIFTED to protect/nurture Mutant youth, the X-Men are onetime students graduated to teachers.

Recruitment to Xavier's School (via CEREBRO, which can discern Mutant from human/Inhuman where biology cannot) has been increased of late in order to checkmate abductions by MR. SINISTER (an augmented human via experiments on Mutants, which he believes he "discovered" in the mid-1700s) the reasons for which are yet unclear.

At the school, Kitty (yes, he's our audience-POV character for this one) meets her same-aged (mid-teens) student contemporaries; chiefly cocky athlete ICEMAN, gentle-giant COLOSSUS and withdrawn beauty ROGUE.

Xavier reaches out to a contact in S.H.I.E.L.D (or whatever the post-CIVIL WAR power-aparatus is), HANK "BEAST" MCCOY (non-furry version) for information about Sinister. Not much known, but his actions threaten to (finally) pull Mutants into the public sphere. Charles and Erik argue - Erik in favor of going public and starting a fight he believes will occur no matter what, Charles on the cautious side.

Also noted: The Inhumans have (off the record) refused to "cover" in the event of exposed Mutants by claiming them as part of their race.

While the machinations of the Bigger Story grind on in the backdrop with the "grownups" (short version: Sinister is collecting powerful Mutants for what he calls a "Brotherhood," promising that he can both keep them safe and improve their natural powers, Xavier has plotted out a list of likely targets to try and head him off) Kitty does the Harry Potter thing moving between the students and classes. All is not well: Growing "cliques" of students profess a psuedo-cultist fixation on "militant" essays (as opposed to Xavier's pacifist philosophy) Erik penned as a younger man...

...but Erik is ambivalent about those writings now, and gently dissuades his would-be acolytes. He develops a rapport with Kitty, explaining that his lifelong militancy softened fairly recently and for a specific reason: When Captain America (effectively) returned from the dead, he had a chance to meet and thank the man who'd saved his life as a boy and began to believe in second chances.

On a dare, Kitty sneaks onto the Blackbird for a mission - quietly observing the X-Men's recruitment of STORM (usual origin re: orphan worshiped as a goddess/witch in tribal Africa.) Back at school, she and Kitty become friendly.

Meanwhile, a Christian Fundamentalist religious sect called THE CHURCH OF NATURAL LAW (think Westboro Baptist, but fixated on hating aliens, Inhumans and superheroes) led by REVEREND WILLIAM STRIKER begins to make news with outlandish protests against various events/ideas referencing other recent story points in the MCU. Erik finds him especially disturbing.

Kitty and her friends discuss whether or not they'll also be X-Men as they get older. One thing they agree on: The blue/gold uniforms don't work for them, and they begin to discuss their own hypothetical gear/getup.

A later recruitment (with Beast tagging along for S.H.I.E.L.D reasons) does not go so well: The target, TOAD, has already sworn allegiance to Sinister - it's a trap! The X-Men escape, but not unscathed: Beast is hit with an "improvement" injection from Sinister and mutates into his blue furry form.

With the team's progress delayed, Xavier asks Erik to take a detachment of "advanced" students (Kitty, Iceman, Colossus, Rogue and Storm) to attempt contact with another potential target in rural Germany: Teleporter Kurt Wagner, NIGHTCRAWLER. It goes... awkwardly, but Nightcrawler ultimately agrees to come along because he's immediately smitten with Kitty.

All parties return to the School for some (relative) down-time. While the grownups compare notes (and Erik secretly agonizes over growing issues with his arthritis and bone problems), a group of "cool girls" (including JUBILEE, maybe?) goad Kitty into getting Nightcrawler to teleport them into a sold-out local concert by pop-star DAZZLER (think Miley Cyrus by way of Lady Gaga.)

At the Dazzler concert, Kitty feels bad about "using" Kurt, but he's already over it - he's noticed that Dazzler seems to be setting off light-effects on the stage without any means of ignition: She's a Mutant!

Something else they both notice (too late) "Nathaniel Essex" is in Dazzler's roadie crew! He sets off a chemical release which supercharges Dazzler's powers, causing he to fire destructive light-beams out of her fingertips. Footage makes the news, and just like that Mutants are now publically known.

The Federal government (particularly whatever superhuman governing-machinery is set post-CIVIL WAR) mobilizes hearings on "The Mutant Problem." With public hysteria growing, Erik presses a reluctant Xavier to hold a press-conference spearheaded by "a friend" (Tony Stark if that's still plausible, someone else if not) introducing/rebranding The X-Men as an Avengers-style superhero team to put public fears at ease.

Kitty is torn between the two "sides" in the school: Some want to go militant and prepare for war with humanity, others want to coexist. The only person she can fully confide in is Storm, who is thus far an observer not taking any full side.

During the press conference, a Mutant henchman of Sinister's hits Erik with the power-charging serum, resulting in a metal-controlling freakout that turns the assembled crowd (with goading from Stryker's "Church," who attended to heckle) against them.

Amid the chaos, Sinister appears in full regalia, feigning as though he's an ideological ally of the scattered, confused X-Men. His "Brotherhood" (a small army of B/C-list Mutants, have fun with it) attack the crowd, and by the time The X-Men can regroup to fight them everything has gone to shit. Sinister escapes, but before he does he hands Lensherr a vial of "something" and an ominous message: "Admit it. You enjoyed yourself back there. Here's another taste - if you want it. And you will."

An analysis of the vial reveals that it contains (among other things) genetic material with a remarkable healing factor... but NOT the type that keeps Essex/Sinister effectively immortal. It's marking also trace back to an obscure decomissioned military facility in Canada's Northwest Territories. An obvious trap, but The X-Men (bringing an insistent Nightcrawler along for good measure) have no choice but to try.

Kitty (and the rest of the school) watch via video monitors as The X-Men attempt to raid the compound... only to find themselves attacked by amped-up Brotherhood henchmen and taken prisoner via mind-control devices of Sinister's design. When Xavier tries to reach out psychically to stop this, an already-ensnared Jean Grey telepathically knocks him unconscious. Nightcrawler barely manages to teleport himself and a badly-beaten Cyclops to safety, beginning a travel-by-teleport rush back to the Xavier School...

...which has problems of its own: A torches-and-pitchforks style mob, led by Reverend Stryker, has stormed the grounds, and without Xavier to hold them back things go straight to hell - including a brutal injury to Erik. The students are unable to coalesce in resistance (Kitty leads the "protect and de-escalate" side, with the militants outnumbering them) until...

Storm appears (classic costume, classic attitude), demands they fight together but backs Kitty's "just get them out of here, don't make things worse" approach. She does, however, use some extreme examples of her power to put the fear of God(dess) into Stryker before sending him on his way.

Xavier comes to amid the wreckage just as Cyclops and Nightcrawler teleport in, adamant that the X-Men have to be saved but unsure how to do it. Kitty proposes a solution: She, Rogue, Nightcrawler, Colossus, Iceman and Storm should serve as a new/temporary X-Men team under Cyclops' leadership to go and rescue the others. He's unsure... but there's no other choice.

The "All-New X-Men" suit up in the unique costumes they'd discussed earlier (Cyclops trades his battered blue/gold uni for his 80s all-blue look) and head into battle.

Unseen in the rubble, Erik is alive... barely. He manages to get his hands on the vial from Sinister and, with nothing else to lose, drinks it. The effects are shocking and immediate - he begins to de-age into a remarkably fit-looking man possibly in his mid-30s, just with white hair.

The "new" X-Men fight through Sinister's goons, only to find themselves fighting the mind-controlled originals! After a difficult fight, all of the X-Men are now on the same team, and chase Sinister himself into the bowels of his base. There, Sinister reveals a mysterious form inside a tube of chemicals - a Mutant of "remarkable powers" whom Essex calls an "old friend" that had been turned into a bio-weapon by a Canadian military-backed science project. "The truth is, some people already DID know about Xavier's little Boy Scout troop, and wanted a checkmate. Enjoy your time with WEAPON X!"

Sinister takes off as WEAPON X (Wolverine-but-not-with-that-name-yet from the prologue, duh) emerges, pops his claws and an all-against-one fight breaks out, eventually exploding out in the forest with both X-Men teams easily matched by this rampaging monster. Only a combined pooling of their various powers, with Kitty and Nightcrawler using phasing/teleporting in tandem to wear him down, prevails.

Jean Grey uses her powers to un-brainwash "Weapon X," who remembers nothing except the codename "Wolverine" - but he's immediately fond of the "lady head-doctor."

Back at the school, repairs are underway. Angel (real name Warren Worthington III) is reveal to have gotten his family business to donate much of the cost, but at a price: He's to finally take an active role on the board, meaning he must depart The X-Men. Also departing: Mystique and Pyro, who confide in eachother that after what they've seen from Stryker etc they can't believe in Mutant/Human coexistence anymore. Beast is headed to (an MCU science/research reference) but will be in touch.

Saddened but accepting of this change in personel, Xavier makes it official: Kitty, Nightcrawler, Rogue, Iceman, Colossus and Storm will join Cyclops, Jean and Wolverine as the new official X-Men team.

STINGER: Pyro and Mystique seek out "Mutant resistance" information in a secret location, only to hear talk of "TRUE Brotherhood" and the reveal of a still de-aged Erik Lensher, now wearing his classic uniform and calling himself MAGNETO.
Captain Planet said:
Really, guys?

Okay, you're in charge. I just really didn't expect this to be the second most-request thing to see written up. But, okay. Here's how I'd pitch a hypothetical re-invention of CAPTAIN PLANET to a movie studio.

To be fair, this one presents a different challenge from MEGA MAN: Instead of trying to stretch a plot out of a fairly simple (storywise) set of video games, the goal here is not simply to turn a superhero cartoon into a feature film but to "retool" the mythos of the franchise itself from the ground up. To put it charitably, CAPTAIN PLANET was a weird creature - ostensibly an bit of well-intentioned ecological-proselytizing aimed at 90s schoolkids, it was also filtered through the... interesting prism of creator/back Ted Turner's eccentric personal take on the subject and the genre. On top of all that, a lot of it's then-relevant political/social/scientific context has shifted over the decades and likely needs a second look.

Anyway...



Here we go:

OPEN on pre-historic Earth. We witness the animal residents of a small island frantically fleeing what at first appears to be a huge earthquake.

The "quake" is actually the arrival of ZARM, an absolutely massive creature moving across the ocean and soon overtaking and obliterating the island. Zarm is pure Lovecraftian nightmare-fuel: Tall as a mountain and wide as a continent, so big it's almost impossible to comprehend. What of it is visible above the ocean surface (presumably it's "legs" go all the way down to the sea floor) is a mass of heaving, slime-covered bulk, with seemingly thousands of eyes, hundreds of "mouths" and dozens of huge arms, all ranging in shape from resembling the limbs of humans, mammals, reptiles, insects, even tentacles. It's very presence is toxic - the sea boils for miles around it, and "vents" in its body spews clouds noxious smoke into the air... and it is heading for the mainland.

On a cliff overlooking the sea stand four SHAMANS (think wizards, but as cavemen) staring out at the approaching Zarm with grim determination. Each holds a staff topped with CRYSTAL representing (respectively) Earth, Wind, Water and Fire.

The Shamans exchange a look and raises their staffs in unison, creating an energy-storm over the water from which emerges CAPTAIN PLANET...

...but not the one we know (and not called that yet - if the Shamans spoke, they'd call him "The Champion.") This guy looks more like Zeus: Burly, bearded and wearing a toga (the blue skin/green hair look is in effect, but with an "inner glow" - think Doctor Manhattan.)

The Champion engages Zarm, firing energy-blasts, calling down lightning, summoning wind conjuring tidal-waves and even heaving massive chunks of earth; but none of it is effective. The monster cannot be stopped.

At the cliffs, one of the Shamans notices a fifth man (looking similar to the others) crouched amid some rocks away from them, also watching the action. Whoever this is, he's recently lost a fight: covered in bruises, cuts and blood; he watches the battle with a mysterious, dark gaze.

The Champion sees something on one of the island-size mounds of rock he's unsuccessfully tossed into Zarm's path: The revealed fossilized skeleton of a Dinosaur. It gives him an idea.

Using what appears to be an utterly tremendous reserve of his strength, The Champion takes command of gravity itself, willing Zarm almost completely out of the water and manipulating huge energy fields to compress and crush the creature alive. It roars in anger and (maybe?) pain, which thrills the Shamans but seems to concern the mysterious fifth man.

With the last of his power, The Champion forces Zarm (now compressed almost-entirely into a churning mass of viscous liquid) down through the water and into the crust of the Earth itself, using the last of his power to seal the somehow still-living beast there for good. Exhausted to the point of breaking, The Champion sagely intones (in caveman-speak) "The Power is Yours!" before once again becoming energy and scattering to oblivion.

Victorious, the four Shamans walk away from the cliffs. They pass by the fifth man in the distance, deliberately paying him no mind. Lingering, we now see that he, too is a Shaman - or at least was: We see that his Staff is broken in two, and he carries pieces a broken Crystal.

We cut to The Present, HOPE ISLAND - in this version a small privately-owned island in general area of MICRONESIA.

There is no (real) incarnation of Gaia in this version. Hope Island, we soon learn, is owned by movie star BAMBI BLYTHE and serves as a fully-staffed research facility for Bambi's scientist sister DR. BARBARA BLYTHE, who oversees a staff conducting experiments in geo-engineering and environmental science.

Blythe (Barbara) is brilliant and cares sincerely about saving the planet, but is a figure of controversy, viewed as the walking symbol of the "Silicon Valley-ification" of environmentalism by supporters and enemies alike for her willingness to embrace unorthodox chemical and technological solutions to pollution-reduction. Detractors in both mainstream and radical-but-in-the-other-direction environmentalism have nicknamed her "Doctor Blight."

Most controversial are implications that she supports radical approaches to ecological-restoration, such as forced-relocation of human populations to "re-wild" key areas and reducing aid to both at-risk people and animals in order to encourage eco-beneficial population-reduction in the long-term. Privately, Blight is adherent of the Earth-Echinus Hypothesis or "Gaia Theory," a belief that Earth itself is a sentient organism which she hopes to communicate with. She shares this extent of her philosophy only with MAL, an artificial intelligence program similar to IRON MAN's J.A.R.V.I.S.

This information is conveyed during a charity event on the island, which includes the introduction of four exceptional teenagers from around the world who have been selected as Blythe's top interns (a public-goodwill stunt mostly of Bambi's design that Barbara essentially tolerates). Yup, this is where our re-imagined PLANETEERS will come from:

WHEELER: On the series he was the dumb, boorish, conspicuously-consumptive American who was wrong about everything (so lessons could be learned). This Wheeler is an entirely new guy: A crunchy, dreadlocked, stoner-affecting skateboard enthusiast from Portland. A good guy and smarter than he lets on, but it's clear that his environmentalism (like his vegetarianism and "spirituality") are things he first came to for very surface-level reasons.

SABIYA: A bookish, self-consciously serious woman of Saudi Arab descent and of Muslim heritage, replacing Linka because it's no longer "novel" in 2015 for a Russian to be on the same team as an American and inexcusable for an "international" team to not feature any membership from the Middle East. The "hardcase" of the team.

KWAME: The oldest (but only by a few years) of the team, the son of a wealthy Rwandan businessman who instead wishes to study geology and worked for a time fighting poachers in wildlife preserves. Kind and generous, but also a reflexively skeptic who does not fully trust Blythe.

GI: Effectively the same character as the series, but definitively from China instead of "Asia." Physical and fun-loving, the most outgoing and "social" of the group; but also the most reflexively loyal to Dr. Blythe, whom she idolizes more like a rock star than a scientist (or a boss.)

We witness Gi's devotion firsthand when she (nearly) physically assaults a JOURNALIST who corners Blythe with "gotcha" questions at the event. Specifically, why have geologists traceable to her been seen around an (allegedly) grossly-exploitative mining operation run by the notoriously-unethical minerals-speculator LUTIN PLUNDER in South America?

The reason? Well, as far as the press and her interns known, Blythe is merely trying to conduct a secret survey of pollution caused by Plunder's mining. But in reality, Blythe believes that Plunder has unwittingly unearthed evidence of... "something" tied to an old legend about Shamanic crystals that could summon an Earth Spirit, which she believes to be tied to her Gaia Theory fixation. You see where this is going.

Blythe and the interns travel to the mine, ostensibly so that they (the interns) can collect samples but mainly so that she can try to purchase Plunder's aid in looking for "her" crystals.

A protest group of locals shows up (flanked by a NEWS TEAM) to cause unrest at the mine, inadvertently drawing the interns into a messy brawl. In the chaos, one of the protesters - a young teenaged boy named Ma-Ti - manages to fall into a deep pit, so the interns work together to get him out.

While extracting Ma-Ti, the team serendipitously discovers the hiding place of The Crystals, which Gi discreetly takes away to Blythe (but not so discreetly that Ma-Ti doesn't notice.)

At her "pop-up" camp/lab nearby, Blythe explains to the interns what's what: The Crystals are part of a legend about a Shamanic order on pre-historic Earth that could call on the elements to conjur a Champion who would fight for the Planet. She hopes to awaken their power and use The Champion's power to save Earth.

Wheeler notes that some of the "evidence" (mainly scans of cave drawings and old tablets) shows five Shamans, not four. Apparently, part of the legend involves the excommunication of a "betrayer" Shaman whose fifth crystal was a corrupting force that led him to side with The Destroyer (Zarm.) Final victory came only when he was cast out and his crystal neutralized.

Everything is interupted by an explosion at Plunder's mine that shakes the area, causing Ma-Ti (who'd been on the roof) to fall into the room.

Blythe and the Interns go to the mine (Ma-Ti chases after), where they discover that Plunder's cut-rate techniques have set an underground gas pocket on fire, which has set off multiple fires around the mine and threatens to blow up Ma-Ti's village nearby.

An explosion causes Blythe to drop the case with the crystals, scattering them. By happenstance, Gi picks up the Water Crystal and accidentally conjures a blast of water that douses a nearby fire.

The other Interns (and Blythe) exchange glances and get to work, haphazardly claiming the Crystals analagous to their powers from the series (Sabiya takes "Wind") and set about using them to contain the chaos... with mixed success. Frantically pulling old translations of the legend out of Mal, Blythe instructs them to do the "Let our powers combine" routine, summoning The Champion.

The Champion appears as before, but only at first - his physical form shifts around based on which power he's using or which Intern is calling out commands. He contains the explosions and secures the area, but while the others are impressed, Ma-Ti takes notice that The Champion appears indifferent to the humans or property amid what he's "saving."

The Champion senses that the gas pocket is still burning, set to cause another explosion "near the lake" and takes off. Ma-Ti tells the others that's where his village is, and they need to go control his (demonstrably) actions so he doesn't destroy it trying to save everything else.

Plunder boards his escape helicopter, ordering his underlings to "destroy the files, remove all traces." His assistant, already on the chopper, informs him that they should head out to sea because "Sludge has made a find."

The Champion wants to prevent the animals in the lake from being hurt by the explosion under the surface, and is blasting an "escape channel" for the water - right through the village, with only a cursory order for the people to get out of the way. The Interns arrive as the makeshift "river" ferries the fish etc into a temporary new pond, but the gas-explosion sends rocks and fire raining down on the village.

Ma-Ti and the Interns secure/evacuate the village (Ma-Ti rescues his pet monkey, SUCHI) while The Champion subdues the explosion and returns the lake to it's place, departing when the work is done. The villagers are confused and upset, and the News Team from before is capturing images that make the ostensible heroes look less than heroic by the time Blythe arrives - explaining to an questioning Mal that the best way to come out on top here is "Publicity."

Ma-Ti catches a fleeting glimpse of a strange figure (the "Betrayer" Shaman?) watching the scene, then vanishing.

At a huge press event on Hope Island, Blythe rolls out "THE PLANETEERS" (the Interns in modern variations on their uniforms from the series) as an initiative of her foundation, also revealing the conversion of the Crystals into RINGS and an intent to "re-brand" The Champion ("a manifestation of both The Elements and The Planeteers' collective will,") as CAPTAIN PLANET ("Superheroes are very big right now.") Furthermore, Ma-Ti has been brought-on as an "honorary" Planeteer for his heroics at the mine (and a face-saving gesture.)

But privately, Blythe has kept fragments of the Crystals left over from the Rings, and has Mal constructing a machine she believes will let her communicate with The Earth itself - not just the "avatar" her interns can now summon.

Plunder meets with his associate, SLY SLUDGE, on an oil-scouting ship in the middle of the ocean. Sludge reveals that he has discovered "seismic evidence" of a massive oil deposit in place under the seabed where "no oil has any business being, geographically speaking." Plunder orders his lackeys to start securing drilling rights to the area and to "Call the pig man."

You see where this is going: The "oil" Sludge has discovered is the spot where the remains of Zarm are still trapped.

On Hope Island, The Planeteers train to understand their new powers and to get "in sync" to better command Captain Planet when summoned. Officially, Ma-Ti's "honorary" job is to help them help Planet act with greater empathy, but Blythe is more interested in them getting Planet to manifest in the form that "tested well" (read: the version from the show.)

During this training, The Planeteers' personalities and relationships develop. Wheeler thinks it's a big game, and bonds with Ma-Ti through shared (relative) immaturity and Ma-Ti's ability to detect his (Wheeler's) growing, akward crush on Sabiya - who has become fixated on doing her own studies of the legends they've now found themselves participating in. Kwame emerges as the presumed team leader, but also bonds with Ma-Ti over similar family backgrounds.

Only Gi is cold to the younger member, owing to her unquestioning loyalty to Blythe; whom she hopes to impress with her creation of a supersonic, solar-fueled transport vehicle (The GEO-CRUISER.)

We also witness broadcasts (from the PLUNDER NEWS CHANNEL - Fox News, basically) of an editorial show hosted by DUKE NEWCOMB, a blustering bully in the Hannity/O'Reilly/Limbaugh mold who wears a Hawaiian shirt and rails against environmentalists in general and Blythe's Planeteer Initiative specifically; even taking exception to their use of "pagan witchcraft" re: the Rings. He also reports (unfavorably) on international political movements attempting (with little success) to stop Plunder Inc. ("Damn right he's my boss - he's a lot of people's bosses, because Looten Plunder is a job creator!") from buying the previously mentioned drilling rights.

Ma-Ti has a nightmare-within-a-nightmare wherein he sees a glimpse of Zarm, "wakes" to see The Betrayer standing over his bed, then wakes up for real.

Plunder begins construction on an oil-drilling platform, overseen by his underling HOGGISH GREEDLY, who is indeed pig-like in appearance.

Ma-Ti questions Sabiya about The Betrayer's role in the legends, which all appear to say the same thing: The Betrayer's Crystal held a non-elemental power, and whatever it was was "corrupt" and led him to side with "The Destroyer" (Zarm) over Earth; leading him to be cast out and enabling Earth to be saved. The translations are all rough, but they call this fifth power "HEART" ("What kind of stupid power is 'Heart?'" asks Wheeler) which most scholars have taken to mean that it had emotion or mind-control functions.

The Planeteers and Blythe watch Newcomb report on a protest against an aging nuclear power plant in the American Midwest. The protesters believe that the plant had a near-meltdown days ago, and that repairs are being covered up "in house" to avoid inspection. Blythe decides that investigating this issue could be a perfect opportunity to introduce Captain Planet to the public, and over Ma-Ti's concerns dispatches The Planeteers to the scene.

At the plant protest, Kwame and Sabiya's powers detect irregularities in the air/earth that indicate something has indeed gone wrong at the plant. Inside, we see that the containment systems are failing and the workers are furious that they are being prevented from summoning more substantial help.

Over Ma-Ti's protestations (too soon, not ready, etc) they summon Captain Planet - this time looking like the one you remember from the show but affecting a patronizing "50s Superman" overconfidence - to go investigate/help the situation. Seeing Planet fly into the plant, Duke orders his camera-crew to follow him into the buildings.

Planet begins to secure the core from meltdown, but the Planeteers (prodded by Ma-Ti) entreat him to rescue the workers first. He does, but only after prodding and it's clearly not his first priority: When he attempts to extract Newcomb, the bigmouthed journalist scoffs and feigns resistance... and Planet lets him be and immediately moves on - leaving Duke incredulous.

The workers are safe (but no one can find Newcomb...), but the meltdown begins to occur anyway. The Captain prevents mass-disaster by drawing all radiation and fallout into himself and expelling the energy as a concentrated beam safely into the sun. It works, but he collapses and returns to the Rings; explaining that prolonged contact with pollution/impurities can weaken him.

None the less, Captain Planet & The Planeteers are heroes. We see them hit the talk show circuit, parade and sports-event appearances, multiple vignettes of Captain Planet and his "pals" fighting back against various ecological calamities: Forest-fires, drought-blighted cities, chemical spills, dust-storms, garbage overflow, e-waste dumping, etc. The public loves it - and even Plunder News is getting rich off anti-Planeteer stories and the "mystery" of the still-missing Duke Newcomb.

Amid the world-saving, we also see the Planeteers adjusting to their new roles: Wheeler takes to celebrity like he was born into it, and when the press zeroes in on the obvious chemistry between him and Sabiya she finds herself coming out of her shell, too. Kwame is the "serious" face of the team, appearing on news shows, speaking at graduations, meeting with fundraisers and businessmen, etc; but he's also bonding more strongly with Ma-Ti (who, incidentally, still finds himself glimpsing "The Betrayer" in crowds and shadows.) Gi is also friendly with Ma-Ti, and confides in the boy that she's confused by numbers and data Blythe now has her crunching and testing without any research context...

Meanwhile, the countdown to completion continues at Plunder's oil platform, with a test-probe finding access to the Zarm "oil" - a bit of which leaks into the water, mutating some small sea-bugs into dog-sized insect creatures that climb up onto the platform, only to be driven off by Greedly's mercenaries in a brief action beat. Plunder orders it covered up, and also receives "big news."

Plunder News broadcasts "recently recovered" footage uploaded to their servers automatically by Duke Newcomb's remote cameras, showing Cap leaving Newcomb to die edited to remove Newcomb making a scene just beforehand. The media turns against The Planeteers.

An argument breaks out, wherein Ma-Ti angrily tells his older friends that they ARE partly to blame, because Captain Planet follows their lead and they have not given sufficient care to make him empathetic. He runs away.

The older Planeteers go to Doctor Blythe, inadvertently interupting her in the midst of "secret research" - they discover that she has used leftover material from converting the Crystals to Rings to build a device through which she is trying to communicate with Earth itself... and what communicating she's done has driven her a bit mad: She's been purposefully avoiding overly-humanitarian missions for the team, because she now firmly believes that saving The Planet at the expense of human life/safety is the PROPER course of action because drastic population-reduction is the only long-term solution to reverse ecological decline.

The Planeteers (especially an enraged/betrayed Gi) demand to know whether she planned to use Captain Planet AGAINST humankind, but her answer (which was feeling like a "yes") is interupted by Plunder News running "shocking footage" of the aftermath of the mutant-critter attack on the oil platform with the heavy implication that the creatures could have been called forth by The Planeteers. Lutin Plunder himself appears and announces (along with the activation of the oil platform) that armed troops under orders from Interpol are heading to secure Hope Island and "question" the now-hated Planeteers and Blythe.

The troops arrive. The Planeteers decided against summoning Captain Planet, instead using their Ring powers to subdue but not harm the attackers while they try to escape.

Ma-Ti is injured amid the chaos but is saved from capture by... The Betrayer, who "teleports" himself, the boy and Suchi away.

Blythe is too immersed in her Earth-communing machine to even try escaping, but when troops enter to take her she throws a fit - setting off a chain-reaction that overloads the equipment and triggers an electrical explosion.

The Planeteers hide out in the underground launch-platform of the Geo-Cruiser, which they conceal themselves inside by way of the craft's cloaking technology.

Ma-Ti finds himself recupperating in a mysterious cave with The Betrayer, who shows him a strange pool of water that shows images of his thoughts.

Plunder holds a gala press-event for the activation of his platform (with Greedly out of sight), but after the initial burst of proper oil something strange begins to happen: The liquid coming up isn't "normal" oil, and it's moving on it's own! Down below, the familiar tendrils and arms of Zarm - but now "made of" oil - are punching up through the sea bed.

From inside the Cruiser, the Planeteers observe international news reports of a "monster" attacking the drill platform, with Sabiya recognizing Zarm from the legends. They decide they have to go and use Captain Planet to stop it, even with Ma-Ti still missing.

Blythe - not dead, but with a horrible burn-scar now covering one side of her face - is shocked awake within the rubble of her lab by the same reports appearing on Mal's screen. She also recognizes "The Destroyer," but looks perversely glad about it.

The Betrayer shows Ma-Ti the truth of his own story via the pool: His Heart powers led him to understand "something" about Zarm that others didn't...

The Planeteers arrive at the oil platform, hovering over the scene as the writhing mass of oil continues to take Zarm's original form to a greater and greater degree - so massive they can't even begin to imagine how to beat it.

The oil workers and Greedly's mercs scatter and flee in terror. So does Greedly, but a spellbound Plunder holds him back: "Do you realize what that is? Living oil! Endlessly renewable... not that the customers need to know that! And it could be mine - all mine!" He's gone mad.

The Planeteers summon Captain Planet, who immediately glitches back into his earlier "Champion" form upon recognizing Zarm. He engages the monster like a "man" possessed - recognizing no commands from the Planeteers. "I hope he knows what he's doing..."

Scattered fire and energy blasts cause the oil platform to become unstable and catch fire. The Planeteers argue over aiding the escape of the workers or trying to reason with Captain Planet - who Sabiya argues will NOT be convinced to put a rescue over the battle.

Calling "Enough!" to the argument, Kwame grabs the Cruiser controls and steers for the platform - "Because that's what Ma-Ti would want."

Back in the cave, Ma-Ti's visions become clearer as he suddenly finds himself glimpsing the "origin" of Zarm: A seemingly harmless moss-like organism that crashes to prehistoric Earth attached to a meteorite and grows rapidly after exposure to the planet's resources.

On the platform, Wheeler and Sabiya use their powers to mitigate the fires while Kwame and Gi use theirs to create a combination land-bridge/parted-sea for the escaping workers to flee on, with Gi raising several sunken ships to use as lifeboats.

Sabiya is attacked by Greedly, who overpowers her until Wheeler knocks him away using an equipment dolly as a makeshift skateboard. They wrestle, eventually tumbling to a lower part of the platform. Sabiya tries to aim her Ring at them...

...but Plunder sneaks up and whacks her hand with his cane, causing her Ring to fall off!

Planet/"Champion" is thusly robbed of his power to fly - he tumbles down to the ocean and is promply smashed by one of Zarm's increasingly-solid tentacles. He explodes - the energy dissapating back to the Rings.

The workers arrive at the mainland. Kwame and Gi turn the Cruiser back to the battle, unsure what comes next.

Wheeler breaks free of Greedly, but the pig-man deftly avoids his fire blasts: "Are you insane? You should be helping us fight that monster!"

Back at the cave, Ma-Ti's visions crystalize as he begins to see the original battle, but from Zarm's perspective - complete with The Champion calling it "monster." Ma-Ti wakes up in a fit, shouting "I AM NOT A MONSTER!!!" Then, to The Betrayer: "You saw. You understood it... and they didn't want to listen."

The Betrayer nods, hands Ma-Ti the broken Crystals... which magically transform into a Planeteer HEART Ring in his hand. The Betrayer turns into a spinning column of smoke, which engulfs Ma-Ti...

On the platform, Plunder pulls a SWORD from his cane and swings it at a diving Sabiya, keeping her from her Ring and ranting about his "right" and "destiny" to control Zarm.

Greedly nearly crushes Wheeler by throwing a heavy iron box at him, but the timely re-arrival of the Geo-Cruiser knocks him off the platform and into the ocean below. Kwame, Wheeler and Gi assemble to help Sabiya... but are stopped when Ma-Ti materializes in from of them! "Geez! You almost gave me a heart attack!" "Funny you should say that..."

Plunder prepares a killing blow for Sabiya, who rolls out of the way, grabs the other half of his cane and engages him to a near standstill... until the others arrive.

Ma-Ti (having arrived with the others) shouts Plunder's name, subsequently blasting him with energy from the Heart Ring: Plunder is struck by a vision of himself as a child living in poverty in rural Australia. As he longingly eyes the shiny, stuff-packed car of a wealthy family driving past, he asks his (saintly-looking) mother why must they have so little; with her cautioning that "Some folks need to have much because no matter what they get, they'll always want more. Think how sad that must be." Shell-shocked, as if in a teary-eyed daze, the adult Plunder drops his sword and staggers away, mumbling "What have I done?" to himself.

The Planeteers - at last including Ma-Ti - assemble, with Ma-Ti explaining to the others what he's learned: "Heart" power grants him (among other things) the ability to feel the emotions of all things... including Zarm!

"It's not a monster or a destroyer... or at least it doesn't mean to be! It's an animal - meant to live in deep space, but it fell here! It's frightened, confused, just trying to survive - and it just keeps growing because nothing on Earth can kill it. The fifth Shaman tried to tell the others... but they didn't understand. They thought he betrayed them..."

The other Planeteers exchange looks, understanding that they cannot make this mistake again. They summon Captain Planet again (with Kwame finally saying "Let our powers combine!" for the first time) ...and this time (at last!) it's fully the Captain you remember from the show - with the sunny personality and the punny wisecracks.

Planet engages Zarm, but this time fighting to control instead of harm. Unloading all his various powers in well-timed combinations to weaken the creature and ultimately calm it down. Summoning the power of gravity, he returns Zarm to outer space where it belongs, with Ma-Ti informing the others "I think it is... happy."

As a final touch, Planet rounds up Greedly and Plunder, depositing them in front of The Planeteers before returning to the Rings with "The Power is Yours!"

News reports worldwide herald the vindication of The Planeteers and the heroism of Captain Planet. Hoggish Greedly and Sly Sludge are sentenced to prison, but legal manuvering keeps the (evil again) Looten Plunder free to continue aquiring wealth (and obsessing about Captain Planet...)

Bambi Blythe apologizes to the team for the behavior of her sister (who is still "missing") and announces that she intends to continue funding Hope Island; but as a base of operations for The Planeteers and their missions - in fact, a lot of other famous donors have stepped up to help as well (read: cameo-time for Ted Turner, Jane Fonda and whichever of the original "all-star" vocal cast wants to show up.)

EPILOGUE: The site of the power-planet meltdown, night, months later. Someone in a biohazard suit is examining the wreckage with a geiger-counter hooked up to an iPad. There's a rumbling, and up from the crumbled concrete emerges... Duke Newcomb - alive, but transformed into the familiar rock-skinned glowing DUKE NUKEM from the cartoon!

"Who are you?"

There's laughing: "Who indeed?" It's MAL's voice - he's on the iPad. The mask comes off the biohazard suit, revealing Dr. Blythe now wearing her hair to cover her facial-scar.

"...Barbara Blythe?"

"Blight. DOCTOR BLIGHT."

THE END.
 
You may have dropped it, but I will never forget. What in the high holy fuck did I just read? Is this what you people mean when you talk about "weaponized autism?"

It's "loosely based on Paradise Lost" the way a Taco Bell menu is "loosely based on Don Quixote."

With every paragraph, a new low.

With every plot twist, a new facepalm.

With every child- and setting-inappropriate story element, a new suspicion that Bob should not be allowed with a hundred yards of a playground.

This might be Peak Bob. I can only hope he wrote it as a goof, but there's a sweaty earnestness to it that's really unnerving.

A sweaty, fat, cheese-scented earnestness about this shit, indeed.
 
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I dropped it the minute he said his idea was basically "Paradise Lost, but with Cartoon Bears".

What the fuck is it with Milton and braindead weiners stealing his ideas to look deep? Explain this, @Lorento

Paradise Lost is popular among types like Bob because Lucifer is portrayed in a sympathetic light, and in many ways justified in his pride. They see themselves in Lucifer, as counter culture types, and thus they love the idea of imposing that idea on a character that they can see themselves in.

Of course, Bob Chipman could just be very, very unoriginal.
 
"Wily treats the concern flippantly, while Light hurriedly interjects that those concerns are why Proto Man is only a research concept - they have no interest in putting humans out of jobs."

Pray God they never check your Twitter feed, Blobby.
 
*eye twitch* I'm starting to think autism is a contagious disease because just trying to read through his captain planet pitch is brewing a desire to rip into its many failings as writing in the most autistic pwnage possible.

I mean...

At her "pop-up" camp/lab nearby, Blythe explains to the interns what's what: The Crystals are part of a legend about a Shamanic order on pre-historic Earth that could call on the elements to conjur a Champion who would fight for the Planet. She hopes to awaken their power and use The Champion's power to save Earth.

Replacing a super powerful woman with 5 men? I'm surprised SJWs haven't eaten him alive for that.
 
Paradise Lost is popular among types like Bob because Lucifer is portrayed in a sympathetic light, and in many ways justified in his pride. They see themselves in Lucifer, as counter culture types, and thus they love the idea of imposing that idea on a character that they can see themselves in.

Of course, Bob Chipman could just be very, very unoriginal.

If they actually read more of the work than that "Better to rule in hell" line they'd realize Lucifer is still supposed to come off as arrogant and myopic.

So I guess it is an apt allegory for people like Bob or Tesch.
 
If they actually read more of the work than that "Better to rule in hell" line they'd realize Lucifer is still supposed to come off as arrogant and myopic.

So I guess it is an apt allegory for people like Bob or Tesch.

I guarantee you most of the Paradise Lost fanboys of Bob's ilk haven't even read that much. At best they heard it quoted in "Space Seed."
 
I guarantee you most of the Paradise Lost fanboys of Bob's ilk haven't even read that much. At best they heard it quoted in "Space Seed."

I'm pretty sure the only Melville Bob knows comes from Wrath of Khan. I suspect that he isn't even aware of that movies Paradise Lost elements, being unfamiliar with the actual work.
 
If they actually read more of the work than that "Better to rule in hell" line they'd realize Lucifer is still supposed to come off as arrogant and myopic.

He's still the only likable character in the whole thing. And it just gets downright unreadable once it moves past Hell.
 
This is not how you pitch an idea Bob. Movie execs are busy (so many jailbaits, so little time) and are usually high on crack. If you don't get their attention in 3 seconds you're out. I thought you knew about movies?

I love how he even includes a "stinger", as if his tome of autism would not only be picked up but people would be clamoring for more.
 
He likely sees Mario as more of a icon in Japanese pop culture than Godzilla :c


Specifically the Mechagodzilla used in the 1990s :lol:

300px-MechaGojira_Heisei.png

Excuse you, that mechagodzilla has muscle mass for days. Bob is more reminiscent of Biollante than anything.
 
Bob's talking about Logan Lucky, a movie that despite him saying "real America" would like, still recommends you'd see.
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Good luck with that, Bobstradamus.

It always pisses me off when Bob gives backhanded praise to movies where he mostly feels like he has to say something negative just because of the audience that might see them. He has done this plenty of times as more recent with Dunkirk and Deadpool. Also, the way Bob talks about Burt Reynolds is disingenuous at best as he probably has never seen the first Smokey and the Bandit or even Best Little Whorehouse in Texas.
 
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